The topic says it all. But I&#039;ll explain the reasoning for asking. I went through some TLSXCTF maps and all of them have railguns. It&#039;s my belief that the mappack has some pretty good maps but in order to get anywhere on adding the maps, we should first determine whether to keep the Railguns in them or remove them. Some of the maps are definitely built with the railgun in mind and play around that. Some aren&#039;t as much and can still be great maps without them.<br /><br />I&#039;ll express my opinion: remove them. It is my belief that CTF, in IDL format, is intended to play under NS DooM settings. DooM settings that include the addition of jump, freelook and countless binds (from chat to movement binds). It is my belief that the IDL is the International [b]DooM[/b] League and not built to mock Quake style of play (which DooM will never be able to adequately do). The rails in DooM generally turn maps into rail frenzy&#039;s where teams just rail each other from one end of the map to the other. Unlike Quake maps, DooM maps are far more wide open and this even further hurts the case for the Railgun to be added in my opinion. But, I should point out that it is [b]my opinion[/b] and that doesn&#039;t necessarily mean it&#039;s right. But I&#039;m pretty confident that I am nonetheless!<br /><br />So that being said, for maps with railguns in them, we face this issue of staying away from them until we get an idea of whether to include or remove them. Until we make progress on that (not to suggest it&#039;s been discussed much because it hasn&#039;t - the discussion really starts here) we probably can&#039;t include those maps. Thoughts??