[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />Do me a favor and talk about the other things mentioned in that post too. You both picked maybe the least important idea I had for some reason.<br />[/quote]<br />because it is such a shortsighted and inflammatory idea. there is hard evidence on how devastating the cap scheduling can get - from all the other leagues that ever existed to IDL itself. commish scheduling obviously improved the situation a lot, so going back to relying on caps doing the extra leg work can be seen as destructive by people who prioritize the integrity of the league over novelty and experimenting.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about tiering...<br />[/quote]<br />tiering was discussed immediatelly after bones was made the commish in the previous off-season. it was rejected then, because the proponents (me among them) couldn&#039;t build a strong case. i believe we discussed tiering as a means to outlaw unfair trades (as in: can&#039;t trade tier1 player for a tier3 player). you propose tiering for a different purpose, but the reasoning is pretty much the same, so be prepared to be met with some hostility from people who already had this discussion a few times. you&#039;re building a complex system depending on a lot of controversial &quot;tools&quot; at every step. from top down:<br /><br />1: your ultimate goal is higher team parity, a rather nebulous concept not easily proved by numbers, especially with all the other factors at work.<br /><br />2: you plan to boost team parity by picking caps of relatively equal skill and rejecting those outside of the safe zone. this by itself is a highly controversial concept. you literally proposed that we could place the &quot;skill center&quot; low enough to attract more average caps, meaning ralphis, jenova and nostar would be rejected to make room for rexnor, dew and quiksilver, because the latter three would lower the cap skill variance and make the league more equal. shouldn&#039;t we discuss this idea first before we move on to tiering? because i don&#039;t really think it&#039;d help the league.<br /><br />3: to quantify the process of selecting equal caps, we need tiering. we need to vote on people like we vote on maps... and last time i checked, the board was pretty flaky in that regard too. frankly, the subjectivity involved is just staggering. how do you rank xen, for example? tier 1 with good connection, but tier 2 with bad connection and tier 3 with bad connection and a spell of xenrage? should we rank even people who obviously don&#039;t want to cap, just so we have everyone in their rightful tier? wait, i forgot - did we actually all agree on the fact that player skill equals cap skill, or at least that the cap skill addition to the player skill is negligible for our needs? i don&#039;t think we did.<br /><br />your system [i]might[/i] work, but you&#039;d need all your changes applied. they&#039;re mostly superfluous taken out of context - why tier players if we don&#039;t plan to &quot;center&quot; caps or even boost parity this way? and when put together... well, that&#039;d be a very different IDL. i also can&#039;t overlook how conveniently close this moves to demanding caps to prioritize players from higher tiers in the draft. and then threatening them or (voting on) banning them when they don&#039;t comply. kinda like it happens in IDL priv. (yes, i&#039;m still sour.)<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />...or team names?<br />[/quote]<br />uh, team names affect team parity, player skills or cap volunteering? i don&#039;t see it. it&#039;s a vanity issue and shouldn&#039;t be mixed into league system discussions, imo.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about the possibility of seasonal captain dismissal?<br />[/quote]<br />afaik we already dismiss caps who don&#039;t fit our criteria - naut got dismissed, didn&#039;t he? i don&#039;t see how dismissing all of them is needed. you yourself said we&#039;d just picked most of them again and there are usually more vacancies than immediate candidates.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about the disparity in captain skill?<br />[/quote]<br />i don&#039;t know what to do about this or even why bother. it will always be there, no matter how we try to gloss it over. maybe start nostar&#039;s academy for idl captains and share your wisdom, i bet some of them would improve just by hearing useful hints and example scenarios from you, one of the most successful caps of all time. i use a slightly snide tone, but i mean it - why reorganize the system to cater to worse players, when the logical way should be to help them improve to higher standards?