So the first season of IDL on Odamex has passed.&nbsp; I would like to know how this community feels about it. First off, I would like to state this isn&#039;t an anti-odamex thread.&nbsp; I hope this thread brings up good bits&nbsp; of information for the dev team to work on.&nbsp; <br /><br />I hope this thread brings out some good constructive criticism.&nbsp; Also wrote this on my phone, so I&#039;m sure it will be riddled with typos that I will check later.<br /><br /> Personally, this has been by far the most frustrating season I&#039;ve been in thus far.&nbsp; Aiming and killing faggots is my primary role in this league, and I truely feel my ability to do so consistantly and effectively has dropped down significantly.&nbsp; This is largely due to the fact that I, and other players I have talked to about this matter feel as if other players aren&#039;t being displayed properly.&nbsp; AKA, players not being where they really are on the map.&nbsp; It happens way too often to be a fluke, that my shots feel like they&#039;re going through enemies.&nbsp; Also the ability to still shoot someone as they are not in your line of sight.&nbsp; Anyone who&#039;s played Odamex long enough would have realized these mechanics.&nbsp; I started to test this in my later games of the season.&nbsp; Shooting at someone who literally just passed a corner, and is out of my line of sight were still able to get shot.&nbsp; The blood sprites would aappear in mid air as if the sprite was still there.&nbsp; And as a defender I feel totally at a disadvantage, that&#039;s why I was forced to use a 2D format in nearly all my games this season.