I&#039;m making this thread to separate this discussion from the varying discussions taking place in the current Board Thread. The intention of this thread is to suggest maps to possibly replace some of the less-appreciated maps in the current IDL wad as well as consideration for future wads. If you have any comment not related to the suggestion of maps, please go to the other thread and voice your opinion there. The only opinion I would like here is for maps and what they have to offer. I&#039;ll start off with a few.<br /><br /><br />ZDCTFMap07:<br /><br />A good map really. Total grind fest? Yes. Well practiced and historical? Yes. Better than BP CTF? Yes. No need to discuss what it offers, it&#039;s been played enough to know. It&#039;s just a suggestion off the top of my head. In fact, I&#039;ll propose a few maps that are relatively known.<br /><br />ZDU30 - Redemption II<br />Oda2 - Something Epic II<br /><br />I wanted to categorize these two with ZDCTF07 separately before I suggested more maps. The reason for that is because these are 3 maps I feel were wrongfully removed. I would gladly replace BPCTF, Libraries, Thirty4-01 (not one mentioned often but typically avoided in priv), Thirty7-05 with these along with the possible addition of the suggested PROCTF map suggested by Whiteboy.<br /><br />Here are some less common ones. Some of these have been played in seasons past, some, to the best of my knowledge may have not been.<br /><br />ZDECTF05 - Legacy<br /><br />If memory serves me right, I believe this was played in Summer 2010, Season 8? I don&#039;t know if it had been played before that, feel free to confirm that if it has. Other than that, I recall the gameplay actually being rather stellar. The shotgun towers don&#039;t serve much purpose other than mid-filler and the colored bases are a bit of a turn off. But it had a decent flow and had some interesting games. I would be in favor of considering this.<br /><br />ZDCTF13 - Twice as Simple.<br /><br />I can&#039;t recall this being played in recent seasons but I&#039;m sure it&#039;s been played. It&#039;s a classic map. All of us long-timers remember it in pub, priv and many clan-wars in DooM&#039;s feudal times. The map is a bit runner friendly but with a loaded up defense and a timely push, this map could turn into a grind. <br /><br />TLSXCTF Map01 - Canyon Compound<br /><br />Some of us have played this. Some of us haven&#039;t. I know it would be treading foreign waters as, to the best of my knowledge, no TLSCTF map has ever been used in the past (please correct me if I&#039;m wrong). I also understand we&#039;d be pushing it to remove the railgun, but in order for it to be IDL-playable, that would definitely need to happen. Once done, whether practical or not, I think the map itself has a good layout. It&#039;s very basic and it would definitely be grindy. There are 3 different levels in mid to play around with as a runner. There is also plasma in mid, plus blue armor in base as well as something not typically seen in ctf - an invso-sphere! With all of those variables plus the removal of the railgun, I think this would actually make a decent IDL CTF map. But I&#039;d also understand why the board might want to keep away from doing that. Nonetheless, something to ponder!<br /><br />ZDUCTF Map17 Castle Perimeter<br /><br />Taking a shot in the dark here. Could be interesting. It would definitely need some play-testing. <br /><br />ZDECTF map12<br /><br />An interesting looking map for sure. The textures might turn people off but I think the map would play rather well. There&#039;s the sphere in middle worth controlling and the layout is straight-forward.&nbsp; <br /><br />ZDECTF Map13<br /><br />Looks good. I would playtest this.<br /><br />I&#039;m going to stop here because it&#039;s 3 in the morning and if I keep going, I&#039;ll have about 40 maps listed. I&#039;d like others to contribute. But I do want to say this: had I known the board was more open minded to people suggesting maps for the next IDL wad, this thread would have been created long ago. I don&#039;t fault the board or anyone in particular for this but since thread discussion seems to be the best way of discussing IDL issues in a formal setting, this is the best bet for player feedback on maps. I look forward to more suggestions. <br /><br /><br />