don&#039;t touch map08, you faggots. what the hell?<br /><br />- rocketjumping saved this map as the flagroom is an unbreakable hell without it. it [i]was[/i] a broken mess on par with map06. the flagroom is a horrible, horrible one way trap and the base entrance is another badly designed chokepoint - the ledge gives you not just an escape route, also two new entry points! if anything, this &#039;new&#039; aspect to the map requires constant focus and the ability to go where you are needed at the moment. i don&#039;t see how rj zombie running is any different from pure ssg grind like fortress collision or mount zero. ditch those maps, they are not broken, because there&#039;s nothing to break. zero design shit on par with 1on1&#039;s shoot.wad. see what i did there?<br /><br />- you ended up on that ledge with 29% despite restoring your health. those medikits wouldn&#039;t be there in a proper game most of the time - you need to be lucky or run against stupid defence. a sg or a short cg burst would end you even at long distance, i even remember some legendary pistol saves. it&#039;s not easy to get there and a good defender has many different ways of intercepting the hurting you. he HAS to take some risks though, like coming to mid with weaker/precision weapons where opponent&#039;s support might arrive. [b]that is a sign of good ctf design[/b], even if by ignorant chance.<br /><br />- i could show you jumps that&#039;d stop your heart, but they are much slower to carry out and if the defender let&#039;s me do them, he sucks ass. in zdaemon. skulltag rocketjumping/scriting is a joke, so let&#039;s not go there. funny thing is - i don&#039;t rj at map08 much these days, i just pretend/distract and let others do it (yes, a second attacker!). people like nostar just learned ways to counter me (i could almost say specifically me) and i have to look for different tactics. this cannon/armor race is yet another sign of good ctf balance, imo.<br /><br />- this map is open, fast, requires constant concentration and skill. yet two good teams will cancel each other out and only a few flags will be grinded through. so what exactly is the problem? cheap tricks? they hurt as hell and take skill and luck with the defenders as well. grind nature and few flags scored? bah, there&#039;s so many worse (read: almost all of them). the better [b]team[/b] comes on top here. i see conflicting arguments here, you can&#039;t call it cheap/undefendable [b]and[/b] a zero flag grind.<br /><br />map08 rocks, don&#039;t embarrass yourself by insulting it.