Although it may work in theory, it just feels clunky as fuck in game.&nbsp; Shots just feel like a guessing game.&nbsp; The feedback you get from shooting someone is always at question because of the death/blood puffs received are, what may seem as milliseconds, are in game pretty long in such a fast paced game.&nbsp; It just makes me feel like I&#039;m wasting time [albeit very short but crucial] seeing if the person I shot died, or took a certain amount of damage counting the blood puffs.&nbsp; I may be the only one who has this opinion, but it&#039;s a large reason why I stay away from Oda.