[u]About:[/u]<br /><br />[code]<br />===============================================<br />Primary purpose : Capture The Flag<br />===============================================<br /><br />Title : Smart CTF (working title)<br /><br />Filename : SmartCTF1j.wad<br /><br />Release date : 02/28/2010 (current release)<br /><br />Authors : (DX) Chain, Fastidious, HumanBones<br /><br />Description : An advanced set of CTF maps for ZDaemon and Skulltag that are designed to take advantage of a variety of attack routes and exit patterns. In addition to that, the flag can be grabbed as you dash through to your desired exit route in a continuous manner. This is in contrast to the current-day norm of most CTF maps, which require you to enter and exit through only one area and flag runners are forced to stop their approach once they have grabbed the flag. The biggest boost to advanced gameplay in this map is that defending requires more brains and ability, as there are no chokepoints. Attempting to camp a corner with SSG all map long will most certainly leave that defender in the dust. Teamwork is especially critical in defending these maps, which is aso why I&#039;ve included detailed SECTINFO map locations to use with the sitrep HUD feature (&quot;sitrep 1&quot; in the console to activate).<br /><br />===============================================<br />* What is included *<br />===============================================<br /><br />New levels : Yes<br />Sounds : No<br />Music : Yes<br />ZDoom lumps : Yes, especially the ZDaemon (and now Skulltag)-specific SECTINFO sector location/description lump<br /><br />===============================================<br />* Play Information *<br />===============================================<br /><br />IWAD : DOOM2.WAD<br />Map # (completion rate) : Map01 (99% done), Map02 (85%), Map03 (50%), Map04 (80%)<br />Deathmatch : No<br />Capture The Flag : Yes, 3vs3 or 4v4 as the absolute maximum<br />Difficulty Settings : Item distribution was designed for servers utilizing the Nighmare difficulty (double ammo)<br /><br />===============================================<br />Map Credits:<br />===============================================<br /><br />Map01*&nbsp; - Chain<br />Map02&nbsp;  - Fastidious (basic layout idea) and Chain (mapping/detailing)<br />Map03&nbsp;  - HumanBones (basic layout idea) and Chain (mapping/detailing)<br />Map04&nbsp;  - Fastidious (basic layout idea) and Chain (mapping/detailing)<br /><br />*Maps with fully functional locs (SECTINFO)<br /><br />===============================================<br />Music Credits:<br />===============================================<br /><br />Map01 - &quot;Painkiller&quot; by Judas Priest<br />Map02 - &quot;Would?&quot; by Alice In Chains<br />Map03 - &quot;Symphony Of Destruction&quot; by Megadeth<br />Map04 - &quot;Two Minutes To Midnight&quot; by Iron Maiden[/code]<br /><br />[u]Screenshots:[/u]<br /><br />Map01 - Lazarus Revisited<br />[URL=http://img191.imageshack.us/i/map01a.png/][IMG]http://img191.imageshack.us/img191/7664/map01a.th.png[/img][/URL]<br />[URL=http://img682.imageshack.us/i/map01b.png/][IMG]http://img682.imageshack.us/img682/3750/map01b.th.png[/img][/URL]<br /><br />Map02 - Forgotten Outpost<br />[URL=http://img121.imageshack.us/i/map02a.png/][IMG]http://img121.imageshack.us/img121/6995/map02a.th.png[/img][/URL]<br />[URL=http://img682.imageshack.us/i/map02b.png/][IMG]http://img682.imageshack.us/img682/9169/map02b.th.png[/img][/URL]<br /><br />Map03 - War Of Attrition<br />[URL=http://img214.imageshack.us/i/map03b.png/][IMG]http://img214.imageshack.us/img214/9488/map03b.th.png[/img][/URL]<br />[URL=http://img294.imageshack.us/i/map03a.png/][IMG]http://img294.imageshack.us/img294/4659/map03a.th.png[/img][/URL]<br /><br />Map04 - Underhalls Redux<br />[URL=http://img641.imageshack.us/i/map04a.png/][IMG]http://img641.imageshack.us/img641/9847/map04a.th.png[/img][/URL]<br />[URL=http://img62.imageshack.us/i/map04b.png/][IMG]http://img62.imageshack.us/img62/8/map04b.th.png[/img][/URL]<br /><br />***<br /><br />I started this project roughly one month ago, when the discussion of garbage CTF maps played in the IDL (or ZD/modern Doom in general, really) compelled me to get off my ass and try to do something about it. The result is what HumanBones described as &quot;smart&quot; CTF maps, and cheesy as it may be, it&#039;s the working title for what has become an amazing group collaboration :).<br /><br />[u]The Dilemma[/u]<br /><br />The usual crappy style of an overwhelming majority of Doom CTF maps consists of a full frontal attack that requires very little effort to defend. Even if you manage to grab a flag in classic CTF maps, you are at a dead end, so your approach is significantly slowed down. Even worse is that your exit path ends up being the exact same singular route where you came from, making the flag return by the defense a breeze. As icing on the cake, there is no weapon progression so you [b]always[/b] have a handy SSG or RL to secure the map with.<br /><br />[u]The Solution[/u]<br /><br />There is nothing wrong with simplistic CTF maps, or &quot;fun maps&quot; if you&#039;d like to call them that. However, we feel that those maps have run their course. As all of the collaborators in SmartCTF are and have been active IDL players, we are quite familiar with how frustrating it is to have an overwhelming amount of matches become defensive borefests or tied games. SmartCTF focuses on a variety of attack and exit patterns--which may seem complicated at first, but it&#039;s quite easy to grasp quickly. The difficult part is being successful at establishing a rhythm with which to attack [b]and[/b] defend: Re-stocking items periodically, using the map and its specials to help you, teamwork/synchronizing attacks, and other advanced maneuvers.<br /><br />***<br /><br />This being an open playtesting/open beta project, feel free to download and take a look! We currently have a test server courtesy of:<br /><br />-TotalTrash (&lt;3) at 66.225.231.106:13020.<br />-KrukServ at 91.121.245.195:49696<br /><br />Only version 1i is hosted at the time of this writing, but come to #SmartCTF on irc.quakenet.org for revision updates and to get some games going :)<br /><br />Latest revision (version 1J) = http://tinyurl.com/yfa4kk7<br />Latest hosted revision (version 1i) = http://www.totaltrash.org/wads/SmartCTF1i.wad