I scribbled down some notes on a notepad and I decided to take a [b][url=http://humanbones.unidoom.org/idl/contest.jpg]picture[/url][/b] to show Mass how much work I did. He told me I write like a girl. I guess I&#039;ll type out my notes.<br /><br />Basically, I said &quot;yes&quot; or &quot;no&quot; depending on whether I thought that particular map would work well in the IDL. I also scribbled some suggestions.<br /><br />Map01: Yes. There should be some way to make the lift before the teleport going into each base the same speed/take the same amount of time as the bars on the way out. <br /><br />Map02: No. The layout is boring and the gameplay is nothing special. Stupid underground tunnel. <br /><br />Map03: Maybe. The lava is bad (fixed). I also think its too easy for someone to get out with a flag. I would get rid of the wallrunning in the tunnels and make the mid bigger.<br /><br />Map04: No. The base is too convoluted for 3v3. The middle really doesn&#039;t make a lot of sense to me, and if the base is already confusing, why must the middle be too?<br /><br />Map05: Yes. A second way out of the base was my main concern before. I think this map could provide great IDL games.<br /><br />Map06: Yes. This map plays great. No changes.<br /><br />Map07: Yes. I would however do something about the pointless room next to the flag, and that isn&#039;t really even a huge deal. It plays well enough at least.<br /><br />Map08: No. It makes me a little claustrophobic. Not really sure why the spawn rooms are so small.<br /><br />Map09: Yes. A great, simple layout. A [i]rich[/i] man&#039;s map14 :)<br /><br />Map10: Yes. Neat layout. I really prefer the other map Alex made though. <br /><br />Map11: No. I would say yes pending some changes: take out the middle completely and just connect the bases. The middle is kind of a wreck but the bases are pretty awesome. I love that the lift behind each flag only takes you 5 feet away.<br /><br />Map12: Yes. I see this as a high scoring map. I think it will end up being difficult to defend. I don&#039;t know whats up with where the flag is though. Mass said he&#039;d get married under there. <br /><br />Map13: No. A little too big for 3v3.<br /><br />Map14: Yes. Although DQ&#039;d from the contest, I think this would prove to be a fun IDL map. I&#039;d remove the part of the side hallways that lead into each base, so that flag carriers have to run out into the middle.<br /><br />Map15: Yes. Although I expect some plasma whoring, and I&#039;m not really sure if the plasma belongs in that map. Not the best, but good.<br /><br />Map16: Yes. Great gameplay, no changes.<br /><br />Map17: Yes. I would get rid of the side tunnels. It&#039;s sort of big already, those tunnels just make it silly.<br /><br />Map18: Yes. I love the gameplay here, and I love the RJ areas. I don&#039;t even use mouselook and I think that&#039;s pretty sick. My current favorite.<br /><br />Map19: Yes. The only thing I would have changed was the bridges, which are already being worked on!<br /><br />I was very surprised at how many great maps came out of this contest. This was a huge success and I hope we see more of these in the future!