[quote author=Ladna link=topic=740.msg7691#msg7691 date=1349149615]<br />Are predicted puffs/blood planned?<br />[/quote]if we want to shit up the way it looks and make it like zdaemon then sure. its much easier to just get used to what already exists than try to implement something like that and get it to be accurate (doesn&#039;t everyone remember ALL the client side bugs on zdaemon, such as walking corpses and whiffed shots)<br /><br /><br />EDIT:<br />[quote]2012-10-02&nbsp; 00:38:20&nbsp; &lt;AlexMax&gt;	Well<br />2012-10-02&nbsp; 00:38:42&nbsp; &lt;AlexMax&gt;	You would probably want to make sure the RNG was in sync<br />2012-10-02&nbsp; 00:38:57&nbsp; &lt;AlexMax&gt;	so your predicted shots resemble what might actually show up<br />2012-10-02&nbsp; 00:39:33&nbsp; &lt;AlexMax&gt;	The client would need to tell the server to not send it any bullet puffs that originated from that player<br />2012-10-02&nbsp; 00:41:22&nbsp; &lt;AlexMax&gt;	Also you run into the question of what puffs to draw<br />2012-10-02&nbsp; 00:41:35&nbsp; &lt;AlexMax&gt;	do you draw all the puffs on the wall and it looks like they went through the player<br />2012-10-02&nbsp; 00:41:45&nbsp; &lt;AlexMax&gt;	or do you only draw the puffs that don&#039;t hit the predicted player<br />2012-10-02&nbsp; 00:42:02&nbsp; &lt;AlexMax&gt;	and then there&#039;s the question of do you draw the blood puffs on the player...which is a whole different kettle of fish<br />2012-10-02&nbsp; 00:44:15&nbsp; &lt;AlexMax&gt;	Every time the client assumes something...predicts something...there&#039;s the possibility it might be wrong<br />2012-10-02&nbsp; 00:44:43&nbsp; &lt;AlexMax&gt;	What if he shoots someone, everything is predicted, but right at that moment a player spawns in his way[/quote]<br /><br />dont do it please