I was summoned to provide input.<br /><br />If this helps the conversation, right now wbuild follows completely vanilla standards for weapon stuff, the spread code here is:<br /><br />[code]A_CustomFireBullets( self, angle_t( 11.2 * ANGLE_1), angle_t( 7.1 * ANGLE_1), 20, 5, PClass::FindClass(&quot;BulletPuff&quot;), true, 0, false );[/code]<br />You can find it here on line 378:<br />https://bitbucket.org/Water_Melon/wbuild/src/58c09c0a7d1c738326fa04a4a380c00be33a7a86/src/g_doom/a_doomweaps.cpp?at=default<br /><br />The spread there is identical to vanilla spread. I have no idea where to find it in the Odamex code because it&#039;s not visible (I&#039;m probably blind) in p_pspr.cpp, but they should be identical. <br /><br /><br /><br />In the past however (around 2+ weeks ago) I used the ZD spread, but changed that since it through time brought its own problems (though there&#039;s a cult following who loved it).<br /><br />There is one thing that is [i]not[/i] vanilla that I currently have no compat flag for, which is autoaim triggers vertically always. There&#039;s a glitch in vanilla doom where there&#039;s a deadzone right next to the player that refuses to trigger vertical autoaim. This I have &quot;fixed&quot; by request. In addition I added the old &quot;buggy&quot; (in quotation marks) jump code from old ZDoom/ZD/Oda that disallows jumping from the base into the window on map26.<br /><br /><br /><br />To possibly move this back on topic:<br />I feel like Odamex shots just don&#039;t connect properly. I don&#039;t know what it is, but ZD and Zan allow me to hit properly when I aim at their sprite. Well, ZD is finicky, but on Zandro I find it generally the best for me out of all 3 online active ports. In Odamex the shots feel like they whiff through or just miss. It could easily be my internet, could be my unfamiliarity with the port, or could possibly be code in the port.<br />I don&#039;t know nor can I make any kind of educated guess at this point, so here&#039;s a hamster face: =^_^=<br /><br /><br /><br />My question is why do a majority of players I talk to always complain about the ssg on here? Is there too much spread? Is the spread random seed different? I think we need a developer of oda in here to clear this up IMO.<br /><br /><br />Also:<br />Backdoors. Must have.