[quote author=Mobius link=topic=673.msg6909#msg6909 date=1338067848]<br />Same problems Saber described in irc I&#039;ve been saying since 5.6. I literally call the ssg a katana because I&#039;d have to swing my weapon around like a blade to lay a shot in.<br /><br />And that&#039;s for straight shots. <br /><br />I know I am not the most prominent player ever, but when it takes 4 shots on judas for autoaim to register enough damage to kill someone from the top to the bottom of the pit whereas Zdaemon it might take 1 or even 2 then there&#039;s a problem. Vanilla automaim? Sure. Some shots don&#039;t even lower and appear right above the player, and though this happens in both other ports it seems Odamex shares this annoying Skulltag fault.<br /><br />Then there&#039;s delay puffs.<br /><br />I don&#039;t know. I think Odamex is alright. I only gave it a bad rep because of Hex, Alexmax, and Ralphis. I just agree with Ladna about waiting a little longer before moving.<br />[/quote]<br /><br />I have had this problem on Judas, too....I thought it was because of having no crosshair, and putting a dot did help, but it still seemed weird.<br /><br />[quote author=Legion_ link=topic=673.msg6910#msg6910 date=1338068125]<br />ralphis do I have to document specific problems? go talk to xenaero, saber, dew, decay, and other players about problems they experience<br />[/quote]<br /><br />If you really think they&#039;re legit enough that you think it makes the port not IDL-playable, then a demo would help, unless all those other guys gave demos to Ralphis with the exact same problem. <br /><br />You know the old saying about solutions and problems, right?&nbsp; :D