I&#039;m generally not in favor of modifying maps in extreme game altering ways. Chaindude&#039;s ZDE05 was the first time we&#039;ve ever really done this (replacing railguns with shotguns) and fortunately the map ended up playing really well. I do not personally want to get into modifying maps in a way that totally changes everything, like adding or removing architecture. <br /><br />I mostly like all types of maps and find that most maps in the IDL wad are pretty good. There are certain maps I hate with a passion and wonder how they ever got included at all (map06? what the hell IDL board...) but in general I feel there&#039;s a great mix. I&#039;d also rather not see a ton of 2O 4 minute games every week because that&#039;s not fun for anybody except teams with superstar offenses. Slower, grindier maps can level the playing field. A variety of all these types of maps throughout the season is best for the IDL in my opinion as it forces teams to play in a wider range of styles. As long as I make the schedule, I&#039;ll do my best to balance these types of play throughout the regular season. Come post season, it&#039;s up to the players :)