[quote author=Fastidious link=topic=483.msg4563#msg4563 date=1313354570]<br />http://www.speedyshare.com/files/29867318/fastcontestmap1.wad<br /><br />Slight updated version, mainly texture alignments, and some added details.&nbsp; Tested it a lot so hopefully no stupid errors or anything.[/quote]<br /><br />If you walk across your thing bridges slowly, it&#039;s pretty obvious that you just DIP as soon as you step onto the bridge.&nbsp; Push your thing bridges up (on the Z axis) so there&#039;s a smooth transition.<br /><br />[quote author=Joshsmith link=topic=483.msg4565#msg4565 date=1313359344]<br />Updated version from last night, just fixed two misaligned textures in the red base, removed some rockets by RL, changed backpack to shotgun shells, and added a box of rockets on the mountains.<br /><br />3:10 pm PST - http://www.speedyshare.com/files/29868499/idljosh3.zip<br />[/quote]<br /><br />http://imgur.com/vJSU3<br /><br />That&#039;s....not how you hang banners.&nbsp; :-\<br /><br />Lines don&#039;t have to be contiguous.&nbsp; If you&#039;re using Doom Builder, you can draw a line that&#039;s not actually connected to anything by doing this:<br /><br />* Ctrl-D to start drawing<br />* Left mouse where you want the first vertex.<br />* Left mouse again where you want the second vertex.<br />* Right mouse to finish drawing.<br /><br />There, you&#039;ll have a line just hanging out there.&nbsp; Press right mouse on the line, select the sidedef tab, assign the banner textures to the front and back of the texture, and boom there you go.