For future versions, I added a server cvar sv_maxunlagtime (defaulted to 1.0 seconds) that will limit the maximum amount of time that the unlagged system will be able to reconcile shots. For instance, if sv_maxunlagtime is 0.25, unlagged will work for a player whose ping time is 250ms or less. If his ping time is greater than that, he will have to lead his target by the amount that&#039;s in excess of 250ms.