http://www.speedyshare.com/files/30210676/mike10.wad<br /><br />Needs textures from ctftex1c (apparently I was supposed to merge or have known to do something and didn&#039;t and blame alex).<br /><br />Big credits to Rottking and Rustking.&nbsp; Rottking textured pretty much the entire map and just helped out whenever I ran into problems.&nbsp; He also helped me get the awesome music working when all seemed lost!&nbsp; Rustking designed the flag room and also textured it and provided a lot of feedback and help as well.<br /><br />Additionally Nostar and Mass provided some good feedback and helped the map evolve into something real and playable :D<br /><br />Player testers were real helpful as well so thanks to:<br /><br />Fastidious, X-Ray, RustKing, Gilgamesh, Xyltol, Killforce, Collision, ThatsJustPrime, KillingBlair, Gyrossman, and anybody else I might have forgotten.<br /><br />Also this feels a little gay but I really felt like everybody helped me out a lot so I felt it would be wrong to not include them in it&nbsp; :)<br /><br />As for the map itself, it is completely done (I sound like a broken record) and everything appears to finally be in working order.&nbsp; I ended up making as many defensive concessions as I could in order to make the map play a little less chaotically such as:<br /><br />Second SSG by the base bars<br />Sloped base bar floor so defender can jump up and see/shoot better<br />Twin armor rows into the base which can act as a sort of silent alarm if the defender is aware enough<br />Reduced middle lava damage by half so defenders are less likely to die chasing runners across the middle<br /><br />Anyways I had a lot of fun making/playing it and hopefully everybody else does too!<br /><br />I will definitely win too, since about 3/4 of the community has helped out on my map ;D