Congratulations to the winners!<br /><br />And now for a suggestion.&nbsp; I know the idea of three WAD&#039;s was being floated (one for IDL, one for Priv, one for Big Priv), and something _just_ occurred to me.&nbsp; Why not have an &#039;all in one&#039; WAD that handles all three...except namespace out the map numbers.<br /><br />IDL maps would get map names of IDL01 through IDL32 (or maybe MAP## like normal).<br />Priv-specific maps get PRIV01 through PRIV-whatever.<br />Bigpriv-specific maps get BPRIV01 through BPRIV-whatever.<br /><br />I think this setup has a few advantages:<br /><br />* One WAD to compile.<br />* One WAD to download.<br />* One set of resources shared between the three.&nbsp; You&#039;re not downloading 90% of the same textures each time.<br />* No migrating servers necessary if you decide you want to play a bigger map in priv.<br />* For lesser-played maps, the namespace gives away how many players the map works with, so if you&#039;re...say...big-priving nobody has to remember the specific numbers of maps that work in 5v5, just pick a random number and play.