Agreed. there should be more maps where getting the flag is not the hard part, but getting to and from the bases is the tougher part. I mean... that seems like I&#039;m not making any sense, since alot of maps are like that. Like for example, we&#039;ll take map01. I can get to the enemy base relatively easily. I cannot however get from the entrance to the flag and back out the entrance (or exit) very easily. I probably get 20+ touches on map01, and OCCASSIONALLY score 1 or 2 a map. If I&#039;m lucky. The usual scenario on map one is, get the flag to the mid. You aren&#039;t taking it home, you were just the first, in a line of baton relays, passing it from mid to mid, to D, and the D scores, or maybe the mid scores. You know what I&#039;m saying right?<br /><br />However Map 31 is not like that [i]to me[/i] because getting the flag can be pretty easy at certain times. When the enemy is out of position, sometimes you can sail in, and grab the flag, and be at 100 health still. The fight usually begins when you are trying to run back. I like that style, because when you know the map pretty well, you can run it facing backwards, shooting behind you to cover yourself. *I realize that this is one of a few strategies, and this one only works when pulled at the right moment, and done the right way.<br /><br />Anyway, more maps that mimic the flow of 04 and 31 and even possibly 14 make for fun and energetic competition.<br /><br />I also think its safe to say that we, as players of a fast paced game, can eventually percieve maps that were once considered to be fast as hot shit lightning, to become a sort of slowmo. Our brains are getting used to these maps, and perhaps it requires something fresh and either faster, or equally fast. As long as its new. Maybe Beast has some of those new maps he and Ros Cab have been working on. I&#039;ve been meaning to ask him if I could do one. I have a good layout idea I wanna try.