[center][img]http://i.imgur.com/G1zM7.png[/img][/center]<br /><br />Where have all the flowers gone?&nbsp; There were eliminated in the playoffs, and all that&#039;s left are country-ass, gold-teef, chicken-eatin Macks.<br /><br />Status: Idle is not a small or simple map, on which persistence and frag ratio might determine a team&#039;s success (see: 01, 04, 14, 31, etc.).&nbsp; Rather, it is a long and topologically complicated map where success will be determined by anticipation, pause, variety, and coordination (see: 07, 11, 15, 19, etc.).&nbsp; A map like this would favor a Mikehail or a Saber, whose runs are based on technique, better than a Whiteboy or a Villanova, whose runs tend to be based on the brutal strength of their shots and their ability to hoard packets.&nbsp; Fourths don&#039;t generally find playtime in the MB, but it wouldn&#039;t be entirely out of the question to see Dew work as a runner here.&nbsp; In the same way, the defense of Status: Idle relies on fragging power if the defender is camping the flag pit; beyond that, however, the task requires movement, peeking, prediction, and plugging up the leaks.&nbsp; Dev and Rott&#039;s fragging will come in handy, but not as much as it did on map04.&nbsp; Providing that Josh shows up and takes the game seriously, I think he can do what Rott does.&nbsp; Where Glago falls short of DeV in the map01 skillset, he compensates with mechanical gadgetry, reliability, and a deep understanding of CTF principles.&nbsp; Not even Ralphis can hold the candle to Jen&#039;s flags this season, but I think the regular season maps tended to favor brutality and spree-killing over honest-to-god flagging talent.&nbsp; In summation: this is like Bowser and DK vs. Daisy and Waluigi in doubles mode on Mario Tennis 64.&nbsp; Bowser and DK might be able to win on a clay court, but Status: Idle is grass, and soon too will be BSK&#039;s ass.<br /><br />[b]SUC 2-1-1[/b] (BSK, SUC, TAI, SUC)