Introducing the International Doom League Tournament Ranking System<br /><br />This summer I will be launching, hopefully, the IDL Tournament Ranking System. Here&#039;s how it works:<br /><br />[size=4][b][u]Events[/u][/b]:[/size]<br /><br />Every month there will be one of three types of tournaments occurring. The first type is the [b]Onslaught Tournament[/b] where players will participate in a series of duel pick-ups, which are single elimination tournaments, that will take place throughout the month. A pickup will begin and end in a single day with winners of each one receiving points. Normally an Onslaught Tourney will consist of 4-6 pick-ups and after the final pick-up of the month has been completed, the point count will be tallied and the winners will be announced. <br /><br />The second type is an [b]Open Tournament[/b] in which 8-16 players will engage in a single elimination bout that will run for a month. Opens are your typical tournaments that everyone is familiar with. The only non-traditional aspect is that there will be a match to determine the third place winner. After the conclusion of an Open, points will be awarded.<br /><br />The final event type is the [b]Mayhem Tournament[/b] which is a collection of FFA pick-ups. Just as is the case with duel pickups, FFA pickups will occur and finish on a single day. A Mayhem Tourney will consists of 4-6 pickups and after the conclusion of the final pick-up, the final points will be allocated and tallied. Afterwards, the winners of the Mayhem tournament will be announced.<br /><br />For all three events, points will be awarded to the winners, runner-ups and even defeated players. These points will be added to each player&#039;s point bank. The point bank in turn will decide a players overall rank in the system. To move up the ranks simply continue playing and winning. To move down the ranks, stop playing or start losing. The amount of points that will be allocated to all participants will be dependent on a number of factors such as: game mode, number of sign ups, complexity. For example, an 8 player Onslaught pick-up will grant fewer points than an 8 player Open tournament that features a different map played for each round. <br /><br />[size=4][b][u]Website[/u][/b]:[/size]<br /><br />When the website is fully up and running, stats, demos, screenshots, tournament history, sign ups and player profiles will be possible items to be maintained and featured. A wad review repository is in the works and may also be hosted.<br /><br />[size=4][b][u]Announcements[/u][/b]:[/size]<br /><br />General details such as gameplay settings, map info, and related information will be posted in advance prior to the start of a tournament. There will be ample time for players to soak the information in. Currently Duels and Deathmatch are the only game modes that will have tournament events in IDLTRS. At the moment there are no plans for TDM or CTF. LMS would be considered once it is implemented.<br /><br />[size=4][b][u]Point System[/u][/b]:[/size]<br /><br />Generally the point system breaks down as such:<br /><br />Onslaught Pick-Ups<br />Points Worth:&nbsp; 5<br />Points awarded to:<br />1st Place - 5<br />2nd Place - 4<br />3rd/4th - 3<br />Losers - 1<br />DQ - -1<br /><br />Open Tournaments<br />Points Worth: 15<br />1st Place - 15<br />2nd Place - 14<br />3rd Place - 12<br />4th Place - 10<br />2nd Round Losers - 4<br />1st Round Losers - 2<br />DQ - -2<br /><br />Mayhem Pick-Ups<br />Points Worth:&nbsp; 5<br />Points awarded to:<br />1st Place - 5<br />2nd Place - 4<br />3rd/4th - 3<br />R3 Losers - 2<br />R2 Losers - 1<br />R1 Losers - 1<br />RageQuit - -5<br /><br />Each tournament will follow a standard format:<br /><br />Onslaught Pickups<br />8 players<br />1 Map<br />25-40 Fraglimit<br /><br />Opens<br />8-16 players<br />1 map<br />50 Fraglimit<br /><br />Mayhem Pickups<br />8-16 Players<br />Multiple Maps<br />30-50 Fraglimit<br /><br />As previously stated, the points awarded will be determined by a number of factors. Pick-Ups will not exceed more than 16 players and the range of the points awarded will be 5-10. A larger amount of players will slightly affect the points while the amount of maps or randomization of the map(s) will have a greater affect.<br /><br />Open Tournaments will nearly always be capped at 16 players. A smaller amount of players participating will not affect the point system. Only factors such as random maps, different maps each round, and best of 3 will have an effect on the system. The key to remember is that the more difficult the tournament is, the greater the points.<br /><br />[size=4][b][u]Ranking[/u][/b]:[/size]<br /><br />As players participate and win events, they will accumulate points which will be added to their master total. During the progression of both Onslaught and Mayhem Tournaments, all points earned will be tallied and transferred to each players&#039; master total. Open Tournaments will tally points at its conclusion. Ranks will be determined by total amount of points and thus the ranking ladder will be established.<br /><br />[size=4][b][u]Match Proceedings[/u][/b]:[/size]<br />Once a match up has been determined, there are only a few guidelines to abide by. At this time, demos are not required and are completely optional. However, it is advised that players demo their matches in an Open Tournament should any inconsistencies or problems occur. The participants will join the game and callvote &#039;Restart&#039; when each is ready. This is to ensure someone doesn&#039;t get a head start because of lack of communication, lag, or due to someone not paying attention. Upon conclusion, screenshots are to be taken and posted on the forums for Open matches. In the case of pick ups, the next match will promptly begin. <br /><br />For Mayhem tournaments, all players will join the server and wait for the administrator&#039;s instructions. Once all the participating players have gathered in the server, each will join the game as instructed. The Tournament Admin will call for a restart and after the vote has passed, the match begins. After the match has finished, the eliminated players will be identified and the next round begins. The cycle continues until the final round.<br /><br />[size=4][b][u]Tiebreaking[/u][/b]:[/size]<br />In the event that there is a tie between players at the end of a tournament, the strength and amount of wins will determine the higher place winner.<br /><br />[size=4][b][u]Rules and Penalties[/u][/b]:[/size]<br />Players may not partake in actions that constitute as improper conduction such as in-game cheating, player impersonation, harassment, or dishonesty regarding results. Players will be punished accordingly. I will not make a detailed list because I am giving the benefit of the doubt that everyone will use some sense.<br /><br />Players who refuse to play their matches as schedule or leave mid game will automatically receive a Disqualification and have points deducted from their master total. Repeat offenders will have increasingly larger deductions or will be subject to a complete removal of points. Players who time out or suffer connection interruption during a match will be allowed to resume their game.<br /><br />Ultimately players who constantly cause problems will be barred from participation for a specified amount of time.<br /><br /><br /><br />Well this about covers the structure of IDLTRS. Happy fragging!