The board is at it again and we want to meddle with stuff! All your beloved maps will be taken away, but that&#039;s beyond the point of this thread... we do want to hear your opinion on everything else! Let&#039;s see what I can remember:<br /><br />[list]<br />[li][b]League Structure: Divs/Confs No More?[/b]<br /><br />We aim to destroy some nonsensical relics and with 8 teams in play it makes little sense to preserve divisions. We also plan to have just 7 weeks in a season with round robin each-plays-each system, so it seems even [i]conferences[/i] will be redundant. The counterargument to removing the latter is that conferences may still add team rivalry, however so far the prevalent opinion is that it&#039;s not worth keeping around. What do you think?<br />[/li][/list]<br />[br]<br />[list][li]<br />[b]Intermissions: Not Enough Time for the Al Pacino Half-time Speech![/b]<br /><br />Right now the time is 20 seconds and let&#039;s be honest, sometimes you just need to tell your team something important, but you just shut up, because there&#039;s not enough time to do it during the intermission. Would a longer pause between rounds be benefitial? I think so, but how many seconds? I&#039;d go even as high as 40s, but certain other board gentlemen think in terms of +5 or +10s max. Where do you stand?<br />[/li][/list]<br />[br]<br />[list][li]<br />[b]Rocket Splash: Ralph&#039;s Magicarp Experiment Gone Wrong?[/b]<br /><br />Some of you not limited to pure SSG droning may have noticed something weird about the RL: there&#039;s not enough splash damage. It&#039;s been lowered to 85% (I think) and it does indeed help rocketjumping as intended. I fear it may help [i]too much[/i] on map08 [i]and[/i] it carries over certain scandalous artifacts like surviving a suicide bombing run. You should not survive being in the center of an explosion. Anyways, do you think rocketjumps should be actively promoted with a higher partial value (9X%), or do you want the full power death stick back?<br />[/li]<br />[/list]<br /><br />Also be sure to let us know about quality CTF maps out there!<br /><br />P.S.: The invite system will probably get nuked, because it&#039;s a high redundancy system. Nothing important will change at your (players&#039;) side, though.