I will chime in - and by the way I voted yes... and am way too lazy to hack polls!<br /><br />My general hate for all you faggots notwithstanding, I don&#039;t really mind the amount of time I spend on IDL&nbsp; ;D.&nbsp; I can&#039;t always keep it up, but it&#039;s not like I couldn&#039;t just disappear forever.&nbsp; I do appreciate you guys thinking of me though.&nbsp; Also, the other admins handle a lot too, it&#039;s not just me.<br /><br />Uh, that said, the whole idea of automating everything is to generally [b]reduce[/b] the work that Ralphis and the rest of us have to do.&nbsp; Yeah we can also do cool shit, but the main idea was to avoid hand-updating the site and counting frags (or whatever the hell Ralphis used to do), along with avoiding shitty file-upload sites for demos.<br /><br />Last season, we uploaded logs from TT to IDL.org, and the site processed stats out of those logs.&nbsp; However, now we have the ability to save stats to the site in realtime, meaning cooler stat stuff (time-based), and no more waiting for Ladna to upload the log.&nbsp; We&#039;re not 100% that we&#039;ll get this ready for next season, but we&#039;re hoping like crazy.<br /><br />So enough background.&nbsp; Here&#039;s the challenges I see regarding other servers:<br /><br />[b][size=14pt][/size]Non-IDL admins would have access to the IDL.org database[/b]<br /><br />In order to support realtime stats (i.e., not log-based), other IDL server sites need write access to the IDL.org database.&nbsp; I am pretty uncomfortable with that, and I&#039;m not sure I could setup a system that would make me comfortable with it... we would probably just end up staying with the current log-upload system.<br /><br />[b][size=14pt][/size]Server disputes are gay, and can be shady[/b]<br /><br />Having only 1 server really avoids a lot of problems.&nbsp; Last season there wasn&#039;t a single server dispute issue, obviously because there couldn&#039;t be.&nbsp; There&#039;s not really a good way to handle them either, the best methods the board&#039;s come up with are:<br /><br />[list]<br />[li]Average pings to both servers (incredibly easy to rig)[/li]<br />[li]Default server (probably TT)[/li]<br />[/list]<br /><br />Meaning unless two teams magically agree to play on an alternative server, most games would probably get played on TT (or whatever the default server is) anyway.&nbsp; The only difference in this case is that one team looks like a big asshole for not agreeing, or at least gets shit in IRC or on the forums or w/e.&nbsp; A big gay mess.<br /><br />Also, it is really easy to rig games if you have server access.&nbsp; Disregarding tinkering with the server itself (like setting up a firewall script to randomly drop packets from a specific IP address, or disconnect them altogether... useful during a crucial play), admins could simply take their server down and say, &quot;yeah I&#039;m talking to my provider&quot;.&nbsp; This would be useful in the following circumstance:<br /><br />[list]<br />[li]A team (say BSK) is playing on the admin&#039;s server that the admin wants to lose[/li]<br />[li]BSK has a distinct ping/connection disadvantage on any other server[/li]<br />[/list]<br /><br />[b][size=14pt][/size]The IDL administration, via Ladna, is fully in control of TT[/b]<br /><br />I don&#039;t mean that TT is at IDL&#039;s disposal.&nbsp; I mean that the IDL has total oversight of TT, meaning we know exactly how it&#039;s run.<br /><br />[b][size=14pt][/size]TT isn&#039;t a little bitch server[/b]<br /><br />There&#039;s no other junk that runs on TT by the way, no webserver, no database, no automatic updates, nothing.&nbsp; It&#039;s all zservs (OK, and 1 Skulltag server).&nbsp; totaltrash.org points to an entirely different machine on an entirely different network in an entirely different state, so even players downloading WADs they don&#039;t have (via GetWAD) doesn&#039;t disrupt gameplay.&nbsp; TT is a dedicated server (Core2Duo E6600 @ 2.4GHz, 2GB RAM) hosted in Chicago by Colocrossing, with backbone access via 3 different Tier-1 providers and connections to the Equinix peering exchange.&nbsp; While I admit that I don&#039;t know the details of everyone else&#039;s setup, these are better specs than the ones I am aware of.<br /><br />All that said, I&#039;m still personally in favor of more servers.&nbsp; If we can come to some consensus on how to handle the stuff I listed, I don&#039;t have some sort of ideological problem with multiple IDL servers.&nbsp; We just have to keep in mind that it&#039;s more complicated than just asking Niv (or whoever).