Server Crashes<br /><br />Server crashes are handled at the league&#039;s discretion and on a case-by-case basis. However, these are guidelines the league generally follows.<br /><br />In the event of a server crash, games are replayed from the last benchmark. Scores and statistics up until the last benchmark will be carried over and recorded respectively. Other information (flag possession, player positions, etc.) as well as all events occurring after the benchmark will be discarded. Each game has eight benchmarks:<br /><br />&nbsp;  1. 0:00<br />&nbsp;  2. 2:00<br />&nbsp;  3. 3:00<br />&nbsp;  4. 4:00<br />&nbsp;  5. 5:00<br />&nbsp;  6. 6:00<br />&nbsp;  7. 7:00<br />&nbsp;  8. 8:00<br /><br />Should a team feel like something extraordinary happened very close to a benchmark, they can appeal to the commissioner to have it included in the game replay. For example, if a player is imminently about to score, a team can have the commissioner review the demo to ensure there was no possibility of the player not scoring (within the realm of normalcy), and award the flag capture. 