[center][b]Official Servers for Masterbowl of IDL Season V[/b]<br /><br />[color=blue][International Doom League Masterbowl - 32IN24-4 MAP13][/color]<br />216.246.109.20:11022<br />[color=red]<br />[International Doom League Masterbowl - 34IN24-4 MAP13][/color]<br />216.246.109.20:11023<br /><br />=======================================================<br />[b][size=30pt][color=red]M[color=blue]A[/color]S[color=blue]T[/color]E[color=blue]R[/color]B[color=blue]O[/color]W[color=blue]L[/color][/color] [/size][/b]<br /><br />[size=20pt][color=maroon]Super Chargers[/color][/size] [b]vs.[/b] [size=20pt][color=teal]Flag Steelers[/color][/size]<br />[size=15pt][color=green]MAP: 32IN24-4 MAP13[/color][/size]<br /><br />=======================================================[/center]<br /><br />The time has come once again, the culmination of the conference championships has led us back to the Masterbowl.&nbsp; Of the two teams that remain, the Flag Steelers and the Super Chargers, both differ in marked ways.&nbsp; One interesting note, both Masterbowl teams this season are clan teams(in a sense, Gilgamesh defected to UD later this season) something unprecedented in all of IDL history.&nbsp; Another interesting note, both teams REFUSE to use their fourth player, although the Steelers did use Iceykiller, he has since been permanently benched.&nbsp; Something some of you may have missed (I haven&#039;t for Ralphis tells us every day at least 5 times during said day) is that the Steelers have YET to lose a round since playing the Chargers in Week 4 and will probably seek to continue this trend at our viewing expense.<br /><br />Having only one game between the two teams that nearly ended in the Steelers&#039;, favor but ended in a tie instead, the Super Chargers have a lot to think about.&nbsp; Not being able to win one of the core maps does not bode well for a team with little previous experience on the much larger, more complicated Azathoth&#039;s Decayed Base of Boppin&#039; by RottKing.&nbsp; Besides having a few items to time, the high road, teleporter near the flag, and lack of a constricting chokehold on this map, I feel it plays more into the Steelers&#039; favor as a larger map with only two SSG&#039;s per base.&nbsp; It is interesting to note, that while the Chargers are the most frag heavy team in IDL, the Steelers are the team most used to getting fragged while retaining a heavy frag offense, having ended 8th in frags against per round.&nbsp; Perhaps there is something sinister going on here but I am too dumb to figure it out or Gilgamesh is giving in to his masochistic urges.&nbsp; I am rambling, so on a final note before the game overview, never in IDL history has the #1 ranked team gone to win it all, instead always being victim to a Masterbowl upset :D.<br /><br />I think teleporter control is going to be crucial on this map for the Chargers, being the only place that will let you easily see what players are leaving/entering friendly/enemy base.&nbsp; Perhaps letting Jkist3 play d5m1 up by the teleporter will produce some results, while allowing him to easily see players entering his own base and having less risk to get confused by sneaky Ralphis.&nbsp; This would also put him firmly in a position to help potentpot flag with the 2 man gate combination and covering support.&nbsp; Nostar would remain on defense, using his spam wisely and his newly mastered (compared to previously) charge jumps.&nbsp; Having potentpot on offense seems critical given his silly 320x200 resolution which would not allow him to play defense effectively!<br /><br />For the Steelers, I think the most important thing they could do is batter Nostar and run flags continuously on the Chargers, leaving them dazed and reeling in disarray trying to hunt flaggers on this large, sometimes confusing map.&nbsp; While teleporter control is very nice to have, I believe that the Steelers will also be running some straight up the middle to try and change things up a bit and hope for the surprise score.&nbsp; Ralphis is without a doubt the player leading this team, besides being its captain, and the position he plays depends on his teammates.&nbsp; I do not believe Gilgamesh nor Oath could consistently hold down defense without some sort of help, thus pushing Ralphis into this position.&nbsp; Gilgamesh does make for a great offensive distracting player/gate controller while Oath would be an effective, powerful runner.&nbsp; Given the Charger&#039;s tendency to turn around and defend heavily, it would be wise to make sure the flagger retains most of his health for future battles to come at the middle of the map.<br />[b]<br />OUTCOME:[/b] I DONT KNOW!!!!&nbsp; I think my heavily opinionated review probably indicates who my favorite is for this match, but I just can&#039;t make any sort of judgement at this time.&nbsp; Perhaps later in the week after having seen both teams practice, I will feel more comfortable offering a prediction ;).<br /><br />EDIT:&nbsp; After having seen both teams practice, I think SUC has this one in the bag pretty handily, better luck this summer FLS!&nbsp; ::)<br /><br />P.S. Since both teams use vent/ts, I wonder if any team will adopt any strategies to counteract this spread of information??<br /><br />GL