[b]Map Selection[/b]<br /><br />Ralphis &amp; Mike make good points, a lot of people groan about maps in the beginning, but they end up becoming staples after teams are forced to learn them ;) .&nbsp; Then again there have been some maps that blew up and down (That RJ-glitch map w/ the Sphere in the middle IMO).&nbsp; Maybe part of IDL is getting out of your comfort zone: learning a new position, learning a new map, playing with new players, etc.&nbsp; It&#039;s also important to cater to the general strengths of the league -- some players are great trick runners, some players can go on Killing Sprees on every run, etc. etc.&nbsp; Tilting the league too far one way can make a team look a lot stronger than they actually are, and cause a lame Masterbowl game (Season 4 comes to mind, where DPT made it to the MB despite having not-the-best defense... because MAP24 is impossible to score on).&nbsp; We could do a ZDDL-type system where players vote on 5 maps and the administration comes up with 4 maps and the MB map (or vice-versa) -- it&#039;s kind of nice that there&#039;s 9 Regular Season Weeks + 1 Masterbowl Week, so things can be evenly divided at least.<br /><br />[b]4v4[/b]<br /><br />Changing to 4v4 is a huge step, and honestly probably one that won&#039;t happen.&nbsp; It&#039;s much easier to just add teams, and while that doesn&#039;t solve the &quot;some players are just way better than the rest of us&quot; problem, it does allow new players and potential captains a chance to show and improve their skills.&nbsp; I know that there will still be a couple dominant teams, but what season has that not happened?<br /><br />Fastidious likes to say that the best IDL season is one where all teams are at .500.&nbsp; I guess after all is said and done I still think that, but it&#039;s more of an ideal than a goal.&nbsp; I think the goal should be fun, competitive seasons and avoiding failing teams is more important than cutting dominant teams down to size.&nbsp; Maybe what I mean is that &quot;the best IDL season is one where teams are between .300 and .700&quot;.<br /><br />[b]Private CTF[/b]<br /><br />Something that no one&#039;s mentioned yet is the Private CTF system.&nbsp; Like it or not, it&#039;s a crucial part of the IDL experience, as it&#039;s where players hone and display their skills, and where (potential) captains look for player combinations and attributes that might lead to success for their teams.&nbsp; On the other hand it&#039;s still a place where players can be free from novices and faggoty behavior, so it&#039;s hard to introduce new players into PCTF without everyone (myself included) taking a shit in their mouths.&nbsp; Mike talked about some kind of training camp or something, maybe we could turn this into like a rookie league.&nbsp; Captains each &quot;franchise&quot; a rookie and draft another rookie (rookie can be a player like Legion, who&#039;s played in IDL but is still relatively new) and they play round-robin matches.&nbsp; Or maybe we can revive the clan scene between seasons.&nbsp; I don&#039;t know what the best solution is or even if there is one, but I do know there&#039;s lots of ZD players that don&#039;t even know about IDL, and when they find out we look like faggots and cheaters to them so they avoid us.&nbsp; Part of this is that we&#039;re incredibly good at this game, but part of it is also that we&#039;re big faggots.&nbsp; Suggestions welcome :D .<br /><br />Also rofl real talk.