This experiment seems to indicate at least that ZD is not using the same weapon spread and/or PRNG that Odamex and vanilla Doom use. One dumb question: did you use the crosshair or did you use the center of the SSG sprite to aim (which is slightly off-center in Odamex and vanilla Doom)?<br /><br />I have not read anything to indicate that ZD had switched from ZDoom 1.23&#039;s SSG spread, which is remarkably different from that of vanilla Doom. Certainly as of the last open-source version (1.06), ZD was using ZDoom 1.23&#039;s weapon code without changes. I think making assumptions about what ZD is using currently would be a mistake however.<br /><br />I guess my bottom line as a player at least is that I&#039;m going to have fun as long as my shots are hitting and I don&#039;t need to geek out on the SSG spread dynamics. As a developer, it&#039;s a fun topic but I don&#039;t really know where this would head.<br /><br />