[quote author=Hatred link=topic=536.msg5392#msg5392 date=1321517424]<br />It really is a complete joke. Attempting to even coordinate the map becomes a losing battle as soon as everyone respawns in search for a worthwhile weapon. The only real strategy that you could apply here is a 2d flag camp, which makes 90% of the map useless. My advice would be to remove it entirely or add another ssg somewhere in the base, preferably through one or both hallways leading to the flagroom. Other than that, it&#039;s total garbage.<br />[/quote]<br /><br />Everything in this map people don&#039;t like would be solved by making the cg alcove into a SSG alcove, making it the only spawn point on the 6 on your side of the map where you spawn on top of a SSG. I can&#039;t say whether or not this would hurt runners on the map since I&#039;ve not played it enough times. The games I&#039;ve played on it with dudes it was far harder to assault the flag room than it was to run flags, and an additional SSG might hurt it, but I digress. There&#039;s already a SSG focused in the middle that literally everyone sees as they come out as it is, with three spawns close to it, two of them shotguns and one rocket launcher.<br /><br />&quot;Attempting to even coordinate the map becomes a losing battle as soon as everyone respawns in search for a worthwhile weapon.&quot; I guess this applies to every map that&#039;s not spoonfeeding you SSG spawns? Not only that, how can you claim any &#039;real strategy&#039; when you&#039;ve probably played it as often as I have, a grand total of two times? I think people need to play it more so they have a better idea of how the map is laid out instead of being two year olds and already writing it off. It&#039;ll be interesting to look at the demo to see how it unfolded but I can probably guess that if no one taking was taking a game on it seriously, the games were probably shit anyway.