[quote author=Soul Sucka link=topic=811.msg8282#msg8282 date=1360371970]<br />[quote author=Legion_ link=topic=811.msg8275#msg8275 date=1360367038]now, in zandronum (wbuild 1.3 anyway), the ssg&#039;s spread is [i]vanilla[/i] and it still will only land a pellet or two on a retreating enemy around 45-50% of the time. in odamex, zdaemon, and whatever else is like it, the shots [i][b]don&#039;t even land at all[/b][/i]. [b]this[/b] is what I&#039;m referring to that should be fixed or given an option to opt out of[/quote]<br />Wow... Seriously? Well, I&#039;ve seen enough stupidity from your end, so I am not surprised that you were alienated to the point of thinking that WBuild is the messiah of Doom competition.<br /><br />I&#039;d rather not derail this into a WBuild bashing thread. However... You are basing your reasoning for requesting longer ranges solely on the behavior of a newschool port mod. It is simply ridiculous you would consider it more vanilla than ZDaemon and Odamex (the latter is also open sourced, so you can actually see for yourself how things work instead of just going by what others told you).<br />[/quote]<br />hey shithead, are you acting illiterate on purpose or is it just a natural brazilian thing? I am not praising wbuild as the end all, be all doom competitive thing. try to fucking read the countless descriptions I&#039;ve posted to you. <br /><br />here is my stipulation:<br />The ssg spread in wbuild is vanilla. A pellet or two will hit from an extreme distance up to a maximum of half the time. In odamex, the shots would not land at all. In my opinion, a pellet or two should land on the opponent around half the time from that distance, not because wbuild does it, but because when you fire a weapon things should get damaged, and shots shouldn&#039;t just disappear into the ether.<br /><br />what you are saying:<br />wbuild is NOT vanilla, therefore any criticisms YOU have are null!!!!! ANYTHING wbuild might bring to the table or change gameplay with IS BAD!!! I HATE NEW THINGS AND I LIVE IN BRAZIL!!!<br /><br />to note: wbuild also fixes the autoaim bug described [url=http://www.doomworld.com/vb/doom-general/62808-vanilla-doom-autoaim-glitch-bug/]here[/url]. are you saying that you would like odamex to continue to use this bug, or do you think the dev team would like to fix that at some point?<br /><br />[quote author=Soul Sucka link=topic=811.msg8284#msg8284 date=1360372419]<br />Where&#039;d you get that from? I&#039;m fairly sure no one here even hinted at the paranoid backdoor claims from some time ago.<br />[/quote]<br />I posted that because the whole opensource wbuild thing is old and a terrible argument about anything ever. its the whole paranoia thing and it&#039;s already been debunked as false.<br /><br />[quote]<br />Now we know that you only suggested such a thing because you&#039;re a bitch. Just because WBuild makes it easier for you doesn&#039;t mean Odamex should do the same.<br />[/quote]<br />missing the point entirely<br /><br />[quote]You are now suddenly an expert on Doom mechanics because you observe weapon behavior without actually looking at code?[/quote]<br />you are no more qualified to comment on anything than I am. this is an opinion thread that people are taking as some sort of affront. <br />I posted a lot of &quot;imo&quot;s and [quote]this is what I&#039;m referring to that should be fixed or given an option to opt out of[/quote]<br /><br />in the end, the dev team will decide what to do. all I am trying to bring to the table is feedback, things that might change the competition to be more consistent and fun. instead, I&#039;m bashed in over the head because I deviate from the norm that everyone gulps in without question