I should probably captain every season I play in because I&#039;m a cocky, arrogant, out spoken bastard and I think I can do better than almost everyone at it.&nbsp; I even disagreed a lot with Chaindude and most people would say he was one of the best IDL captains.&nbsp; I didn&#039;t make a big deal out of it because he was the captain and team unity is often more important than what strategy or tactics we ultimately use.&nbsp; I don&#039;t like playing for someone, haha.<br /><br />Why don&#039;t I then?&nbsp; I don&#039;t really want to be responsible for a team.&nbsp; If some major issue happens I don&#039;t want to be stuck with it for a whole season.&nbsp; I felt betrayed by Nero last season and without bringing that issue back up for debate I couldn&#039;t stop playing as a captain.&nbsp; I mean could, but I wouldn&#039;t.&nbsp; If you end up having a really shitty team which is going to barely win being in the IDL is a burden.&nbsp; When I was on TMNT we had a weak team and needed help but there was no help we had to endure a long shitty hopeless season.&nbsp; Who wants to show up and practice or play matches without even a slight chance of winning?&nbsp; Playing itself is fun but getting &quot;raped&quot; isn&#039;t.&nbsp; This is one reason why I did like the mid season draft a lot since it offered hope.&nbsp; Maybe the seasons are just too long, there always seems a lull after a few weeks.&nbsp; Perhaps they should just be 4-6 weeks then playoffs?&nbsp; I personally think it&#039;d be cool if all teams don&#039;t play each other then if they meet in playoffs it is a big unknown.<br /><br />I&#039;d like us to try different things.&nbsp; Maybe a week each team can pick any map in the IDL wad, then the tie breaker is chosen at random.&nbsp; So rnd 1 would be team A&#039;s map, rnd 2 would be team B&#039;s map and rnd 3 if needed would be random selected.&nbsp; I don&#039;t know about you but that sounds kinda fun to me.&nbsp; Most of us have enough experience in the IDL approved maps that we could go with it.&nbsp; I don&#039;t really like practicing one map all week.&nbsp; In Quake and almost every other FPS teams play matches every week of a combination of different maps.&nbsp; It means more variety and more excitement since you can never know what teams will pick.<br /><br />Do we really need captains?&nbsp; Sure we need someone to provide a bit of leadership on a team(submit times only, right?) but do we need someone in charge of strategy, drafting or trading?&nbsp; Teams should be able to discuss that and decide themselves.&nbsp; I don&#039;t like how captains are given arbitrary authority over me as a player.&nbsp; They often make bad decisions or abuse their power.&nbsp; Many trades or even drafts have left players disillusioned for a season thinking, WTF?&nbsp; Why did he pick or trade me?<br /><br />The league needs to be more inclusive.&nbsp; I remember Ralph quoted team results for past seasons and just because of how statistics work out you are going to get the near same results with 8 invite player made teams or 12 open sign up teams.&nbsp; We need to attract more people.&nbsp; Perhaps teams should be larger and then there is less duty for people to always play each week.&nbsp; Perhaps teams should have to use each player at least one round per match each week so everyone does get some play time.&nbsp; The league shouldn&#039;t be so competitively focused since politics is often the main reason teams win not strategy.&nbsp; SUC dominated two seasons because of the personal connection of Nostar and Potent which is pure politics.&nbsp; Doom shouldn&#039;t be about stacking teams before the season even starts or securing talent at the behest of your enemies teams.&nbsp; It should be about fun.&nbsp; Look at SPE this season, just by luck of the draw they got superb positioning.&nbsp; Given the strength of their captain they should not have been where they were in the ranking but the IDL always sticks to rules even if they don&#039;t make practical sense.<br /><br />What about maps?&nbsp; I know some people prefer slow boring cramped defensive grind maps.&nbsp; I sure don&#039;t.&nbsp; You can still have a slow low scoring game on a offensive map, your D just has to be really good.&nbsp; I prefer maps that are full of flag captures, stand offs, and general mayhem.&nbsp; I hate maps where it is a challenge to touch a flag let alone cap.&nbsp; This isn&#039;t fucking TDM, it&#039;s CTF!&nbsp; I love TDM too and am probably better at it than CTF but the rush and fun of CTF is tied to flags and teamplay.&nbsp; Personally I think the summer season should be berserk themed with maps chosen that are very high scoring by default and hard to defend against.&nbsp; Hopefully Smart CTF can be played some as the maps are developing quite nicely.&nbsp; If not then use maps such as ZDCTF map03(which was awesome this season, even if I don&#039;t like it too much) or ZDCTF map18, etc.&nbsp; Those are fun action intense maps.&nbsp; They are hard to play D on.&nbsp; I don&#039;t ever want to play another match where the best strategy on both teams is to play crazy heavy D which is almost 3D(hello SUC vs DMR map27).<br /><br />I could post a lot more and maybe I will later...