[quote author=ItalianStallion link=topic=845.msg8534#msg8534 date=1361764884]<br />We should probably have some sprite alignment, or move the crosshair as an option. :(<br />[/quote]<br /><br />Think you might be a bit mixed up.&nbsp; The crosshair is dead on, the weapon sprites are whats slightly off center.<br /><br />[quote author=Ru5tK1ng link=topic=845.msg8538#msg8538 date=1361771889]<br />Just for the record, was this test carried out on a server that had the Classic Weapon Damage flag disabled? <br />[/quote]<br /><br />Yes.&nbsp; Classic weapon damage was disabled.<br /><br />[quote author=Watermelon link=topic=845.msg8542#msg8542 date=1361772643]<br />[b]Most importantly[/b] it depends on how many people want this. The odamex dev&#039;s aren&#039;t quite for it, but the IDL can run it&#039;s own binary. As of right now, I&#039;ve heard an overwhelming response of &#039;yes please&#039; to this feature getting in (could just be a flag used). Vanilla doom will still be there if we ever want to go back to it.<br />Right now if this happened to actually end up making it feel the way a majority of us are used to, we may actually be able to inject lifeblood back into the IDL instead of continuing to watch it wither away and have to fight just to scrape a team or two together. Maybe this + franchising could give us the boost the IDL needs to stand strong again without having to reduce ourselves to the lowest common denominator of players?<br /><br />I BELIEVE based on my discussion that if the community (yes, you who are reading this!) want to see it in, they will go for it.<br /><br />If this is what you want, odamex 0.6.3 with its new &quot;zdaemon/zdoom123&quot;-like physics + this possible solution could usher in a new era since dr_sean is working on the best netcode ever seen in doom history... bar none.<br />[/quote]<br /><br />As someone who does not code odamex, but tries to actively help in its development, here is what I&#039;d say: The odamex devs have a lot on their plate and adding the zdoom 1.23 random generator hasn&#039;t been on top of the priority list.&nbsp; However, if someone wanted to come in and improve the zdoom physics emulation of the port by adding this, the devs shouldn&#039;t turn away the extra help. I for one am very encouraging of new people joining the group and helping speed odamex&#039;s development.&nbsp; Coders willing to actively develop a doom port are a limited, valuable commodity and shouldn&#039;t be turned away.<br /><br />