OH YEAH! I&#039;m comin&#039; at you right now front and center -- Or from above if you know what I mean -- YEAH I got another legendary intercontinental arena for the talented teams of the IDL to test and judge, yeah... A throwback theme to the days of the real macho men when they took it to the top of the mountain atop mountains of crates, and flags, and frags, and more crates, yeah... THE DOORS ARE NOW OPEN to the one the only Super Slam Convention Center, and YOU get the front row seats to the most tantalizingly fresh map for this here contest. I know whatcha thinkin... Can such a map promise so much? You think so and I know so! Are you man enough to TAKE IT RIGHT NOW, YEAH!<br /><br />----------<br /><br />http://xen.unidoom.org/doom/xenidlctf02.wad<br /><br />I really like how this came out, and wonder how it&#039;ll play because it&#039;s far less straightforward in design than the previous map. I have all kinds of tricks and traps that are only limited by player skill. I wanted to have the ability to accommodate for the trickier runners with a couple different access routes as well as a main passage for more brute force teams.<br /><br />There&#039;s even further importance on map control considering a soulsphere lift in the dead center in the map is very wide open to attack from any angle so it will be a hot spot for contention and very critical for runners to possess. There are two green armors for both bases present, one near a rocket launcher and teleport switch which can help greatly for said teleport into the rear of the flag room, which is pretty open.<br /><br />Along with these two routes into the flag room you also have a side metal passage with a crate-jump technique that is high-risk high-reward in that it can put you near the flag with making little noise or appearance beforehand, but if you fail the jump you will alert the defender to your position with the teleport noise in order to reset your position.<br /><br />Hopefully it plays well with actual people. This contest was pretty fun and I liked making maps for it.