[quote author=dew link=topic=723.msg7400#msg7400 date=1346493461]<br />- oda working in a more robust and permanent solution for banlist handling.<br />[/quote]<br /><br />I feel like I have to take partial responsibility for this.<br /><br />Odamex&#039;s current banlist implementation was built around the community; the fact is that banning someone on Odamex was really rare occurrence, so saving and loading the banlist wasn&#039;t something that anybody ever bothered to implement.&nbsp; After all, if there was a repeat problem-player, you could just add the bans to your server config and execute it, right?<br /><br />Apparently I underestimated how much of a shitheel Tosen could be.&nbsp; Whoops.<br /><br />However, I was actually working on a retooling of the banlist that would have included saving and loading bans (potentially even from other servers) as part of the package...but I never finished it for the same reason nobody ever bothered to implement it in the first place.&nbsp; You can see it [url=https://github.com/AlexMax/odamex/commits/banlist]here[/url].<br /><br />Right now my bailiwick is seeing if I can get a decent postmortem crash reporter put into Odamex, so we can better diagnose any crash issues that people run into that don&#039;t show up in our testing.&nbsp; However, banlist saving and loading will be next on my agenda, and I can potentially even supply Jenova with a patch he can run against 0.6.1 as well if things come to that.