Stink: there are plenty of demos out there. Just look back at FLS/SPE..how many armors did you see Mass steal? He may have gotten 1 or 2 but he spent more time staying in mid keeping track of Chew so he wouldn&#039;t get into SPE&#039;s base with 200/200. You can even look back at SUC/EBL a few seasons ago where SUC basically junk rushed the flag and didn&#039;t bother controlling mid and got crushed because of it (anyone who wants to argue that can check the stats, SUC had about 3 times the amount of flag touches and only 1 flag to show for it, EBL had only a few but were quality touches and got 9 flags because of it). Look back at NSUC: they practically developed the strategy of mid-control/beginning game armor steal and it has never failed nor will it. <br /><br />Fast: it&#039;s not theoretical at all - it&#039;s proven. If anything, your strategy is too theoretical. It&#039;s impossible to ask your mid to control mid/damage power-ups runner AND get 4-5 steals a match. When that mid dies out in the middle, he&#039;s not going to run and try to steal the armor, he&#039;s going to stay close to home and find the power-ups guy and be up his ass. Timing the items here isn&#039;t a huge factor, they both respawn every 30 seconds and generally it takes 30-40 seconds for a quality attack to develop once a guy has gotten the power-ups and moved up to get a touch. Whether he dies or scores, they will probably be respawned back in the base. If you can find a mid who will outfrag the other team&#039;s mid and power-ups runner enough to steal 4-5 armors a game, I would yield to you that your strategy is far more competent - but the reality is, you won&#039;t. The only way you could have that happen is if a strong team plays a bad team, then I see I could see it. However, with two good teams battling it out, it;s not very realistic to build around.<br /><br />As far as Quake goes, I don&#039;t deny that Quake takes more time to master and perhaps has a deeper strategy than DooM does - that&#039;s probably why it&#039;s not played much anymore. It takes years to get good at Quake and while QW is comparable to DooM in some senses, the games themselves are totally different. Quake is about item control, Doom is about spawn control and occasional item control/weapon control. DooM usually boils down to having a balanced team - as I&#039;m sure Quake does, too. But DooM is probably more fast paced because the maps seem to be a lot smaller and you have to make a decision in a split-second almost all the time in DooM - I&#039;m not sure any other game can really say that. Plus 3v3 is an odd setup, most games run 4v4 so every mistake a player makes in a 3v3 game can be the difference in a flag whereas in other games, you have more room for error as you have more players available as well as the game being more built around posturing for position then making a move at the flag. DooM is usually about mid control with constant flag-touches, that&#039;s pretty tough to master and do successfully. If you don&#039;t agree with that, I&#039;m really not sure what to tell you. I would say the fact that out of the million people who&#039;ve played in this league for the last 11 seasons, only a handful of them have won it all. You can blame Nostar for 4 of those seasons though :p.&nbsp; 