Heh, good idea.<br /><br />Point 2 and 3 were more serious though, and usually these stand. From what I can see, the more complex maps usually require more space to work out unique timings, platforms, worthwhile teleports, etc. This additional space sometimes makes the map too big, and from what I remember, picking big maps is not a favourite thing to do in priv, ala zdctf map19, current map13, 16, and another one I can&#039;t remember. The first idl contest compilation&#039;s bigger maps also failed iirc, so thus I came to the conclusion of smaller, simpler maps being a more suitable choice. Obviously I don&#039;t need to state the most popular picks, and making a simple map that works is much easier when you are short on time :)