Yeah, optional is the way to go I think.&nbsp; It&#039;s worth noting that with RNG sync, prediction will be right like 99.99999999% of the time, and the worst case scenario is putting a puff/blood where there would&#039;ve been a blood/puff.<br /><br />Predicting deaths is a different thing, although personally as a player I would like it and would enable it.&nbsp; Again, the worst thing that happens is someone is showing someone alive/dead when they&#039;re actually dead/alive, and that&#039;s pretty easy to correct.<br /><br />I can understand the argument for [b]not enabling[/b] it, but I&#039;m not sure there&#039;s a strong case against it as an option.