[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]<br />- at long ranges it seems that shots don&#039;t seem to hit. for example, sniping people with the chaingun through the fence on map26 of the idlwad appears to either sporadically function or not damage at all. I&#039;m all for keeping it oldschool but shots should hit 100% if they are aimed at the player. I dont know if this is caused by blockmap or some other issue, but it should be looked into<br />[/quote]<br /><br />This is a new one to me. The IDL servers have co_blockmapfix enabled so it&#039;s likely that what you&#039;re experiencing isn&#039;t a blockmap issue. Vanilla Doom has a maximum distance for hitscan weapons of 2,048 units, though Randy increased this to 20,480 for ZDoom 2.1. There are a few places in MAP26 that would be beyond the 2,048 limit so that&#039;s my current hypothesis. 