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VALUES 
	(6763, 658, 22, 1336535779, 163, 6763, 'Re: IDL Summer 2012 Signups', 'Hatred', 'jbetts21@live.com', '99.18.47.189', 1, 0, '', 'I&#039;m returning to defend my title. Rest assured you worthless slob bitches, the masterbowl trophy is making it&#039;s second stop to SGS headquarters. <br /><br />HateTheGreatDefendingMasterBowlChampion<br />Ohio, located in the great USA<br />Contact me on IRC<br />Regular availability: nights. ', 'xx', 1);
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VALUES 
	(2571, 288, 26, 1284599472, 0, 2571, 'Re: Lifetime leader stats', 'Fastidious', '', '76.217.101.170', 1, 0, '', 'http://ralphis.unidoom.org/stuff/idl/stats/stats_by_player.htm<br /><br />', 'clip', 1);
INSERT INTO idlsmf_messages
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	(995, 128, 26, 1249514658, 7, 1254, 'Forfeiture Affects Draft Pick Position', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.44', 1, 1260591563, 'Ladna', 'The following language was added to the Gameplay section, and applies retroactively:<br /><br />[b]Forfeiture[/b]<br /><br />For each game a team forfeits, willingly or not, their draft pick positions will be lowered by one. For example, if VGR would normally have had the 5th draft pick and they forfeit a game, they consequently have the 6th draft pick. ', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5086, 522, 17, 1319052724, 10, 5086, 'Re: Trading hurts parity?', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'What about limiting the trade period to weeks 2-5 and keeping the 3 trade cap? This leaves the system mostly as it is but requires teams to actually maintain their drafted roster from the start or potentially risk losing a game if they try and screw around with their roster. In theory, it would promote drafting a top squad from the get-go as no post-draft trades would be guaranteed. It would also allow teams to still make valuable trades early in the season (after having at least one opportunity to see their drafted roster in action). <br /><br />A very real counterpoint however is that you might have players purposely under-perform in week 1 to force a captain&#039;s hand at trading them. I wouldn&#039;t expect this to become a normal behavior, but I&#039;m sure that most of us can use our heads and envision at least one or two players in the league&#039;s recent history that would attempt something like this.<br /><br />Also, can anyone explain the new rule that limits dropped players from being picked up within 48 hours of their release? How is this different from current waiver wire rules, how does it affect current waiver wire rules, and what is its purpose?', 'xx', 1);
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VALUES 
	(445, 46, 3, 1229399493, 0, 445, 'Re: Private CTF - What is it?', 'Fastidious', '', '99.141.209.209', 1, 0, '', 'I always saw captaining as the possible way less top name players could get to play if they wanted.&nbsp; Usually people aren&#039;t jumping to captain.&nbsp; Personally I hope some random team cmd is implemented in the future.', 'xx', 1);
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VALUES 
	(5087, 522, 17, 1319052959, 10, 5087, 'Re: Trading hurts parity?', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 1319053165, 'Ralphis', 'Also, I think that personal attacks are getting us nowhere! Fastidious has been instrumental in helping the league throughout the years by helping compile important statistical information that has, at times, helped shaped the league. He has also offered a myriad of ideas (a good deal of which were not implemented, just like everyone else&#039;s ideas of course) which is certainly valuable. You should not discount his contributions to the league!<br /><br />QUAD EDIT: [b]ALSO[/b], he compiled lifetime IDL stats for every single player ever. Of all time. And it is all on the wiki. If that is simply &quot;pretending&quot; to help the league then I don&#039;t even know.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5093, 514, 17, 1319087657, 130, 5094, 'Re: &quot;Better&quot; Captains', 'nostar', 'nostarcast@yahoo.com', '65.214.200.140', 1, 1319093436, 'nostar', 'Do me a favor and talk about the other things mentioned in that post too. You both picked maybe the least important idea I had for some reason. What about the actual substance of my posts? What about tiering or team names? What about the possibility of seasonal captain dismissal? What about the disparity in captain skill? I look forward to your responses.<br /><br />And on the scheduling topic I want to reiterate that I don&#039;t think the system we have now is bad, I just think that gathering availabilities is one of the worst parts of being a captain and if we had a better system it might make captaining a team in IDL more attractive to people. Posting replies like &quot;This will never happen&quot; isn&#039;t helpful or hopeful and it makes me want to stop trying to help the league. Furthermore you&#039;re not solely in charge of what will and won&#039;t happen in IDL. That is a collective decision by the IDL board and commissioner so posting stuff like that is potentially inaccurate in addition to being stifling.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5914, 582, 20, 1326473908, 163, 5914, 'Player of The Week Discussion', 'Hatred', 'jbetts21@live.com', '76.233.135.214', 1, 0, '', 'This was something I was planning on doing much earlier but I wanted to wait until stats were done. I think this kind of thing can be cool, similar to what other leagues like the NFL and NBA do. This is also a place to use as reference for MVP voting (not that it&#039;s required, it might help though). So the only question is: what defines player of the week? Well, anything that helps a team win and stands out, I think. That&#039;s what makes the discussions fun. Anyway, I wanted to see if you guys would be interested in posting in this thread week in and week out. Let me know!', 'xx', 1);
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	(470, 47, 6, 1229630152, 0, 470, 'Re: IDL W2009 Draft Results', 'Fastidious', '', '99.141.209.209', 1, 0, '', 'http://www.totaltrash.org/fastidious/Winter%202008%20Live%20Draft.ogg<br /><br />I threw a copy up on TT.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5407, 531, 1, 1321595503, 130, 5407, 'Re: DTTC', 'nostar', 'nostarcast@yahoo.com', '65.214.200.140', 1, 0, '', 'Hey I deleted your posts but I still love you both dearly.&nbsp; :-*', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(534, 61, 6, 1231814084, 0, 534, 'Re: Stats', 'Fastidious', '', '99.141.228.105', 1, 0, '', 'I&#039;m still holding out for all the uber leetness of Ladna&#039;s stats but in the mean time this is stellar.&nbsp; As someone who did stats for two seasons I know how much hard work it takes to do them.&nbsp; Thanks.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(557, 62, 6, 1232340929, 0, 557, 'Re: Week 2 (January 12th-18th) : ZDUCTF30', 'Fastidious', '', '99.141.224.241', 1, 0, '', '[img]http://img207.imageshack.us/img207/5377/dmrvsflspx1.png[/img]', 'xx', 1);
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VALUES 
	(589, 68, 6, 1232664859, 0, 589, 'Re: Server Variety', 'Fastidious', '', '99.141.212.191', 1, 0, '', 'The main problem is ZD, compared to other game clients it&#039;s not quite up there in network quality.&nbsp; Even if TT/internet is experiencing packet loss it shouldn&#039;t fuck with the connections so bad.&nbsp; People used to play QW regularly with 50% packet loss.&nbsp; Plus even if we had more servers it wouldn&#039;t make a big difference fairness wise.&nbsp; When we had Red Nexus and DE teams often still had similar ping advantages in those servers despite it maybe being a bit more fair than TT.&nbsp; Unless we had many more servers or some other to compensate(artificial ping, proxy servers, etc) it won&#039;t make a huge difference.&nbsp; For the majority of people either a Chicago or TX based server is best.&nbsp; NYC is pretty heavily tilted to easties who live nearby then get sub 20ms, and hardly anyone lives near TX so everyone generally got 50-100ms.', 'xx', 1);
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VALUES 
	(605, 70, 6, 1233896921, 0, 605, 'Re: Week 5 (Febuary 2nd - Febuary 8th) : ZDCTF25 - Discussion and Results', 'Fastidious', '', '99.145.10.79', 1, 0, '', '[img]http://img3.imageshack.us/img3/7484/dmrvsbbcakafaghv8.png[/img]', 'xx', 1);
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VALUES 
	(8033, 779, 25, 1356477240, 8, 8211, 'Re: SCHEDULING INFRACTIONS (PLEASE READ)', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 1359844958, 'HumanBones', '[size=5][b]Berserker Packers[/b][/size]<br />[list]<br />[li]No Infractions[/li]<br />[/list]<br /><br />[size=5][b]Boxers and Dooming[/b][/size]<br />[list]<br />[li]No Infractions[/li]<br />[/list]<br /><br />[size=5][b]Brokeback Cowboys[/b][/size]<br />[list]<br />[li]No Infractions[/li]<br />[/list]<br /><br />[size=5][b]Fnordy Niners[/b][/size]<br />[list]<br />[li]No Infractions[/li]<br />[/list]<br /><br />[size=5][b]Killing Browns[/b][/size]<br />[list]<br />[li]No infractions[/li]<br />[/list]<br /><br />[size=5][b]Sexual Panthers[/b][/size]<br />[list]<br />[li]No infractions[/li]<br />[/list]<br /><br />[size=5][b]Super Chargers[/b][/size]<br />[list]<br />[li]1. In effect for match against SXP.[/li]<br />[/list]<br /><br />[size=5][b]We&#039;re All Doomed[/b][/size]<br />[list]<br />[li]No Infractions[/li]<br />[/list]<br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5088, 522, 17, 1319053703, 19, 5088, 'Re: Trading hurts parity?', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', '[quote author=Ralphis link=topic=522.msg5087#msg5087 date=1319052959]<br />Also, I think that personal attacks are getting us nowhere! Fastidious has been instrumental in helping the league throughout the years by helping compile important statistical information that has, at times, helped shaped the league. He has also offered a myriad of ideas (a good deal of which were not implemented, just like everyone else&#039;s ideas of course) which is certainly valuable. You should not discount his contributions to the league!<br /><br />QUAD EDIT: [b]ALSO[/b], he compiled lifetime IDL stats for every single player ever. Of all time. And it is all on the wiki. If that is simply &quot;pretending&quot; to help the league then I don&#039;t even know.<br />[/quote]<br /><br />Statistical information he should adhere to himself when talking about a majority of trades being lopsided, which is in fact untrue as I had pointed out in my rebuttal. His recent history of posts is reflective of fundamentally incorrect statements and shows a quality of more pointing out things that could be incorrect without offering concrete suggestions (or even suggestions in general) as you have. Whether or not that he has contributed to the league, this does not put him (or anyone, for that matter) on a pedestal if you will of being listened to without due process. If he is so above other people that he will discard opposition, level cute insults and fail to elaborate then his posts should in turn be discarded. I will tell Mass to paste the typed up revised set of trade rules (if he has typed it up) in this thread as I don&#039;t have them on hand, and perhaps we can discuss those.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5089, 522, 17, 1319054402, 10, 5089, 'Re: Trading hurts parity?', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'I really don&#039;t want to go down this road of turning this thread into a flame war, but you got very personal and said that Fast has done nothing but pretend to contribute. I was simply pointing out it was not true at all.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5090, 514, 17, 1319055405, 8, 5090, 'Re: &quot;Better&quot; Captains', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'It is best for the league captains to continue submitting their teams availability to me. That will not change, and last season is a perfect example of why that is so. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5091, 514, 17, 1319056470, 10, 5091, 'Re: &quot;Better&quot; Captains', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'I will definitely echo that sentiment. Team captains having to submit their availability to the league for scheduling has been one of the simplest, most effective changes towards a smoothly run league. Although last season certainly had a few hiccups, I found that games were scheduled much easier and more likely to be played once this policy was adopted. Prior to this, it was a game of he-said/she-said where accountability was hard to place and the league administration (me) had to make judgment calls over who should receive &quot;punishment&quot;. Under this new system, it is always very clear who is at fault from the top down. Also, almost all captains are usually pretty good with having reasonable availabilities submitted by Tuesday evening.', 'xx', 1);
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VALUES 
	(5095, 514, 17, 1319114927, 75, 5095, 'Re: &quot;Better&quot; Captains', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 1319116275, 'dew', '[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />Do me a favor and talk about the other things mentioned in that post too. You both picked maybe the least important idea I had for some reason.<br />[/quote]<br />because it is such a shortsighted and inflammatory idea. there is hard evidence on how devastating the cap scheduling can get - from all the other leagues that ever existed to IDL itself. commish scheduling obviously improved the situation a lot, so going back to relying on caps doing the extra leg work can be seen as destructive by people who prioritize the integrity of the league over novelty and experimenting.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about tiering...<br />[/quote]<br />tiering was discussed immediatelly after bones was made the commish in the previous off-season. it was rejected then, because the proponents (me among them) couldn&#039;t build a strong case. i believe we discussed tiering as a means to outlaw unfair trades (as in: can&#039;t trade tier1 player for a tier3 player). you propose tiering for a different purpose, but the reasoning is pretty much the same, so be prepared to be met with some hostility from people who already had this discussion a few times. you&#039;re building a complex system depending on a lot of controversial &quot;tools&quot; at every step. from top down:<br /><br />1: your ultimate goal is higher team parity, a rather nebulous concept not easily proved by numbers, especially with all the other factors at work.<br /><br />2: you plan to boost team parity by picking caps of relatively equal skill and rejecting those outside of the safe zone. this by itself is a highly controversial concept. you literally proposed that we could place the &quot;skill center&quot; low enough to attract more average caps, meaning ralphis, jenova and nostar would be rejected to make room for rexnor, dew and quiksilver, because the latter three would lower the cap skill variance and make the league more equal. shouldn&#039;t we discuss this idea first before we move on to tiering? because i don&#039;t really think it&#039;d help the league.<br /><br />3: to quantify the process of selecting equal caps, we need tiering. we need to vote on people like we vote on maps... and last time i checked, the board was pretty flaky in that regard too. frankly, the subjectivity involved is just staggering. how do you rank xen, for example? tier 1 with good connection, but tier 2 with bad connection and tier 3 with bad connection and a spell of xenrage? should we rank even people who obviously don&#039;t want to cap, just so we have everyone in their rightful tier? wait, i forgot - did we actually all agree on the fact that player skill equals cap skill, or at least that the cap skill addition to the player skill is negligible for our needs? i don&#039;t think we did.<br /><br />your system [i]might[/i] work, but you&#039;d need all your changes applied. they&#039;re mostly superfluous taken out of context - why tier players if we don&#039;t plan to &quot;center&quot; caps or even boost parity this way? and when put together... well, that&#039;d be a very different IDL. i also can&#039;t overlook how conveniently close this moves to demanding caps to prioritize players from higher tiers in the draft. and then threatening them or (voting on) banning them when they don&#039;t comply. kinda like it happens in IDL priv. (yes, i&#039;m still sour.)<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />...or team names?<br />[/quote]<br />uh, team names affect team parity, player skills or cap volunteering? i don&#039;t see it. it&#039;s a vanity issue and shouldn&#039;t be mixed into league system discussions, imo.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about the possibility of seasonal captain dismissal?<br />[/quote]<br />afaik we already dismiss caps who don&#039;t fit our criteria - naut got dismissed, didn&#039;t he? i don&#039;t see how dismissing all of them is needed. you yourself said we&#039;d just picked most of them again and there are usually more vacancies than immediate candidates.<br /><br />[quote author=nostar link=topic=514.msg5093#msg5093 date=1319087657]<br />What about the disparity in captain skill?<br />[/quote]<br />i don&#039;t know what to do about this or even why bother. it will always be there, no matter how we try to gloss it over. maybe start nostar&#039;s academy for idl captains and share your wisdom, i bet some of them would improve just by hearing useful hints and example scenarios from you, one of the most successful caps of all time. i use a slightly snide tone, but i mean it - why reorganize the system to cater to worse players, when the logical way should be to help them improve to higher standards?', 'xx', 1);
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VALUES 
	(5098, 513, 20, 1319147231, 214, 5098, 'Re: Jenova +  Bloviating = Jenoviating', 'RustInPeace', 'sindeception@yahoo.com', '69.154.184.141', 1, 0, '', '^<br /><br />Says the faggot who blew up when his team lost AT A VIDEO GAME!!!!', 'xx', 1);
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VALUES 
	(5101, 513, 20, 1319172496, 7, 5101, 'Re: Jenova +  Bloviating = Jenoviating', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'Oh shit it&#039;s BlackStrike.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1244, 147, 11, 1260565135, 0, 1244, 'Re: Draft Order Change', 'Fastidious', '', '99.141.220.225', 1, 0, '', 'Given what I saw of the game you made the game losing play intentionally, so in that way you could argue you hold the most responsibility.&nbsp; Yet cookies was playing like a loon the whole game too and suiciding and shit so his play was probably even worse overall.&nbsp; I didn&#039;t notice how Saber played.&nbsp; I&#039;d tend to believe you that it was a group decision since I know at least you and cookies weren&#039;t playing like normal.<br /><br />Personally I think the IDL board as of late has been a bit too penalty happy especially given the community size.&nbsp; People should be given second chances and issues should be discussed and brought to light in the public.&nbsp; It should not be some secret committee holding hearings and deciding players fate without them even knowing about it.&nbsp; Unless players are committing multiple infractions over and over I don&#039;t think banning someone for a season or more is a good idea.&nbsp; The only thing which I think would warrant such harsh measures on a first time basis is aliasing as another player in a match or cheating.', 'xx', 1);
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	(5915, 582, 20, 1326482176, 61, 5915, 'Re: Player of The Week Discussion', 'Chain', 'luis_miguelito_@hotmail.com', '97.87.60.161', 1, 0, '', 'I think stats would only tell a small part of the story. For instance, if a team wins 5-0 and outfrags the other team 2:1 or greater, that&#039;s more of a mismatch than an actual contest. If another match has a close 5-4, 4-4, 5-4 match where the last flag scored for Team A came within 5 seconds of the time running out, or it was scored with a heroic play from an unlikely player (or in an unlikely fashion, like rocket jumping across the map over everyone&#039;s heads after sneaking around), then one could say this is the type of performance that deserves &quot;Player Of The Week&quot; honors.<br /><br />It&#039;s all very subjective of course, because one can&#039;t discount a commanding performance where a team or player do [b]everything[/b] right, but in terms of defense you&#039;d have to look at things like last-second saves or saves where you kill a guy who&#039;s about to tie or win the game when he&#039;s an inch from the flag, or perhaps a defender who sacrifices himself as a meat shield intentionally to let his teammate score.<br /><br />All these things can only be judged by people who have seen the matches, so perhaps the voting can be a little delayed, where the current week of play has people voting for the previous week&#039;s MVP after all the demos or the stream has been reviewed.', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(624, 71, 6, 1234675538, 0, 624, 'Re: Week 6 (January 9th - Febuary 15th) : 32IN24-7 MAP22 - Discussion and Results', 'Fastidious', '', '99.151.204.143', 1, 0, '', 'boo 2v2<br /><br />[img]http://img4.imageshack.us/img4/1187/dmrvskgboy6.png[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(667, 81, 6, 1236571589, 0, 667, 'Re: IDL WINTER 2009 ALL-STAR SELECTION', 'Fastidious', '', '99.141.227.167', 1, 0, '', '[color=blue]INTERNATIONAL DOOM CONFERENCE[/color]<br />Chain<br />Shakal<br />Whiteboy<br />Fastidious<br />RottKing<br /><br />[color=red]WORLD DOOM CONFERENCE[/color]<br />Mikehail<br />Gilgamesh<br />Ralphis<br />HumanBones<br />Caboose', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(681, 86, 6, 1236920003, 0, 681, 'Re: Wildcard Playoffs (March 9th - March 15th) : ZDCTF Map27 and 32IN24-4 MAP17', 'Fastidious', '', '99.141.232.183', 1, 0, '', 'Should be some fireworks tomorrow on BBC vs FLS.&nbsp; Scrimming with FLS I saw them test a variety of strategies, and all I can say is this map is explosive, and I hope to see each game go to the 5 cap limit.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(691, 89, 6, 1237775881, 0, 691, 'Re: Winter 2009: Praise &amp; Criticism', 'Fastidious', '', '99.144.176.184', 1, 0, '', 'I would suggest moving the IDL to all super offensive maps.&nbsp; Maps where going up 1 then playing 3D is a good strategy are broken.&nbsp; Keep Blair banned.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(773, 96, 1, 1241413140, 0, 773, 'Re: How do you grip your mouse?', 'Fastidious', '', '99.141.211.157', 1, 0, '', 'I use fingers but I find the G5 more than light enough.&nbsp; There are mice much heavier...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(774, 95, 10, 1241418214, 0, 800, 'Re: Summer 2009 Invite List', 'Fastidious', '', '99.141.211.157', 1, 1241983826, 'Fastidious', 'Changed my mind, I&#039;m playing...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6764, 658, 22, 1336537471, 157, 6764, 'Re: IDL Summer 2012 Signups', 'Legion_', 'skulltaglegion@hotmail.com', '71.115.99.65', 1, 0, '', 'I sign up', 'xx', 1);
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VALUES 
	(623, 74, 17, 1234669645, 0, 623, 'Re: IDL Awards [IDEA!]', 'Fastidious', '', '99.151.204.143', 1, 0, '', 'I like it, yeah suicides can be helpful(potent is probably the most fond of them) but I&#039;d wager a mass amount of them aren&#039;t going to result in any benefit.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5096, 514, 17, 1319120421, 163, 5096, 'Re: &quot;Better&quot; Captains', 'Hatred', 'jbetts21@live.com', '99.18.40.61', 1, 0, '', 'One thing I&#039;ll say about captains is that there is a common sense factor. For example, in the instance that mike would step up to lead a team, we&#039;d all conclude right away that he would make a really good captain. Nautilus, on the other hand, was a questionable decision at best. Legion, with all the good things he did this past season, was still a very risky move. It worked out well because he got chewy and truth be told, if he had a more capable 3rd, who knows. But that&#039;s besides the point.<br /><br />My point is, while I am with Nostar on trying to maintain equal captain skill amongst the 12 teams, I don&#039;t think developing a tier system is completely necessary. It&#039;s mostly common sense who has an opportunity to do well and who doesn&#039;t. <br /><br />The one thing though, Dew, is that I don&#039;t think we would ever realistically consider giving captain spots to guys like Quik or Rexnor in today&#039;s IDL. But I do think we can do more than just saying &quot;hey volunteer&quot; for some of the good players to step up and be captains. <br /><br />Here is one proposal I&#039;ll make: the board is full of capable players. Why not have most of you step up and be captains. Mass and Bones have been captains before and I think Nostar should consider it, too. Between those three guys, myself and Ralphis, we already have 5 capable captains right there. If you consider guys like Jenova making a return to cap, that&#039;s 6. Assume Xen would play again, that would make 7. So in that sense, do you think out of all the sign-ups we&#039;ll get, we&#039;ll have a hard time finding 5 more captains with similar skill?&nbsp; <br /><br />I&#039;ll also admit the list of these guys I&#039;ve proposed isn&#039;t exactly the most balanced but it&#039;s a far better solution than making someone like Nautilus a captain. And even in a tier system, I don&#039;t see us having completely even skill spread out through 12 captains. The community is not that diverse. <br /><br />So for all the noise I&#039;ve made in the past about good players stepping up, this is my challenge to you guys. Xen isn&#039;t as good as Ralph but Xen is very capable and with the right selection and proper balance to his team, there&#039;s no question in my mind a team led by Xen could beat a team led by Ralph - he just has to be more confident! Because the truth is, I feel like Xen is a very good player who lacks confidence. <br /><br />', 'xx', 1);
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VALUES 
	(5916, 582, 20, 1326484984, 10, 5916, 'Re: Player of The Week Discussion', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'I always thought the hardest part of this was with the way the game is viewed. Unlike professional sports, watching an IDL game does not give you a full picture. When you watch an NFL or NBA broadcast, you can see all players on the field at all times. When watching IDL games you&#039;re limited to one point of view OR your own pov watching a specific area. This can make seeing all of the critical plays in a game difficult, especially since most people tend to watch the flag runners and not what is being done in the mid or on defense. <br /><br />To do it right would take a lot of work I think.', 'xx', 1);
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VALUES 
	(777, 97, 10, 1241480401, 0, 777, 'Re: Pre-season thoughts?', 'Fastidious', '', '99.141.211.157', 1, 0, '', 'Most likely not playing but my thoughts are as follows:<br /><br />Off the bat it looks like Nostar, Ralphis, and Bones are clear favorites to lead their teams to the MasterBowl.&nbsp; The other captains can&#039;t stand up to their skill and leadership in my opinion but I would love to be wrong.&nbsp; I assume Nostar/Potent, Bones with Stallion or mid, and Ralphis with Ladna/Rott or something.&nbsp; Xen needs to hook up with a runner badly, say someone like Shakal.&nbsp; Tai is always in the IDL but players he usually hooks up with seem to keep quiting over time.&nbsp; I imagine he&#039;ll go for ex-R members like Gax, ExWizard or MadV.&nbsp; I&#039;d like to see Nero pick an all EU team just for kicks and I know they&#039;d be competitive if unlikely to have enough power to win it all.&nbsp; Mantis always plays with Shadow Ghost or Anger and shit but I doubt either one of them will play this season.&nbsp; DoomGuy should hook up with JKist for old times sake.&nbsp; They&#039;d make a good combo.&nbsp;  ;D&nbsp; I&#039;d like to see Mikehail on a winning team this season, he should have captained!&nbsp; I hope there is no KillingBlair screw ups this season with trades or captains not being serious.&nbsp; I hope people mix it up and take risks on people they haven&#039;t had on their teams before.<br /><br />If anyone wants to franchise me I&#039;ll consider any and all offers...', 'xx', 1);
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	(5929, 582, 20, 1326574061, 75, 5929, 'Re: Player of The Week Discussion', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'yeppp, that sounds much better. plus it&#039;s more likely that someone notices this and nominates it, then you can run a poll with all the nominated plays for a few days and people can vote...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5081, 517, 17, 1319041668, 4, 5156, 'Re: The Draft', 'Tenchu', 'ddmrulz@gmail.com', '98.250.101.180', 1, 1319926539, 'Tenchew', '[quote author=Fastidious link=topic=517.msg5061#msg5061 date=1318808393]I agree people should get more chances but your IDL history is not good at all.&nbsp; There are players who played about as much in one season as you have in four.&nbsp; I think the IDL board would take many potential captains over you, but if there is no one else they might let you try again.[/quote]<br /><br />I have no plans whatsoever to cap this season, however I realize my history isn&#039;t the best, but as I said in my previous post, that was also three years/seven seasons ago. And I know that because I have no play time since then you probably don&#039;t see much reason to not base your opinion off that, but I&#039;m saying it&#039;s kind of unfair to just assume I&#039;m just as poor of a cap now as I was back then. I realize just proving this in priv would be the best way of getting this across, but I wanted to express it here, too.<br /><br />[quote author=Hatred link=topic=517.msg5063#msg5063 date=1318819015]The issue with you, Tenchu, is that nobody sees you play. If you want to be allowed to be considered for captain or even the draft, you should probably play in priv and be involved/active in #idl.[/quote]<br /><br />You&#039;re absolutely right. I understand that the overall opinion of me is what it is mostly because of my lack of play time in the past...three years. I&#039;ll start playing again once I get a new mouse (my G5 died, using some $2 chinese optical atm). Thanks for the warm advice, you&#039;ve always been one of the nicer guys here.&nbsp; :)<br /><br />[quote author=SwiftShot link=topic=517.msg5072#msg5072 date=1318898815]Also,I doubt it helps your case of wanting to cap when you&#039;ve been caught hacking, and inpersonating other players [b]multiple[/b] times.[/quote]<br /><br />I never said I wanted to cap this season, see my above post. Also are you _really_ bringing Skulltag into this? I&#039;ve seen Skulltag as nothing but a joke for a long time now, which is why I made such an ass of myself over there because I really don&#039;t care. I&#039;ll admit it was stupid and I do regret it, it was an impulse thing and even if I do think Skulltag is a joke, I shouldn&#039;t just go purposefully banning myself. But hindsight is always 20/20, right? But regarding ZD/IDL, it&#039;s like Hatred said, I&#039;ve never done anything stupid like that over here, and aside from one sour season as a captain over three years ago, I&#039;m just another regular player here.', 'xx', 1);
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VALUES 
	(5159, 524, 18, 1320014602, 4, 5159, 'Re: Rule Changes for Winter 2012', 'Tenchu', 'ddmrulz@gmail.com', '98.250.101.180', 1, 0, '', '[quote author=MassVC link=topic=524.msg5157#msg5157 date=1320011201]5.&nbsp; If a team is unable to field three players for a match, that team may use any player from the free agency for the duration of the match.&nbsp; This does not count as a trade.<br /><br />However, in the event of a team&#039;s second use of a particular free agent, that team will be forced to make a trade for that free agent.&nbsp; Any player can be traded for this free agent.&nbsp; This does count as a trade under the definition above.[/quote]<br /><br />So if a team uses the same free agent more than once as a sub they _have_ to trade one of their players off for the free agent? I like this rule, it gives team members more incentive to show up for their games so they don&#039;t run the risk of being replaced by a permanent sub.', 'xx', 1);
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VALUES 
	(779, 97, 10, 1241544708, 0, 779, 'Re: Pre-season thoughts?', 'Fastidious', '', '99.141.233.56', 1, 0, '', 'ok.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(784, 97, 10, 1241586433, 0, 785, 'Re: Pre-season thoughts?', 'Fastidious', '', '99.141.233.56', 1, 1241586669, 'Fastidious', '[quote author=nostar link=topic=97.msg780#msg780 date=1241557558]<br />i recently received a better offer. i appreciate yr acceptance but have to respectfully rescind my invitation.<br />[/quote]<br /><br />LOL, I wasn&#039;t quite being serious.&nbsp; I&#039;m pretty sure everyone knows who you are franchising.<br /><br />[quote author=ItalianStallion link=topic=97.msg782#msg782 date=1241580099]<br />So far it&#039;s looking like I&#039;m going to be franchised with Mantis.&nbsp; If we can get a solid D, I think we can be a pretty brute force.&nbsp; I mean we were with Shadow_Ghost playing D back two seasons ago in my first IDL appearance.&nbsp; We did pretty good against nostar&#039;s team untill that unfortunate mishap.&nbsp; <br /><br />I think there&#039;s going to be a lot of changes in other teams performances due to many players sitting out this season.&nbsp; <br />[/quote]<br /><br />Yeah I&#039;m looking forward to watching the matches especially with the newer players.&nbsp; ', 'xx', 1);
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VALUES 
	(5099, 523, 20, 1319168078, 163, 5099, 'For those who don''t know', 'Hatred', 'jbetts21@live.com', '99.18.40.61', 1, 0, '', 'I made a post on ESR about IDL. So far, there has been a bit of interest in the post and I&#039;ve even had one guy express his interest (yay). If you have an account, or are willing to make one for the sake of this, feel free to post about your experience with the IDL and why you think it&#039;s an awesome league. Here&#039;s the post:<br /><br />http://www.esreality.com/?a=post&amp;id=2169163', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5100, 514, 17, 1319171893, 7, 5100, 'Re: &quot;Better&quot; Captains', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 1319171989, 'Ladna', 'There&#039;s no need to make things complicated.&nbsp; Using the draft from last season, I made a quick list of people I would ask to be captains before I would just take volunteers:<br /><br />Chewy<br />Nostar<br />Ralphis<br />LordBritish<br />HumanBones<br />Hatred<br />ItalianStallion<br />RussianDumbass<br />Mikehail<br />Tai<br />Xenaero<br />Gilgamesh<br />Mantis-X<br />ThatsJustPrime<br />MassVC<br />Climhazzard<br />RustInPeace<br /><br />EZ.&nbsp; I can take 5 NOs before I have to get down to volunteers, and you can throw Jenova in there too for a 6 captain buffer.<br /><br />[hr]<br /><br />This is also the benefit of dismissing captains every season.&nbsp; The returning captains (supposedly) are:<br /><br />RussianDumbass<br />Tai<br />Hatred<br />Ralphis<br />LordBritish<br />MassVC<br />HumanBones<br />Climhazzard<br />ThatsJustPrime<br />Legion<br />Strangle<br /><br />The only captains not on my list are Legion and Strangle, meaning I&#039;d have to convince 3 captains out of:<br /><br />Chewy<br />Nostar<br />ItalianStallion<br />Mikehail<br />Xenaero<br />Gilgamesh<br />Mantis-X<br />RustInPeace<br />Jenova<br /><br />This is very possible.<br /><br />[hr]<br /><br />It&#039;s tempting to descend into arguments like<br /><br />[list]<br />[li]But Ladna, what are your criteria?[/li]<br />[li]How will the administration decide who to ask next?[/li]<br />[li]What if one of your [i]AWESOME[/i] captains bombs?&nbsp; Won&#039;t you feel silly?[/li]<br />[li]Won&#039;t captains not asked back feel [color=red]burned[/color]?[/li]<br />[/list]<br /><br />But none of this really matters.&nbsp; Elite captains raise the profile and professionalism of IDL, and they make players want to sign up.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6765, 660, 22, 1336539063, 157, 6765, 'Re: Don''t be a bitch; sign up!', 'Legion_', 'skulltaglegion@hotmail.com', '71.115.99.65', 1, 0, '', 'odamex is extremely fun. I was reluctant to even install it but it turned out to be great<br /><br />if you don&#039;t sign up you are mentally challenged. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5917, 574, 20, 1326490221, 19, 5917, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'Xenaero', 'Xenaero@gmail.com', '76.4.113.34', 1, 0, '', '[IMG]http://i.imgur.com/NupT6.jpg[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(815, 102, 10, 1242097103, 0, 815, 'Re: Summer 2009 Franchising/Draft Results', 'Fastidious', '', '99.151.203.96', 1, 0, '', 'Accept.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1060, 131, 10, 1251520063, 0, 1060, 'Re: IDL MasterBowl VI', 'Fastidious', '', '99.141.216.66', 1, 0, '', 'Hopefully you guys collect some demos from the MB before they all get lost in the sands of time.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5157, 524, 18, 1320011201, 213, 5157, 'Rule Changes for Winter 2012', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '<br />Hi folks.&nbsp; Despite what you might infer from the fact that administration doesn&#039;t take place in front of your faces, the board have been hard at work keeping the IDL fun, fresh, and fair.&nbsp; I would like to officially announce the new rules changes that have been voted in and that will govern the IDL starting with the Winter 2012 season.&nbsp; In the interest of full disclosure, and to dispel false rumors about the board&#039;s opinions on various matters, I have included not only the votes that passed, but those that didn&#039;t pass, and which side of the vote each member was on.<br /><br /><br />[b]The Draft:[/b]<br /><br />1. The first captain determined by the draft order chooses his own spot in the first round of the draft.&nbsp; From there his draft spots are determined by the snake format.&nbsp; Once the first captain picks his draft spot, the second captain picks any spot but the one chosen by the first, and so on, until all draft spots are filled.<br /><br />[list][li]Yea: Mass, Dew, Xen &lt;-- [u]Pass[/u][/li]<br />[li]Nay: Nostar[/li]<br />[li]Absent: Mikehail[/li][/list]<br /><br />2. Draft order for returning captains who played last season should be determined by:<br /><br />[list][li]Last season&#039;s record: Dew, Mike, Xen &lt;-- [u]Pass [/u](No Change)[/li]<br />[li]Total captaining record: Mass, Nostar[/li][/list]<br /><br />3. Draft order for returning captains who did not play last season should be determined by:<br /><br />[list][li]Most recent season: Dew[/li]<br />[li]Total captaining record: Nostar, Xen, Mass &lt;-- [u]Pass[/u][/li]<br />[li]Treated as new: Mikehail[/li][/list]<br /><br />4.&nbsp; New captains should be placed in the draft:<br /><br />[list][li]In a cluster situated somewhere near the middle (like in Summer2011): Dew[/li]<br />[li]In vacant spots (like before Summer2011): Nostar[/li]<br />[li]Spread out throughout the draft in a random ordering: Mass, Xen, Mikehail &lt;-- [u]Pass[/u][/li][/list]<br /><br />5. New captains should be spread out:<br /><br />[list]<br />[li]Evenly: Mass, Nostar[/li]<br />[li]New captains will randomly inherit vacant teams in need of captains.&nbsp; These teams inherit their draft order in the manner of returning captains who played in the previous season.&nbsp; If they inherit draft spots 1-3, they will move down three spaces to spots 4-6 respectively, pushing other captains (even new ones) upwards.&nbsp; If they inherit draft spots 10-12, they will move up three spaces to spots 7-9 respectively, pushing other captains (even new ones) downwards.&nbsp; If they inherit draft spots 4-9, they make no move except when pushed by other moving captains: Mikehail, Xen, Dew &lt;-- [u]Pass[/u][/li][/list]<br /><br /><br />[b]Trading:[/b]<br /><br />All of the following were agreed upon in supermajority by Xen, Dew, Nostar, and me.&nbsp; (Mike was absent.)<br /><br />1.&nbsp; A trade is an exchange between either two teams or one team and the free agency.&nbsp; If between two teams, one team gives one player to another team and receives one other player from the same team.&nbsp; If between one team and the free agency, the team gives one player to the free agency and takes one other player from the free agency.&nbsp; In either case, both player transfers happen at the same time and only under both captains&#039; (or the captain&#039;s) consent.<br /><br />2.&nbsp; Each team may trade any number of times per week, but is allowed a maximum of three trades during the regular season.<br /><br />3.&nbsp; Once a player has been in the roster on two different teams, he cannot return to the roster of the original team for the rest of the season.<br /><br />4.&nbsp; Whenever a team trades a player to the free agency, there begins a 48 hour cold period where that player cannot be instantly traded for.&nbsp; During this period, teams can make a bid for the player.&nbsp; If more than one bid is made, the player will go to the team with the lowest win-tie-loss record of the current season, and tie-breakers will be determined as follows:<br /><br />Head-to-head ascending<br />Strength of victory ascending<br />Strength of schedule ascending<br />Regular season Frag Average multiplied by regular season flag average ascending<br />Coin toss<br /><br />5.&nbsp; If a team is unable to field three players for a match, that team may use any player from the free agency for the duration of the match.&nbsp; This does not count as a trade.<br /><br />However, in the event of a team&#039;s second use of a particular free agent, that team will be forced to make a trade for that free agent.&nbsp; Any player can be traded for this free agent.&nbsp; This does count as a trade under the definition above.<br />', 'thumbup', 1);
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VALUES 
	(856, 103, 10, 1242686867, 0, 856, 'Re: Radio Show/Live Draft', 'Fastidious', '', '99.141.221.134', 1, 0, '', 'I hope someone did, but I have a creeping feeling no one did...&nbsp; I thought the pre-game was generally very good intelligent discussion.&nbsp; The rages by Rott and Xen were good too.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7177, 701, 1, 1342830683, 75, 7177, 'Re: who is the best doom player of all time?', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '[quote author=Mobius link=topic=701.msg7176#msg7176 date=1342829089]<br />dewww<br />[/quote]<br />i did not edit the post above.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1062, 134, 10, 1251565513, 0, 1062, 'Re: Summer 2009: Praise &amp; Criticism', 'Fastidious', '', '99.141.216.66', 1, 0, '', 'Totally understand that but some trades are so ridiculous they literally shock everyone in the league.&nbsp; You can honestly say SUC is a stellar team but they&#039;ve had outside help to secure their team each year.&nbsp; A captain who united their team and got little to nothing in return for it.&nbsp; I&#039;ve always felt teams being the same season after season is a bad thing even if it was a losing team.&nbsp; The whole point of the IDL is a draft league with varying competitive but hopefully equal teams each season.&nbsp; Quite a few of the best IDL teams have been built upon other captains making huge mistakes, not caring/whatever or in one case the league favoring a team in player selection(VGR).<br /><br />You can say that is how the league is because captains have a huge role in it but they should be a positive force.&nbsp; Also the IDL needs a serious recruitment campaign ASAP.&nbsp; Realistically the league might not have enough to support even 8 teams next season.&nbsp; If the EU players don&#039;t play or more players don&#039;t sign up it&#039;d be hard to field 8 teams.&nbsp; Even this season it was a stretch as people dropped out or had to quit for various reasons there were basically no backup players or the ones available were not competitive at all.&nbsp; You can blame me for some of that if you want as I dropped out but I&#039;m not going to support a team which makes horrible decisions against any common sense(SPE).', 'xx', 1);
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VALUES 
	(5181, 525, 18, 1320263102, 89, 5181, 'Re: New maps for IDL2012.wad', 'Solar_Flare', 'cdstrangle@gmail.com', '69.154.176.80', 1, 0, '', 'rip old map30', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1324, 157, 11, 1262459428, 0, 1324, 'Re: Week 1 (Jan 4 - Jan 10) : ODA02 (MAP02) - Discussion and Results', 'Fastidious', '', '75.4.131.60', 1, 0, '', '[b]Doom Raiders v Electric Bills (CONF)[/b]<br /><br />I think this is a key match for DMR to prove to themselves they have what it takes to tough it out all season long.&nbsp; There are a lot of unknowns for DMR such as who will play and what positions.&nbsp; Will Blair start?&nbsp; Is Jen going to prove himself worth #2 draft pick?&nbsp; I feel like DMR has a wide range of outcomes from losing horribly to winning depending on their strategy and player use.<br /><br />EBL has a much more comfortable position as a more established team.&nbsp; I haven&#039;t seen them practice much as a team so that might be a bad sign.&nbsp; Legion was doing decent D vs BSK last night but I haven&#039;t seen much of them lately.&nbsp; If EBL plays like they know how, they can win.<br /><br />[i]EBL 2-0&nbsp; [/i]<br /><br />[b]Berserker Packers v Brokeback Cowboys (CONF)[/b]<br /><br />I actually saw these teams practice a few rounds on ODA02 a week or so ago.&nbsp; They traded map wins and IIRC there really weren&#039;t any blowouts.&nbsp; I&#039;ve seen Rosebird lag very badly lately so it remains to be seen if she&#039;ll be closer to 100ms or 200ms on match day.&nbsp; The real unknown though is Rott, let&#039;s see what he does!&nbsp; I feel these teams are pretty evenly matched.<br /><br />[i]BSK 2-1[/i]<br /><br />[b]Spread Eagles v Killing Browns[/b]<br /><br />A preview of the masterbowl?&nbsp; Probably not but these are two powerful teams looking to start the season off strongly.&nbsp; SPE has been a bit lax in regards to preparation but KGB has been putting in many practices.&nbsp; I think SPE will have an attitude where if they show up they will expect to win, which will fail them.<br /><br />Having run against both Shadow and Tai on D I think Tai right now is the best ODA02 defender I&#039;ve played against(and it&#039;s been almost everyone).&nbsp; I think SPE chances to win come down to how Bones plays.&nbsp; I haven&#039;t seen him play much recently so I fear he&#039;ll be a bit off.<br /><br />[i]KGB 2-0[/i]<br /><br />[b]Flag Steelers v Super Chargers[/b]<br /><br />No comment.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1298, 154, 11, 1261012023, 0, 1298, 'Re: IDL Round Table + Draft Recording', 'Fastidious', '', '99.151.205.116', 1, 0, '', 'Great job, much appreciated!&nbsp; Hopefully we can work out some way to record any future coverage of matches or drafts, or whatever.&nbsp; I&#039;m trying to research what is required and if it&#039;s too hard or expensive I might try and get the proper equipment/software.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5154, 518, 30, 1319826624, 0, 5154, 'Re: IDL Radio', 'Fastidious', '', '76.217.96.12', 1, 0, '', 'Thanks, going to listen to it soon...&nbsp;  8)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8810, 858, 29, 1364606891, 214, 8810, 'Re: New Event', 'RustInPeace', 'ru5tk1ng@yahoo.com', '98.197.197.44', 1, 0, '', 'Today, I ran two mock pick-ups and I believe I have gathered all the necessary info that I need. The brit10 pick up received mixed reviews while on the other hand seems that everyone enjoyed the greenwar one.<br /><br />I have updated the details of the event in the IDLTRS topic:<br /><br />http://forums.intldoomleague.org/index.php?topic=808.msg8216#msg8216', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5103, 522, 17, 1319213169, 147, 5103, 'Re: Trading hurts parity?', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'this thread is ridiculous, and i&#039;m not gonna waste anymore keystrokes on it.<br /><br />i&#039;m pretty sure you won&#039;t have any players left to trade for if you abolish trading.&nbsp; at least you won&#039;t have this one.&nbsp; fucking dictator.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5104, 513, 20, 1319218098, 213, 5104, 'Re: Jenova +  Bloviating = Jenoviating', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '[quote author=BloodStrike link=topic=513.msg5094#msg5094 date=1319091074]<br />Are you guys arguing over the internet? Most importantly, are you guys actually arguing over a VIDEO GAME? You both are losers.<br />[/quote] <br /><br />Hi Bloodstrike.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5105, 523, 20, 1319218459, 213, 5105, 'Re: For those who don''t know', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'That is very awesome, Hatred.&nbsp; Thank you for doing that.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6435, 622, 17, 1331186135, 61, 6435, 'Re: Moving IDL to Odamex', 'Chain', 'luis_miguelito_@hotmail.com', '97.87.60.161', 1, 0, '', 'Since everyone&#039;s being so nice about Legion actually having a half-decent season, I&#039;ll go ahead and be the dickhead + borrow Jamie&#039;s line:<br /><br />Legion, everyone here is 50x the player you are, so kindly get ST&#039;s collective, pre-pubescent, shriveled-up nutsack out of your mouth and just accept the fact that no one here except you thinks anything like the IDL will ever be on Skulltag.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6766, 660, 22, 1336539142, 214, 6766, 'Re: Don''t be a bitch; sign up!', 'RustInPeace', 'sindeception@yahoo.com', '70.241.17.154', 1, 0, '', 'Reck, there are plenty of games that are played during the weekdays. College folks usually have a more flexible schedule and are willing to play weekday games. You can enjoy yourself on the weekend and fit doom into your work schedule alongside your daily dogwashing duties. :)<br /><br /><br />Edit: wow legion who only likes ST is endorsing ODA? No wonder there was no sun today.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6781, 658, 22, 1336777138, 2209, 6781, 'Re: IDL Summer 2012 Signups', 'Majik', 'marcuswargo@gmail.com', '72.152.77.132', 1, 0, '', 'Name: Majik .<br />Country/State: USA, GA .<br />Email Contact: marcus.wargo@yahoo.com<br />IM Contact: #idl on quakenet, am also on ZDirc and their TS .<br />Regular Availability: Am online all day long pretty much, but can<br />only play late-nights when everyone else in my house is asleep.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5109, 522, 17, 1319224484, 2121, 5109, 'Re: Trading hurts parity?', 'chow', 'donotreply@linuxmail.org', '99.119.77.122', 1, 0, '', '[quote author=Xenaero link=topic=522.msg5085#msg5085 date=1319051391]Don&#039;t have a cave, but maybe one of your finely-tanned ladies can spare one? I&#039;ll visit when I&#039;m done doing my job in helping the league. You know, that thing you pretend to do. :)<br />[/quote]<br /><br />Damn. Just... wow... I mean did he have to do Fast like that...<br /><br />[img]http://i.imgur.com/rZZnX.gif[/img]<br /><br /><br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1199, 145, 11, 1260225281, 0, 1199, 'Re: Stat Tracker', 'Fastidious', '', '99.151.204.78', 1, 0, '', 'http://www.speedyshare.com/files/19679293/stats_program.zip<br /><br />Hopefully some other people will download this and back it up, hint, hint..<br /><br />Punaxe&#039;s look useful too as it outputs some calculations where Revstar&#039;s just counts things.&nbsp; I couldn&#039;t get Punaxe&#039;s to work however, any pointers?&nbsp; The main problem with stats is even with all raw data getting lists or any even simple calculations such as cap percentage quickly becomes a lot of work.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5918, 582, 20, 1326492776, 75, 5918, 'Re: Player of The Week Discussion', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'i was writing weekly summaries for ECDL and i covered all (or almost all) matches. i was also picking MVPs for every match and trust me... it was incredibly demanding and time consuming. 1.09 with fast forward skipping would simplify that, but you still need to see all the games and watch critical moments from several perspectives, otherwise you&#039;re just a stats whore making conclusions from a bunch of inconclusive numbers. or you just slack at the job.<br /><br />anyways, if anyone decides to take the honest way and waste a lot of his potential training time by getting all info possible... awesome!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1245, 144, 11, 1260565220, 0, 1245, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.141.220.225', 1, 0, '', 'I hope people are upfront if they have scheduling issues before the draft and are very specific once they land on a team.&nbsp; The first thing any captain should do once he has a full team is ask everyone for their specific schedule as much as they can tell weekly.&nbsp; If you work every Thursday 8am to 5pm your captain should know, etc...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1232, 147, 11, 1260479338, 0, 1232, 'Re: Draft Order Change', 'Fastidious', '', '99.151.198.235', 1, 0, '', 'Ralphis I would like you to produce logs showing why VGR was given Nautilus when TNMNT was given Lockwolf!&nbsp; I DEMAND TO KNOW IF IT WAS FAIR OR NOT.&nbsp; Obviously it wasn&#039;t fair and you admitted such to me in the past in private.&nbsp; Why do I bring this up now?&nbsp; Most people know I am pretty vocal but on that point I didn&#039;t push it, why?&nbsp; I thought there would be no good solution and it really wasn&#039;t that big a deal overall.&nbsp; I don&#039;t see this being a big deal either.&nbsp; Right now based on how Ghost and Ladna feel it seems one of them is going to get screwed from their perspective.&nbsp; If you move Ladna up Ghost is going to be mad, if you keep it as is Ladna is mad.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1233, 144, 11, 1260482625, 0, 1233, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.151.198.235', 1, 1260482850, 'Fastidious', 'Donut why don&#039;t you man up and join the community again.&nbsp; If you are following the boards you must be interested still on some level.&nbsp; At least come play some private.&nbsp; We&#039;ve been playing a LOT lately, I&#039;m actually shocked how much.&nbsp; Probably the most active it&#039;s been in a few seasons thus far.<br /><br />Just a disclaimer all are my opinions and I&#039;m sure much of it is wrong!<br /><br />[b]Acolyte[/b] is someone I know little about but I&#039;ve been told he&#039;s decent.&nbsp; Maybe get drafted late 2nd round or not at all.<br /><br />[b]Beast[/b] has a fondess for BBQ and bitches, more so lately than ZDaemon I fear.&nbsp; I think he&#039;ll be off his form at least for the start of the season.&nbsp; Probably get drafted somewhere in the 2nd round and best suited for offense generally.<br /><br />[b]Brainthunk[/b] again someone I know little about so I won&#039;t say anything.&nbsp; Play some private!&nbsp; Not sure if he&#039;ll get drafted at all.<br /><br />[b]Collision[/b] a player who had a good last season with possible room to grow.&nbsp; Probably go late 1st/early 2nd round.<br /><br />[b]DevastatioN[/b] is supposedly a DoomGod(tm) but he is an all round good player.&nbsp; Dev is a generalist and I expect him to go late 1st/early 2nd round but someone might see him as having really good potential and go for him earlier.<br /><br />[b]Dew[/b] is a lagged Czech who I had the pleasure of getting to know last season.&nbsp; Sorry if I said some stuff in anger towards you!&nbsp; I see Dew as purely a runner so choose him for that role alone, maybe he&#039;ll go late 2nd round.<br /><br />[b]Dragan[/b] is actually an average player when he isn&#039;t cheating.&nbsp; I doubt many teams will be interested in him given his past history.&nbsp; He is a generalist and will probably end up on DMR with Doomguy via 2nd round pick.<br /><br />[b]Fastidious[/b] is a fragging machine, OK?&nbsp; I am a generalist but I love to play middle and lately been playing D more often than not.&nbsp; I&#039;ve played every position with the best of them throughout my IDL career, so I suspect I&#039;ll go pre-1st round or early 1st round despite me warning people off!<br /><br />[b]Fluffles[/b] another EU player whom I know nothing about.&nbsp; I haven&#039;t seen him at all as far as I know in private so I doubt he&#039;ll go earlier than late 2nd round if he gets drafted at all.<br /><br />[b]Goatface[/b] is a solid player and one of the better team players in the IDL.&nbsp; He is a generalist and will probably go early 2nd round unless someone has a hard on for him, and picks him earlier, which might be the case!<br /><br />[b]Gyrossman[/b] is my choice of best EU player in the IDL who is good O but I suspect he can play almost any position well.&nbsp; I think he&#039;ll go somewhere in the 1st round, possibly earlier rather than later.&nbsp; One thing to keep in mind is his hours are general compatible with the IDL hours or so I&#039;ve been told.&nbsp; Don&#039;t over look him just because he&#039;s a European!<br /><br />[b]HeavenWraith[/b] another EU player I know little about.&nbsp; Probably go late 2nd round unless other people know more about him.&nbsp; I have seen him play private during the afternoon but nothing around night time.<br /><br />[b]Jenova[/b] is an improving player and most suited towards O.&nbsp; He should get drafted late 1st round/early 2nd round.<br /><br />[b]Killemall[/b] is probably one of the lower skilled players in the IDL based on what I remember.&nbsp; He might go late 2nd round to fill out a roster, but I haven&#039;t seen him play any private which is a bad sign.<br /><br />[b]Killingblair[/b] has lots of IDL history, some good some bad.&nbsp; It is nice to see him back.&nbsp; He is a good player and a generalist, he should go somewhere in the 1st round.<br /><br />[b]Legion[/b] is an active player who seems usually to get stuck playing D in private which is a good thing since many players prefer not to play D.&nbsp; I see him going 2nd round.<br /><br />[b]METALBLACK[/b] is a great generalist who can play any position well.&nbsp; Probably get drafted pre-1st round or early 1st round.<br /><br />[b]Mikehail[/b] had a breakout season on offense last IDL.&nbsp; His previous seasons also showed he has good O skills.&nbsp; While he tells me otherwise I think he is purely an O player and should be used as such, especially given his ping.&nbsp; I seem him going pre-1st round this draft.<br /><br />[b]Mistopher[/b] has played in past seasons and is a solid generalist player.&nbsp; I have not seen him play recently but he has been on IRC.&nbsp; I suspect he&#039;ll get picked somewhere in the 2nd round.<br /><br />[b]Nero[/b] is more suited towards O but he can play any position decently.&nbsp; I&#039;m not a fan of Nero to put it lightly(haha!) but I suspect he&#039;ll get picked 2nd round.<br /><br />[b]Oath[/b] also has a great history of O in the IDL and depending on how people feel might go anywhere from pre-1st round to middle 1st round.<br /><br />[b]Roscoe[/b] reminds me of Goatface in a way, as he has good teamplay and is a solid player.&nbsp; He is a generalist who has continually been improving and will probably go early 2nd round.<br /><br />[b]Rosebird[/b] is best sneaking flags on O.&nbsp; Probably go in the 2nd round to fill out a team with an O niche need.<br /><br />[b]RottKing[/b] is no longer as active or passionate about ZDaemon as he is about catboys(and who can blame him?) but he still is a solid pick.&nbsp; A generalist who loves to frag but can play any position decently, I see him going 1st round.<br /><br />[b]Strangle[/b] is someone I&#039;ve just seen play a little bit but I suspect he&#039;s a generalist.&nbsp; He&#039;ll likely get picked 2nd round.<br /><br />[b]Whiteboy567[/b] is a feature IDL player who has done it all in previous seasons.&nbsp; I think he plays best on D but I know he likes to play O.&nbsp; He should go pre-1st round to some LUCKY team!<br /><br />[b]X-Ray[/b] is another player I don&#039;t know much about but the little I&#039;ve seen he looks average.&nbsp; Not sure if he will get drafted.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1268, 144, 11, 1260681190, 0, 1268, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.141.220.225', 1, 0, '', 'I want to commend the IDL for bringing another player to the league.&nbsp; Now if you guys could figure out how to add about 50 more...&nbsp;  ;D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5106, 523, 20, 1319220343, 0, 5106, 'Re: For those who don''t know', 'Fastidious', '', '75.63.63.184', 1, 0, '', 'Cool, I might put something up there too.&nbsp; Been busy lately.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8212, 779, 25, 1359844991, 8, 8212, 'Re: SCHEDULING INFRACTIONS (PLEASE READ)', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', '[b]Super Chargers[/b]<br />Infraction #1 in place for match against SXP (Week 4)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5102, 518, 30, 1319173367, 1322, 5102, 'Re: IDL Radio', 'SwiftShot', 'markwwfc1992@hotmail.com', '93.186.31.237', 1, 0, '', 'You need someone with a British accent, you all sound the same to me :)', 'wireless', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5110, 522, 17, 1319226328, 214, 5110, 'Re: Trading hurts parity?', 'RustInPeace', 'sindeception@yahoo.com', '65.71.127.237', 1, 0, '', '[quote]Rust used to be a Fast hater but I think he realized it was stupid.[/quote]<br />No. The things you say are stupid. Eliminating trading? Ridiculous suggestion. You even admitted that eliminating trading was extreme. Perhaps if you had suggested something that was a bit more reasonable, xen and lb would probably have posted something more constructive instead of shitting down your throat. <br /><br />[quote]I would concede the parity of those teams before wasn&#039;t great but the result ended up lopsiding both teams further towards each extreme. That is why trading seems bad to me.[/quote]<br />No. Its not the fault of trading that EBL became a stacked team, its the fault of goatface (the captain). I don&#039;t want to bring up old and dead drama from over a year ago, but goatface wasn&#039;t obligated to trade hatred away. He could have simply said fuck you, your last season ends with me. There&#039;s other cases such as Naut sending Mantis-X to BBC for dew which didn&#039;t make any sense but then again Naut buried his team at the draft. Point is, good/bad caps making bad decisions is why trades like these happen.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5111, 522, 17, 1319237640, 19, 5111, 'Re: Trading hurts parity?', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', 'It&#039;s true, most of what I&#039;ve said or wanted to say has been said more eloquently by people here, however!!!!!1111<br /><br />[quote]Xen aren&#039;t you a board member, you&#039;ve spent more time and posts on personally attacking me in this thread than discussing a real IDL issue.[/quote]<br /><br />Was that meant to be a question or a statement? Grammar indicates the latter. Forgive me for my disgustingly loose grip on the English language! I&#039;ve only been in a cave, after all.<br /><br />You probably shouldn&#039;t talk about things you don&#039;t know about. I guess I&#039;m sounding like a broken record, saying that. I spent maybe all of 5 minutes typing up that post that&#039;s gotten you riled up. I can assure you I&#039;ve spent far over over 100 times that discussing &#039;real IDL issues&#039; on the public boards, IRC and in private mediums with other board members. So really, what do you know?<br /><br />Now that we&#039;ve taken care of that, I skimmed over your latest post so maybe I missed some vital statistical information on the majority of the trades creating more lopsided teams or suggestions to correct the problem(s) you so pointed out is &#039;hurting parity&#039;. However, I did see this:<br /><br />[quote]Personally I might even go a little further and say no trades till week 3.[/quote]<br /><br />To which I reply, after which point, what rules and regulations should change to reflect a more equal opportunity environment to prevent &#039;abuse and bad deals&#039;? You noted that you read the rules regarding trading and you do not really understand them.<br /><br />However, I also must bring into light that you had ignored the majority of my post and am willing to bring up two snippets from two of my previous posts in this thread to help clarify the issue on rules regarding trading:<br /><br />[quote=&quot;me&quot;][...]the rules that are being addressed, resolved, and clarified to a far greater degree than they are now, and will be done in time for next season, of this I guarantee.[/quote]<br />[quote=&quot;me&quot;]I will tell Mass to paste the typed up revised set of trade rules (if he has typed it up) in this thread as I don&#039;t have them on hand, and perhaps we can discuss those.[/quote]<br /><br />Which, if I have to spell it out, declares that there will be and currently exists a set of revisions to trading that the IDL board has voted on and passed. When the renovations to the new website are complete, the content on the rules page there will reflect it. <br /><br />In the meantime...<br /><br />[quote]I know I sometimes put myself out there but I only toss out ideas because they need discussion.[/quote]<br /><br />Please elaborate on the idea (non-plural, unless again I&#039;ve missed something else you&#039;ve said in this thread that constitutes the word &#039;idea&#039;) you have put forth so far in greater detail! I&#039;d like to hear opinions on any possible revisions to the trading rules (clarity notwithstanding) that anyone thinks might be worth looking at. We&#039;re still in the off-season, which makes it a ripe time for rule adjustments if of course they are needed!', 'xx', 1);
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	(5112, 522, 17, 1319240224, 147, 5112, 'Re: Trading hurts parity?', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'i trash everyone, you just put yourself out more than most (which i respect).&nbsp; don&#039;t take it so personal!', 'xx', 1);
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	(5113, 507, 20, 1319248429, 2073, 5113, 'Re: IDL Recruiting', 'Nati46', 'yerom8@walla.com', '109.65.196.194', 1, 0, '', 'Yes, encourage more new players to get play time where it counts, for example (What OP mentioned) I was once lucky enough to have my name called in a captain vote, then immidiately after I started capping caps were called again and I did not even get to play - How does the IDL public expect to bring in more fresh blood when things like this regularly happen?<br /> I am even lucky enough to be in time for Privs which usually happen at early morning hours for my timezone, and because of my little high ping I find it a waste of time to even try and play unless I manage to cap or If I am lucky enough to be the last pick to get a game running.<br />Obviously to gain more people the IDL community must not be elitist and should welcome newer people, even if it comes at a price of slightly reducing the quality of their games. If they preach so much for it - they should prioritize it even for a price of having a game a little less high levelled.<br />', 'xx', 1);
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	(5919, 574, 20, 1326501231, 216, 5919, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.30.59.88', 1, 0, '', 'xen that goes in the team pics topic! <br /><br />Anyways, GGS PDU!<br />[img]http://i.imgur.com/Rg11g.png[/img]<br />[img]http://i.imgur.com/Cv41c.png[/img]', 'xx', 1);
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	(1247, 147, 11, 1260576963, 0, 1247, 'Re: Draft Order Change', 'Fastidious', '', '99.141.220.225', 1, 1260577179, 'Fastidious', 'I don&#039;t think throwing a game is cheating.&nbsp; Hacking is cheating or having someone else play for you is.&nbsp; Cheating in my opinion is to gain an advantage for yourself and your team.&nbsp; I think throwing a game is bad sportsmanship but I don&#039;t agree it should ever warrant someone being barred from a season for instance.&nbsp; While I don&#039;t remember how Saber played, I KNOW cookies didn&#039;t play that match seriously, yet he was invited.<br /><br />http://wiki.intldoomleague.org/index.php?title=Suspended_Players<br /><br />What&#039;s the point of this?&nbsp; Especially when it is applied unevenly.&nbsp; I notice Ralphis name is not on there yet he had as much absence issues as anyone last season.<br /><br />[quote author=Ralphis link=topic=147.msg1246#msg1246 date=1260576156]Dragan was suspended for -4 seasons- for cheating in the league, yet I still see you rubbing this in around the forums Fastidious. If you want to preach forgiveness on that front, you should at least practice your own suggestions as Dragan has served a penalty time longer than all other suspended players combined.[/quote]<br /><br />Did Dragan ever apologize?&nbsp; If he did I don&#039;t remember it.&nbsp; All I remember is him attacking you with insults and Doomguy acting like a cover up for him.', 'xx', 1);
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	(6768, 658, 22, 1336578742, 2271, 6768, 'Re: IDL Summer 2012 Signups', 'Dr. Sean', 'grandpachuck187@gmail.com', '174.34.213.235', 1, 0, '', 'Name: Dr. Sean<br />Country/State: California<br />Email Contact: grandpachuck187@gmail.com<br />IM Contact: QuakeNet #idl<br />Regular Availability: Most evenings', 'xx', 1);
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	(1280, 144, 11, 1260856664, 0, 1285, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.151.204.240', 1, 1260901279, 'Fastidious', 'Good post Goatface.&nbsp; Coll going to Tai will upset Xen greatly but it seems possible if he doesn&#039;t get Mike or Jenova.&nbsp; DG is a wildcard, he said his plans have been set for a while which could mean anything.&nbsp; I think he&#039;d be more likely to get a runner like Oath than Rott.&nbsp; I also see Ladna as a wildcard, everyone thinks he will get White but again he has seemed to drop no hints about anyone.&nbsp; He might take a risk on something unexpected.&nbsp; MIEK FOR 1ST PRE-1ST ROUND PICK!', 'xx', 1);
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	(1184, 142, 11, 1259966131, 0, 1184, 'Re: Winter 2010 Invite List', 'Fastidious', '', '99.141.231.165', 1, 0, '', 'Well, it is the truth, I&#039;d hate for some team to draft me first round and not be up to being a first round player.&nbsp; It&#039;d fuck with the balance of power among teams which makes the whole league suffer.&nbsp; Or maybe I&#039;m scheming...&nbsp;  ???', 'xx', 1);
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	(1179, 142, 11, 1259896839, 0, 1185, 'Re: Winter 2010 Invite List', 'Fastidious', '', '99.141.231.70', 1, 1259974466, 'Fastidious', 'I&#039;ll accept with caveat(s):<br /><br />1.&nbsp; My wireless is flaky ATM but I will be able to direct connect for matches at the least.&nbsp; I have to share it usually thus I can&#039;t move the router around at will.<br /><br />2.&nbsp; I&#039;m probably moving soon(not sure when) that should fix the internet issues.<br /><br />3.&nbsp; I took a shit ton of credits this semester and I might do so again next semester which keeps me really busy.<br /><br />So draft me but please don&#039;t pick me in the first round.&nbsp; I&#039;d say second or third round is more sensible.&nbsp; I might end up being capable of preforming great but I might have some issues too.<br /><br />Edit:&nbsp; OH, I forgot there is no 3rd round, lol.&nbsp; I think people get the gist of what I was saying.', 'xx', 1);
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	(1186, 144, 11, 1259985978, 0, 1186, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.141.231.165', 1, 0, '', 'Maybe I will post some insulting and bad predictions after I get back into the swing of things.&nbsp; In the mean time it&#039;d be cool if someone else posted on all these newer players I have no clue about.&nbsp;  ;D<br /><br />A good predictor is looking back at the draft order in each season which you can find in the wiki link Ralphis posted.', 'xx', 1);
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	(1238, 147, 11, 1260507124, 0, 1238, 'Re: Draft Order Change', 'Fastidious', '', '99.144.176.255', 1, 0, '', 'Shak gets first pick now, and everyone is happy?!&nbsp;  8)', 'xx', 1);
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	(6436, 622, 17, 1331186420, 157, 6436, 'Re: Moving IDL to Odamex', 'Legion_', 'skulltaglegion@hotmail.com', '71.115.99.65', 1, 0, '', 'cool', 'xx', 1);
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	(6767, 660, 22, 1336539301, 157, 6767, 'Re: Don''t be a bitch; sign up!', 'Legion_', 'skulltaglegion@hotmail.com', '71.115.99.65', 1, 0, '', 'I like anything as long as it functions and it&#039;s fun. I still like skulltag but odamex is fun too!', 'xx', 1);
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	(6437, 628, 17, 1331199862, 7, 6437, 'Dew, calm the fuck down', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'Seriously.&nbsp; Intervention.', 'xx', 1);
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	(5116, 507, 20, 1319257843, 267, 5116, 'Re: IDL Recruiting', 'RecKle$$_', 'Aesthesic@hotmail.com', '189.225.204.82', 1, 0, '', 'a good place for getting new blood is zd pub,i&#039;ve seen pretty decent players over there,very few ones but still i belive that we should encourage them to play priv.also players like chow,josh,gilga and i that constantly play pub should b looking for new talents over there', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5117, 522, 17, 1319258195, 147, 5117, 'Re: Trading hurts parity?', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'further restricting a captain&#039;s freedom to build a team how they want isn&#039;t going to help us with this http://forums.intldoomleague.org/index.php?topic=514.0<br /><br />double (or maybe triple, if that&#039;s possible) edged sword', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5118, 522, 17, 1319260364, 163, 5118, 'Re: Trading hurts parity?', 'Hatred', 'jbetts21@live.com', '99.18.40.61', 1, 1319260735, 'Hatred', '[quote=&quot;Fastidious&quot;]OK, I understand you much more after you said that.&nbsp; I do think trading hurts parity however more than helps it.&nbsp; Let&#039;s use the Goatface Hatred trade as an example - your team was really weak (bad parity) and you went to a so-so team if I remember correctly, they then turned into a power house team (bad parity).&nbsp; So basically you hurt a bad team (not that it matters for them really) then boosted a so-so team into MasterBowl contention.&nbsp; I would concede the parity of those teams before wasn&#039;t great but the result ended up lopsiding both teams further towards each extreme.&nbsp; That is why trading seems bad to me.[/quote]<br /><br />This is completely true and I won&#039;t argue it. It changed the landscape of the IDC that season but as Rust pointed out, it was Goatface who made the trade and Ralphis who approved it. So while trades like this tend to occur, there are two people it has to go through before it&#039;s set in stone. <br /><br />That being said, that season was not very balanced at all. Prior to the EBL/DMR trade, you only had 4 good teams: FLS (Rus, LB, Ladna), BBC (Nostar, mike, mid), SUC (Ralphis, Gyross, RottKing) and the eventual Masterbowl champions, BSK (Jenova, Stall, Saber). And in hindsight, the winner of the Masterbowl was going to come out of the WDC, so it&#039;s reasonable to conclude that the level of parity that particular season was a joke. <br /><br />What am I getting at? This is what I&#039;m saying: the one thing the trade did was turn another team into a contender. Whether this was fair or unfair is not the point. The point is, saying trading doesn&#039;t give parity is disproved by this example. While this case in particular is a bit extreme, it&#039;s a perfect illustration of how trading helps. <br /><br />The downside was, Goat gave me away for virtually nothing. In a season of more balanced teams with deeper talent, perhaps Xen would have had a nice package such as one of his original members, Tony and another worthwhile player without 150ms ping. Now all of a sudden, the trade becomes a bit more balanced and strengthens both teams. And the truth is, had Goat drafted better, perhaps this trade never happens. So it does give your point validity but it also even further proves Rust&#039;s point.<br /><br />It ultimately comes down to captains. If a captain drafts well, he&#039;ll probably do okay as long as he is capable of pointing and shooting. If he doesn&#039;t, maybe a trade can save him. One trade that didn&#039;t get much press this past season was my trade with DMC, Mantis for Saber. I don&#039;t think it was unbalanced, neither did Naut. We both just needed to try something different in an attempt to save our seasons. So trading does help, but it does hurt. <br /><br />As I noted above, the trade of me to EBL did, by definition, help parity. But under the circumstances in which it happened, you have to wonder if that was good for the IDL. Most would say no and as time has gone on, I tend to agree. But, as I said: there were two people who could have stopped it from happening, Goat and Ralph.&nbsp; &nbsp; <br /><br />But as Rust said, with better captains, this probably gets avoided and trading isn&#039;t so frowned upon. <br /><br />[quote=&quot;Fastidious&quot;]The draft does have some basic parity and fairness built into it.&nbsp; Trading really does not.&nbsp; Maybe players should have to agree to any trade, not just captains dictating for them.&nbsp; In the real world teams have to worry about keeping their players somewhat happy and paying for them.&nbsp; In the IDL captains can decide a players fate without a care given to them.[/quote]<br /><br />This is a good point to raise. The downside, however, is that a player can use this as leverage as well. He can simply veto a trade if he doesn&#039;t want to play for a certain team, even if it actually makes both teams better. This way, he can basically pull the &quot;trade me to this team and I&#039;ll accept it&quot; crap. So I&#039;m not sure if it&#039;s worth the risk.<br /><br />This ultimately falls on the Commish&#039;. If he sees it as a bad deal, he should not approve it. Simple as that. If the player doesn&#039;t like it, well, he has to wonder why somebody wants to trade him in the first place and perhaps do some soul-searching. You generally don&#039;t trade a player if he&#039;s performing well and helping your team win. So there is probably some other non-sense going on. Either way, the commissioner can see to it that both sides win if the correct proposal is there. If not, then there&#039;s really no answer. Better captains so this never happens maybe? :)<br /><br />[quote=&quot;Fastidious&quot;]I think the response to that is to just draft better, or get someone worse but someone who plays positions you need.&nbsp; Drafting skill over positions to conduct a trade is quite risky but can have big pay offs.[/quote]<br /><br />I don&#039;t think it&#039;s that simple. I like examples, you seem to like examples, so let me better illustrate my point with one:<br /><br />Mass drafts Nostar - everyone goes wtf???<br />LB drafts mike: - everyone goes WTF???<br /><br />While the players drafted are great players, they don&#039;t fit well in these particular situations. You could say, hey, if Mass drafts mike, then this never happens! That&#039;s true, but LB&#039;s stand-point is, at #6 overall, I probably won&#039;t get Nostar. So if I offer Mass mikehail in return, plus a better 2nd pick, maybe he&#039;ll budge. So as a result, you have to wonder if this was predetermined before the draft by LB/Mass. Even if it wasn&#039;t, it made perfect sense - it gave them what they needed and it gave them two of the best in the world at their respective positions. <br /><br />You see what I mean? This helped both teams a great deal. And while both teams would still be awesome with the guys they originally drafted, neither team maximizes their potentials and probably don&#039;t get as far in the post-season as they do. <br /> <br />But my proposal was to simply erase the captain pick for other captain then swap concept. It&#039;s open to abuse quite frankly. So, instead, simply trade draft positions. It&#039;s easier, less work to do and gives captains the ability to seamlessly move up and down the draft board as long as somebody is willing to deal. Unless I&#039;m missing something major, I don&#039;t see how this possibly can hurt [b]anything[/b] before it [b]helps[/b].&nbsp;  <br /><br />[quote=&quot;Ralphis&quot;]Also, I think that personal attacks are getting us nowhere! Fastidious has been instrumental in helping the league throughout the years by helping compile important statistical information that has, at times, helped shaped the league. He has also offered a myriad of ideas (a good deal of which were not implemented, just like everyone else&#039;s ideas of course) which is certainly valuable. You should not discount his contributions to the league![/quote]<br /><br />I really couldn&#039;t agree more. I can&#039;t speak for anyone else but I can say that I like Fast. While he&#039;s a bit weird and has some strange addictions, I&#039;ll say that we all have something fucked up we do and aren&#039;t anyone to judge. So we should probably stop making personal attacks out of it. Joking is one thing, making it personal is another. <br /><br />And discounting the contributions of a long-time IDLer probably isn&#039;t the best of ideas either. Fast has always been willing to help people anyway he can, provide constant discussion and propose ideas, that quite frankly, most people are afraid to bring up. And while this may not directly lead to any change of the rules, it doesn&#039;t mean it doesn&#039;t have an impact somehow. So, for the sake of all us being adults here, let&#039;s try to act like it. Being a little harsh or straight to the point like Rust or Ralph isn&#039;t bad. But making personal attacks is and it kills discussion and veers us off course when, now more than ever, we should be trying to avoid as much derailment as we possibly can. <br /> ', 'xx', 1);
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	(5119, 507, 20, 1319260813, 163, 5119, 'Re: IDL Recruiting', 'Hatred', 'jbetts21@live.com', '99.18.40.61', 1, 0, '', 'Do it, Reckless. Not one contribution is more significant than the other as long as everyone is trying to bring in as many recruits as they can!', 'xx', 1);
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VALUES 
	(5120, 523, 20, 1319260934, 163, 5120, 'Re: For those who don''t know', 'Hatred', 'jbetts21@live.com', '99.18.40.61', 1, 0, '', 'Okay, let me saying something here. I posted this at like 3 in the morning and didn&#039;t think about it much. I totally look like I&#039;m bragging and rubbing your guy&#039;s noses in it. That&#039;s not how I intended for it to come off and if anybody felt that way, I apologize.<br /><br />What I&#039;m trying to do is encourage as many people from this community as I can to get an ESReality forums account and post. The more post-counts it has, the more interest it gains. The more interest it gains, the more likely we are to pick a few guys up. That being said though, post something along the lines of &quot;this is why IDL is awesome...&quot; not &quot;I like tuwtles.&quot;', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
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	(5121, 507, 20, 1319261287, 147, 5121, 'Re: IDL Recruiting', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'hatred, that majik guy you got is terrible', 'xx', 1);
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	(1189, 144, 11, 1260066778, 0, 1189, 'Re: Winter 2010 Franchise/Draft Discussion', 'Fastidious', '', '99.141.231.165', 1, 1260073173, 'Fastidious', 'SPE Captain Shadow Ghost - Franchise Bones<br /><br />SPE looks to be a frag machine with two heavy hitters already.&nbsp; Both Ghost and Bones can do any position well so they have loads of options in choices.&nbsp; If I was them I&#039;d just keep packing away for power in their 1st round pick for another heavy fragger.&nbsp; After that I&#039;d go for a specialist in either D or O depending how they feel.&nbsp; Even with the SPE curse I see them having a winning season regardless of who ends up on their team.<br /><br />FLS Captain Ladna - Franchise Nostar<br /><br />Ladna will be captain officially but I think Nostar will provide a lot of the thoughts and scheming before FLS.&nbsp; I see them picking a EU player probably Rosebird or Gyrossman.&nbsp; Mikehail is probably a strong possibility, but I&#039;m not sure if they have any other specific targets in mind.<br /><br />DMR Captain Doomguy666 - Franchise ???<br /><br />Rumor is Doomguy franchises Dragan but I doubt that.&nbsp; I think he&#039;ll not franchise Dragan then go for a higher pre-1st round pick like he did last season.&nbsp; I&#039;m pretty clueless on who he will pick except I do expect him to pick up Dragan but probably later rather than sooner.<br /><br />KGB Captain Tai - Franchise ???<br /><br />I think Tai will stick with his past history and if he franchises someone it&#039;ll be R/ex-R, such as Mike, Jenova, Beast or Shakal.&nbsp; I see him as going for those players early in picks, especially if he doesn&#039;t get a franchise.<br /><br />EBL Captain Xenaero - Franchise Mid<br /><br />This team needs O badly.&nbsp; They should go for Mike, Oath or Jenova for draftees.&nbsp; I think Collision is a strong likelihood to round them out.<br /><br />BSK Captain Sabertooth - Franchise ???<br /><br />Saber quit?&nbsp; TBD...<br /><br />BBC Captain Mantis-X - Franchise Stall<br /><br />They should draft a D player mainly, Metalblack obviously is a strong first choice given the past season.&nbsp; Other than that players with strong fragging ability such as Rott, Blair, or White would fit in nicely.<br /><br />SUC Captain Ralphis - Franchise ???<br /><br />Ralphis says he has his franchise already wrapped up, and I tend to be believe that because it is much too risky given his position not to franchise a player.&nbsp; If other teams don&#039;t franchise he&#039;ll be have to choose between leftovers, which given Ralphis thoughtful planning seems something he&#039;d bend over backwards to avoid.&nbsp; Ralphis likes to take risks in his schemes so it is hard to nail down who he&#039;d franchise.&nbsp; Perhaps Jenova or Dev would be possible franchisees. ', 'xx', 1);
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	(5920, 579, 20, 1326511997, 216, 5920, 'Re: Post Demos Here', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.30.59.88', 1, 0, '', 'I try, Ladna. <br /><br />Here&#039;s week 2 vs PDU:<br /><br />http://speedy.sh/wB7U7/BBCvsPDUweek2PrimePOV-2012-01-13-190047-idl2012.108.zdo<br /><br />EDIT: derp, just realized you have this demo. W/e take it anyway', 'xx', 1);
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VALUES 
	(6782, 658, 22, 1336783923, 2275, 6782, 'Re: IDL Summer 2012 Signups', 'Perrondon', 'pmcd_perrondon@hotmail.com', '187.178.79.209', 1, 0, '', 'Name: Perrondon<br />Country/State: Mexico<br />Email Contact: pmcd_perrondon@hotmail.com<br />IM Contact: QuakeNet #idl/#odamex Zdaemon #Zdplayers<br />Regular Availability: Everyday', 'xx', 1);
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VALUES 
	(6975, 676, 18, 1339389976, 8, 6975, 'IDL Summer 2012 Captains + Draft Information', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'As we inch closer to the beginning of the Summer 2012 season, there is much to do and the ball is already rolling. [url=http://forums.intldoomleague.org/index.php?topic=674.0]Summer 2012 Captains have been revealed[/url], and so has their [url=http://forums.intldoomleague.org/index.php?topic=675.0]draft picking order[/url]. Let&#039;s take the time now to thank all of our captains for dedicating the next few months to the success of the league!<br /><br />We also have a set date and time for this season&#039;s draft: <br /><br />[center][b][size=5]Friday, June 15th, 2012[/size][/b]<br />[size=4](IDL Pre-Show Panel) <br />Hosted by HumanBones with guests Dew, Hatred, RottKing, Tai, Ralphis, and Ru5tK1ng. <br />8:00PM EST<br />(IDL Summer 2012 Draft Selections)<br />9:00PM EST[/size][/center]<br /><br />Hope to see you all on Friday, and stay tuned for further announcements!', 'xx', 1);
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VALUES 
	(7121, 693, 18, 1341526073, 8, 7121, 'Required Odamex 0.6.1 Update', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'Please be sure to download [url=http://odamex.net]Odamex 0.6.1[/url] that was released today, as it has new features and bug fixes and is a [b]required[/b] update. Some new features include player status info and weapons while spectating, and the ability to choose your announcer style. You can view the full list of changes on the Odamex homepage. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8811, 858, 29, 1364617754, 2303, 8811, 'Re: New Event', 'Watermelon', 'watermelonst@hotmail.com', '99.239.182.148', 1, 0, '', 'Damn I won&#039;t be getting points for that first place? :(', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5122, 522, 17, 1319261635, 147, 5122, 'Re: Trading hurts parity?', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', '[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364] So as a result, you have to wonder if this was predetermined before the draft by LB/Mass. <br />[/quote]<br /><br />No you don&#039;t, we&#039;ve already gone over this:<br /><br />[quote author=MassVC link=topic=437.msg4089#msg4089 date=1306175401]I just wanted to make sure everybody knows how this works.&nbsp; I didn&#039;t draft Nostar and Collision and [i]then[/i] decide to trade them for Mikehail and the doctor.&nbsp; Me, Nostar and Collision were never a team. <br />[/quote]<br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5921, 579, 20, 1326512940, 7, 5921, 'Re: Post Demos Here', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'No you are right, #idlb needs them here so they know who&#039;s uploaded demos and who hasn&#039;t.&nbsp; Also ggs :) .', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5124, 507, 20, 1319276130, 1322, 5124, 'Re: IDL Recruiting', 'SwiftShot', 'markwwfc1992@hotmail.com', '93.186.31.239', 1, 0, '', 'Dawson is the IDL&#039;s finest recruit from ZD pub', 'wireless', 1);
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VALUES 
	(1251, 147, 11, 1260588493, 0, 1251, 'Re: Draft Order Change', 'Fastidious', '', '99.141.220.225', 1, 0, '', 'I think it is good we are having these discussions.&nbsp; I think the IDL board secrecy is bad, why is this?&nbsp; I used to be on the unofficial board seasons ago and it was full of conspiracy and power and politics.&nbsp; I got favorable tilt on decisions I preferred just because I was a vocal member of it.&nbsp; I can&#039;t imagine the new board being any different.&nbsp; Despite people being as objective as possible it happens anyways.<br /><br />Personally the IDL goal as I said should be 12 teams and player base growth.&nbsp; Do everyone realize how short the league is on players now?&nbsp; If you take away the European players we have a surplus of one fucking player.&nbsp; Why is the IDL so fucking exclusive now?&nbsp; In past seasons we had a larger community, no fucking invite lists, and no fucking suspended players list.&nbsp; We should be inclusive!&nbsp; Are we trying to rival the ZDaemon mentality with banning people or what?&nbsp; If you don&#039;t give people a chance they won&#039;t be able to disappoint you this is true, but they also won&#039;t be able to surprise you.<br /><br />Nostar I&#039;ll continue to bug them on the forums however but I don&#039;t see the point in a second board.&nbsp; I got fed up last time I tried to help with the IDL because no one(OK mainly Ralphis) wanted to try anything different.&nbsp; What the IDL is doing is what it has been doing since the beginning more or less.&nbsp; I&#039;d rather the IDL take some risks and try to get some more players SOMEHOW.&nbsp; If it blows up in our faces, then we just go back to the traditional IDL format.&nbsp; The ZDDL has ~57 players which is quite a bit more than the IDL now.&nbsp; The ZDDL is inclusive and lets anyone sign up.&nbsp; Instead of arguing over petty bullshit we should be asking ourselves why the league is shrinking each season.', 'xx', 1);
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	(1338, 157, 11, 1262926248, 0, 1338, 'Re: Week 1 (Jan 4 - Jan 10) : ODA02 (MAP02) - Discussion and Results', 'Fastidious', '', '76.224.8.36', 1, 0, '', '[img]http://img3.imageshack.us/img3/5232/sucvsfls.jpg[/img]', 'xx', 1);
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VALUES 
	(5158, 524, 18, 1320012018, 10, 5158, 'Re: Rule Changes for Winter 2012', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'I actually have very little to dispute over these changes. We will have to see what happens with the draft', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1211, 147, 11, 1260342625, 0, 1211, 'Re: Draft Order Change', 'Fastidious', '', '99.141.223.103', 1, 0, '', 'Based on what I know I doubt this will end up with FLS being first unless there are some logs or such proving otherwise.&nbsp; That said objectively and fairly I&#039;d say let FLS go first.&nbsp; Of course then you&#039;d have a strong argument for moving around other teams too, which would obviously lead to problems.<br /><br />Personally I feel the franchise system has been bad for the IDL and leads to more unbalanced teams than other systems would.&nbsp; You have two great players who can hook up and be guaranteed a winning record practically, then on top of that they can have a high draft order too!&nbsp; A great player who captains means he&#039;ll have a much better chance of getting a great franchise since they both know they&#039;ll likely have a winning season.&nbsp; It just leads to more imbalance.&nbsp; In the old days at least you started out on equal terms, now the decks are stacked.<br /><br />So why is there a franchise system?&nbsp; It&#039;s pretty obvious, the IDL is run by and large by the elite players who favor things which are going to help them create a winning team.&nbsp; Also it seems to have lots of problems due to the fact many players don&#039;t stick around multiple seasons now.&nbsp; SUC dominated because they could franchise, in the old systems there is no way potent/nostar could have managed to get together two seasons in a row.&nbsp; I think last year the fact SUC managed to get in place the almost exact same team that dominated the previous season is a major failing of the IDL.&nbsp; The league needs to remain interesting and balanced, the goal should be each team hitting .500 win percentage.<br /><br />Anyhow I&#039;d be curious if anyone has irc logs or history on the franchise system.<br /><br />/my rant for the day', 'xx', 1);
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VALUES 
	(1704, 193, 11, 1269283150, 0, 1704, 'Re: Multiple Games per Week Poll', 'Fastidious', '', '76.217.98.12', 1, 0, '', 'I think this is intricately linked to scheduling.&nbsp; I&#039;m not sure anyone really would prefer two forced matches per week or whatever that&#039;s pretty strict and hard on your time.&nbsp; If people had more flexibility it might be feasible.&nbsp; Like if you had 10 matches to do in 8 weeks or whatever I&#039;m sure that would work a bit better.&nbsp; I also think teams could use a reschedule power or something once per season meaning for whatever reason they could reschedule any one match.', 'xx', 1);
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VALUES 
	(7388, 719, 22, 1346214293, 2303, 7388, 'Re: Season 12 / Summer 2012 Playoffs - Conference Wildcards - Discussion and Results', 'Watermelon', 'watermelonst@hotmail.com', '99.242.222.134', 1, 0, '', 'When is our game time?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1374, 161, 11, 1263231197, 0, 1374, 'Week 2 (Jan 11 - Jan 17) : ZDCTF03 (MAP03) - Discussion and Results', 'Fastidious', '', '76.224.120.178', 1, 0, '', '[center][b][size=5]Official Servers for Week 2 of IDL Winter 2010[/size][/b]<br /><br />[color=red][International Doom League Week 2 - ZDCTF03 (MAP03) - A][/color]<br />[b]66.225.231.106:11022[/b]<br /><br />[color=blue][International Doom League Week 2 -&nbsp; ZDCTF03 (MAP03) - B][/color]<br />[b]66.225.231.106:11023[/b]<br /><br />[color=red][International Doom League Week 2 -&nbsp; ZDCTF03 (MAP03) - C][/color]<br />[b]66.225.231.106:11024[/b]<br /><br />[color=blue][International Doom League Week 2 -&nbsp; ZDCTF03 (MAP03) - D][/color]<br />[b]66.225.231.106:11025[/b]<br /><br />=======================================================<br />[b]<br />Spread Eagles vs. Berserker Packers (DIV)<br /><br />Doom Raiders vs. Super Chargers (DIV)<br /><br />Flag Steelers vs. Killing Browns<br /><br />Brokeback Cowboys vs. Electric Bills[/b]<br /><br />=======================================================[/center]', 'xx', 1);
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VALUES 
	(1399, 161, 11, 1263748388, 0, 1399, 'Re: Week 2 (Jan 11 - Jan 17) : ZDCTF03 (MAP03) - Discussion and Results', 'Fastidious', '', '75.63.60.198', 1, 0, '', 'Thus far I&#039;ve been really, really disappointing in the lack of performance by the door.&nbsp; I hope he&#039;s saving it for a miracle effort of magical proportions in the last game.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1220, 147, 11, 1260383528, 0, 1220, 'Re: Draft Order Change', 'Fastidious', '', '99.141.223.103', 1, 0, '', 'I appreciate the statistics Ralph but my main point is the fact the very top players are favored much more so in the franchise system.&nbsp; Almost by default the league is going to end up with the distribution you posted but I&#039;m impressed how good it actually was.&nbsp; I figured it wouldn&#039;t be quite so clean.<br /><br />Maybe once my finals are done I&#039;ll try to look into it further.&nbsp; I&#039;d also like to work on the wiki and some statistical records.&nbsp; D:&nbsp; I personally think the main IDL goal should be to get back to 12 teams if possible.&nbsp; Happy we still care enough for drama like this, it&#039;s a good sign.&nbsp;  ;D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5155, 518, 30, 1319828315, 216, 5155, 'Re: IDL Radio', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.26.83.20', 1, 0, '', 'Thanks for uploading, mondays are hectic for me D:', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5125, 507, 20, 1319285244, 2073, 5125, 'Re: IDL Recruiting', 'Nati46', 'yerom8@walla.com', '109.65.196.194', 1, 1319285998, 'Nati46', '[quote author=Fastidious link=topic=507.msg5115#msg5115 date=1319253265]<br />Having 150ms+ is quite a limiting factor.&nbsp; Once you start to get over 100ms the game becomes much harder.&nbsp; The biggest problem with high ping is you are not going to be that good on D or mid which limits you to O mainly.&nbsp; Nati I really feel like you are asking for too much.&nbsp; If most of us had your pings we wouldn&#039;t even be playing because we know it&#039;s not the same type of game with that ping.&nbsp; Doom is best played with low ping.<br />[/quote]<br />There are quite a few high pingers who have nice fragging skills, and they can still play well in any pos even with 140+ ping (Some of who are in the league itself....)<br />I know the difference between low ping and high ping, believe it or not I am lucky enough to ping 56/84 to german and UK servers, and, after playing with around 170 ping (My Ping to TT) I know the disadvantage, even though I don&#039;t really agree with you when you say it&#039;s not possible to Properly D or mid with that ping (Although you might need a little more support) <br />I&#039;m definitely not such a great player atm lol, but if I had more opportunity to play I could be much better, I don&#039;t feel it&#039;s the ping which is hindering performance drastically, you can get through most of it by just adapting =)', 'exclamation', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5126, 507, 20, 1319301649, 23, 5126, 'Re: IDL Recruiting', 'Nautilus', 'knotilus@myway.com', '96.255.35.167', 1, 0, '', '[size=4]I know this may sting your hearts a little bit. <br /><br />But, real talk: IDL is done. Back to clans and real Doom action. Nobody any longer gives a shit about a league commandeered by kids in rooms filled with empty soda cans. <br /><br />Nobody wants to spend time on following a fucking Excel schedule to play a 20-year-old game. <br /><br />Just play it when you play it. That&#039;s it. Nothing lasts forever.<br /><br />[/size]<br /><br />Nas - &quot;Nothing Lasts Forever&quot;<br />http://www.youtube.com/watch?v=jplazLc7vxY', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5127, 507, 20, 1319305681, 216, 5127, 'Re: IDL Recruiting', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.26.76.10', 1, 0, '', 'rofl &#039;back to clans&#039; <br /><br />IDL has way more action than clan action atm. Also saying nobody gives a shit about a league is completely preposterous as you are commenting on a thread full of people who obviously want to play.<br /><br />&nbsp; ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5128, 507, 20, 1319310051, 23, 5128, 'Re: IDL Recruiting', 'Nautilus', 'knotilus@myway.com', '96.255.35.167', 1, 0, '', 'Clan action is making a comeback. You just need to look around.<br /><br />DFA&#039;s coming. DFA paving ways, bitches. Who wants to play DFA?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5129, 507, 20, 1319323581, 89, 5129, 'Re: IDL Recruiting', 'Solar_Flare', 'cdstrangle@gmail.com', '69.154.178.1', 1, 0, '', 'It&#039;s pretty tough to properly D with 150+, it&#039;s why pingers end up running in the end instead of doing D or mid.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5922, 579, 20, 1326517378, 214, 5922, 'Re: Post Demos Here', 'RustInPeace', 'sindeception@yahoo.com', '69.154.184.113', 1, 0, '', 'Week 2 RRS vs KNF<br /><br />http://filefactory.com/file/c170862/n/IDL_W2012W2_RRSvsKNF_POV_Ru5tK1ng.zip', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1253, 147, 11, 1260590638, 0, 1253, 'Re: Draft Order Change', 'Fastidious', '', '99.141.220.225', 1, 0, '', 'I&#039;m nice to new players so I don&#039;t think that is directed at me.&nbsp; I wrote a guide on ESR for instance years ago.&nbsp; I&#039;d be happy to help anyone if they are genuine with getting help.&nbsp; I brought Mike into the ZD fold for instance!<br /><br />I think my ideas are pretty evident.&nbsp; We should open the league up, get rid of franchising, remove captains or at least limit the influence of captains, and not turn players away.&nbsp; Remember each season we used to have reserve lists?&nbsp; Those people rarely got to play, we should have goal of having everyone who signs up and is willing onto a team and some play time.&nbsp; Why doesn&#039;t everyone go out and try to bring someone new to private CTF?&nbsp; Maybe someone you see on pubs or from another game or someone you know in real life.<br /><br />Ralphis you obviously agree growth is something everyone wants.&nbsp; It seems pretty clear trend given how the IDL is currently going the trend is loss of players.&nbsp; If what we are doing isn&#039;t working then something else should be tried.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1407, 162, 11, 1263851044, 0, 1407, 'Week 3 (Jan 18 - Jan 24) : THIRTY409 (MAP14) - Discussion and Results', 'Fastidious', '', '75.63.60.198', 1, 0, '', '[center][b][size=5]Official Servers for Week 3 of IDL Winter 2010[/size][/b]<br /><br />[color=red][International Doom League Week 3 - THIRTY409 (MAP14) - A][/color]<br />[b]66.225.231.106:11022[/b]<br /><br />[color=blue][International Doom League Week 3 -&nbsp; THIRTY409 (MAP14) - B][/color]<br />[b]66.225.231.106:11023[/b]<br /><br />[color=red][International Doom League Week 3 -&nbsp; THIRTY409 (MAP14) - C][/color]<br />[b]66.225.231.106:11024[/b]<br /><br />[color=blue][International Doom League Week 3 -&nbsp; THIRTY409 (MAP14) - D][/color]<br />[b]66.225.231.106:11025[/b]<br /><br />=======================================================<br />[b]<br />Brokeback Cowboys vs. Flag Steelers (DIV)<br /><br />Killing Browns vs. Electric Bills (DIV) <br /><br />Doom Raiders vs. Berserker Packers<br /><br />Super Chargers vs. Spread Eagles[/b]<br /><br />=======================================================[/center]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(1408, 162, 11, 1263852758, 0, 1408, 'Re: Week 3 (Jan 18 - Jan 24) : THIRTY409 (MAP14) - Discussion and Results', 'Fastidious', '', '75.63.60.198', 1, 1263853173, 'Fastidious', 'Alright so everyone pretty much bombed last weeks predictions but don&#039;t let that stop you from posting something wrong again.&nbsp;  8)<br /><br />[b]Brokeback Cowboys vs. Flag Steelers (DIV)[/b]<br /><br />Both teams are fresh off wins last week and FLS pulled off what many would say was a major upset over KGB.&nbsp; BBC hasn&#039;t lost yet(tied first week) and they&#039;ll look to build momentum and up their division lead.&nbsp; FLS fixed their Whiteboy conundrum last week by letting Gyross solo O while White and Ladna held down D.&nbsp; Due to this map&#039;s frag heavy nature, I am not sure Gyross will be able to work his magic again.&nbsp; Given the map is basically a hallway Whiteboy will probably be free to push BBC back to their own base and maybe even go for some flags.<br /><br />BBC feels a lot stronger frag wise but I know FLS is a tough team not to be taken lightly.&nbsp; Rott has beaten his curse it seems but we have not yet found where it has settled on another innocent IDL player(Xen or miek perhaps?).&nbsp; BBC just needs to frag like madmen and they can win.&nbsp; FLS will need Ladna and Saber to step up their fragging for BBC to fail.<br /><br />[i]BBC 2-0[/i]<br /><br />[b]Killing Browns vs. Electric Bills (DIV)[/b]<br /><br />EBL is quickly becoming the IDL team that will pad everyone&#039;s stats; they need to prove they can put up some resistance.&nbsp; They have given up 3.8 caps per round on average and have never themselves scored more than 2 caps(1.2 caps per round average scoring for EBL) so they need to fix whatever is going wrong pronto.&nbsp; Unless EBL can turn themselves around KGB just needs to show up to get a win.&nbsp; Sad but true...<br /><br />[i]KGB 2-0[/i]<br /><br />[b]Doom Raiders vs. Berserker Packers[/b]<br /><br />This is a supremely interesting match up to me, as both teams at the beginning of the season were thought to be weaker teams.&nbsp; BSK has proven a force to be reckoned with after demolishing SPE last week.&nbsp; DMR got a free win in week 1 but put up tough resistance last week vs SUC.&nbsp; BSK has proven they can conquer giants and Jen has proven he can get captures vs a good D.&nbsp; DMR got out fragged massively last week vs SUC but map03 is less about fragging than this week.&nbsp; BSK will unleash Chow as a rusher here, doing what he does best, to pressure DMR back into their base.&nbsp; Rose might have a tougher time running with the cramped spaces and intense fragging but Shak has enough magic dust left to sprinkle on her to steal another victory.<br /><br />[i]BSK 2-0[/i]<br /><br />[b]Super Chargers vs. Spread Eagles[/b]<br /><br />No comment.', 'xx', 1);
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	(5168, 525, 18, 1320140002, 0, 5168, 'Re: New maps for IDL2012.wad', 'capodecima', '', '90.179.151.60', 1, 1320140131, 'capodecima', 'Nice to see new maps at idl2012.wad, even if i am a little ashamed that some unknown.', 'xx', 1);
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	(5130, 507, 20, 1319337976, 7, 5130, 'Re: IDL Recruiting', 'Ladna', 'ladna@intldoomleague.org', '173.89.198.215', 1, 1319338518, 'Ladna', '[quote author=Nati46 link=topic=507.msg5125#msg5125 date=1319285244]<br />There are quite a few high pingers who have nice fragging skills, and they can still play well in any pos even with 140+ ping (Some of who are in the league itself....)<br />[/quote]<br /><br />Defending with 100ms+ is taking a huge risk.&nbsp; I ping ~50ms to TT.&nbsp; If you ping 100ms to TT there are about 2 TICs between when my packets reach the server and yours do.&nbsp; In any given situation I have at least 50ms of reaction time more than you.&nbsp; The average human reaction time is ~100ms, so unless your reaction time is half the average (extremely unlikely), you can&#039;t make this up.<br /><br />It doesn&#039;t really become apparent that this is a huge handicap until you try and defend in the IDL, where one missed shot on D likely leads to a flag, and 1 flag is a huge deal.<br /><br />I will also argue that players who can do this (potentpotables, nostar, mortal) are transcendent.&nbsp; They carry teams and clans, and they win games just by showing up.&nbsp; It&#039;s not so much that &quot;playing with ping is easy&quot;, it&#039;s more like, &quot;some players are just so goddamn ridiculous they can still play with 100ms+&quot;.<br /><br />[hr]<br /><br />And finally, a lot of players whine about prejudice and exclusion or whatever.&nbsp; You know what makes people get over their prejudice?&nbsp; You not sucking.&nbsp; No one in the history of IDL has ever said:<br /><br />[quote]<br />Wow, Ladna&#039;s been whining about the unfairness of priv for a long time.&nbsp; He sounds like a good guy, let&#039;s give him a chance.<br />[/quote]<br /><br />No, it&#039;s more like:<br /><br />[quote]<br />Wow, when I played with Ladna he was great.&nbsp; He covered, he dropped back, he weakened runners and the defense, and he is also funny as shit.<br />[/quote]<br /><br />Just something to think about....<br /><br />===<br /><br />EDIT: Within about 10 seconds of posting, Boss Mikehail informed me that the average reaction time is closer to 200ms.&nbsp; So it&#039;s even worse than I originally stated.', 'xx', 1);
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	(6438, 628, 17, 1331220028, 19, 6438, 'Re: Dew, calm the fuck down', 'Xenaero', 'Xenaero@gmail.com', '71.55.230.203', 1, 0, '', 'Stress?!', 'xx', 1);
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VALUES 
	(5923, 579, 20, 1326522751, 7, 5923, 'Re: Post Demos Here', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'Demo upload is now working!&nbsp; If you have trouble, please let me know.&nbsp; Appropriate ways to do this are making a thread on the forums here, or PM ([b]NOT a highlight[/b]).&nbsp; Thanks for your patience ;D .', 'xx', 1);
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	(1304, 153, 11, 1261085459, 0, 1304, 'Re: Post-Draft Predictions', 'Fastidious', '', '99.151.200.43', 1, 0, '', 'I feel most of the teams depend a lot on using one critical player.&nbsp; What this one player does is really going to influence the success of that team.&nbsp; I&#039;ll put them in bold.<br /><br />FLS - Ladna, [b]Whiteboy[/b], gyrossman, Sabertooth<br /><br />White is really the make or break it guy for FLS.&nbsp; He either needs to put up rock solid D or go on a capping blitz.&nbsp; I vote D!<br /><br />DMR - Doomguy, [b]Jenova[/b], Dragan, Killingblair<br /><br />Jenova is the key here, we all know basically what the other players are capable of.&nbsp; Jenova has to provide enough caps to bring DMR to victory.<br /><br />KGB - Tai, [b]Mikehail[/b], Oath, DevastatioN<br /><br />Coming off his record breaking season last year Mikehail must continue this trend.&nbsp; Without some creative and explosive O from Mikehail KGB will be in trouble.&nbsp; Oath is a good runner as well but KGB will need the extra flags Mikehail can bring.<br /><br />EBL - Xenaero, Midian, [b]Collision[/b], Legion<br /><br />Coll has to play O and bring home the caps.&nbsp; No one else on this team can do so in big enough numbers.&nbsp; Both Xen and Mid are primarily D players, and putting them on O would be a bad decision.<br /><br />BBC - Mantis, Stallion, [b]Rottking[/b], Acolyte<br /><br />I touched on this already, BBC hangs in the balance with Rottking!&nbsp; It really doesn&#039;t matter what he does well, just as long as it is something!<br /><br />SUC - Ralphis, Nostar, [b]Rosebird[/b], dewww<br /><br />Rosebird has a big disadvantage of her ping(and possibly the time zones) yet she is likely going to be a starter most matches.&nbsp; We know Ralphis and Nostar are capable of any position but can Rosebird fill the gap?&nbsp; I think she is going to have to play stellar O vs some very tough IDL D this season for SUC to have a winning record.', 'xx', 1);
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	(1299, 153, 11, 1261021219, 0, 1299, 'Re: Post-Draft Predictions', 'Fastidious', '', '99.145.1.173', 1, 1261023118, 'Fastidious', '[b]IDC<br /><br />IDC North<br /><br />KGB - Tai, Mikehail, Oath, DevastatioN[/b]<br /><br />I see this was one of the weird choices of the draft.&nbsp; Mike and Oath are pretty much pure O players, yet KGB has them both.&nbsp; Dev doesn&#039;t have much IDL history but if he is solid he will likely be playing a lot with Tai while Mike and Oath fight to be the O starter.&nbsp; Could be a great team but remains to be see how they will mesh together.<br /><br />[b]EBL - Xenaero, Midian, Collision, Legion[/b]<br /><br />This team will work together well in their various roles as each person will likely know what they need to do.&nbsp; Legion will likely not play much but be a good practice partner who I hope to see improve throughout the season.&nbsp; This team has good players but no one league topping so it remains to be seen if their O or D will have enough power to produce results.<br /><br />[b]IDC South<br /><br />DMR - Doomguy, Jenova, Dragan, Killingblair[/b]<br /><br />This should be an interesting team just because I wonder who will play what roles.&nbsp; Also for the fact that I am not sure who should be the starting lineup, it seems likely they will rotate positions frequently which might not be the best thing for teamplay.&nbsp; Blair was chosen 4th but I doubt he&#039;ll be happy being benched.&nbsp; Jenova is going to have to prove he was worth a #2 pick overall.<br /><br />[b]SUC - Ralphis, Nostar, Rosebird, dewww[/b]<br /><br />Besides overlap in Rosebird and dewww for offensive roles this team is strong because of the backbone of Ralphis and Nostar.&nbsp; I think their main strength will be strategy and team work.&nbsp; My feel on this team is it might be one of the weakest in the league frag wise which could be trouble.<br /><br />[b]WDC<br /><br />WDC East<br /><br />BSK - Shakal, cha0tix, Fastidious, Beast[/b]<br /><br />I think we&#039;ll do quite well given the main 3 players play all season!&nbsp;  :P<br /><br />[b]SPE - Shadow, Bones, Metalblack, Goatface[/b]<br /><br />A stellar core three and a reliable IDL veteran in Goatface.&nbsp; I&#039;m sure the 2 IDL board members, and 1 ex-IDL board member will use their vast conspiracy influence to &quot;fix&quot; their way to the Masterbowl.&nbsp; In all seriousness this is a scary team just for their pure power.&nbsp; I think their weakness might come from their strength, they might not take things as seriously as they should given their pure talent.<br /><br />[b]WDC West<br /><br />BBC - Mantis, Stallion, Rottking, Acolyte[/b]<br /><br />Break the curse Rott!&nbsp; I really believe this team&#039;s success is going to come down to Rottking, if he can find his former glory and be as badass as he sounds BBC will do great things.&nbsp; If Rottking has drool leaking from his lip as he wanders around maps shooting at walls and dreaming of catboys, BBC will flounder.<br /><br />[b]FLS - Ladna, Whiteboy, gyrossman, Sabertooth[/b]<br /><br />Hopefully Saber has no further internet issues this season but given his history there might be a few.&nbsp; Ladna really picked a solid team and argubly the most unsurprising choices yet they are such good choices.&nbsp; Generally captains don&#039;t go with what experts on the forums/panel suggest and take riskier picks.&nbsp; The main question is will Whiteboy play D all season?&nbsp; I don&#039;t see anyone else doing it.&nbsp; Gyross is an obvious choice for runner.&nbsp; Yet this is another team like DMR where it seems likely the starting lineup will go back and forth which is not a good thing.', 'xx', 1);
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VALUES 
	(1479, 169, 11, 1265777886, 0, 1479, 'Re: The Great Blizzard of ''10', 'Fastidious', '', '76.224.123.163', 1, 0, '', '[size=7][color=pink][b]FREE LORD BRITISH!!![/b][/color][/size]', 'xx', 1);
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VALUES 
	(1318, 155, 11, 1261551038, 0, 1318, 'Re: All it takes is a simple bind!', 'Fastidious', '', '99.141.235.253', 1, 0, '', 'I know new guys get shit talked a lot but I&#039;ve seen a lot of them lately.&nbsp; Hopefully momentum will keep building.&nbsp; Pimp the IDL and private ctf to your friends, strangers and most importantly your ENEMIES.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2187, 242, 1, 1281240336, 0, 2187, 'Re: Remembering ex-IDL players', 'Fastidious', '', '76.223.250.207', 1, 0, '', 'Yeah well I just kinda grabbed names really quick from my archives and stuff I found.&nbsp; There are quite a few players I miss a lot in that list.&nbsp; Given the names pointed out there are 3 repeats/aliases, so that still leaves 80 ex-IDL players.&nbsp; The league has gone from being heavy UD/DX to NS/DX/UD/R dominated to what is now a relatively clan free league just because clans are all but dead.', 'xx', 1);
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VALUES 
	(8213, 806, 18, 1359845545, 8, 8213, 'Week 4 Gametimes', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'WAD vs BAD: Sunday @ 7:30pm EST<br />BBC vs KNF: Monday @ 9:00pm EST<br />SXP vs SUC: TBD', 'xx', 1);
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VALUES 
	(1434, 162, 11, 1264103639, 0, 1435, 'Re: Week 3 (Jan 18 - Jan 24) : THIRTY409 (MAP14) - Discussion and Results', 'Fastidious', '', '75.63.60.198', 1, 1264106470, 'Fastidious', 'Here&#039;s the flag contest as of end of week 2.&nbsp; Remember capping the most flags is more important than victories or the masterbowl, just ask miek!<br /><br />11 cha0tix<br />8 gyrossman<br />7 ralphis<br />6 jenova<br />6 mantis-x<br />6 rosebird<br />5 italianstallion<br />5 doomguy666<br />4 fastidious<br />4 metalblack<br />4 mikehail<br />4 shadow ghost<br />3 legion<br />2 collision<br />2 devastation<br />2 nostar<br />1 dragan<br />1 goatface<br />1 humanbones<br />1 killingblair<br />1 ladna<br />1 midian<br />1 oath<br />1 rottking<br />1 whiteboy<br /><br />Caps for teams:<br />17 BSK(2.833 per rnd)<br />13 DMR(2.6 per rnd)<br />13 SUC(2.6 per rnd)<br />12 BBC(2 per rnd)<br />10 SPE(1.667 per rnd)<br />10 FLS(2 per rnd)<br />7 KGB(1.167 per rnd)<br />6 EBL(1.2 per rnd) [b]GO EBL!![/b]<br /><br />Caps against teams:<br />4 SUC(0.8 per rnd)<br />8 BBC(1.333 per rnd)<br />8 BSK(1.333 per rnd)<br />9 FLS(1.8 per rnd)<br />12 DMR(2.4 per rnd)<br />14 KGB(2.333 per rnd)<br />14 SPE(2.333 per rnd)<br />19 EBL(3.8 per rnd) [b]GO EBL!![/b]<br /><br />Cap net difference per team:<br />+9 SUC(+1.8 per rnd)<br />+9 BSK(+1.5 per rnd)<br />+4 BBC(+0.667 per rnd)<br />+1 DMR(+0.2 per rnd)<br />+1 FLS(+0.2 per rnd)<br />-4 SPE(-0.667 per rnd)<br />-7 KGB(-1.167 per rnd)<br />-13 EBL(-2.6 per rnd) [b]GO EBL!![/b]<br /><br />Rounds played: (for Legion a round is single map in a match, each match has at least two!)<br />6 BSK<br />5 DMR<br />5 SUC<br />6 BBC<br />6 SPE<br />5 FLS<br />6 KGB<br />5 EBL', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5131, 507, 20, 1319345080, 0, 5131, 'Re: IDL Recruiting', 'Fastidious', '', '76.217.100.58', 1, 0, '', 'Would have been more impressive if he did it under 200ms instead of 10 seconds but with Miek&#039;s connect I bet 10 secs is lost in his lag buffer.&nbsp; Which goes back to the original point and why Miek usually plays O.&nbsp; Capiche?&nbsp;  ???', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6783, 660, 22, 1336851945, 163, 6783, 'Re: Don''t be a bitch; sign up!', 'Hatred', 'jbetts21@live.com', '76.233.132.57', 1, 0, '', 'Hey you dumb czech, you didn&#039;t say anything!!', 'xx', 1);
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VALUES 
	(8922, 881, 3, 1366487689, 2174, 8922, 'Re: What doom is and what doom isn''t', 'Decay`', 'systemdecay@hotmail.ca', '99.243.48.212', 1, 0, '', '[quote author=RecK link=topic=809.msg8229#msg8229 date=1360123636]<br />[quote author=Jarin_cz link=topic=809.msg8225#msg8225 date=1360105194]<br />i have sex with my sister until she launching babies out her vagina.<br />[/quote]<br /><br />Well done jarin you&#039;re the man.<br />[/quote]So then, it was true.', 'xx', 1);
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VALUES 
	(5924, 574, 20, 1326524483, 214, 5924, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'RustInPeace', 'sindeception@yahoo.com', '69.154.184.113', 1, 0, '', 'Xen and dew, the rescue squad has succeeded.<br /><br />[img]http://209.85.48.8/1243/51/upload/p2104696.jpg[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5133, 507, 20, 1319378581, 75, 5133, 'Re: IDL Recruiting', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '[quote author=Ladna link=topic=507.msg5130#msg5130 date=1319337976]<br />[quote]<br />Wow, when I played with Ladna he was great.&nbsp; He covered, he dropped back, he weakened runners and the defense, and he is also funny as shit.<br />[/quote][/quote]<br /><br />last words of many a whore buried in ladna&#039;s backyard. 8)<br /><br />agreed with the rest.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5134, 507, 20, 1319383124, 2121, 5134, 'Re: IDL Recruiting', 'chow', 'donotreply@linuxmail.org', '99.119.77.122', 1, 0, '', '[quote author=Ladna link=topic=507.msg5130#msg5130 date=1319337976]t&#039;s not so much that &quot;playing with ping is easy&quot;<br />[/quote]<br /><br />[url=http://i.imgur.com/tOfx5.png]IT[/url] [url=http://i.imgur.com/xG0Dk.png]IS[/url].', 'xx', 1);
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VALUES 
	(1465, 166, 11, 1265171094, 0, 1465, 'Re: Week 5 (Feb 1 - Feb 7) : ZDUCTF08 (MAP23) - Discussion and Results', 'Fastidious', '', '75.4.140.101', 1, 0, '', '[b]Killing Browns vs. Brokeback Cowboys[/b]<br /><br />I see both teams tilting heavily towards offense on this map and relying on a solo defender(Tai and who for BBC?).&nbsp; Mike needs to show up or KGB is in trouble without him.&nbsp; BBC needs to put Rott on D again as that is what he does best.&nbsp; A tandem duo of Mantis and Stallion should be enough to crack KGB.<br /><br />[i]BBC 2-0-1[/i]<br /><br />[b]Doom Raiders vs. Flag Steelers[/b]<br /><br />I think this map suits DMR&#039;s lineup a bit more so than FLS who has power concentrated in Whiteboy.&nbsp; DMR can spread out their lineup on a map like Brickrun and cause some chaos.&nbsp; If DMR plays well I think they can provide enough O to out cap FLS.&nbsp; FLS will likely play 2D here, so if DMR is smart they will match this lineup with 2D themselves or at least play very cautious on O not to over extend themselves.<br /><br />[i]FLS 2-1[/i]<br /><br />[b]Electric Bills vs. Spread Eagles[/b]<br /><br />Let&#039;s face it, EBL is on winning streak now that won&#039;t end until the MasterBowl is theirs.&nbsp; In all seriousness EBL needs major luck to take down SPE.&nbsp; SPE has to suffer connection problems or be down men, etc or EBL is toast.&nbsp; EBL did get lucky vs FLS last week it can happen again...<br /><br />[i]SPE 2-0[/i]', 'xx', 1);
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VALUES 
	(1447, 162, 11, 1264394772, 0, 1447, 'Re: Week 3 (Jan 18 - Jan 24) : THIRTY409 (MAP14) - Discussion and Results', 'Fastidious', '', '76.222.58.92', 1, 0, '', 'http://www.speedyshare.com/files/20543873/fastpovweek3.zip', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(1448, 164, 11, 1264395010, 0, 1448, 'Week 4 (Jan 25 - Jan 31) : THIRTY417 (MAP17) - Discussion and Results', 'Fastidious', '', '76.222.58.92', 1, 0, '', '[center][b][size=5]Official Servers for Week 4 of IDL Winter 2010[/size][/b]<br /><br />[color=red][International Doom League Week 4 - THIRTY417 (MAP17) - A][/color]<br />[b]66.225.231.106:11022[/b]<br /><br />[color=blue][International Doom League Week 4 -&nbsp; THIRTY417 (MAP17) - B][/color]<br />[b]66.225.231.106:11023[/b]<br /><br />[color=red][International Doom League Week 4 -&nbsp; THIRTY417 (MAP17) - C][/color]<br />[b]66.225.231.106:11024[/b]<br /><br />[color=blue][International Doom League Week 4 -&nbsp; THIRTY417 (MAP17) - D][/color]<br />[b]66.225.231.106:11025[/b]<br /><br />=======================================================<br />[b]<br />Berserker Packers vs. Killing Browns<br /><br />Electric Bills vs. Flag Steelers<br /><br />Brokeback Cowboys vs. Super Chargers[/b]<br /><br />BYE: Doom Raiders and Spread Eagles<br /><br />=======================================================[/center]', 'xx', 1);
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VALUES 
	(1456, 162, 11, 1264481420, 0, 1456, 'Re: Week 3 (Jan 18 - Jan 24) : THIRTY409 (MAP14) - Discussion and Results', 'Fastidious', '', '76.238.9.142', 1, 0, '', 'http://www.speedyshare.com/files/20564762/2010-01-24_213827_idl2010h.108.zdo', 'xx', 1);
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VALUES 
	(1501, 173, 11, 1266388964, 0, 1501, 'Week7 Playoff Picture', 'Fastidious', '', '76.223.243.165', 1, 0, '', 'In a way it is sort of lame a good team will miss out a playoff chance because of conferences, but given the records three better teams from their conference will still go, so you can&#039;t say it is too unfair.&nbsp; I wouldn&#039;t want every team to make playoffs since it then basically negates the purpose of a season.&nbsp; Why not just run a single elimination tournament from the start then?&nbsp; Anyhow, DMR had a real bad problem this season which decimated their captain and that guy who never plays.&nbsp; They might still finish better than everyone thinks.&nbsp; Personally I think both DMR and EBL can still have great seasons because they can beat WDC teams still.&nbsp; If either team does manage to beat a WDC team they might end their playoff hopes.&nbsp;  8)', 'xx', 1);
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	(4818, 487, 16, 1317388271, 0, 4818, 'Re: IDL SUMMER 2011 ALLSTAR SELECTION', 'Fastidious', '', '75.63.61.173', 1, 0, '', 'Don&#039;t think so.', 'xx', 1);
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	(1458, 164, 11, 1264535682, 0, 1458, 'Re: Week 4 (Jan 25 - Jan 31) : THIRTY417 (MAP17) - Discussion and Results', 'Fastidious', '', '76.238.9.142', 1, 0, '', '[b]Berserker Packers vs. Killing Browns[/b]<br /><br />I expect fireworks here.&nbsp; I think it&#039;ll really be a flashy back and forth battle for each team.&nbsp; This is a map where I would expect KGB to field Oath and Mike as an offensive duo to shock BSK into giving up flags.&nbsp; BSK will also likely rush Chow with Rose running as well.&nbsp; Who will be able to hold D long enough for their team to win?&nbsp; SHAK VS TAI, FIGHT!!!<br /><br />[i]BSK 2-1[/i]<br /><br />[b]Electric Bills vs. Flag Steelers[/b]<br /><br />EBL has earned some respect finally!&nbsp; Coll has some bad mojo apparently and brought EBL down.&nbsp; Good captaining to take a risk and replace a player who was key in last season for EBL.&nbsp; EBL still has an uphill slog for the rest of the season with luck they might be able to turn their season around.<br /><br />FLS has proven to be a top IDL team thus far, and they will continue that trend this week vs arguably still the weakest IDL team.&nbsp; Look for White to hax, Gyross to go bonkers and Ladna to slack on their way to victory.<br /><br />[i]FLS 2-0[/i]<br /><br />[b]Brokeback Cowboys vs. Super Chargers[/b]<br /><br />No comment.', 'xx', 1);
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	(1494, 170, 11, 1266208378, 0, 1494, 'Week 7 (Feb 15 - Feb 21) : ZDECTFMP2 (MAP07) - Discussion and Results', 'Fastidious', '', '76.223.243.165', 1, 0, '', '[center][b][size=5]Official Servers for Week 7 of IDL Winter 2010[/size][/b]<br /><br />[color=red][International Doom League Week 7 - ZDECTFMP2 (MAP07 - A][/color]<br />[b]66.225.231.106:11022[/b]<br /><br />[color=blue][International Doom League Week 7 -&nbsp; ZDECTFMP2 (MAP07 - B][/color]<br />[b]66.225.231.106:11023[/b]<br /><br />[color=red][International Doom League Week 7 -&nbsp; ZDECTFMP2 (MAP07 - C][/color]<br />[b]66.225.231.106:11024[/b]<br /><br />[color=blue][International Doom League Week 7 -&nbsp; ZDECTFMP2 (MAP07 - D][/color]<br />[b]66.225.231.106:11025[/b]<br /><br />=======================================================<br />[b]<br />Berserker Packers vs. Flag Steelers<br /><br />Doom Raiders vs. Spread Eagles<br /><br />Electric Bills vs. Super Chargers[/b]<br /><br />BYE: Brokeback Cowboys and Killing Browns<br /><br />=======================================================[/center]', 'xx', 1);
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	(1495, 170, 11, 1266208410, 0, 1495, 'Re: Week 7 (Feb 15 - Feb 21) : ZDECTFMP2 (MAP07) - Discussion and Results', 'Fastidious', '', '76.223.243.165', 1, 0, '', 'Some team rankings below.&nbsp; Maybe predictions later!<br /><br />Caps for teams:<br />44 BBC(2.75 per rnd)<br />40 KGB(2.50 per rnd)<br />39 BSK(2.79 per rnd)<br />32 SUC(2.91 per rnd)<br />30 SPE(2.50 per rnd)<br />23 DMR(2.30 per rnd)<br />22 FLS(2.20 per rnd)<br />22 EBL(2.00 per rnd)<br /><br />Caps against teams:<br />19 SUC(1.73 per rnd)<br />24 SPE(2.00 per rnd)<br />25 FLS(2.50 per rnd)<br />32 DMR(3.20 per rnd)<br />33 BBC(2.06 per rnd)<br />34 BSK(2.43 per rnd)<br />39 EBL(3.55 per rnd)<br />46 KGB(2.88 per rnd)<br /><br />Cap net difference per team:<br />+13 SUC(1.18 per rnd)<br />+11 BBC(0.69 per rnd)<br />+6 SPE(0.50 per rnd)<br />+5 BSK(0.36 per rnd)<br />-3 FLS(-0.30 per rnd)<br />-6 KGB(-0.38 per rnd)<br />-9 DMR(-0.90 per rnd)<br />-17 EBL(-1.55 per rnd)<br /><br />Rounds played: <br />14 BSK<br />10 DMR<br />11 SUC<br />16 BBC<br />12 SPE<br />10 FLS<br />16 KGB<br />11 EBL', 'xx', 1);
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	(5135, 507, 20, 1319383380, 19, 5135, 'Re: IDL Recruiting', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 1319383492, 'Xenaero', '[quote author=Ladna link=topic=507.msg5130#msg5130 date=1319337976]<br />Defending with 100ms+ is taking a huge risk.&nbsp; I ping ~50ms to TT.&nbsp; If you ping 100ms to TT there are about 2 TICs between when my packets reach the server and yours do.&nbsp; In any given situation I have at least 50ms of reaction time more than you.&nbsp; The average human reaction time is ~100ms, so unless your reaction time is half the average (extremely unlikely), you can&#039;t make this up.<br /><br />It doesn&#039;t really become apparent that this is a huge handicap until you try and defend in the IDL, where one missed shot on D likely leads to a flag, and 1 flag is a huge deal.<br />[/quote]<br /><br />I can&#039;t speak for players who run or mid or whatever but really in defense at this level of play where teams usually stack offense these days rather than defense, if two guys or in some maps depending on the layout of the base and spawn locations, even one dude runs in and you miss a shot, no matter what your latency, you are through. This is true in maps with tiny bases like for instance map14, and less true on maps with larger areas and less obstacles in mid like map01, but the principle still holds true.<br /><br />Defending is less about connection quality and more about the traditional focal points that make up the position and set it apart from the skill set needed in the other two: Positioning and game flow prediction. I would argue that mid play is more dependent on reaction time and connection quality than defense because often times you have to deal with 1, 2, maybe 3 people at the same time, sometimes coming from different directions! At least with defense the attackers all converge in common paths.<br /><br />It makes no sense that connection quality excludes people from playing a certain role, as long as the connection itself is relatively stable you can adapt to its quirks and still play, as proven by like, everyone in the league who doesn&#039;t get 20 ping to TT. So yeah, playing with ping and pl is pretty easy! This should not discourage someone from joining the IDL, because everyone started out not so great and got better by playing with/against better players than themselves. Let&#039;s get real.', 'xx', 1);
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	(5136, 507, 20, 1319394476, 38, 5136, 'Re: IDL Recruiting', 'Sabertooth', 'ssj4chazou@hotmail.com', '74.91.64.154', 1, 0, '', 'I was always good.<br /><br />I&#039;m the best no doubt about it.', 'xx', 1);
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VALUES 
	(5137, 507, 20, 1319397291, 163, 5137, 'Re: IDL Recruiting', 'Hatred', 'jbetts21@live.com', '99.39.24.8', 1, 0, '', 'Xen I totally agree with your point except for a few things:<br /><br />About mid:<br /><br />You don&#039;t have to have 20 ping to be an effective mid. As long as you&#039;re damaging to help the defender, you&#039;re being effective. The problem really starts with providing back-up for your runner. Your shots have to be spot on, your reaction has to be quick and you have to not be dead at the time your flag runner arrives in mid. Higher latency definitely makes this tougher but not impossible. Generally though, at an IDL level of play, you need more than that from mid and defense. It&#039;s why Euros generally run.<br /><br />Also, there is a huge difference between mikes/xen&#039;s 100ms ping than there is Nati&#039;s. There&#039;s an ocean in between Nati and the server, not one in between Xen or Mike. And believe me, that makes a [b]huge[/b] difference. PL is much more incredible and everything is just not as dependable. <br /><br />I would say it&#039;s definitely not impossible to defend/mid with 100-140ms ping. Xen and Mike have done it before and it&#039;s essentially become Xen&#039;s calling card. But having a Euro do it is much less reliable for the reason I just mentioned. If it wasn&#039;t then you&#039;d certainly see more Euros defending. Because guys like Turska and Gyross have awesome shots, I&#039;m sure they might be defenders on their soil, so when they resort to running here, you kind of get the idea.<br /><br />', 'xx', 1);
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	(6784, 658, 22, 1336852237, 235, 6784, 'Re: IDL Summer 2012 Signups', 'Godsdoomer', 'sean20202@hotmail.com', '98.217.93.72', 1, 0, '', 'Godsdoomer<br />USA<br />shawn20202@gmail.com<br />#zdplayers<br />Evenings', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5925, 569, 20, 1326528063, 20, 5925, 'Re: Winter 2012 Team Pics', 'Mantis-X', 'nesman90@aol.com', '24.88.122.148', 1, 0, '', '[img]http://i487.photobucket.com/albums/rr232/nesman90/MAD_Team_Larger.png[/img]', 'xx', 1);
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VALUES 
	(2056, 232, 12, 1278823208, 0, 2056, 'Re: Maybe too early, but....', 'Fastidious', '', '112.200.157.45', 1, 0, '', 'Oh, and Goat I still think you are smart, just not a good enough player and not cut throat enough to captain.&nbsp; While I respect what you and Hatred are saying, really a captain shouldn&#039;t ever help another team or player such as you did at the expense of their own team.&nbsp;  ;D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8710, 859, 17, 1363280261, 2174, 8710, 'Re: IDL Port Preference Poll', 'Decay`', 'systemdecay@hotmail.ca', '99.243.48.212', 1, 0, '', 'Didn&#039;t vote. But anything except zdaemon is cool with me.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2152, 242, 1, 1280791313, 0, 2152, 'Remembering ex-IDL players', 'Fastidious', '', '76.224.23.119', 1, 0, '', 'Let&#039;s try and remember all these awesome players who have since vanished or moved on and seem unlikely to join the IDL again.&nbsp; Maybe a few will be back sometime soon.&nbsp; One thing that is rather striking is just how much talent has come and gone throughout the seasons.&nbsp; A quick count showed ~83 players I could think of.&nbsp; Considering the current IDL just has 32 players that is pretty amazing when you think about it.<br /><br />aerial<br />albatross<br />alfred<br />alvis<br />anger<br />bloodstrike<br />brainthunk<br />caboose<br />chaindude<br />chaotix aka chow<br />cheez it<br />cookies<br />dark angel<br />dd_133 !!!<br />deathbringer<br />deathmetal<br />devastation<br />domrem<br />doomguy666<br />dopefish<br />dosu aka yazu<br />dragan<br />eaze-e<br />el link<br />envy aka versatile aka molson aka brahm<br />exten<br />exwizard<br />fastidious<br />fyrestorm<br />gax<br />ghostlydeath<br />ghoulslayer<br />gilgamesh<br />goblin<br />godlike<br />hex_vulture<br />humanbones<br />iceykiller<br />ichi<br />infurnus<br />ithappens<br />jkist3<br />jwarrier<br />kandy kid<br />kubrick<br />kyte<br />lockwolf<br />madv<br />marine<br />metalblack<br />metalhead<br />mindwipe<br />mionic donut<br />mistopher<br />mortalogy<br />nautilus<br />nazz<br />nes<br />ninjadog<br />niv<br />oath<br />oscar meyer<br />potent aka chewy<br />radnsmash<br />rage<br />ragged<br />roak<br />shaikoten<br />shakal<br />stereoface<br />tenchu<br />thefwf<br />thor<br />tom_d<br />whiteknight<br />whopper<br />wrath<br />xephyr<br />yuna', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4540, 483, 16, 1313034341, 0, 4540, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '75.4.137.116', 1, 0, '', 'http://www.speedyshare.com/files/29812437/fastcontestmap.wad<br /><br />Like Prime this is my first Doom map ever.&nbsp; Think my map has some unique concepts in it, hope we get to test some of these soon.&nbsp; Took about 2 days to make it once I started to understand DB.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5138, 507, 20, 1319413953, 0, 5138, 'Re: IDL Recruiting', 'Fastidious', '', '75.63.58.202', 1, 0, '', 'Running you can score just by being sneaky, good timing, and excellent movement.&nbsp; You don&#039;t need good aim but it certainly helps.&nbsp; Movement isn&#039;t changed much by ping but aim is.<br /><br />Nati you should just play O and practice O.&nbsp; That&#039;s the only position that your ping will let you make a big impact.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5139, 518, 30, 1319439712, 7, 5139, 'Re: IDL Radio', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'We are doing another show, same time, same URL, fewer fuckups ;) .', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6976, 667, 23, 1339452094, 145, 6976, 'Re: Blue Division Results &amp; Demos', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '86.180.86.3', 1, 0, '', 'Fluffles 2 - 0 Dewww<br /><br />D5M1: 50 - 32<br />Moo2d: 50 - 30<br /><br />Demo: [url=http://speedy.sh/Qkw75/Fluffles-VS-Dewww-Blue.rar]http://speedy.sh/Qkw75/Fluffles-VS-Dewww-Blue.rar[/url]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5141, 518, 30, 1319477039, 0, 5141, 'Re: IDL Radio', 'Fastidious', '', '75.63.59.198', 1, 0, '', 'C&#039;mon aim high, MORE FUCK UPS!&nbsp; I BELIEVE IN YOU LADNA!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5140, 518, 30, 1319459591, 147, 5140, 'Re: IDL Radio', 'LordBritish', 'a_west_2007@hotmail.com', '141.110.189.29', 1, 0, '', 'it would be hard to equal that number of fuckups', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5143, 507, 20, 1319484856, 2073, 5143, 'Re: IDL Recruiting', 'Nati46', 'yerom8@walla.com', '109.65.196.194', 1, 0, '', '[quote author=Fastidious link=topic=507.msg5138#msg5138 date=1319413953]<br />Running you can score just by being sneaky, good timing, and excellent movement.&nbsp; You don&#039;t need good aim but it certainly helps.&nbsp; Movement isn&#039;t changed much by ping but aim is.<br /><br />Nati you should just play O and practice O.&nbsp; That&#039;s the only position that your ping will let you make a big impact.<br />[/quote]<br /><br />Haha yes if I ever get a chance to play&nbsp; ;)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5144, 522, 17, 1319495983, 8, 5144, 'Re: Trading hurts parity?', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', '[quote author=Fastidious link=topic=522.msg5142#msg5142 date=1319479214]<br /><br />In reality I think the board or commish lack the balls to stop trades and I don&#039;t blame them.&nbsp; Has one trade ever been refused in the IDL by the admins?&nbsp; Even obviously bad trades are hard to argue against as long as they are allowed in the rules.&nbsp; Chewy for Nati could work out for both teams, you never know, but 99.99% of the time a trade like that is a pure give away.<br />[/quote]<br /><br />A trade has not been blocked to my knowledge. However, last season when DMC was trading Mantis for Dew with BBC, I brought it up to the board that maybe this was a situation that needed some reviewing. I felt that this would cause an even bigger disaster for DMC, and would ultimately be the final nail in the coffin. Of course, we ended up having to replace Nautilus, but would it have mattered if it was Mantis or Dew taking over? I don&#039;t think it would have. <br /><br />Pure give away trades are annoying to say the least. In the end of that case, all I could really do is speculate as to what was going to happen. It would not have been fair for me to step in. It turned out I was right about the whole thing, but that&#039;s just how things ended up.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5926, 574, 20, 1326541123, 11, 5926, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'Doomguy666', 'xdoomguy666x@hotmail.com', '99.157.175.57', 1, 0, '', 'Yeah we&#039;re back... I swear I have a curse in this game.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1531, 178, 11, 1266873067, 0, 1531, 'Real Talk: IDL Edition [Split from Week7 Playoff Picture]', 'Fastidious', '', '76.217.105.82', 1, 0, '', '[quote author=Tai link=topic=173.msg1526#msg1526 date=1266815564]First of all, I didn&#039;t appreciate the dick swinging over maps last night. And Fast, you say all that but don&#039;t like Map19? Ok. Moving on.[/quote]<br /><br />19 is great 4v4 and above, for 3v3 it isn&#039;t.&nbsp;  ;)<br /><br />Anyhow, I expect the IDL to change much.&nbsp; Ralphis is known for resisting just about any idea.&nbsp; I think the IDL should just experiment some.&nbsp; The core player base is unlikely to leave except for the standard attrition over time but perhaps some new ideas might bring more new players, retain people who might otherwise leave, or bring ex players back.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5145, 522, 17, 1319515132, 163, 5145, 'Re: Trading hurts parity?', 'Hatred', 'jbetts21@live.com', '99.39.24.8', 1, 1319515746, 'Hatred', '[quote=&quot;Fastidious&quot;]Perhaps but bad trades have occured a lot, almost every season.&nbsp; I think the main thing we should try and fix is sacrifice trades where captains just give people away for all intents and purposes.[/quote]<br /><br />While both you and I have been examples of this, I wouldn&#039;t argue this at all. <br /><br />[quote=&quot;Fastidious&quot;]Players already do this to an extent.&nbsp; You told Goat it would be your last season blah blah.&nbsp; I told off Tai when I was on DCL (and to be honest many people feel similar about Tai&#039;s captaining after playing with him) to get him to trade me.&nbsp; I won&#039;t put names out there but I know of some top players who have lied or misled captains to avoid getting picked or traded.&nbsp; Players can already do this but it is frowned upon for obvious reasons.&nbsp; Why not give them an official non-lame way to do it?[/quote]<br /><br />While I did express that to Goat, at no point did I say I would not continue to play if he refused to trade me. In fact, I believe I even told him I&#039;d finish the season with DMR if he didn&#039;t, but that&#039;s not the point. Let&#039;s move onto the real substance on this quote.<br /><br />It is totally lame when players do anything and everything they can to persuade captains not to draft them. It&#039;s also lame to say you&#039;d only accept a trade to a certain team. But, part of this goes back to the captain himself. <br /><br />Most times, I think players are extremely frustrated and want a trade to get out of a bad situation. I can&#039;t recall a trade or for the request for a trade by a player when he was on a good team. So if the team is bad, you have to start with why. While I think captains may make mistakes in drafts, some just can&#039;t be helped. And if a player is an all-star caliber player playing for a captain, who is to say the least, a low-tier skilled player, usually those situations don&#039;t end well. It sucks for these situations to emerge but when a team is very bad, the top guy on the team - assuming he&#039;s not the captain - usually wants out. Some have the balls to request it, some don&#039;t.<br /><br />This, again, can be avoided with better captains. Not everybody will finish 9-0 but if a team is in contention all season and has played every loss tough, chances are people won&#039;t request these trades. They will when they&#039;re 0-5 and have lost every game 5-0. As long as we&#039;re fielding better teams, which starts with the first player drafted - the captain - then we stand to probably avoid this mostly. <br /><br />[quote=&quot;Fastidious&quot;]In reality I think the board or commish lack the balls to stop trades and I don&#039;t blame them.&nbsp; Has one trade ever been refused in the IDL by the admins?&nbsp; Even obviously bad trades are hard to argue against as long as they are allowed in the rules.&nbsp; Chewy for Nati could work out for both teams, you never know, but 99.99% of the time a trade like that is a pure give away.[/quote]<br /><br />You&#039;re right. And truthfully, if we began to see the commissioner vetoing every single trade he thought of as being slightly incorrect, there&#039;s always the opportunity for him to veto one for his team&#039;s benefit in this instance. But, I don&#039;t see it happening with Bones. Nonetheless, getting more in depth with this aspect is fruitless. But common sense should prevail here, too. Maybe in the future, with the new board in tact and Bones getting a better grasp of the job, they&#039;ll finally have the courage (and confidence quite frankly) to do that. It&#039;s a tough job. Nobody said it would be easy.<br /><br />[quote=&quot;Fastidious&quot;]If trading is more limited it puts more pressure on captains to draft correctly.&nbsp; If trading is more flexible and possible it will allow captains to gamble more on the draft and hope trading later can fix their possible mistakes.[/quote]<br /><br />Trading should be more flexible. If a captain is willing to gamble on a player, he should have the ability to trade him if someone else is willing to take the same gamble. I see this helping parity more because that trade could work out better for both captains since both would be in the position in the first place willing to deal. The worst part would be not to be able to trade because then a captain could be between a rock and a hard place and this also could lessen the opportunity for some newer guys to get chances. Guys might take the proven less-off players than risking it with a newer guy who hasn&#039;t proven much. But regardless, with trading I think that&#039;s the least of our worries. <br /><br />[quote=&quot;Fastidious&quot;]Basically you just want captains to be able to swap draft positions instead of trading people they have picked?&nbsp; Can&#039;t captains already do this?[/quote]<br /><br />While the rules don&#039;t state it, I&#039;ve requested swapping positions in the past and have just been told no. So, I think if people are going to make mass/LB-like trades, just trade spots, not the players. In the end, it&#039;ll probably be less messy.<br /><br />[quote=&quot;Fastidious&quot;]Is it really fair if you have a certain need to trade draft spots with someone else?[/quote]<br /><br />Sure, the guy who has #1 overall might want #12 overall. Or, he might want #8. Both positions will probably land him a more balanced team, whereas #1 might only get him Chew/White/Nostar and a much worse-off 3rd. If he&#039;s not so hot himself, this position may not be as desirable as a more balanced team with two high-end players and himself. <br /><br />Overall, having the flexibility to move up and down the draft through trading with other captains might give the league more parity just because it puts them in better draft positions. I would have been much better off with 12+13 last season than I was with 8. Ralph probably could have done just as well with 8 as he did with 12+13. If this had happened, then my team is probably better and you have created two good teams instead of one. I see that as parity. <br /><br />In closing, we can argue the semantics of trading and it&#039;s effect on parity all we want. The truth is, the only examples that have been brought up by anyone have been the most extreme. As I&#039;ve stated a thousand times, better overall captains would probably cut this down a ton, if not completely. Because they&#039;re not behind from the start in terms of skill and if they have a decent team, the need to trade probably won&#039;t be there. There&#039;s no way to truly know until we see both examples but I&#039;d argue the risk of removing trading to force captains to draft better is certainly not worth the reward. At least with trading, a captain who made a slight error in judgement can have the opportunity to save his season. If you eliminated that, he&#039;d just be stuck and I&#039;d argue that would be a much bigger blow to parity than keeping it around and doing a better job on regulating extreme cases. Either way, the closer we come to evenly skilled captains, the less likely we are to see those extreme trades. At that point, trading could only help. ', 'xx', 1);
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	(1926, 222, 12, 1276316567, 0, 1926, 'Re: Week 1 (Jun 7 - Jun 13) ZDECTF2 (MAP29) Speculation', 'Fastidious', '', '112.200.128.179', 1, 1276320718, 'Fastidious', 'What happened to JoshSmith and Stall?!&nbsp;  ???<br /><br />ROFL Landa SR65, more like SR35!&nbsp; But I was impressed GJ Ladna.&nbsp; No LB playing either except at very end, boo!<br /><br />I hope Nostar&#039;s team uses triple plasma all game long...', 'xx', 1);
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	(1882, 219, 1, 1274742223, 0, 1882, 'Welcome to the Wild West', 'Fastidious', '', '203.213.220.82', 1, 0, '', 'This place is a hoot, hope I don&#039;t die.&nbsp; I just wanted to check in and let everyone know I&#039;m OK since I know you are all worried.&nbsp; Two quick pictures -<br /><br />[img]http://img39.imageshack.us/img39/3910/screplaysonkoreanair.jpg[/img]<br /><br />Always fly Korean Air, the in-flight entertainment is GREAT.<br /><br />[img]http://img232.imageshack.us/img232/7337/niceview.jpg[/img]<br /><br />God what a view, from my hotel window.&nbsp; I think those are all small shops.&nbsp; Look scarier than they are.', 'xx', 1);
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	(2055, 232, 12, 1278823056, 0, 2055, 'Re: Maybe too early, but....', 'Fastidious', '', '112.200.157.45', 1, 0, '', 'I&#039;ll just say this first off, looking at this season from the outside I just think all the best players&nbsp; mainly hold grudges and take doom way too seriously.&nbsp; Get over the past, it&#039;s done and gone.&nbsp; I don&#039;t hold grudges against anyone.&nbsp; Probably 1/3 of the best players in this league can&#039;t even get along with each other anymore due to stupid shit that happened in the past that does not matter.&nbsp; Life is too short and no one is gonna remember all these stupid details in a few years.&nbsp; A lot of players have quit because of all the bullshit and personal attacks that seem to be accepted by most players.<br /><br />[quote author=Tai link=topic=232.msg2038#msg2038 date=1278744924]Didn&#039;t Fast almost not play for you and Ralphis over some dispute, saying he was done or something? I could argue that he realized if he quit then, he may have effectively ended his IDL career. You speak of Fast ragequitting on the Euros, but one of the reasons he bailed on them is because Nero traded Jkist to SUC for Dewww, and SUC ended up with the same team that won a title the season before, while SPE was significantly worse. Heck, for all we know, Fast knew that&nbsp; if he ragequit SPE, he guaranteed Nero didn&#039;t make the playoffs and was shafted as captain since that&#039;d be 2 straight seasons he watched the playoffs &quot;on green or white&quot;. [/quote]<br /><br />Yeah I did almost quit because Ralphis has a shitty attitude and so do I.&nbsp; I know how to play CTF and Ralphis liked to tell me how to play instead.&nbsp; Regarding the SPE shit Nero promised me, and he even said so on the IDL Radio Draft he would not trade JKist to SUC.&nbsp; I specifically remember when I was telling him not to do it he said something like, &quot;fuck it I don&#039;t care&quot;, and I decided if that was the captains attitude about the success of his team there was no way I was going to stick around in agony of a season with that.&nbsp; I know some people think SPE would have been a good team but I highly doubt it, I don&#039;t think I or anyone player can single handidly turn a losing team like SPE around.<br /><br />[quote author=Ladna link=topic=232.msg2039#msg2039 date=1278745566]Further, I would have stayed on as captain of FLS had franchising not been repealed, and while I&#039;m not the strongest captain ever to play the game, I still have a pretty good record.&nbsp; That by itself adds a lot of balance to the league[/quote]<br /><br />You could have anyways!&nbsp; Just raged over losing Whiteboy still?!<br /><br />[quote author=Ladna link=topic=232.msg2039#msg2039 date=1278745566]<br />To sum up, franchising was a great idea that Ralphis had.&nbsp; It solved tons of problems and made IDL really tough and fun.&nbsp; But due to some indefensible &quot;stale&quot; argument we listened to player demand and got rid of it.&nbsp; It was stupid and I regret it, and I&#039;d love to hear somebody justify it with logic and reason... but I doubt that&#039;s possible.<br />[/quote]<br /><br />Remembering the statistics Ralph showed me neither franchising or draft seems to have a big effect overall on the IDL.&nbsp; Given the nature of the league some teams need to lose and some will win.&nbsp; I think the bigger part is what Hatred mentioned, the talent in the IDL is slowing disappearing.&nbsp; New players have replaced veterans but except for Jenova no stellar talent has joined the league lately.&nbsp; All the captains are old IDL players except him.&nbsp; Frankly captains should just be mixed up more.&nbsp; If Ralphis and Nostar are so awesome maybe they should not captain a season or two and let some new guys take over in their stead.<br /><br />[quote author=nostar link=topic=232.msg2040#msg2040 date=1278748341]<br />Yes and we would have drafted Xray and won anyway. That is because Fast quitting our team wouldn&#039;t have tanked us Tai. Because Ralph had a player he choose and could rely on. Franchising stabilizing teams that way is a point I tried to make. You are very dense.[/quote]<br /><br />I like how you argue over things happening like they facts such as SPE being awesome with Fast, Mortal, Dew, and Nero or SUC winning no doubt with XRay.&nbsp; I think the fact Ralphis got XRay so quick and easy just shows how certain captains control and can work the system in their favor.<br /><br />[quote author=nostar link=topic=232.msg2040#msg2040 date=1278748341]This whole thing is mostly nonsense. JKist was traded to SUC after SPE got a losing record and was floundering. Also he was traded for Mortal (undefeated at the time). Mortal is a great player and it is my opinion that a team of Fast, Nero, Dewww and Mortal would have not only made playoffs but might have gone as far as conference. Fast bailed because he was unhappy with his captain and lame in general. Not even franchising will fix that.[/quote]<br /><br />It is mostly nonsense especially when you keep talking about things that didn&#039;t happen such as SPE being successful, by the time that trade had happened our team was on very bad terms with each other.&nbsp; Part of the selection of JKist was that he was not to be traded to SUC, Nero agreed with this then broke that agreement.&nbsp; Even if I had stayed on SPE afterwards I would have not have wanted to play with him which would have been terrible for the team.&nbsp; As you know there are more factors to teams than their paper lineups.&nbsp; Nostar you should try playing as a player sometime in the IDL again and see how you feel if a captain betrays you.&nbsp; Didn&#039;t that happen to you one season already?<br /><br />[quote author=Jenova link=topic=232.msg2041#msg2041 date=1278771508]<br />Franchises gave potential opportunity to have phenomenally skilled players all reside on one team. I&#039;m unsure exactly how draft order is decided (presumably not by skill) but simply put this allows for stacked teams. It would essentially enable one captain to obtain their two top picks with little interference. You could have a really good captain such as Nostar or Ralphis franchise someone like whiteboy, and still be eligible for a high ranking pick. This doesn&#039;t exactly favour new IDL captains, or captains who have a &quot;bad record&quot; with previous seasons. I&#039;m almost positive that nobody would have actually wanted to franchise with me, which would result in the same captains getting the same good players over and over.<br />[/quote]<br /><br />Yeah I agree, franchsing seems much more stale to me as it lets successful teams stay together while bad teams don&#039;t want to stay together anyways then don&#039;t have access to some of the best players.&nbsp; The honest truth is the IDL is fairly stale now since many players end up together again.&nbsp; Very few new good players explode onto the scene.&nbsp; Many new good players either aren&#039;t dedicated enough (Gax) or don&#039;t stick around anyways (Gilgamesh).&nbsp; They were good enough to complete a MB win on RNB though!<br /><br />[quote author=mikefails link=topic=232.msg2042#msg2042 date=1278774175]<br />Okay, well basically what happened here is the entire day SUC was saying they couldn&#039;t play at the arranged time which was Sunday at 7 or something?&nbsp; I spoke to Tai and our entire team and spoke to SUC and we pretty much all agreed Monday was fine for both teams and then I had other things to do that night.&nbsp; 20 minutes before the game started, SUC came on and said the game was on because their player actually showed up, even though we agreed to play on Monday<br /><br />I am not too upset about that, ultimately Tai made some mistakes that season picking poor maps for oath and myself to play and generally as a team we did poorly.&nbsp; But I had things to attend to and we did reschedule the match with both teams, I am still sort of confused as to why it was still played Sunday after we agreed to Monday.&nbsp; I can&#039;t really blame SUC, they saw an opening and seized it, that is one of the few maps I am relatively good at and Oath/Tai/Dev barely got in 1-2 practice games that week.&nbsp; It was pretty stupid but in the past now as I am concerned.[/quote]<br /><br />I was not around for this but sounds about right.&nbsp; Some captains and players have a lot of influence in the IDL.&nbsp; Tai is not one of them.<br /><br />[quote author=mikefails link=topic=232.msg2042#msg2042 date=1278774175]There isn&#039;t much you can do.&nbsp; The only reason BBC has managed to cope is because we have Mid and Collision, two pretty awesome players who are generally around when the other isn&#039;t.&nbsp; Mid has probably taken 3 vacations so far this season and we have managed to still win because Collision is great and we do not have to use a player like Fluffles or something.&nbsp; I love fluffs but I am not going to lie and say he can compete at this level in that capacity.&nbsp; Really you are all dumb for not picking Collision since he is better than most players in the league and was stigmatized by Ralphis and Xenaero mostly.&nbsp; Another extremely underrated pick was X-Ray, I think he went late(?) second round when he should have possibly been early second round or even late first round.[/quote]<br /><br />Yeah BBC got ridiculously good picks this season.&nbsp; Nostar is smart but damn the other captains really fucked up letting BBC get you Mike.&nbsp; Collision is toxic because of his last season basically playing duel over IDL practice constantly or just fucking off.&nbsp; Who would pick him?&nbsp; Then again having a MB potential winning team changes a lot of players attitudes, just how it is.<br /><br />[quote author=mikefails link=topic=232.msg2042#msg2042 date=1278774175]I have mostly been pretty against franchising since the second or third season.&nbsp; It is a neat idea but ultimately I think its a little too competitive and/or gay when you couple that with Jkist&#039;s selective playing.&nbsp; We can all just halfass IDL unless we get on the one team we like/think has the best chance of winning but that just means you are a bunch of pussies.&nbsp; I do not think franchising was broken, I think it was players abusing it combined with the staleness that made it something to be removed.&nbsp; Jkist will tell you he tried on SPE before being traded to SUC but it sounds like a bunch of baloney to me, he mostly refused to practice saying he was too busy, or avoiding SPE practice to go play with SUC instead.&nbsp; He showed up and played for games, but I doubt he really tried to his potential like on SUC.[/quote]<br /><br />He didn&#039;t try, I&#039;m pretty sure of it.&nbsp; I mean maybe he did but he played insanely better for SUC.&nbsp; He also did fake nick to practice with them on a few occassions when we wanted to practice.&nbsp; He had more loyalty to SUC even when he was on SPE.&nbsp; I know other players have stretched the truth or outright lied to captains about franchising and draft picks to avoid certain people as well but I&#039;ve never seen anyone do what JKist did once they were actually on a team.<br /><br />[quote author=mikefails link=topic=232.msg2042#msg2042 date=1278774175]Its not like I am afraid of SUC or something, you simply had 3 extremely good players on one team because one player played as well as a 4th instead of a second due to gayness.&nbsp; They are beatable of course, but do you really want to wait until a team of two firsts and a third manages to beat them?&nbsp; Sounds sort of boring to me, let them have their trophies and statistical wins, the only relatively equal team in terms of skill they managed to beat was DMR and look how close those games were, both with some controversy I might add :)&nbsp; If that is what the league wants then that is cool I guess, I am not interested in that sort of league is all, not a big loss.[/quote]<br /><br />I agree and I&#039;ll add the DMR vs SUC matches while probably fairly entertaining were total ass to play in.&nbsp; They were boring grudge fests, which DMR mainly lost because we didn&#039;t want to play massive defense (which I suggested we do and we finally did do on 27 to get the tie) but honestly I hate playing Doom like that.&nbsp; It sucks, is boring and isn&#039;t what CTF should be about.&nbsp; If all CTF matches were so strenuous I&#039;m pretty sure the IDL would be long dead.<br /><br />[quote author=Xenaero link=topic=232.msg2047#msg2047 date=1278798801]I call and raise you<br /><br />[img]http://www.upload3r.com/serve/100710/1278798743.gif[/img]<br />[/quote]<br /><br />I have one of those 5 feet away from me and it&#039;s hotter to me anyways.&nbsp; Here the only truth in this thread - Banging Filipinas &gt; IDL.', 'xx', 1);
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	(1628, 179, 11, 1267845751, 0, 1628, 'Re: Politics and stuff', 'Fastidious', '', '75.4.136.39', 1, 0, '', 'Meh, I&#039;m too lazy to reply to all that, but I will just say I know I was flinging shit.&nbsp; Sometimes crazy shit makes people think, myself included.<br /><br />I will just say a couple other things, who exactly holds the board accountable, anyone?&nbsp; I&#039;d love to see board members elected by player vote instead of choosing themselves.&nbsp; Also there should be a time limit.&nbsp; New blood rotating in is a good thing.<br /><br />What the fuck was up with SUV vs BSK and FLS vs SPE scheduling?&nbsp; You guys dropped the ball on those so badly that they were basically forfeits, with only one member showing up on FLS and BSK.&nbsp; With those two matches scheduling this season has been about as bad now as past seasons.&nbsp; It is especially sad since both matches were very important in the playoff race.', 'xx', 1);
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	(1601, 178, 11, 1267321838, 0, 1601, 'Re: Real Talk: IDL Edition [Split from Week7 Playoff Picture]', 'Fastidious', '', '76.223.241.169', 1, 0, '', 'Gonna read the other thread that got split in a second but I would like something such as this for maps:<br /><br />They are selected and voted on by the player base.&nbsp; The board could veto with a super majority(4 out of 5) vote.&nbsp; Teams could pick any of the approved maps for any match.&nbsp; So you&#039;d likely see different maps each round.&nbsp; Tie breaker could be random, set by the IDL or chosen by whatever team has home field advantage that week.&nbsp; I would like some limits on the map usage to encourage variety so one team doesn&#039;t pick one map all season.&nbsp; Someone else(LB maybe?) said you could only pick a map once and you&#039;ve used it up.&nbsp; Not sure if we&#039;d have to be that extreme but maybe limits such as only picking a map 5 rounds a season max or something before you can&#039;t anymore.', 'xx', 1);
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	(5142, 522, 17, 1319479214, 0, 5142, 'Re: Trading hurts parity?', 'Fastidious', '', '75.63.59.198', 1, 0, '', '[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]<br />This is what I&#039;m saying: the one thing the trade did was turn another team into a contender. Whether this was fair or unfair is not the point. The point is, saying trading doesn&#039;t give parity is disproved by this example. While this case in particular is a bit extreme, it&#039;s a perfect illustration of how trading helps.[/quote]<br /><br />I don&#039;t think it&#039;s fair because Goat gave you away more or less, he could have traded you to an even better team than EBL for instance.&nbsp; I&#039;ve never said trading doesn&#039;t help parity at times but overall I think it leads to more lopsided teams than equal ones.<br /><br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]The downside was, Goat gave me away for virtually nothing. In a season of more balanced teams with deeper talent, perhaps Xen would have had a nice package[/quote]<br /><br />Perhaps but bad trades have occured a lot, almost every season.&nbsp; I think the main thing we should try and fix is sacrifice trades where captains just give people away for all intents and purposes.<br /><br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]It ultimately comes down to captains. If a captain drafts well, he&#039;ll probably do okay as long as he is capable of pointing and shooting. If he doesn&#039;t, maybe a trade can save him. So trading does help, but it does hurt.[/quote]<br /><br />If trading is more limited it puts more pressure on captains to draft correctly.&nbsp; If trading is more flexible and possible it will allow captains to gamble more on the draft and hope trading later can fix their possible mistakes.<br /><br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]As I noted above, the trade of me to EBL did, by definition, help parity. But under the circumstances in which it happened, you have to wonder if that was good for the IDL. Most would say no and as time has gone on, I tend to agree. But, as I said: there were two people who could have stopped it from happening, Goat and Ralph.[/quote]<br /><br />I don&#039;t think that trade helped parity, I think you are confusing parity with making one team better so they are more equal to other good teams.&nbsp; Parity = equality more or less.&nbsp; I think of that trade like this, if you had 2 good teams, 2 average and 2 bad, it made one average team good so now you have 3 good teams, 1 average, 1 bad and 1 horrible.&nbsp; It just led to more extreme differences between the groups.&nbsp; We want to move teams closer to average not farther apart.<br />&nbsp; &nbsp; <br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]The downside, however, is that a player can use this as leverage as well. He can simply veto a trade if he doesn&#039;t want to play for a certain team, even if it actually makes both teams better. This way, he can basically pull the &quot;trade me to this team and I&#039;ll accept it&quot; crap. So I&#039;m not sure if it&#039;s worth the risk.[/quote]<br /><br />Players already do this to an extent.&nbsp; You told Goat it would be your last season blah blah.&nbsp; I told off Tai when I was on DCL (and to be honest many people feel similar about Tai&#039;s captaining after playing with him) to get him to trade me.&nbsp; I won&#039;t put names out there but I know of some top players who have lied or misled captains to avoid getting picked or traded.&nbsp; Players can already do this but it is frowned upon for obvious reasons.&nbsp; Why not give them an official non-lame way to do it?<br /><br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]This ultimately falls on the Commish&#039;. If he sees it as a bad deal, he should not approve it. Simple as that.[/quote]<br /><br />In reality I think the board or commish lack the balls to stop trades and I don&#039;t blame them.&nbsp; Has one trade ever been refused in the IDL by the admins?&nbsp; Even obviously bad trades are hard to argue against as long as they are allowed in the rules.&nbsp; Chewy for Nati could work out for both teams, you never know, but 99.99% of the time a trade like that is a pure give away.<br /><br />[quote author=Hatred link=topic=522.msg5118#msg5118 date=1319260364]But my proposal was to simply erase the captain pick for other captain then swap concept. It&#039;s open to abuse quite frankly. So, instead, simply trade draft positions. It&#039;s easier, less work to do and gives captains the ability to seamlessly move up and down the draft board as long as somebody is willing to deal. Unless I&#039;m missing something major, I don&#039;t see how this possibly can hurt [b]anything[/b] before it [b]helps[/b].[/quote]<br /><br />Basically you just want captains to be able to swap draft positions instead of trading people they have picked?&nbsp; Can&#039;t captains already do this?&nbsp; I&#039;d like to see pre-season trading or deals eliminated myself until a week or two into the season.&nbsp; Is it really fair if you have a certain need to trade draft spots with someone else?&nbsp; Other captains probably do too but for whatever reason they don&#039;t have a captain to swap with them because it only works in very special circumstances.&nbsp; It seems like a random lucky event where it&#039;ll enhance two captains teams at the expense of parity to everyone else.&nbsp; In some cases it could help but DMR/SPE this season were great teams and DMR won the MasterBowl.&nbsp; So again it would be easy to argue trading hurt parity once again.', 'xx', 1);
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	(5146, 513, 20, 1319517964, 64, 5146, 'Re: Jenova +  Bloviating = Jenoviating', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 0, '', '[quote author=RustInPeace link=topic=513.msg5098#msg5098 date=1319147231]<br />^<br /><br />Says the faggot who blew up when his team lost AT A VIDEO GAME!!!!<br />[/quote]<br /><br />Not this season or last season..so more than a couple of years. But nice try bro. You guys get so rattled about something so small. I mean I will admit I have gotten upset before but once you compare my age to about 90% of you, thats when it gets embarrassing.', 'xx', 1);
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	(5147, 507, 20, 1319518285, 64, 5147, 'Re: IDL Recruiting', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 0, '', '[quote author=Nautilus link=topic=507.msg5126#msg5126 date=1319301649]<br />[size=4]I know this may sting your hearts a little bit. <br /><br />But, real talk: IDL is done. Back to clans and real Doom action. Nobody any longer gives a shit about a league commandeered by kids in rooms filled with empty soda cans. <br /><br />Nobody wants to spend time on following a fucking Excel schedule to play a 20-year-old game. <br /><br />Just play it when you play it. That&#039;s it. Nothing lasts forever.<br /><br />[/size]<br /><br />Nas - &quot;Nothing Lasts Forever&quot;<br />http://www.youtube.com/watch?v=jplazLc7vxY<br />[/quote]', 'xx', 1);
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	(5148, 513, 20, 1319523329, 7, 5148, 'Re: Jenova +  Bloviating = Jenoviating', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'Hey, no one likes losing.&nbsp; I&#039;ve been raged more times than I care to admit.&nbsp; You play hard, or your team plays hard, and you lose anyway.&nbsp; Maybe you made some dumb mistakes or fucked up what would&#039;ve been a great play.&nbsp; That doesn&#039;t matter though, what matters is how you come back.', 'xx', 1);
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	(5149, 513, 20, 1319526576, 157, 5149, 'Re: Jenova +  Bloviating = Jenoviating', 'Legion_', 'skulltaglegion@hotmail.com', '71.115.127.61', 1, 0, '', '[img]http://i.imgur.com/PBkN6.gif[/img]', 'xx', 1);
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	(5150, 513, 20, 1319533564, 38, 5150, 'Re: Jenova +  Bloviating = Jenoviating', 'Sabertooth', 'ssj4chazou@hotmail.com', '74.91.64.154', 1, 0, '', 'I never rage because I&#039;m so zen.<br /><br />But i guess that&#039;s because <br /><br />I&#039;m the best no doubt about it! ', 'xx', 1);
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VALUES 
	(5151, 507, 20, 1319551228, 213, 5151, 'Re: IDL Recruiting', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '[hr][hr]<br />[size=5][color=maroon][shadow=gray,bottom][font=trebuchet ms][b]Every day<br />With every worthless word we get more far away<br />The distance between us makes it so hard to stay<br />Nothing lasts forever, but be honest babe<br />It hurts but it may be the only way<br />[/b][/font][/shadow][/color][/size]<br />[hr][hr]', 'xx', 1);
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VALUES 
	(6769, 661, 1, 1336596346, 2174, 6769, 'Velocity II or Abstract CTF', 'Decay`', 'systemdecay@hotmail.ca', '99.254.95.70', 1, 0, '', 'Hey IDL&#039;ers I&#039;m here to present another CTF wad to you.<br /><br />Some of you might have played the first [url=http://forums.intldoomleague.org/index.php?topic=601.0] velocity ctf[/url], some of you haven&#039;t. This is supposed to be a continuation of it, but that is tbd.<br /><br />More to the point I&#039;d like to hear opinions/suggestions etc regarding the maps. Only a few are detailed, so don&#039;t worry about the looks, I want to focus again on the game play.<br /><br />http://speedy.sh/BDp6z/beta7.zip<br /><br />Maplist is 13-22, give it a browse in any port, please leave any comments/suggestions here for me, they are very helpful you know.', 'xx', 1);
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	(4496, 486, 26, 1312669702, 0, 4496, 'Re: Wiki', 'Fastidious', '', '75.4.142.59', 1, 0, '', 'Some other people are starting to work on the wiki as well such as Humanbones and SoulSucka so hopefully we&#039;ll do some amazing progress.&nbsp; Ladna is it possible to upload images on the wiki?', 'xx', 1);
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VALUES 
	(5927, 582, 20, 1326566798, 213, 5927, 'Re: Player of The Week Discussion', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'I think &quot;Play of the Week&quot; might be a better category to run.&nbsp; Even if you can&#039;t watch all the players all the time w/o watching 6 demos, you can generally find where the action is at.&nbsp; Some defenders might be player of the week by super-effectively camping the flag for two rounds, but that is booriing.&nbsp; What&#039;s exciting is when the dopey-ass mid gets a lucky pick-up that helps team X finish off an exciting comeback (or whatever&nbsp; :) ), or when both flag-carriers come face-to-face after a long and chaotic stand-off. ', 'xx', 1);
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	(1605, 178, 11, 1267326380, 0, 1605, 'Re: Real Talk: IDL Edition [Split from Week7 Playoff Picture]', 'Fastidious', '', '76.223.241.169', 1, 0, '', '[quote author=LordBritish link=topic=178.msg1603#msg1603 date=1267322547]Fast, the angle I was taking was the players select the maps that are played each year, and that a map can&#039;t be picked two years in a row.&nbsp; It wouldn&#039;t be different maps for every team during the same week (although that would make practice a lot more fun), but the players would have more input on the &quot;fixed-type&quot; schedule like we use currently.[/quote]<br /><br />Not having the same maps each season is a bit crazy.&nbsp; There really aren&#039;t that many good maps!&nbsp;  LB you realize that would mean 18 would be banned a whole year, right? HAHAHA&nbsp;  :D<br /><br />I&#039;d really like to see mixed map matches in the IDL.&nbsp; I hate grinding one map all week in practice with every team especially if it is a map I don&#039;t care for.', 'xx', 1);
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VALUES 
	(5169, 525, 18, 1320157097, 0, 5169, 'Re: New maps for IDL2012.wad', 'Soul Sucka', '', '177.40.52.215', 1, 0, '', 'I like how the term &quot;evolved&quot; is used from ZDCTF27 to ZDCTF02, heh.', 'xx', 1);
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	(1806, 209, 12, 1274036215, 0, 1811, 'Re: A Helpful CTF Guide', 'Fastidious', '', '76.224.11.67', 1, 1274120280, 'Fastidious', 'Ladna great post.&nbsp; OK here are some of my thoughts in regards to CTF:<br /><br />[b]Defense[/b] - When you are confused or don&#039;t know what to do, play more fucking defense.&nbsp; After you&#039;ve locked the D down, then go ahead and start taking back the rest of the map.&nbsp; It only takes one flag to win or lose.&nbsp; The best winning setups in a 3v3 are going to be closer to 2D 1O than 1D 1M 1O or god forbid 1D 2O.&nbsp; You can&#039;t play offense to make up for defense and trying to do so will generally get you owned.&nbsp; A good example was when SUC was all cocky pre-season and played KGB with 2O, we lost a bunch of games horribly.&nbsp; We learned from it and went on to win the MB but it just goes to show even the best team of the season couldn&#039;t make 2O work.<br /><br />There is a reason Nostar does so good in the IDL and that is because he can always play solid D.&nbsp; Few other players can do that or are willing to do it.&nbsp; Better to play 2D and lose 1-0 than play 1D and lose 5-0.&nbsp; Anytime you can keep a game close you have a much better chance to win.&nbsp; You never know when your runner will get lucky.<br /><br />There are two theories of defense floating around right now I&#039;d say.&nbsp; One is lure the enemy as far into your base as you safely can and try and keep them there alive for as long as possible.&nbsp; This means even if you die you&#039;ll respawn on their ass and take them out whenever you want basically.&nbsp; This allows your O to get into the enemy base without much resistance and usually means there will not be many people respawning on him in there.&nbsp; This works great but it is risky and hard to do.&nbsp; If you allow people into your base you can risk getting over run.<br /><br />The second theory is to control the map and just push the enemy team back so far they are cowering on their own flag.&nbsp; This takes a lot of brute fragging power or coordination.&nbsp; Your team can do pushes where everyone pushes up across the map clearly as they do.&nbsp; This can work just as well but only the strongest teams can pull it off in more than timed pushes.&nbsp; The risk here is if you push up and someone sneaks by your push they get a free run at your flag.&nbsp; Not only is that going to be bad but likely you will have no clue where they are going with the flag.&nbsp; A smart enemy runner will play tricky and hide until his own team can push back your own push to clear the way for him.&nbsp; Sometimes a runner can just hide for a long time and your team will get so confused he can almost walk back to his base.<br /><br />[b]Middle[/b] - This is the position I usually play, and my ego aside I think I&#039;m one of the best, if not the best here.&nbsp; Why do I love middle?&nbsp; I think it&#039;s the most dynamic position and takes the most awareness.&nbsp; You need to fill the gaps on D and O on occasion, but overall middle is a defensive position.&nbsp; I usually like to play middle at middle if possible but on many maps there is no middle area.&nbsp; Instead you have a zone running from your base to the enemy base.&nbsp; You can to keep moving around in this zone hitting targets.&nbsp; Your goal is usually to take off 95% of the enemy runners health then let them waste time crossing the map only to die to your D.&nbsp; You should get up close to their D and take off 95% of their health so your runner can one shot them at his leisure.<br /><br />Balancing this is hard and when in doubt play more D.&nbsp; A successful middle player will go for covering his own flag carrier over flagging himself.&nbsp; It is much better play to get pickup flags off your own dead runner than to try and extract them yourself as middle.&nbsp; You should have the most frags as middle but a worse frag ratio than your D yet a much better frag ratio than your O.&nbsp; You can get up in people&#039;s faces and provide constant pressure on both the enemies runner and defense.&nbsp; Camp the occasional spawn frags if you think it&#039;s fucking with their heads.&nbsp; Go for map control, push or lure people into traps for your own D and O.&nbsp; You know situations where your own team will win out, as middle you can influence the flow of battle.<br /><br />One of your main objectives to soak up damage as middle.&nbsp; You want the enemy gunning for you, not your O or D.&nbsp; This requires you stick out your neck and die a lot.&nbsp; Better you die than anyone else on the team.&nbsp; Your body is a meat shield, let Denny feast on your corpse than the tasty runner SR50ing away.&nbsp; <br /><br />[b]Offense[/b] - There are a couple difference strategies on O.&nbsp; One is to be a zombie runner.&nbsp; The best examples of this are Ralphis and Potent.&nbsp; As a zombie runner you SR60 like LordBritish to the enemy flag without looking back over and over and over and over and over and over ad nauseam.&nbsp; You want to wear down the enemy D through sheer flag touches.&nbsp; You know you will fail 85%-99% of the time but all it takes is one flag to win a game.&nbsp; Through sheer attempts and repetition you will eventually get lucky.&nbsp; Even the worst flag runners usually can score if they touch the flag 200 times a round.&nbsp; Zombie running only works if your own D is strong.<br /><br />Next is what I would call the finesse runner, they will time their runs and do all sorts of nice tricks.&nbsp; They are not looking for high touches necessarily but the right touches.&nbsp; These guys mix it up with the enemy D.&nbsp; The risk here is if your runner can&#039;t beat the enemy D they often don&#039;t get in enough touches to get lucky.&nbsp; Variety is the spice of life however and eventually they usually trip up the D on their varied and numerous attempts to get a flag out.&nbsp; The best way a finesse runner can run a flag is without being shoot at or seen.<br /><br />A finesse runner worries about timing a lot so they often are free to make defensive plays if a flag gets out of your own base.&nbsp; They need to play a little bit like middle at times.&nbsp; A zombie runner needs to keep on constant pressure and max out their flag touches.&nbsp; A zombie runner seems almost as likely to score when the enemy team has 3D as when they have 1D.<br /><br />[b]Exceptions[/b] - There will be times when your team can just own the other team.&nbsp; Then most of these tactics and strategies go out of the window.&nbsp; They are still valid but usually when teams are lopsided to a large extent any strategy will work.', 'xx', 1);
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	(1839, 209, 12, 1274382238, 0, 1839, 'Re: A Helpful CTF Guide', 'Fastidious', '', '75.4.133.143', 1, 0, '', 'That is a good point about positioning Hatred.&nbsp; Defending can really pay off if you know a few good tactical positions.&nbsp; Many people bitch at Nostar when he camps his favorite corners, but it is amazingly effective at times.&nbsp; Offense and middle you can not be immobile but on defense you can sometimes stay in a little area while being super effective.<br /><br />I would still contend that middle and O need more dynamic awareness of the game unfolding than D does however.&nbsp; D needs a good solid knowledge of tactics around the flag but many standard defensive positions can see anyone entering the base, which means their awareness is different.&nbsp; Compared to mid and O who often have players behind them or on any side or map area.&nbsp; D can almost always see people attacking if they play right.&nbsp; As O and mid you have to be able to predict where people will be.&nbsp; Maybe we should call it predictive awareness which is almost like an intuition where you feel someone is going to be there or there, etc.', 'xx', 1);
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VALUES 
	(7122, 693, 18, 1341587914, 19, 7122, 'Re: Required Odamex 0.6.1 Update', 'Xenaero', 'Xenaero@gmail.com', '71.55.227.220', 1, 1341591728, 'Xenaero', 'shut up you can&#039;t tell me what to do dad<br /><br />e: look I made some hearts for you [size=7][color=#FF66FF]&#9829;[/color][color=#FF66FF]&#9829;[/color][color=#FF66FF]&#9829;[/color][/size]', 'xx', 1);
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VALUES 
	(8812, 858, 29, 1364659765, 145, 8812, 'Re: New Event', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '81.159.143.57', 1, 0, '', 'nope cuz you really lost watermelon ya nublet!!', 'xx', 1);
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	(8378, 828, 28, 1360869143, 15, 8378, 'Unlagged.', 'ItalianStallion', 'stalliondoom@gmail.com', '216.246.246.103', 1, 0, '', 'Although it may work in theory, it just feels clunky as fuck in game.&nbsp; Shots just feel like a guessing game.&nbsp; The feedback you get from shooting someone is always at question because of the death/blood puffs received are, what may seem as milliseconds, are in game pretty long in such a fast paced game.&nbsp; It just makes me feel like I&#039;m wasting time [albeit very short but crucial] seeing if the person I shot died, or took a certain amount of damage counting the blood puffs.&nbsp; I may be the only one who has this opinion, but it&#039;s a large reason why I stay away from Oda.', 'xx', 1);
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VALUES 
	(5161, 524, 18, 1320018107, 8, 5161, 'Re: Rule Changes for Winter 2012', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', '[quote author=Tenchew link=topic=524.msg5159#msg5159 date=1320014602]<br />[quote author=MassVC link=topic=524.msg5157#msg5157 date=1320011201]5.&nbsp; If a team is unable to field three players for a match, that team may use any player from the free agency for the duration of the match.&nbsp; This does not count as a trade.<br /><br />However, in the event of a team&#039;s second use of a particular free agent, that team will be forced to make a trade for that free agent.&nbsp; Any player can be traded for this free agent.&nbsp; This does count as a trade under the definition above.[/quote]<br /><br />So if a team uses the same free agent more than once as a sub they _have_ to trade one of their players off for the free agent? I like this rule, it gives team members more incentive to show up for their games so they don&#039;t run the risk of being replaced by a permanent sub.<br />[/quote]<br /><br />That&#039;s part of it, yeah. The main reason this was put through was to help eliminate forfeits. If one week a team is missing an otherwise valuable player, I&#039;m sure they would take the forfeit over trading them away. I hope this helps curb that kind of behavior. ', 'xx', 1);
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VALUES 
	(5162, 524, 18, 1320071210, 21, 5162, 'Re: Rule Changes for Winter 2012', 'Albatross', 'iglahn@gmail.com', '97.92.40.97', 1, 0, '', 'I can&#039;t reply to my own topic for some reason.<br /><br />I wanted to clarify something that caused some confusion because it is indeed confusing.<br /><br />So, captains will get to pick their own spot in the snake draft, but they are going to pick them in some order.&nbsp; So let&#039;s call the spot in which you pick your players your DRAFT ORDER.&nbsp; This represents picks 1, 24, 25 or picks 12, 13, 36, and so on.&nbsp; Let&#039;s call the order in which captains pick their draft spot the PICK ORDER.&nbsp; This represents 1st to pick their draft spot, 2nd, 3rd., etc.<br /><br />(This is not the wording involved in the rules, I know.&nbsp; They look different from this.)<br /><br />Rules 2-5 only determine the PICK ORDER, the order in which captains determine their draft order.&nbsp; Rule 1 just says that after the pick order is determined, each captain picks his draft order one by one.<br /><br />Dew describes this as being like the 0th round of the draft, in which captains pick their spots for the rest of the draft (adhering to the snake style).&nbsp; The only discrepancy with this analogy to note is that we would like captians to pick their draft order several days if not a week before the draft takes place.', 'xx', 1);
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VALUES 
	(2062, 233, 12, 1278842302, 0, 2062, 'Re: Week 5 (Jul 5 - Jul 12) : ZDECTF2-01 (MAP20) - Discussion and Results', 'Fastidious', '', '112.200.157.45', 1, 0, '', 'Despite that other negative thread looks like some great matches this week.&nbsp; Stall your POV in round 1 and 3 were amazing, felt like I was playing middle there when I watched it, haha!&nbsp;  8)&nbsp; Fucking powerful.', 'xx', 1);
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VALUES 
	(1670, 185, 11, 1269120616, 0, 1670, 'Re: Dumb Flames (thx Nostar)', 'Fastidious', '', '76.238.1.204', 1, 0, '', 'Why don&#039;t we all try and sing Kumbaya instead of flaming each other?&nbsp; Haha, OK maybe not but I do think people take the IDL and these forums way too serious.&nbsp; I think that&#039;s one of the major reasons you see coop being popular now, no one gives a fuck if you die stupidly or lose.&nbsp; IDL you are often dealt a bad hand and you have to deal with it while other teams are sitting pretty on pocket aces all season.', 'xx', 1);
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VALUES 
	(1702, 192, 11, 1269282682, 0, 1702, 'Re: Season Length Poll', 'Fastidious', '', '76.217.98.12', 1, 0, '', 'I like shorter because it can lend itself to more unknowns and allow more seasons possibly per year if people wanted that.&nbsp; It goes both ways on the significance of matches.&nbsp; If you have a long season you can recover or dwindle all season long.&nbsp; With a short season each match is very important and teams are likely to be fighting until the end just because each match counts for a lot more.&nbsp; Looking back into the past when we had an even longer season the drop off near the end was only stopped somewhat by the mid season draft which basically made a new season for some teams as the changes in competitiveness were so great.<br /><br />I think a lot of the charm of the IDL is the draft and mixing up teams.&nbsp; After a while in the IDL usually around week 6 it seems now most teams are pretty well battle hardened and some teams begin to know their fate where it was not always so clear before that.&nbsp; I think that leads to a drop in interest.&nbsp; Look at the #idl population lately, it seems to have dropped off even though the Masterbowl is soon.&nbsp; People barely practiced the last few weeks, and you saw the greatest activity in the pre-season when teams were unproven.<br /><br />One idea I had is shorten the seasons then do three a year.&nbsp; Two would be the standard format then another would be sorta a fun type season where we would experiment with crazy rules, maps, etc.', 'xx', 1);
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	(8813, 858, 29, 1364660518, 267, 8813, 'Re: New Event', 'RecKle$$_', 'Aesthesic@hotmail.com', '201.103.59.209', 1, 0, '', 'woah woah so that brit10 tourney or w/e was just a test? and i won for nothing? i h8 u all', 'xx', 1);
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	(7498, 727, 17, 1346782026, 38, 7498, 'Re: The 200 Round Club', 'Sabertooth', 'ssj4chazou@hotmail.com', '74.91.72.196', 1, 0, '', 'Maybe you three should try being more efficient. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5165, 525, 18, 1320101813, 213, 5165, 'New maps for IDL2012.wad', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '<br />What&#039;s this???<br /><br /><br />IDLmap02 has evolved into rust&#039;s map!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181445.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/rustmap.png[/img] !<br /><br /><br /><br />IDLmap06 has evolved into coll&#039;s map!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181140.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/collmap.png[/img] !<br /><br /><br /><br />IDLmap07 has evolved into cidazz!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181503.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/joshmap.png[/img] !<br /><br /><br /><br />IDLmap10 has evolved into smartctf map02!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181152.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180143.png[/img] !<br /><br /><br /><br />IDLmap11 has evolved into 3ctfwtf map11!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181212.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180317.png[/img] !<br /><br /><br /><br />IDLmap19 has evolved into bpctf map26!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181237.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-175550.png[/img] !<br /><br /><br /><br />IDLmap21 has evolved into smartctf map01!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-182019.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180049.png[/img] !<br /><br /><br /><br />IDLmap23 has evolved into 32in24-4 map01!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181258.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180533.png[/img] !<br /><br /><br /><br />IDLmap24 has evolved into zdu map34!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181320.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-175920.png[/img] !<br /><br /><br /><br />IDLmap25 has evolved into 32in24-7 map08!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181340.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180901.png[/img] !<br /><br /><br /><br />IDLmap27 has evolved into zdctf map02!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-181410.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-180422.png[/img] !<br /><br /><br /><br />IDLmap30 has evolved into 32in24-7 05!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-182142.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-175641.png[/img] !<br /><br /><br /><br />IDLmap32 has evolved into 32in24-7 10!<br />[IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-182053.png[/img] ===&gt; [IMG width=240 height=135]http://i1125.photobucket.com/albums/l594/massvc/Coop-20111031-175810.png[/img] !<br /><br /><br /><br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(1705, 194, 11, 1269283554, 0, 1705, 'Re: Map Poll', 'Fastidious', '', '76.217.98.12', 1, 1269283848, 'Fastidious', 'I&#039;d just like to see matches with multiple maps.&nbsp; I&#039;m not a fan of grinding at one map all week long.&nbsp; Also I think playoff matches being just one map is sorta lame since for whatever reason a team could be quite good at map X but suck at map Y.&nbsp; Generally in Quake finals are huge affairs which span lots of maps.&nbsp; You&#039;ll frequently see best of 5 or 7 which use the same number of maps.&nbsp; I think that&#039;s awesome and then you know who was really deserving to win, and it is also a great spectacle to watch.<br /><br />I think the IDL would be well served by multiple maps per match.&nbsp; A good example is the ZDDL which has that.&nbsp; I don&#039;t think the ZDDL would be as awesome if it used a weekly map then forced just one map in playoffs.<br /><br />Also sorta related is I don&#039;t like the idea of teams picking their map either for home field advantage.&nbsp; I think teams being better already don&#039;t need another advantage.&nbsp; They already get a BYE into Conference Finals currently, I think that is a big enough advantage.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2063, 232, 12, 1278843760, 0, 2063, 'Re: Maybe too early, but....', 'Fastidious', '', '112.200.157.45', 1, 0, '', '[quote author=Hatred link=topic=232.msg2061#msg2061 date=1278836325]<br />In theory, one could say &quot;yeah I&#039;m signing up for this season but don&#039;t draft me because I won&#039;t be around. This is a just-in-case sort of thing.&quot; Yeah, nobody would do that.[/quote]<br /><br />Haha, I&#039;m pretty sure JKist has said that every season he has played in as a cop out in case he doesn&#039;t like his team!&nbsp;  8)&nbsp; I even said that last season and I sort of meant it because I didn&#039;t know how my internet at my new place would be but it worked out OK.<br /><br />[quote author=Hatred link=topic=232.msg2061#msg2061 date=1278836325]<br />So in essence, it&#039;s not so much the invite-list. It&#039;s merely reinstating the sign-up period for a short period of time to perhaps entice better players to come along. It&#039;s just a suggestion though, don&#039;t know how far people are willing to run with it.[/quote]<br /><br />The IDL used to be like this, no invite list and mid-season draft, it didn&#039;t solve anything really but it did help some teams at times.&nbsp; There were still problem teams and big failures, but a few of those failures were saved or at least somewhat fixed.&nbsp; Maybe the IDL should only have as many teams as we can secure quality captains for since they seem to be the main factor of success overall.&nbsp; Ideally a captain should be a top player or good enough to be be respected for his abilities in CTF.<br /><br />I&#039;d like the IDL to be more inclusive and open still myself.&nbsp; No invite list just an open sign up list going all season long, why not?&nbsp; The only teams likely to use it are the ones needing help anyways.&nbsp; All the trading this season was teams trying to find a more competitive lineup but really most of the trades didn&#039;t seem to do that much.&nbsp; Trading can really piss some players off since captains control it all.&nbsp; If Chaindude could sign up today and get on a team one of the weaker teams would be in much better shape.&nbsp; I&#039;d really like to see Mike captain next season myself.&nbsp; I might captain next season after I can figure out what is going to happen to me once I get state side again.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4632, 483, 16, 1314396143, 0, 4632, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '75.4.131.221', 1, 0, '', 'http://www.speedyshare.com/files/30051738/fastcontestmap1.wad<br /><br />Fixed lava?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4685, 496, 18, 1315260190, 0, 4685, 'Re: Season 10 / Summer 2011 Playoffs - MASTERBOWL X - Discussion and Results ', 'Fastidious', '', '76.217.96.79', 1, 0, '', 'Probably Jenova.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4453, 484, 16, 1312339384, 0, 4454, 'Re: Reinstate franchising and editing some of the IDL maps', 'Fastidious', '', '76.224.119.241', 1, 1312342716, 'Fastidious', 'What happens when both flags are in there?&nbsp; Is that fun to you for 7 mins or whatever like it happened in one match?&nbsp; Obviously instead of adding lava switches to everything we should be adding one way teleport dead ends, since Tai thinks they are a credit to player skill.&nbsp; You are also suggesting the defense protect the enemy team&#039;s teleporter in their base?&nbsp; Maybe that&#039;s why you always leave defense, haha.', 'xx', 1);
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VALUES 
	(2194, 246, 1, 1281311754, 0, 2194, 'Re: TotalTrash will no longer host public servers', 'Fastidious', '', '76.217.98.103', 1, 1281312749, 'Fastidious', '[quote author=shadowman link=topic=246.msg2190#msg2190 date=1281285015]<br />Just a nobody here, and I don&#039;t take either side...just a couple of observations...[/quote]<br /><br />I doubt you are a nobody cause anyone who posts on this forum is usually pretty cool.&nbsp; Do you ever play private CTF?&nbsp; ;D<br /><br />[quote author=shadowman link=topic=246.msg2190#msg2190 date=1281285015]You should have implemented a league for all skill levels while ZD was booming and had the players to be interested. Now the newbies have dried up...[/quote]<br /><br />I agree with you in theory but the lower skilled players are ass because they have no dedication like nostar said.&nbsp; Even if you make a league for them it won&#039;t work that well.&nbsp; Look at ZDDL Div 4.&nbsp; I don&#039;t have the exact stats but I&#039;d guess it has something like 30-50% forfeit rate and that&#039;s in duel.&nbsp; The IDDL has severe problems with attendance but I also think part of that was the fact the teams were ridiculously lopsided.<br /><br />[quote author=shadowman link=topic=246.msg2190#msg2190 date=1281285015]And we all know what happens to game communities where the newbies dry up, don&#039;t we? How many serious competitive newbies do you see now interested in w/e game mode nowadays?&nbsp;  ;D[/quote]<br /><br />It dies of course but even to my surprise the IDL has been fairly strong over the years.&nbsp; Over 80 players have come and gone not couting the 40-50 that signed up this season.&nbsp; So while the talent peak of IDL might be in the past the player numbers are still respectable.&nbsp; Hopefully it&#039;ll hit 10-12 teams again.&nbsp; Of course it goes without saying the IDL would be even more successful if the ZDaemon team did their all to help out.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2222, 246, 1, 1281637951, 0, 2222, 'Re: TotalTrash will no longer host public servers', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=nostar link=topic=246.msg2217#msg2217 date=1281590996]- Get way better.[/quote]<br /><br />I think for me to get way better I&#039;ll need a wall hack and an aimbot.&nbsp; Plus let&#039;s be honest for the vast majority of people it is not easy to get leaps and bounds better.&nbsp; Part of my problem is I don&#039;t like captaining so you can blame that on me.<br /><br /><br />[quote author=nostar link=topic=246.msg2217#msg2217 date=1281590996]- Shorter IDL with more games per week.[/quote]<br /><br />Yeah I like this one myself, suggested it many times.<br /><br />[quote author=nostar link=topic=246.msg2217#msg2217 date=1281590996]- Round robin tourneys. Sure they are fun. Yes you can play on a new team every week. Yes it might stimulate activity. I actually think we should setup a night each week where players can come and play on a team with the same people for 4-5 maps in a row. Like a weekly ctf tourney that lands you with different players. It wouldn&#039;t be too hard to make it even and it would assure people get ample playing time, get a feel for teams, and can play if they show. It&#039;s pretty simple. Someone do it I guess.[/quote]<br /><br />I like this one.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7223, 707, 1, 1344048315, 16, 7223, 'Re: The current state of doom', 'Tai', 'Tai223236@yahoo.com', '98.216.91.67', 1, 0, '', '[quote author=HumanBones link=topic=707.msg7222#msg7222 date=1344033509]<br />[img]http://humanbones.unidoom.org/pics/1343967621026.gif[/img]<br />[/quote]<br /><br />Source?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5166, 525, 18, 1320103408, 3, 5166, 'Re: New maps for IDL2012.wad', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'Nice, sad to see 07 go but for the price of my map, ha. Been a while since I&#039;ve seen that UCTF map, and I do like that ZDCTF map02 is in. The rest, well I&#039;ve played SmartCTF, I like those maps from the pack, and the others I&#039;m not sure if I actually know. I ought to check these out.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5167, 525, 18, 1320117993, 163, 5167, 'Re: New maps for IDL2012.wad', 'Hatred', 'jbetts21@live.com', '99.39.24.8', 1, 0, '', 'Wow, the return of ZDCTFmap02! I&#039;ve always wondered how that would play nowadays in 3v3 idl style. Most of us can remember how it was back in the day..rocket spammage here, rocket spammage there..lava death here...etc. Either way, cool fit.<br /><br />I&#039;m a bit sad to see map07 go but perhaps it will make a comeback in future versions. While 11 and 19 have a special place in my heart (and history as well), I agree with the decision to remove them...they&#039;re just a bit outdated. Overall, the new additions seem good!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5170, 525, 18, 1320164066, 209, 5170, 'Re: New maps for IDL2012.wad', 'AlexMax', 'alexmax2742@gmail.com', '70.60.122.135', 1, 0, '', '[quote]I like how the term &quot;evolved&quot; is used from ZDCTF27 to ZDCTF02, heh.[/quote]<br /><br />I&#039;m pleased to see another old classic being dug out (especially one of mine heh).&nbsp; It&#039;d be funny if it took slot 2...substituting one map where you get killed inches from the stand with another.<br /><br />[quote]I&#039;m a bit sad to see map07 go but perhaps it will make a comeback in future versions. While 11 and 19 have a special place in my heart (and history as well), I agree with the decision to remove them...they&#039;re just a bit outdated. Overall, the new additions seem good![/quote]<br /><br />The new 11 is basically the old 11 except without the quake textures.&nbsp; I suppose it&#039;s easier to see.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6440, 624, 20, 1331220756, 267, 6440, 'Re: Regular Season Awards Discussion', 'RecKle$$_', 'Aesthesic@hotmail.com', '189.245.122.9', 1, 0, '', '[quote author=RustInPeace link=topic=624.msg6416#msg6416 date=1331153726]<br />The only Award that matters is winning the MasterBowl and even then that doesn&#039;t mean shit until the board starts mailing Ring Pops to the winners!<br />[/quote]<br />Rofl of all the idl players i like rustking the most ', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5173, 525, 18, 1320176018, 3, 5173, 'Re: New maps for IDL2012.wad', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'There&#039;s also a blue armor in the new map11, only thing I noticed immediately.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5174, 525, 18, 1320190626, 21, 5174, 'Re: New maps for IDL2012.wad', 'Albatross', 'iglahn@gmail.com', '97.92.40.97', 1, 0, '', '(Same thing as last time.)<br /><br />The map11 change was purely cosmetic, except for the blue armor, which might help with it being too big or difficult to score on.&nbsp; And it is too big for 3v3, but we did not replace it with a proper substitute because we could not find a suitable replacement.<br /><br />We tried to align map replacements stylistically as much as possible, but clearly some maps like ZD02 have no existing IDL counterparts.&nbsp; I would argue that 02 is better than 27, although only by a hair.<br /><br />07, on the other hand, is a pill.&nbsp; A big, giant, horsecock pill.<br /><br />We decided to keep maps like 01, 04, 14, and 31 because, while all on the board&#039;s shit list and candidates for removal, they retain their popularity.<br /><br />Fast, this may or may not be the trend among the maps selected, but it is certainly not the trend for IDL gameplay.&nbsp; Stats show a consistent decrease in flag touches as well as touch/cap ratios in the IDL, indicating that it is becoming more and more grindy/hard to score in from the beginning.&nbsp; Perhaps we are reversing some of this effect to return to earlier gameplay.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2225, 246, 1, 1281650109, 0, 2225, 'Re: TotalTrash will no longer host public servers', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=Beast link=topic=246.msg2224#msg2224 date=1281644362]I said this before but I think Ralphis is a genius at this, you give him the crapiest of crappy players and he seems to be able to make them work like they been playing for years.[/quote]<br /><br />He is one of the best captains for sure but he has had some problems throughout the seasons too.<br /><br />[quote author=Beast link=topic=246.msg2224#msg2224 date=1281644362]Lets talk about the original EVO clan, this clan had a shitload of well seasoned vets. They were all pretty much outstanding players in their previous clans but once they were all together in EVO who did they dominate? Not taking anything away from EVO but I think its a good example of people needing to be able to sacrifice and work with one another. [/quote]<br /><br />EVO had loads of talent but I don&#039;t think the clan ever meshed.<br /><br />[quote author=Beast link=topic=246.msg2224#msg2224 date=1281644362]In no way am I saying you can&#039;t do this either, I just think that you may need to be more open to working with certain people or w/e.[/quote]<br /><br />Part of the problem is sometimes captains are wrong, and as a player you can talk to them but you can&#039;t force them to change their strategy or idea or tactics or whatever.&nbsp; I have done things as a player I would have never done if I was the captain.&nbsp; Sometimes they work out sometimes they don&#039;t.&nbsp; I don&#039;t think you can accuse me of not being a good team mate however.&nbsp; I will do the most stupid shit if the captain really insists on it even if I am protesting the whole time.<br /><br />Anyhow getting back to the original topic I think the IDL should toss up an alternative community site.&nbsp; Maybe just a simple html site or something that can be updated easily but perhaps something more complex like KMLeague would work.&nbsp; It could have news, columns, and an open invitation for people to run tourneys themselves if they want.&nbsp; http://www.quakenight.com/completed-leagues seems very simple and works for the Quake Live community.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5930, 583, 1, 1326582735, 213, 5930, 'How old are you', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'MassVC, our resident van driver for the chidren, is 25 years old today.&nbsp; I know I&#039;m not the oldest guy around, but who is older?&nbsp; I can think of at least Nostar, Ladna, Chaindude, and DevastatioN.&nbsp; (Thank GOD that DUI are all dead.)&nbsp; Who else is older?&nbsp; Runners-up include Ralphis, Legion, Ru5tk1ng, and 9_Lives.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2232, 248, 12, 1281735017, 0, 2232, 'Re: Co-MVPs', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=nostar link=topic=248.msg2226#msg2226 date=1281679013]<br />I just want to say that I think Co-MVP is really gay and relinquish any claim to it. Congrats Ralphis!<br />[/quote]<br /><br />I thought the same thing when I saw it.&nbsp; TBH I think you deserve it more than Ralphis this season but there could be arguments made for other players too.&nbsp; Hard not to give the MVP to a player on an 8-0 team!<br /><br />[quote author=Mantis-X link=topic=248.msg2228#msg2228 date=1281687142]<br />3rd in flags and 7th in frags on an awfully dysfunctional and unorganized team... and didnt even get voted to the All-Star team... I pretty much hate you all.... But I&#039;ll be back&nbsp; 8)[/quote]<br /><br />All stars especially is basically a popularity contest and you usually see the same people voted in or not voted in each season.&nbsp; SPE seems a superbly unpopular team.&nbsp; Teams such as KGB who had a worse record still got tons more votes than SPE players.&nbsp; Of course when you see people like Quik, Fluffles, and Clim getting votes it is pretty obvious it&#039;s not about skills or contributions.<br /><br />[quote author=Mantis-X link=topic=248.msg2228#msg2228 date=1281687142]Anyway... I think Goatface should be rewarded as MVP (Most Valuable Person!) for stock piling EBL and making the IDC championship game interesting now&nbsp; ;D<br />[/quote]<br /><br />Yeah in the grand influence of things that one trade by Goat (not counting the initial drafting) was probably the biggest event in the IDL season.&nbsp; ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5936, 583, 1, 1326592079, 213, 5936, 'Re: How old are you', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '[quote author=Ralphis link=topic=583.msg5931#msg5931 date=1326583117]<br />Like I said to someone else recently, it&#039;s pretty bad that when I started in the Doom community that the running joke was that I was &quot;pubeless&quot; and now I&#039;m &quot;bald&quot;.<br />[/quote]<br /><br />rofl', 'xx', 1);
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VALUES 
	(617, 73, 26, 1234583291, 0, 617, 'Re: Draft Pick Order Changed', 'Fastidious', '', '99.141.217.212', 1, 0, '', 'Yes, that all makes sense assuming the winning teams remain with the same captains/franchisee, and the losing teams remain with the same captains/franchisee.&nbsp; If the extreme good and bad record teams change a lot the system wouldn&#039;t make any sense.&nbsp; I could easily see a team with a bad record not wanting to have another go at a losing season just with two new draft picks for instance.&nbsp; What if someone very good took that team over then signed a good franchisee - they would get top draft picks on top of that just because the team had a bad record last season?', 'xx', 1);
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VALUES 
	(5176, 525, 18, 1320219702, 10, 5176, 'Re: New maps for IDL2012.wad', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[quote author=Albatross link=topic=525.msg5174#msg5174 date=1320190626]We decided to keep maps like 01, 04, 14, and 31 because, while all on the board&#039;s shit list and candidates for removal, they retain their popularity.<br />[/quote]<br /><br />[size=4][b]VOTE OF NO CONFIDENCE[/b][/size]', 'xx', 1);
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VALUES 
	(5177, 525, 18, 1320221307, 38, 5177, 'Re: New maps for IDL2012.wad', 'Sabertooth', 'ssj4chazou@hotmail.com', '74.91.64.154', 1, 0, '', '[quote author=Ralphis link=topic=525.msg5176#msg5176 date=1320219702]<br />[quote author=Albatross link=topic=525.msg5174#msg5174 date=1320190626]We decided to keep maps like 01, 04, 14, and 31 because, while all on the board&#039;s shit list and candidates for removal, they retain their popularity.<br />[/quote]<br /><br />[size=4][b]VOTE OF NO CONFIDENCE[/b][/size]<br />[/quote]<br /><br />Agreed<br /><br />[size=4][b]VOTE OF NO CONFIDENCE[/b][/size]', 'xx', 1);
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VALUES 
	(5931, 583, 1, 1326583117, 10, 5931, 'Re: How old are you', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'Like I said to someone else recently, it&#039;s pretty bad that when I started in the Doom community that the running joke was that I was &quot;pubeless&quot; and now I&#039;m &quot;bald&quot;.', 'xx', 1);
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VALUES 
	(5315, 528, 17, 1321024892, 10, 5315, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[quote author=ItalianStallion link=topic=528.msg5307#msg5307 date=1320967564]There was a poll and the majority of the league opted to choose their own name.[/quote]<br /><br />Nope. They didn&#039;t. Here are the numbers:<br /><br />[b]25[/b] (52.1%) Voted that team names should be league designated<br />[b]23[/b] (47.9%) Voted that captains should choose their own names', 'xx', 1);
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VALUES 
	(2221, 246, 1, 1281630836, 0, 2221, 'Re: TotalTrash will no longer host public servers', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'Cross posted from ZD forums because we all know what happens over there...<br /><br />I rarely post anything on these forums anymore because I assume there&#039;s like a random 2% chance it&#039;ll end up with me being banned or maybe even master banned.&nbsp; ZD has pretty much the worst relationship I&#039;ve seen between a dev/admin/mod/etc team and the community of all the games I&#039;ve played.&nbsp; It is pathetic, and there is a big disconnect between many of the players and those with control.<br /><br />I think it is quite odd since the ZD team is supposed to be an extension of the players and support us isn&#039;t it?&nbsp; Else what is the point?&nbsp; Who do you think is going to appreciate all the new ZD features most?&nbsp; Some random pub player who can&#039;t even SR50 or a hardcore player who plays IDL/ZDDL/etc?&nbsp; Now as ZD is less and less popular the hardcore player is making up a much larger and larger percentage of the player base.&nbsp; Few newbies are coming in and the hardcore are still sticking around but maybe they won&#039;t forever.<br /><br />I&#039;ve been a member of the Quake community in various games spanning from Quake 1 all the way to Quake Live and grudges no matter how justified KILL small communities.&nbsp; I&#039;ve seen it happen more than a few times and that is what is happening to ZD now.&nbsp; The community is smaller than it has even been in ZD and now divisions are hardening and growing.&nbsp; All that means is ZD is going to lose a more players rather than retain them.', 'xx', 1);
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VALUES 
	(3799, 400, 1, 1300333176, 0, 3799, 'Re: For my fans...', 'Fastidious', '', '121.54.54.58', 1, 0, '', 'Haters!&nbsp; Why is it sad?&nbsp; Do you think Las Vegas, porn, or Charlie Sheen is sad too Bones?&nbsp; Lots of American girls would act like these girls do except you have to be a NFL/NBA player, some other celebrity, or just someone with a lot of money like a doctor.&nbsp; Girls the world over are the same everywhere.&nbsp; All of them chase money, they are just a hell of a lot more expensive in America.<br /><br />Here is one more picture.&nbsp; Went to the pool then clubbing afterwards, total cost for the night about $27.&nbsp; I wasn&#039;t paying for their time or services just drinks, entrance fees, etc.<br /><br />[img]http://img199.imageshack.us/img199/7782/pooleb.jpg[/img]<br /><br />JKist many of the girls actually use their real names, and it is easy to check their real name.&nbsp; They all have IDs issued by the local government which they are required to wear if they work in the bars.', 'xx', 1);
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VALUES 
	(4725, 483, 16, 1315448167, 0, 4725, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '76.222.63.6', 1, 0, '', '[quote author=Joshsmith link=topic=483.msg4722#msg4722 date=1315434699]Changing the door might be cheating and besides, it was tested by me to be that unforgiving. Like with the BFG drop on TierDM, they both were originally even harder to pull off but I made them slightly easier.<br />[/quote]<br /><br />It&#039;s somewhat hard to do even without any d to content with, once there is anyone playing d there it&#039;s near impossible.&nbsp; I&#039;ve probably played your map 4 times and only seen it pulled off a couple and they usually die right after teleporting anyways.', 'xx', 1);
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VALUES 
	(3383, 382, 1, 1297312822, 0, 3383, 'Re: Top 5 EGOS', 'Fastidious', '', '121.54.54.39', 1, 0, '', '[quote author=Whiteboy567 link=topic=382.msg3364#msg3364 date=1297017570]<br />2. Fastidious - What other doomers do you know that would come into IRC bragging about how they just solo&#039;d a coop map. I&#039;ll give you time to think of one......................................................................................yeah no one right? this is just one of the reasons why fast is number 2.<br />[/quote]<br /><br />Haha, I do that as a joke.&nbsp; I&#039;m more upset I had to play alone again than the fact I beat a map.&nbsp; It&#039;s more like me whining about playing coop alone.&nbsp; Coop is way harder when even just two people are playing.&nbsp; Once you get 3-4 or more it gets really hard sometimes, haha.&nbsp; I&#039;m flattered to be included in anyone&#039;s top 5.&nbsp;  8)&nbsp; This is a good thread, maybe I&#039;ll add a post of my own later...', 'xx', 1);
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VALUES 
	(6441, 628, 17, 1331220771, 163, 6441, 'Re: Dew, calm the fuck down', 'Hatred', 'jbetts21@live.com', '99.180.238.190', 1, 0, '', 'DEW! DEW!! DEW!!!!!!!!!!', 'xx', 1);
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VALUES 
	(615, 73, 26, 1234562459, 0, 615, 'Re: Draft Pick Order Changed', 'Fastidious', '', '99.151.201.150', 1, 0, '', 'May I ask the reasoning behind this change?&nbsp; It doesn&#039;t seem like a change that would provide more competitive teams overall, but more &quot;stacked&quot; teams given luck.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8923, 839, 18, 1366579912, 10360, 8923, 'Re: Week 6 Demos', 'VisioNmieDo', 'VisionmiedoFace@hotmail.com', '190.25.113.100', 1, 0, '', 'Hi nice', 'wireless', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8754, 861, 25, 1363835413, 163, 8754, 'Re: Season 13 / Winter 2013 - MASTERBOWL XIII - Discussion and Results', 'Hatred', 'jbetts21@live.com', '108.73.173.23', 1, 0, '', '[quote=&quot;Baldphis&quot;]The only thing getting dunked is your dreams and hopes[/quote]<br /><br />Bulletin board material right there, BSK! ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5178, 525, 18, 1320242530, 130, 5178, 'Re: New maps for IDL2012.wad', 'nostar', 'nostarcast@yahoo.com', '65.214.200.140', 1, 0, '', '[quote][size=4][b]VOTE OF NO CONFIDENCE[/b][/size]<br />[/quote]<br /><br />What does this mean? I voted against all but 1 of those maps and I am not upset about them remaining. I&#039;m pretty sure if we cut those maps we would have lost players and we want to keep players. We (the board) shouldn&#039;t always use the high minded &quot;we know better&quot; argument in picking maps. It&#039;s really about what people think is fun. We want people to have fun, and the fact that those maps get picked in priv EVERY FUCKING TIME indicates that a lot of people find playing them rewarding in some way.<br /><br />It also isn&#039;t the best policy to cut maps we think are too simple, if only because simple maps can be a fun break from the mind-numbing skirmishes or drawn out grinds we see otherwise. Not having to have the best prediction or instincts to play map31 it can give the newer or lower skilled players a place to champion their skills in priv or IDL,. There was a lot of talk in board-land about the balance and flow of the IDL wad and while I personally believe that is nonsense I like the idea of making a balanced wad. ZDCTF counts for less than a third of the wad now. We&#039;re bringing in new maps, and we&#039;re ousting old ones that get little to no play. <br /><br />We appreciate your support.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5179, 525, 18, 1320253961, 10, 5179, 'Re: New maps for IDL2012.wad', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'I was voting no confidence for anyone that even considered nuking those maps, not the opposite. Even considering a handful of those maps &quot;candidates for removal&quot; in a wad of 32 maps is absolutely outrageous.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5180, 525, 18, 1320259989, 19, 5180, 'Re: New maps for IDL2012.wad', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 1320260211, 'Xenaero', '[quote author=nostar link=topic=525.msg5178#msg5178 date=1320242530]<br />We (the board) shouldn&#039;t always use the high minded &quot;we know better&quot; argument<br />[/quote]<br /><br />You&#039;re the same nostar that hangs around the board channel, right?<br /><br />[quote author=Albatross link=topic=525.msg5174#msg5174 date=1320190626]<br />The map11 change was purely cosmetic, except for the blue armor, which might help with it being too big or difficult to score on.<br />[/quote]<br /><br />I would like to note that apparently no one knew there was a blue armor in the map until it had come around to implementing the replacements for these maps. Whether or not it will be beneficiary to playing this map in a 3v3 format remains to be seen.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5932, 574, 20, 1326591003, 19, 5932, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'Xenaero', 'Xenaero@gmail.com', '76.4.113.34', 1, 0, '', 'Ya I guess it worked out, GGs, least now we have a win on the board.<br /><br />[IMG]http://i.imgur.com/BfQyc.png[/img]<br />[IMG]http://i.imgur.com/IxDXm.png[/img]<br /><br />http://xen.unidoom.org/doom/idl/IDLXI-Week2-MAD-vs-BST-povXen.zip', 'xx', 1);
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VALUES 
	(6442, 622, 17, 1331221022, 267, 6442, 'Re: Moving IDL to Odamex', 'RecKle$$_', 'Aesthesic@hotmail.com', '189.245.122.9', 1, 0, '', '[quote author=Legion_ link=topic=622.msg6432#msg6432 date=1331180746]<br />so what, I am able to kill flag runners just as well as on zdaemon. perhaps you should aim a bit better?<br />[/quote]<br />ahahaha with st&#039;s stupid &quot;weak ssg&quot; doesn&#039;t mattter how well u aim.<br />dude legion why should idl move to st? tell me 3 good reasons for that.. i dare u :D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3806, 410, 14, 1300335665, 0, 3814, 'Re: Free wins....', 'Fastidious', '', '121.54.54.37', 1, 1300339149, 'nostar', 'This thread makes me jizz!&nbsp; Link is NSFW.<br /><br />http://img202.imageshack.us/img202/5922/WTFISWRONGWITHYOUFAST.JPG<br /><br />SUP.<br /><br />In all seriousness the IDL is a small community and there are definitely some groups of people who are starting to hate on each other quite a bit.&nbsp; This is the same shit that happened in Quake when it was small and led to it&#039;s ultimate decline because people just decided to quit playing with assholes, especially assholes with rcon and well connected to the league.<br /><br />The best thing would be if Nostar just took a break from any duties such as rcon at servers, moderating irc/forums, and posting since he seems to insult everyone.&nbsp; He has a unfair advantage in power and is abusing it, clear and simple.&nbsp; If you want to do what&#039;s best for the community and the IDL Nostar you should just be a player for a while and not stir shit up.&nbsp; Pretend you are chewy and not talk for a few months except in private channels or private messages.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2296, 254, 1, 1282212554, 0, 2296, 'Re: Most Heroic IDL games', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=Hatred link=topic=254.msg2295#msg2295 date=1282189808]<br />I have been around longer than the IDL (and longer that most people in it) but this is actually my first full season. Needless to say, there aren&#039;t too many moments I remember that would be deemed as heroic and such.[/quote]<br /><br />I&#039;ve been around near forever now I even watched a match or two in season one.&nbsp; The sad part is I&#039;ve forgotten most of my and everyone else&#039;s best matches.&nbsp; Just looking back at my stats archive(which I hope will be up soon thanks to Ralphis) I am really impressed with how loaded in skill some teams were in the past but never managed to make it to the MasterBowl.&nbsp; I am looking back and saying &quot;holy crap&quot; how did my team or this other team manage to beat them?<br /><br />[quote author=Hatred link=topic=254.msg2295#msg2295 date=1282189808]It&#039;s not &quot;heroic,&quot; but it sure was one hell of a game by white.[/quote]<br /><br />I&#039;d say it was heroic for sure, but not quite the level you approach on some other matches since EBL was obviously the stronger team.&nbsp; It takes a stronger heroic effort to pull a crappy team to a tie or win.&nbsp; You could argue such cases are luck however.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5182, 525, 18, 1320266783, 0, 5182, 'Re: New maps for IDL2012.wad', 'Fastidious', '', '76.224.15.245', 1, 1320267738, 'Fastidious', '[quote author=Xenaero link=topic=525.msg5180#msg5180 date=1320259989]<br />I would like to note that apparently no one knew there was a blue armor in the map until it had come around to implementing the replacements for these maps. Whether or not it will be beneficiary to playing this map in a 3v3 format remains to be seen.<br />[/quote]<br /><br />GO IDL BOARD! VERY RIGOROUS TESTING PROCESS!<br /><br /> ;D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5185, 527, 1, 1320434125, 35, 5185, 'Re: My welcome back to priv (posted again after being deleted!)', 'Whiteboy567', 'whiteboy567@msn.com', '99.240.95.251', 1, 0, '', 'lol', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8785, 811, 28, 1364255350, 209, 8785, 'Re: my feedback for odamex', 'AlexMax', 'alexmax2742@gmail.com', '71.71.255.27', 1, 0, '', '[quote author=Ru5tK1ng link=topic=811.msg8481#msg8481 date=1361478625]<br />Currently there is a server variable entitled &#039; sv_globalspectatorchat&#039;. When this is set to true, messages from non-players will be broadcast globally and messages sent through team chat displays as messages between spectators. When it is set to false, spectators messages will not be displayed to players in game and therefore all chat generated between non-players remains in &quot;spectator chat&quot;. This seems like a good idea in theory, however there were times when I had to communicate to players who joined a game but couldn&#039;t due to the flag being 0. This sv would function better as a client-side var.<br />[/quote]<br /><br />As of r3742, there are two new clientside cvars: mute_spectators and mute_enemies', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5516, 544, 17, 1322705008, 7, 5516, 'Re: Let''s Talk About The Board', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 1322705733, 'Ladna', '=== Meta<br /><br />There&#039;s a lot of hyperbole in this thread, and maybe some of it would&#039;ve been better said in PM or other channels.&nbsp; 3-4 dumb maps in the WAD isn&#039;t a reason to be upset; idl2009.wad had WAAAAAY more than 3-4 dumb maps but we survived :).<br /><br />=== Board Seat<br /><br />I humbly recommend that HumanBones nominate either LordBritish, Hatred, or Jenova for mikehail&#039;s hallowed board seat.&nbsp; Part of me squirms at the idea of a milkbagging troll sitting in Mike&#039;s chair, but I can&#039;t help but like the guy ;).&nbsp; LB &amp; Hatred are standup gentlemen as well, and #idlb would be lucky to have them.<br /><br />=== Democracy<br /><br />====== Voting<br /><br />As Nostar pointed out, voting on things is extremely easy to game, even if everyone in IDL has to vote.&nbsp; And honestly, IDL has enough politics without polarizing the player base.<br /><br />====== Polls<br /><br />I agree with Gilgamesh that polls are extremely valuable.&nbsp; I&#039;m a huge fan of polls, and have probably created more of them on these forums than anyone.&nbsp; The problem with polls is that hardly anyone votes in them.&nbsp; Xen&#039;s poll has 15 votes out of 48 IDL players + free agents.&nbsp; That&#039;s just not representative.&nbsp; I think they&#039;re great for gauging community interest and opinion, but they shouldn&#039;t be the sole determinant of IDL policy.<br /><br />====== Forum Participation<br /><br />I actually feel like IRC is the best place to get community input.&nbsp; Waiting for 48 IDL players to write great forum posts on every topic is lunacy.&nbsp; If you want answers, you have to track people down and ask questions.&nbsp; Nostar in particular is great at this.<br /><br />====== Conclusion<br /><br />The best system is an administration that the players like, trust and respect.&nbsp; I think the current administration is capable of being that, but they have a long way to go.&nbsp; The way the system is supposed to work is:<br /><br />&nbsp; - Admins act in good faith<br />&nbsp; - If IDL disagrees with admins, they get pissed in forums &amp; IRC<br />&nbsp; - Admins say, &quot;hmm, we probably fucked that one up&quot;<br />&nbsp; - Admins [b]admit mistake[/b]<br />&nbsp; - Admins fix problem<br />&nbsp; - Admins [b]thank players for their input[/b]<br /><br />Here are some things admins shouldn&#039;t do:<br /><br />&nbsp; - Pick apart posts as pedantically as possible<br />&nbsp; - Publicly shame anyone who disagrees with them or points out an inconsistency in their actions<br />&nbsp; - Dump on people who help them out<br />&nbsp; - Criticize each other&#039;s good faith efforts<br />&nbsp; - Publicly accuse each other and other helpful IDL players (Fastidious, JKist3, Ladna, Nostar, mikehail) of conspiracy<br />&nbsp; - Refuse to discuss an issue<br /><br />The current administration does these things daily, and it&#039;s causing the playerbase to lose faith in them.<br /><br />=== Maps<br /><br />First, I applaud Bones&#039; great post.&nbsp; He described playtesting, was honest about board participation, admitted it could be improved, and defended the WAD in a positive way.&nbsp; Nice job :).<br /><br />However I also agree with Ralphis.&nbsp; Given the admitted lack of playtesting and consideration of new maps, it&#039;s very hard to swallow some of the changes.&nbsp; Why are ODA02/MAP07/MAP19/MAP27/MAP30/MAP32 gone, but fuckin [b]BP AND THE LIBRARIES[/b] are in the WAD?&nbsp; Why didn&#039;t the administration just up the number of maps?&nbsp; There is no excuse for this, and the administration should&#039;ve said so by now.<br /><br />=== Respect<br /><br />Which allows me to segue into &quot;Respect&quot;, by which I mean respect for IDL&#039;s legacy.&nbsp; When in doubt - and the map selection process is in serious doubt here - defer to what worked and what players liked in the past.&nbsp; IDL has a history of excellence and professionalism, and &quot;change for change&#039;s sake&quot; is only something you do when you&#039;re desperate.&nbsp; Doing so forsakes a huge piece of what makes IDL special:<br /><br />&nbsp; - MAP07 opened several IDL seasons<br />&nbsp; - MAP19, MAP27, ODA02, and MAP30 were Masterbowl maps<br /><br />Here&#039;s what really gets me though:<br /><br />&nbsp; - These things were never considered<br />&nbsp; - When mikehail brought up my idea of namespacing the Masterbowl maps differently (like &quot;map mb001&quot;), the board voted it down<br /><br />Those facts prove to me that the current administration just doesn&#039;t give a fuck about IDL&#039;s legacy, and it saddens me.<br /><br />=== Communication<br /><br />I feel like I say this in every goddamn post, but I really mean it.&nbsp; It&#039;s imperative that admins talk to players.&nbsp; Admins need to have the attitude that if they haven&#039;t PM&#039;d every player after every season (or before, whatever) then they&#039;re not doing their job - because they can&#039;t do their job if they don&#039;t know what the players are thinking.<br /><br />=== Conclusion<br /><br />If I had to sum up how I feel about IDL, I&#039;d say that I&#039;m worried the current admins think they always know best, or it&#039;s finally their turn to run things the way [b]THEY[/b] want to, and I&#039;d guess that Ralphis and many other players feel the same way.&nbsp; IDL is bigger than all of you.&nbsp; IDL is bigger than all of us.&nbsp; IDL is the product of work and funding from dozens of people, from mappers to players to admins to server admins to programmers.&nbsp; Acting like you always know what&#039;s best or that IDL belongs to you diminishes it.', 'xx', 1);
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	(2253, 250, 12, 1281789875, 0, 2253, 'Re: IDL S2010 Wildcard Playoffs (Aug 2 - Aug 8.)', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=nostar link=topic=250.msg2242#msg2242 date=1281767028]<br />Xen you&#039;re a fucking baby. Stop taking things so seriously. White was drunk, he&#039;s a fucking gayboat. He has been that way for Ladna and Chaindude too from what I heard. That is just how he is. Also he&#039;s always just fucking around. Humor, you need to get some.[/quote]<br /><br />This is true, I&#039;ve played with White a few seasons now and know you can&#039;t always take him serious especially late at night, haha.&nbsp; White is a player who likes to seriously annoy people at times, which is another reason I think he&#039;d be a good captain cause then he&#039;s responsible.&nbsp; As a player it is much easier to troll someone and not have to bother about the consequences.<br /><br />That said I know how annoying it can be in the IDL when you are trying to practice and other players are getting under your skin (Hi Ralphis!).&nbsp; Sometimes you do stop and ask yourself why you put up with any bullshit when the point of the IDL is supposed to be fun or it is for me anyways.&nbsp; Xen take a deep breath, chill for a while and come back ready to play.&nbsp; That&#039;s what I did and still managed to play with SUC despite all the problems I&#039;ve had getting along with Ralphis and Nostar.<br /><br />I do have to give White credit though he really hit a nerve on Xen.&nbsp; Xen apparently thinks I&#039;m total scum and have no leadership skills or any other redeeming value!&nbsp; I managed to win a MB with White, Gilga, and Gax as a captain.&nbsp; IIRC Gilga was a rookie that season and fairly new to doom too.&nbsp; I remember specifically mike told me not to pick him for D since he was &quot;easily tricked&quot; but somehow he managed to hold it together.&nbsp; I wanted to play O that season but White wanted to play O much more than I did.&nbsp; Being the horrible leader I am I said OK and gave up the spot on O for White.&nbsp; I also sat out rounds so Gax could play, how often do you see that in the IDL anymore?<br /><br />EBL should get another player ASAP from the reserves, there is no one in there as good as Xen but I think EBL could find a good player.&nbsp; Even if they don&#039;t end up using their replacement for Xen in the match having one for practice would be quite useful.<br /><br />I hope Xen plays because EBL has a really good shot this season at a MB title.&nbsp; If he doesn&#039;t play, well, then it makes sense since EBL has a really good this season at a MB title.&nbsp;  ;D', 'xx', 1);
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	(5186, 527, 1, 1320436090, 213, 5186, 'Re: My welcome back to priv (posted again after being deleted!)', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 1320436492, 'MassVC', 'Obviously, the beginning of that log is not the beginning of the priv, and the end of that log is not the end of that priv.<br /><br />Fast, in an online video game, I will tell everybody to shut the fuck up every day.&nbsp; Being a board member is not going to stop that.&nbsp; In fact, I am exceedingly polite to new players who are interested in signing up.<br /><br />Also, I have played all the maps in 3v3&#039;s, and I knew about the blue armor.<br /><br />I did not highly respect you before this encounter, but, like all late night priv conversations, it did not change my opinion about anything.<br /><br />Also, this is not a discussion about the IDL.&nbsp; This is a flame post.&nbsp; Consolidate your ideas if you have something to say about the IDL.', 'xx', 1);
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VALUES 
	(8814, 871, 18, 1364664409, 2275, 8814, 'Re: IDL Radio Relaunches April 7th, 2013', 'Perrondon', 'pmcd_perrondon@hotmail.com', '189.209.152.202', 1, 0, '', 'Capo should be a guest ', 'xx', 1);
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	(5316, 532, 17, 1321025036, 165, 5316, 'Re: A CTF Guide For The New Guys', 'TheKillerNacho', 'timothyjsharpe@yahoo.com', '71.207.36.16', 1, 0, '', 'So , if you&#039;re playing D ... Both flags are stolen (standoff), should you leave the base to Return the flag or not?', 'xx', 1);
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VALUES 
	(2269, 250, 12, 1281906263, 0, 2269, 'Re: IDL S2010 Conference Championship Games (Aug 9 - Aug 15.)', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=nostar link=topic=250.msg2265#msg2265 date=1281900876]<br />why do you let me get on your nerves?[/quote]<br /><br />You are the worst single thing in the IDL at the moment, you are a vile nasty troll.&nbsp; You also abuse your power which is hilarious since you know most of the IDL players dislike the ZD team for the same shit.&nbsp; You insult everyone and anyone any chance you get.&nbsp; It&#039;s pathetic.&nbsp; Since you apparently have an in with Ladna and Ralphis they don&#039;t seem to give a fuck.<br /><br />[quote author=nostar link=topic=250.msg2265#msg2265 date=1281900876]this is a community of trolls and jerks. nice people like oath and potent and gilgamesh leave because we&#039;re all pretty much mean.<br />[/quote]<br /><br />Yes, and it doesn&#039;t have to be that way.&nbsp; The IDL should grow some balls and make their players behave.&nbsp; If you want to be an asshole the IDL should give you the boot.&nbsp; There is room for some shit talking but some people go too far.&nbsp; Before Nostar and mike we had Tai and Bloodstrike.&nbsp; Nautilus was also a troll for many seasons.&nbsp; The IDL should make a attitude/whatever clause to the &quot;Dismissal from the IDL&quot; rules.&nbsp; If people ask you to leave them the fuck alone you should respect that instead of pushing even harder to annoy them.', 'xx', 1);
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VALUES 
	(2273, 254, 1, 1281912269, 0, 2273, 'Most Heroic IDL games', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'After digging through my archive of stats I stumbled on this...<br /><br />[img]http://a.imageshack.us/img571/5082/ctf20090621191919.png[/img]<br /><br />Of course after this round I went in and we promptly lost 5-0 (my connection was horrible, god damn packet loss) then JKist3 went back in again and we lost 5-2.&nbsp; That one round was probably the high light of SPE&#039;s season.&nbsp; That one round SPE hung in with one of the very best IDL teams, and looking at their roster I&#039;m sure you guys would agree BSK was fearsome.<br /><br />Anyone else have any other heroic IDL matches you remember?', 'xx', 1);
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VALUES 
	(2279, 254, 1, 1281929899, 0, 2279, 'Re: Most Heroic IDL games', 'Fastidious', '', '76.217.99.81', 1, 1281930006, 'Fastidious', 'Here is another, team MeXiCaNt which was a struggling team that only won one match?&nbsp; This was hilarious in the first round as Blair managed to get 3 caps somehow but I also think MXC proved why the IDL needs a 3v3 or forfeit rule.&nbsp; They played a lot of their matches 2v2 with their best two but even that couldn&#039;t get them many wins.<br /><br />[img]http://a.imageshack.us/img412/7884/vsmxc.png[/img]<br /><br />Marine and Dosu are pretty good players but MXC never managed to get it together compared to the IDL competition that season.&nbsp; Also in the last picture you can see everyone left to go watch another match as we all assumed MXC would lose after ! got another player.', 'xx', 1);
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VALUES 
	(6229, 609, 18, 1329352885, 17, 6229, 'Re: Is there a Heaven or only Hell? Demo Judge hunts Kenshiro!!', 'MionicDonut', 'Sparx7300@yahoo.com', '76.29.49.114', 1, 0, '', 'As soon as the prompt shows up on the upload page I will upload it.', 'xx', 1);
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VALUES 
	(6443, 622, 17, 1331221547, 19, 6443, 'Re: Moving IDL to Odamex', 'Xenaero', 'Xenaero@gmail.com', '71.55.230.203', 1, 0, '', 'It matters little. The IDL is not moving to Skulltag under any circumstances, so this topic is currently going nowhere. I&#039;m interested in the forthcoming Odamex 0.6 preview videos! Let&#039;s talk about that.', 'xx', 1);
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VALUES 
	(6786, 658, 22, 1336872116, 1374, 6786, 'Re: IDL Summer 2012 Signups', 'LordAtreyu', 'T_Power_DX@hotmail.com', '69.168.190.52', 1, 0, '', 'Name: LordAtreyu<br />Country/State: Canada<br />Email contact: lord.atreyu7@gmail.com<br />Instant Message Contact: QuakeNet #idl (In the near future, please contact via email for now)<br />Regular Availability: Most evenings (Subject to change due too personal life.)', 'xx', 1);
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VALUES 
	(5933, 583, 1, 1326591534, 0, 5933, 'Re: How old are you', 'Soul Sucka', '', '177.42.96.180', 1, 0, '', 'I&#039;m 16, about to turn 17 next month. :)', 'xx', 1);
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VALUES 
	(4411, 472, 17, 1312226933, 0, 4411, 'Re: IDL Teams', 'Fastidious', '', '76.222.58.59', 1, 0, '', 'That&#039;s true but maybe the forced captaining could be setup to pick the best captains.&nbsp; Either board or the players could vote or select them somehow.&nbsp; It is just an idea.&nbsp; Hatred is a good player but his captaining record is 5-10-2, which is .353 overall.&nbsp; It would be likely he wouldn&#039;t be selected as a captain due to that I would assume.&nbsp; I wonder if Hatred would agree about that.&nbsp;  ;D', 'xx', 1);
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VALUES 
	(5187, 528, 17, 1320438097, 213, 5187, 'Should people who don''t play in the IDL have a say in the IDL?', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'Here, Fast.&nbsp; This is what a discussion looks like:<br /><br />I think non-players should not have a say in the IDL.&nbsp; Of course they can voice their opinions, and players can take those opinions into account if they so choose, but I think that players are by no means obligated to take them into account, and non-players should not get offended (as they currently do) when their opinions are not taken as forceful.&nbsp; Here is an example:<br /><br />Fastidious: &quot;I think map09 is horrible.&nbsp; You should take it out of the wad.&quot;<br /><br />But why would we do that?&nbsp; If Fast is not going to play, then he can&#039;t possibly play on map09 in the IDL or use it as his homefield or worry about whether it is the MB map.&nbsp; His opinion in this case should carry no weight whatsoever.<br /><br />Suppose there are 10 players and 5 non-players.&nbsp; Suppose 7 of those players want franchising, and all of the non-players don&#039;t want franchising.&nbsp; In the discussion, this makes it look like the votes go 8-7 against franchising, so it is not instated.&nbsp; But 70% of the people who will actually be affected by the decision want franchising!&nbsp; It should absolutely be instated.&nbsp; If the non-players are just busy and planning on playing [i]next[/i] season, then we should get rid of franchising again when that time comes.<br /><br />&quot;But Fast/Jen/White are so smart/sexy/bi-winning.&quot;<br /><br />Yes, of course.&nbsp; I agree with this.&nbsp; They are great players with valuable input and deserve respect.&nbsp; In fact, I am one of two administrators who didn&#039;t want Jenova to be kicked out of #idlb when he entered for whatever reason (we&#039;ll never know what it is), and I feel the same way about Whiteboy who is currently there, and Fastidious if he ever entered the channel.<br /><br />Nevertheless, none of this changes the fact that they will be in no way affected by the decisions that they are weighing in on.&nbsp; It wouldn&#039;t matter if Obama, Benedict XVI, and Hasselhoff weighed in on what maps to include this season--if they are not going to play on the maps, they do not need to speak up.<br /><br />&quot;But Mikehail and Humanbones said they aren&#039;t going to play, and they are making decisions about this season!&quot;<br /><br />I couldn&#039;t have said it better myself.&nbsp; I can only hope that when they make their decisions, they are keeping in mind what the players would want, because that is the only thing that matters.<br /><br />', 'xx', 1);
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	(4654, 496, 18, 1314678578, 0, 4654, 'Re: Season 10 / Summer 2011 Playoffs - MASTERBOWL X - Discussion and Results ', 'Fastidious', '', '76.224.121.223', 1, 0, '', 'Having practiced with and watched both teams practice vs similar lineups it would appear DMR is a strong favorite.&nbsp; However the same case would have easily been made for BBC, in the BBC vs SPE match.&nbsp; Yet BBC just barely eeked out the tiniest of wins.&nbsp; With the match so far away BBC can still improve their game by leaps and bounds.', 'xx', 1);
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VALUES 
	(2316, 260, 1, 1282330481, 0, 2316, 'Offensive maps', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'I think given how the IDL tactics and strategy have developed and the increase in general play skills that D based maps are generally grinds now.&nbsp; You can say they always were, but now the standard strategy is either 2D/1O or 1D/1mid/1O (usually with mid doing more D than O).&nbsp; A year or two ago I thought map01 was the de facto standard CTF map but now it&#039;s boring to me and played out.&nbsp; It&#039;s heavy on D now usually and hard to even get the flag very far off it&#039;s pedestal.<br /><br />I think overall the IDL is far more fun and action oriented when the flag is a big part of CTF instead of just frags.&nbsp; I&#039;m great at grind maps since I am great at fragging but I do find such maps boring.&nbsp; The maps this season were pretty good and actually I&#039;d say they were mostly what I consider offensive maps.&nbsp; I&#039;d drop ZDCTF map01 and ZDE map05 myself in replace of more offensive maps. I&#039;m starting to feel 32in24 map31 is becoming a grind as well since it is overly simplistic and while the teleport/RL option is nice it&#039;s not even as useful as the long hallway on ZDE map19.&nbsp; I love map31 since I do really well on it but I think there are better options with more flag action going on.<br /><br />The reason I&#039;ve really started to prefer offensive maps is you have a wide variety of options on them and playing D on them is an actual challenge.&nbsp; Map18 is probably the best example of a offensive map, almost every round, and indeed every round played on it this season went to 5 captures.&nbsp; I think that&#039;s a good thing.&nbsp; I always disliked playing map07 at the start of new seasons since it was a long match with little flag action and D was always stronger unless your team just utterly dominated the other one.&nbsp; On more O based maps you have a better balance of O and D where as on D/grind maps by default D is way stronger.&nbsp; On O based maps you can still play heavy D and have shut outs and low score grind based games but it is not going to be easy to do.&nbsp; Controlling the tempo on maps where the flag is often out of the main flag room is hard.<br /><br />TLDR summary:&nbsp; Offensive leaning maps are fun and dynamic, D based grind maps force you to play heavy D and are stale.&nbsp; Anyhow what do you guys think on this subject?', 'xx', 1);
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VALUES 
	(4655, 483, 16, 1314685631, 0, 4655, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '76.224.121.223', 1, 1314686280, 'Fastidious', 'My point of view in these comments/mini-reviews is for IDL 3v3 competitive play.&nbsp; I used the old text file but I think the map numbers have changed around in the new version a bit.<br /><br />* MAP01 &quot;Complex Beta&quot; by Spirit Soldier<br /><br />Not a fan of the routes here, they are convoluted to me.&nbsp; Either you need to take lifts, wait for doors, teleports, or run across the whole map (which is long and wide open).<br /><br />* MAP02 &quot;Untitled&quot; by Nati46<br /><br />Big box fail.<br /><br />* MAP03 &quot;Untitled&quot; by Fastidious<br /><br />My first version was a little too hardcore and annoying but I think the next one will hit the sweet spot.&nbsp; As there are only 5 spawns and only one is close to SSG, so you have to make each life count.&nbsp; A bit item heavy, it&#039;s better to power up before rushing, but now there is an easy way across lava.&nbsp; Only one way up to the upper levels makes height important and RJing is very possible to assist in captures.<br /><br />* MAP04 &quot;Granary&quot; by MionicDonut<br /><br />This map isn&#039;t bad, but I don&#039;t think it&#039;s suited to 3v3.&nbsp; Too big and too many rooms.<br /><br />* MAP05 &quot;And Hell Captured&quot; by Dusk<br /><br />Think this might be a good map for 3v3.&nbsp; However a lot of the walls here are bumpy if you brush up against them, that should be fixed as it can fuck up movement.&nbsp; Not a fan of the spawns here at all.&nbsp; Seems to be only 3 of them and they are all on SSG and seem to overly punish offense for making kills.<br />* MAP06 &quot;Industrial Nukage Mining&quot; by Dusk<br />Like this one a lot, don&#039;t see any major flaws.<br /><br />* MAP07 &quot;Cidazz&quot; by Joshsmith<br /><br />Like this one a lot as well but I think it could use a few slight changes.&nbsp; First fix the fucking flags, it isn&#039;t hard to do, even I figured it out!&nbsp; ;-)&nbsp; The defense here really only needs to concern itself with the single chokepoint.&nbsp; I think that&#039;s a bit brain dead and old fashioned.&nbsp; I&#039;d suggest making the teleporter also enter the base by teleporting players into the back room.&nbsp; It would help attackers a lot and capturing a little.&nbsp; I also think the door should stay open just a touch longer.&nbsp; With those changes this map would be even better.<br />* MAP08 &quot;Mayhem&quot; by MionicDonut<br /><br />Too cramped, halls don&#039;t make a map.&nbsp; I&#039;m also not sure why green armor and plamsa require switch pressing.<br /><br />* MAP09 &quot;Untitled&quot; by ThatsJustPrime<br /><br />Like this one a lot but I&#039;m not a fan of ZD netcode on steps, it just is weird.&nbsp; This map has a lot of steps!&nbsp; Still of the opinion this map could use more color or different textures.&nbsp; Puke green everywhere is not good.&nbsp; Not sure if the lifts at middle should be faster or not.&nbsp; They need their textures aligned however.&nbsp; This sort of suffers from the same symptom as Joshsmith&#039;s in that it only has one important chokepoint per base.&nbsp; The few games I&#039;ve played or seen played here you often see one team getting absolutely stuck in their base.&nbsp; Moving a spawn or two to middle or down by the door would help.<br /><br />* MAP10 &quot;Something Epicish&quot; by AlexMax<br /><br />Need to play test this one more and see it played more but my feeling is playing D here is going to be a nightmare.&nbsp; I like the middle a lot but once an attacker gets into the base there are so many routes, little halls, and ways to back track that the map feels like swiss chesse.&nbsp; As a defender it seems a losing proposition to keep good tabs on attackers.&nbsp; I could be wrong if people heavily favor the faster routes close to mid.&nbsp; One possible change might be making the grate closest to mid into a real wall so that defenders can see/shoot an attacker going for sphere but not get seen or shot at themselves until the attack either enters that hall or comes around a corner.<br /><br />* MAP11 &quot;Untitled&quot; by Stewboy<br /><br />Not a fan, seems like an overly large and long single hallway.&nbsp; Going flag to flag takes 13? seconds at minimum.&nbsp; I think this map would be much improved if the middle area was cut out significantly shorterning the map overall. <br /><br />* MAP12 &quot;Cross Counter&quot; by AlexMax<br /><br />Good solid map, nothing overly exciting about it but nothing bad either.<br /><br />* MAP13 &quot;X-Ray&#039;s Awesome Tech lab&quot; by X-Ray<br /><br />Another solid map.&nbsp; Good mix of routes and usage of height.&nbsp; Lack of SSG spawns is almost always a plus.&nbsp; God forbid a player need to make a decision on which SSG to run to or worse yet to skip SSG entirely.<br /><br />* MAP14 &quot;Untitled&quot; by X-Ray<br /><br />I like this one a lot as it has a huge frag fest at middle with blue armor yet some alternative attack routes.&nbsp; Some of the spawns seem fucked up and facing walls.&nbsp; I am not however a fan of the massive almost all SSG spawns in the base.&nbsp; Killing a few guys then grabbing a flag only to have them spawn with SSG on your ass is going to make captures tough.<br /><br />* MAP15 &quot;OH YEAH!&quot; by Xenaero<br /><br />Good map, fast, small and symmetrical but has a few routes.&nbsp; The spawns are huge in number here and as an attacker you&#039;ll be praying they spawn with CG at mid.<br /><br />* MAP16 &quot;Super Slam Convention Center&quot; by Xenaero<br /><br />Like this better than the last one as it seems more unique and the spawns don&#039;t seem as harsh for the attacker.&nbsp; Strong items, RL/RJing, and a unique route keep this fresh.<br /><br />* MAP17 &quot;KeyTurn&quot; by MassVC<br /><br />I like this one but it seems a defensive powerhouse map.&nbsp; With good D and a strong mid attacking here seems very hard.&nbsp; The spawns are forgiving however as only the SSG spawn is going to be pure hell for an attacker.&nbsp; If he can kill the D the attacker is rewarded with ample opportunity to at least get the flag to mid.<br /><br />* MAP18 &quot;Decay&#039;s Rundown Showdown&quot; by Spirit Soldier<br /><br />I like this one a lot except for two things.&nbsp; I don&#039;t think RJs should ever be required to access an area.&nbsp; ZD has weird RJing, it should be optional on maps and used to enhanced them, not a requirement.&nbsp; Honestly attacking via the RJ route seems ludicrous but there is a slight chance escaping that way would work.&nbsp; This map seems designed for defense.&nbsp; The primary D can sit on the flag and cover all 4 routes into the base.&nbsp; I&#039;d suggest two changes, change one of the lifts into stairs (probably the closest lift to mid) and instead of requiring a RJ make it a lift instead so defense can&#039;t follow right away.&nbsp; That keeps it&#039;s strength as an escape route but also offers an alternative attack route to avoid the singular chokepoint at mid.<br /><br />* MAP19 &quot;ThreeAcross&quot; by MassVC<br /><br />Good map, very basic but seems to work well.&nbsp; My favorite part about the update is you can run around the outside of the first middle route barrier then have a near direct route home.&nbsp; Most will suspect you are going to fall to your death and you usually will but it is possible to go around on the outside without losing near any speed.', 'xx', 1);
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	(5934, 584, 18, 1326591947, 19, 5936, 'Demo uploading is now fully functional!', 'Xenaero', 'Xenaero@gmail.com', '76.4.113.34', 1, 1326593530, 'Xenaero', 'With the introduction of the new website, there came with it a lack of reliable demo uploading. This has since been fixed by Ladna and you will be able to upload demos from the profiles page, which can be seen in the upper right navigation bar. Alternatively, you can click [url=http://www.intldoomleague.org/profiles/players]here[/url] to go there directly. You will be able to log in with your forums username and password in order to upload demos.<br /><br />Note that you will not be able to upload a demo for the week your team has played if statistics have not been run on that matchup. Be patient if the week has not ended or talk to an admin about running stats so you will be able to get your demos into the database in a timely manner!<br /><br />-------------<br /><br />In addition, an effort will be made to post gametimes every week in a post on the front page for easier viewing. Since it is Saturday, tomorrow&#039;s games are scheduled as such:<br /><br />CTB vs PBH @ 6:00PM EST<br />SGS vs KGB @ 11:30PM EST<br />SUC vs WAD @ 11:55PM EST', 'xx', 1);
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	(3264, 364, 14, 1295228646, 0, 3264, 'Re: IDL Streaming/Casting', 'Fastidious', '', '76.217.96.182', 1, 1295229118, 'Fastidious', 'Well apparently no one cares, that&#039;s fine, I don&#039;t either as I&#039;m leaving the country.&nbsp; Right now the situation is pathetic.&nbsp; Clim has a really high quality stream but I don&#039;t think he is will be around that much to stream lots of matches.&nbsp; Basically each match fills up and there is chaos as people won&#039;t leave because they all want to watch but the IDL board as usual doesn&#039;t give a crap about actually promoting the league and Doom.&nbsp; Instead we now have a few people with rcon access kicking people at random so they can watch.<br /><br />Gilga&#039;s channel - http://www.livestream.com/idlstream maybe we should share this password and use it for every stream?&nbsp; His stream is OK, hope you can keep streaming if no one else better can!<br /><br />Clim&#039;s - http://www.livestream.com/hyukstyle <br /><br />Rosking&#039;s - http://www.livestream.com/roskingtv<br /><br />Aerial - http://www.livestream.com/ifasc', 'xx', 1);
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VALUES 
	(6230, 609, 18, 1329354553, 216, 6230, 'Re: Is there a Heaven or only Hell? Demo Judge hunts Kenshiro!!', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.30.59.103', 1, 0, '', '[quote author=Mionic_D link=topic=609.msg6229#msg6229 date=1329352885]<br />As soon as the prompt shows up on the upload page I will upload it.<br />[/quote]<br /><br />http://www.intldoomleague.org/profiles/players<br /><br />go there, sign in on the left and then upload at the same spot.', 'xx', 1);
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VALUES 
	(6941, 671, 22, 1338442259, 20, 6941, 'Re: S2012 Invite List', 'Mantis-X', 'nesman90@aol.com', '24.168.195.140', 1, 0, '', 'Decline... Good luck this season.&nbsp; :-*', 'xx', 1);
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VALUES 
	(8815, 858, 29, 1364674128, 214, 8815, 'Re: New Event', 'RustInPeace', 'ru5tk1ng@yahoo.com', '98.197.197.44', 1, 0, '', 'yo yo, I told everyone &quot;mock&quot; ffa pick up. :P', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5190, 528, 17, 1320439403, 213, 5190, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'Nostar and I are the only admins who didn&#039;t want you booted from #idlb.<br /><br />Not playing in a past season has nothing to do with it if you&#039;ll read my post.&nbsp; Not playing in the next season has everything to do with it.<br /><br />Everyone&#039;s suggestions are great, and we will listen to them, and either follow or not follow them, but only based on what the players want, not what the non-players want.', 'xx', 1);
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VALUES 
	(6814, 658, 22, 1337406802, 163, 6814, 'Re: IDL Summer 2012 Signups', 'Hatred', 'jbetts21@live.com', '76.233.129.69', 1, 0, '', 'Signing up for Rust. Apparently his account has been locked.<br /><br />Name: RustInPeace<br />Country: USA<br />Availability: nights, weekends. <br />Contact: irc.quakenet.org #idl, #odamex, #unidoom', 'xx', 1);
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VALUES 
	(5189, 528, 17, 1320439164, 158, 5190, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Jenova', 'cya-nide@hotmail.com', '173.206.38.109', 1, 1320439491, 'Jenova', 'If any player (IDL or not) has a valid complaint/suggestion which they believe would benefit the league and is willing to share it, then why not listen to them? Who cares if they&#039;re in the league or not?<br /><br />If you don&#039;t value opinions of players who aren&#039;t currently in the league, what would make said person want to play another season? I&#039;m sure not many people like being told that their opinion is void because they didn&#039;t participate in the latest season.<br /><br />You don&#039;t need to be playing in the league to toss some ideas/input around. I know you play with Nostar who basically wants to bend everything his way and get his personal desired results, but there are other people who aren&#039;t playing in the league who could give some valid suggestions.<br /><br />The situation about voting is kind of dumb because you already said yourself if you let everyone vote nothing would ever get done. This is why you&#039;ve established a board who votes upon these things. Trust is places into the commissioner to ensure that an active/knowledgeable board is kept. As you guys have stated before, player opinions on stuff like franchising is completely irrelevant due to the fact that ultimately, it&#039;s up to the board to decide it.<br /><br />It shouldn&#039;t be a deciding factor, but you shouldn&#039;t just throw off their suggestions just because they don&#039;t play in the league. The main point of something like that is to persuade other people to have the same view as you do.', 'xx', 1);
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	(5935, 574, 20, 1326592039, 38, 5935, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'Sabertooth', 'ssj4chazou@hotmail.com', '74.91.72.127', 1, 0, '', 'Here is my demo from TCB vs MAD<br /><br />http://www.sendspace.com/file/wh2dyr<br /><br />sorry for the crap out guys =/', 'xx', 1);
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VALUES 
	(2330, 260, 1, 1282346159, 0, 2330, 'Re: Offensive maps', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[quote author=Ladna link=topic=260.msg2329#msg2329 date=1282344031]To me, it&#039;s not about removing defensive camp points and SSG spawns, it&#039;s about giving the runner different options to attack, and middle different ways to control the flow of the game.[/quote]<br /><br />Yes, that is what I prefer as well in a map.&nbsp; The reason I included 3431 as becoming a grind is because it&#039;s so brain dead.&nbsp; Just like you said there aren&#039;t many options, it just comes down to brute force often.&nbsp; A good counter example is ZDCTF map03, the MasterBowl map this season.&nbsp; Slow defense games can happen there as can chaotic flag stand offs.&nbsp; That map has lots of various choke points but O there has a lot of options and can double back, hide, get health/armor, RL, etc On 3431 you can&#039;t hide, there is only one route unless you make it to the tele and if you do go to the tele everyone knows it.<br /><br />I like stand offs I&#039;ll admit but I&#039;m not a fan of them happening constantly.&nbsp; I also don&#039;t like maps with wide open areas or a million SSG spawns near the flag.&nbsp;  I guess you could say some of my preference for offensive maps is just giving the O lots of options.&nbsp; Only having one way in and out of a flag room sucks or anyone other singular choke point if it&#039;s too easy to defend.&nbsp; Personally I think the Smart CTF maps are designed how I like maps.<br /><br />By flag action I mean the flag should get picked up and actually go somewhere but usually end up returned.&nbsp; Again ZDCTF map03 and map18 are great examples of this.&nbsp; The flag there often gets stopped from leaving the flag room but it also has a tendency to get out and actually go somewhere before getting returned.&nbsp; For the record I really dislike ZDCTF map19 in 3v3 for 4v4 it is better.', 'xx', 1);
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VALUES 
	(2333, 254, 1, 1282368217, 0, 2333, 'Re: Most Heroic IDL games', 'Fastidious', '', '76.217.99.81', 1, 0, '', '[img]http://img713.imageshack.us/img713/2139/dptvswad.png[/img]<br /><br />Epic game if there ever was one.&nbsp; Is it the only 5 round match in IDL history?&nbsp; Anyone have the demo to this?&nbsp; I was surprised I had the screenshots but couldn&#039;t find a demo.<br /><br />Here is a good find Season 4 Allstar match demos.<br /><br />http://www.speedyshare.com/files/23895459/IDL_Season4_Allstar_Match.zip', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4657, 483, 16, 1314725777, 0, 4657, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '76.224.13.179', 1, 0, '', '[quote author=AlexMax link=topic=483.msg4656#msg4656 date=1314721674]And for all the flexibility of getting in, getting out is simple...just fall into the ditch behind the flag stand and take the bar doors to mid.&nbsp; So really, it doesn&#039;t matter how stacked a defender is if someone can be in and out so easily.[/quote]<br /><br />Yeah, every time I left with flag I used the bar doors to mid but going in you can take your time and use whatever route has the least resistance.&nbsp; Hard for me to say what changes you should do but I think helping D but cutting a route or two might be the main thing.&nbsp; I don&#039;t think the map is too big it just has too many routes in almost every direction and the defender is open to attack from the grates as well even if no one can get the flag directly from there.', 'xx', 1);
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VALUES 
	(6444, 624, 20, 1331221665, 75, 6444, 'Re: Regular Season Awards Discussion', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '[quote author=BloodStrike link=topic=624.msg6426#msg6426 date=1331168829]<br />Dew... Stop talking about me.<br />[/quote]<br />care to enlighten me why i should do that? you&#039;re obviously one of the topics of this thread.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5294, 532, 17, 1320935434, 0, 5294, 'Re: A CTF Guide For The New Guys', 'capodecima', '', '90.179.151.60', 1, 0, '', '[quote author=James link=topic=532.msg5292#msg5292 date=1320926118]<br />What about this one:<br /><br />[Doom.ConsoleAliases]<br />Name=+sr50l<br />Command=+moveleft;+strafe;+left<br />Name=-sr50l<br />Command=-moveleft;-left;-strafe<br />Name=+sr50r<br />Command=+moveright;+strafe;+right<br />Name=-sr50r<br />Command=-moveright;-right;-strafe<br /><br />[Doom.Bindings]<br />shift=+sr50r<br />z=+sr50l<br />[/quote]<br /><br />http://forums.zdaemon.org/viewtopic.php?t=13453&amp;highlight=strafe', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6942, 671, 22, 1338467700, 1322, 6942, 'Re: S2012 Invite List', 'SwiftShot', 'markwwfc1992@hotmail.com', '86.20.15.87', 1, 0, '', 'I&#039;m going to have to change my mind and decline sorry. I&#039;m going to Greece for most of this summer, and won&#039;t be around to play in this. Good Luck to everyone though.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2331, 261, 26, 1282353365, 0, 2331, 'Stats Program', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'Figured I&#039;d post this here.<br /><br />', 'clip', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5191, 528, 17, 1320439570, 158, 5191, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Jenova', 'cya-nide@hotmail.com', '173.206.38.109', 1, 1320440164, 'Jenova', 'Didn&#039;t Fast suggest something, and then his topic was promptly deleted?<br /><br />Here is a repost: http://forums.intldoomleague.org/index.php?topic=527.0<br /><br />A lot of the players in the league are stupid. The point is to convince them to see the same way that you do.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5192, 527, 1, 1320440672, 213, 5192, 'Re: My welcome back to priv (posted again after being deleted!)', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', 'I don&#039;t remember deleting this post because I drank a [b]lot[/b] of gin before raging at Fast in priv.&nbsp; It&#039;s just something I do for fun.&nbsp; On the other hand, I kicked a lot of ass last night so I am overall pleased with the experience.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8818, 870, 17, 1364750045, 10, 8818, 'Re: ThatsJustPrime is New Board Member', 'Ralphis', 'ralphis@gmail.com', '98.225.132.74', 1, 0, '', 'I suggested that dude like 3+ seasons ago', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5193, 530, 17, 1320442699, 8, 5193, 'Some new official servers are on the way!', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'That&#039;s right, folks! I&#039;ve taken it upon myself to look into purchasing some new official IDL and priv servers. My searches have been successful, with some possible locations being Chicago and St. Louis. Although nothing is finalized yet, my creative brain has led me to naming these servers &quot;International Doom League Servers&quot;. <br /><br />Since there have been numerous complaints in the past about RCON abuse, I&#039;ve decided to keep the priv RCON password private. What this means is that you won&#039;t ever be kicked from a priv server unless you are found to be breaking the rules. Let me explain the rules; if you disrupt a priv game, that is a valid reason for kicking. If you suck, or as a captain you choose someone who sucks, that is not a valid reason for being kicked. If you are idling on green, that is not a valid reason for being kicked (although you should not strive to idle on green for an hour and clog up the ridiculous 16 player limit). This also means that kicking random people simply for ones own amusement won&#039;t take place. Anything short of intentionally disrupting a priv match does not warrant a kick. <br /><br />The IDL servers are different, as IDL games take place on them. In the event of an issue with a game, myself and board members are relied upon to fix it. Board members will be equipped with the RCON to the IDL servers. <br /><br />I guess before I pull the trigger, I wanted some feedback. I look forward to our future together, and so do the International Doom League Servers!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2387, 262, 26, 1282762421, 0, 2387, 'Re: Some cool capture stats', 'Fastidious', '', '76.217.110.175', 1, 1282762554, 'Fastidious', 'Eventually I hope to have all those stats either on the wiki or Ralphis mentioned moving them to the main IDL site.&nbsp; They are a lot of work but slowly they are coming.<br /><br />Ladna would it be possible to store a few other stats such as suicides, deaths, rounds, matches, etc?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2373, 262, 26, 1282597971, 0, 2373, 'Re: Some cool capture stats', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'I think Xen has about as good capture stats as can be expected since he mainly plays D.&nbsp; The better defenders seem to get around 10-15 caps a season or so.&nbsp; I think most of their caps are from pickups.<br /><br />One thing I find interesting is looking at this then comparing it to the average draft order.&nbsp; Guys like Saber, Mantis-X and Oath seem a bit under rated in the draft.&nbsp; Just for comparison Gyrossman who is a EU player, and obviously less versatile due to ping, has been picked quicker on average even though as a primary O player he has done less in average caps per season.', 'xx', 1);
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	(8293, 815, 17, 1360388337, 157, 8293, 'LIMITATION??', 'Legion_', 'skulltaglegion@hotmail.com', '108.12.69.67', 1, 0, '', 'I don&#039;t think odamex should use it because wbuild uses it, I think odamex should use it because I feel it is a shitty behavior to begin with, but like I said, its only my opinion', 'xx', 1);
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	(2374, 265, 12, 1282598479, 0, 2375, 'IDL S2010 MasterBowl VIII', 'Fastidious', '', '76.217.99.81', 1, 1282602257, 'Ralphis', '[center][size=5][b]International Doom League<br />MasterBowl VIII[/b][/size]<br /><br />[color=blue][IDC Champions [b]Electric Bills[/b]][/color] vs [color=red][WDC Champions [b]Berserker Packers[/b]][/color]<br /><br />[img]http://sites.google.com/site/xenaero/ElectricBills-small.png[/img] -vs- [img]http://sites.google.com/site/xenaero/BerserkerPackers-small.png[/img]<br /><br />TBD<br />TotalTrash IDL A - 66.225.231.106:11022?<br />Password=seasoneight<br /><br />Post predictions and/or discussions here.[/center]<br /><br />[size=1]Edit by Ralphis: Centered this post[/size]', 'xx', 1);
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VALUES 
	(2375, 265, 12, 1282601439, 0, 2375, 'Re: IDL S2010 Season VIII MasterBowl', 'Fastidious', '', '76.217.99.81', 1, 0, '', 'Mike did a great writeup last season so I hope he does another but in the mean time I&#039;ll post my thoughts on the match.<br /><br />First congratulations to both BSK and EBL for making it this far.&nbsp; BSK was definitely a bit of an underdog as BBC had a perfect record and seemed like a very capable MasterBowl winning team throughout the season.&nbsp; Upsetting the favorites on their homefield is always a little shocking.&nbsp; EBL was given a gift of Hatred from Goatface to propel them into a power house of a team.&nbsp; EBL being in the MasterBowl with a .357% winning record is a bit of a surprise even with their favorable trade.<br /><br />In theory the map seems to favor BSK.&nbsp; BSK just played BBC on a very similar style map and did great.&nbsp; Their 2D 1O strategy was near flawless.&nbsp; Jenova managed to get a few captures in the first round that pressured BBC into playing more offense in the second round.&nbsp; This led to Jenova getting even more captures as BBC defense weakened.&nbsp; BSK defense was stellar and looks like a tough nut to crack on MAP03 as well.&nbsp; BSK should continue their 2D 1O strategy as it suits MAP03.&nbsp; Jenova won&#039;t need to get many flags as BSK defense seems capable of utterly locking down their own flag.&nbsp; If BSK can get first blood on flags and hold their defense tight EBL might be forced to extend their offense even more which will result in a fatality (just like what happened to BBC).<br /><br />EBL&#039;s strategy and positions are much more up in the air at this point.&nbsp; EBL can frag BSK into oblivion but that doesn&#039;t mean they will win.&nbsp; BSK has won matches and their recent playoff match vs BBC despite being out fragged.&nbsp; EBL&#039;s most explosive player Whiteboy seems like a good fit into a 2D 1O strategy with White doing the running.&nbsp; White can do some magic tricks and should be able to get a few caps vs any defense, even running solo.&nbsp; EBL&#039;s problem is going to be wanting to push up too far due to their fragging power.&nbsp; This can work but it is tricky.&nbsp; If you push up too far on MAP03 Jenova could sneak by then get easy access to a flag and be back at midfield before you can react properly.&nbsp; Then BSK defense clears and pushes up opening a path for Jen to squeeze through.&nbsp; However if EBL can fully lockdown BSK into their own base while their runner attacks EBL might quickly crack BSK with pure fragging power.<br /><br />It seems as if the ball is in EBL&#039;s court in regards to what to persue.&nbsp; They can run a variety of setups from 2D 1O, to 1D 1M 1O to 1D 2O and all could work.&nbsp; Aggressively timed pushes could also work by EBL and catch BSK off guard.&nbsp; BSK by constrast seems crazy to deviate from their 2D 1O setup due to likely being out fragged by EBL.&nbsp; EBL should start out defensively with 2D then probe and push up as possible but be careful not to over extend themselves.&nbsp; Another BSK advantage is BSK uses voice while I don&#039;t think EBL does.&nbsp; On a map like MAP03 knowing what chokepoint to cover or clear is a huge benefit.&nbsp; An EBL advantage is Dewww&#039;s crazy Czech MAP03 knowledge and advice but he is unlikely to see any playing time himself.&nbsp; BSK seems to have more advantages due to the map where as on a grinding frag map EBL would clearly have the edge.&nbsp; EBL is more than capable of winning but they are going to have to work a bit harder.', 'xx', 1);
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	(2289, 256, 26, 1282028373, 0, 2372, 'Average draft order', 'Fastidious', '', '76.217.99.81', 1, 1282597793, 'Fastidious', 'OK I was just curious so I crunched these numbers.&nbsp; Might be a few errors in them since I was a dumb ass and forgot about non franchise picks and had to go back and fix it with those counted for.&nbsp; If I didn&#039;t do yours and you want me to just ask.<br /><br />These numbers don&#039;t necessarily mean anything just what captains have averaged to pick you in the draft.&nbsp; I do think it is interesting however since I think some players have gone early or late repeatedly.&nbsp; Many players have joined the IDL in other ways such as captains, franchisees, mid season draft, or from free agents.<br /><br />Calculated up to IDL season 8.<br /><br />Average draft pick<br /><br />1.5000	Ralphis (2 drafts)<br />2.0000	Jenova (1 draft)<br />2.5000	Chaindude (2 drafts)<br />3.0000	Cha0tix (2 drafts)<br />3.5000	Whopper (2 drafts)<br />4.5000	Cookies (2 drafts)<br />5.5000	ItalianStallion (2 drafts)<br />5.7500	RottKing (4 drafts)<br />6.0000	Kandy Kid (2 drafts)<br />6.1667	Whiteboy (6 drafts)<br />6.2500	Fastidious (4 drafts)<br />6.6667	Gyrossman (3 drafts)<br />7.0000	RussianDumbass (2 drafts)<br />7.5000	Hatred (2 drafts)<br />7.6667	KillingBlair (3 drafts)<br />8.0000	JoshSmith (2 drafts)<br />8.0000	Potent aka Chewy (1 draft)<br />8.0000	Shadow Ghost (3 drafts)<br />8.0000	Tai (1 draft)<br />8.5000	Xenaero (2 drafts)<br />9.0000	Nautilus (2 drafts)<br />9.6667	BloodStrike (3 drafts)<br />9.6667	Mantis-X (3 drafts)<br />10.000	Sabertooth (4 drafts)<br />10.000	Nostar (1 draft)<br />10.333	Midian (3 drafts)<br />10.667 	Metalblack (3 drafts)<br />10.667	Mikehail (6 drafts)<br />11.250	Ladna (4 drafts)<br />12.000	Collision (3 drafts)<br />12.000	Shakal (2 drafts)<br />12.667	GhoulSlayer (3 drafts)<br />13.000	Legion (1 draft)<br />13.500	Gilgamesh (2 drafts)<br />14.000	Strangle (1 draft)<br />14.250	Oath (4 drafts)<br />15.000	Beast (3 drafts)<br />15.000	DevastatioN (1 draft)<br />15.000	Dewww (3 drafts)<br />15.250	Climhazzard (4 drafts)<br />19.750	MionicDonut (4 drafts)<br />20.000	Gax (2 drafts)<br />20.333	Goatface (3 drafts)<br />25.000	LordBritish (2 drafts)<br />25.000	Nero (2 drafts)<br />25.000	Roscoe (2 drafts)<br />26.333	IceyKiller (3 drafts)', 'xx', 1);
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	(5195, 528, 17, 1320446450, 7, 5195, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'I guess he suggested playtesting the maps 3v3.<br /><br />The problem with that is getting everything coordinated, and then playing Doom for &gt; 16 hours (seriously).&nbsp; You also have to take notes between maps, or take shittier notes afterwards.&nbsp; I don&#039;t know how many WADs/maps were evaluated, but it was well over 100.&nbsp; Playing 100 10 minute matches is 16.5 hours, and that&#039;s losing no time whatsoever between maps.&nbsp; It&#039;s also hosting servers for like 8 WADs (because ZDaemon is retarded and has no on-the-fly WAD loading).<br /><br />It&#039;s really just an extremely time-consuming process, and it typically gets shoehorned into a couple weeks.<br /><br />[hr]<br /><br />Anyway to be topical, I think anyone who&#039;s interested in IDL ought to have a say.&nbsp; There are a lot of players who have played in previous IDL seasons, or who are involved with other Doom communities that might join IDL (again) were some things slightly tweaked, so it&#039;s in IDL&#039;s interest to keep abreast of those things.&nbsp; I don&#039;t know if that&#039;s &quot;having a say&quot; though, but really the only people that have a say by that definition are the admins.', 'xx', 1);
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	(7165, 697, 1, 1342534653, 19, 7165, 'Re: Who ddosing doomguy with xyltol ???', 'Xenaero', 'Xenaero@gmail.com', '184.1.245.86', 1, 0, '', 'its me, austin', 'xx', 1);
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	(9470, 965, 31, 1384667330, 2275, 9470, 'Re: Theory of Rolf', 'Perrondon', 'pmcd_perrondon@hotmail.com', '189.211.113.237', 1, 0, '', '[quote]For example, I won two burgers out of my 2 season career as a captain. [/quote]<br /><br />yep i won 1', 'xx', 1);
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	(9410, 958, 3, 1381338490, 0, 9410, 'Re: Hi all :D', 'Zakken', '', '177.40.40.167', 1, 0, '', 'Hi there, dude. Not sure if there is anything you can do around here at this point, but welcome nonetheless!', 'xx', 1);
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	(5196, 530, 17, 1320464664, 163, 5196, 'Re: Some new official servers are on the way!', 'Hatred', 'jbetts21@live.com', '99.39.25.101', 1, 0, '', 'I&#039;m all for this but why have servers in Chicago when there&#039;s already a set there? Sure, St. Louis is different but it&#039;s practically the same area. Why not get some more central servers, such as in Colorado? Or East Coast servers? I&#039;m not bashing the idea, the location doesn&#039;t make sense unless Nostar and co. plan on removing TT.', 'xx', 1);
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VALUES 
	(6445, 622, 17, 1331222063, 75, 6445, 'Re: Moving IDL to Odamex', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '[quote author=Hatred link=topic=622.msg6431#msg6431 date=1331179648]<br />HOLY SHIT RUST YOU&#039;RE RIGHT SORRY DEW<br />[/quote]<br />damn right i am. now go make me a sandwich.', 'xx', 1);
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VALUES 
	(5198, 530, 17, 1320470195, 8, 5198, 'Re: Some new official servers are on the way!', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'There really isn&#039;t a middle ground. Chicago/St. Louis have so far been the best two locations. I&#039;m interested in something a bit more centralized, but it&#039;s difficult to find something that&#039;s in between TX and Chicago. I found some great Washington STATE servers, but that would cause miek to gloat like whoa. Like I said I&#039;m still searching, so you never know what&#039;s going to pop up in the next month. ', 'xx', 1);
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VALUES 
	(6943, 671, 22, 1338542965, 19, 6943, 'Re: S2012 Invite List', 'Xenaero', 'Xenaero@gmail.com', '71.55.227.220', 1, 0, '', 'Decline, too many things going on in my life currently, sorry.', 'xx', 1);
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VALUES 
	(5937, 583, 1, 1326593762, 7, 5937, 'Re: How old are you', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'I am 28, and I will be 29 at the end of May.', 'xx', 1);
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	(2408, 267, 1, 1283151072, 0, 2408, 'Re: ZDCTF MAP08', 'Fastidious', '', '76.224.17.2', 1, 1283155748, 'Fastidious', '[quote author=Ladna link=topic=267.msg2406#msg2406 date=1283146995]<br />Defense against middle wall rj is easy, mid player just says &#039;rl&#039; or &#039;lift&#039; when they see it.&nbsp; No they won&#039;t see them all, but a proficient top D shouldn&#039;t be surprised when they see a runner on the base hump.[/quote]<br /><br />Not sure what you mean by this.&nbsp; If someone RJs up to the hump with the flag then goes to for the middle RJ up to the wall to cross middle, how is it easy to stop them?&nbsp; If I play middle and see them even then it&#039;s hard as hell to hit them up there let alone get a good enough shot that vs them high up to frag them.&nbsp; It&#039;s almost impossible as they just wait up there until the timing is right too.&nbsp; Trying to come after them means you gotta get out of position and spend time going up there to chase.<br /><br />[quote author=Ladna link=topic=267.msg2406#msg2406 date=1283146995]I don&#039;t know if that&#039;s broken, in fact, I think all the rj options make that map playable at all, as opposed to a horrible grind.&nbsp; I mean, is the argument that Doom isn&#039;t about rj&#039;s or that it&#039;s too easy to score (don&#039;t hear that too often heh)?[/quote]<br /><br />Well I think it&#039;s a grind map now for sure.&nbsp; RJing doesn&#039;t change that it just means your O has to get in lots of touches to capture usually there.&nbsp; It is very hard to get a flag out there vs a good D anyway but RJing.&nbsp; In the old days people used to run them out normally or use the lift but that really rarely works now.&nbsp; It&#039;s pretty much RJ or bust.<br /><br />Bit off topic but yeah I don&#039;t ZD think RJing is good, even though I can score a lot on MAP08 RJing.&nbsp; I think the only single person who mastered RJing was potent.&nbsp; Even top players such as Chain you&#039;ll often see die to self damage when trying to RJ.&nbsp; I also have problems as ZDaemon whenever I RJ my fire and jump keys usually get stuck (anyone know how to stop that?).<br /><br />[quote author=Ladna link=topic=267.msg2406#msg2406 date=1283146995]Like Strangle said, that map ends up a low-scoring game more often than not, it&#039;s just difficult to get a flag grab with enough health to rj out (once, let alone more times).[/quote]<br /><br />Yeah it does but I just think in top competitive matches having most captures be that RJ up to the middle wall junk is lame.&nbsp; It&#039;s like whoever can abuse the map glitch more.&nbsp; I can&#039;t think of any other maps like that off the top of my head.<br /><br />[quote author=Ladna link=topic=267.msg2406#msg2406 date=1283146995]I&#039;d like opinions on all the maps in the IDL WAD, because it&#039;s up for review after the MB.&nbsp; Any cuts/additions?[/quote]<br /><br />I&#039;ll have to think on that, maybe we should rename this topic?<br /><br />BTW here&#039;s a [url=http://www.youtube.com/watch?v=Q4LrJ1zujRA]quick video[/url] I made (might make some movies in the future) just to show what specific part of the RJing I think is broken on MAP08.', 'xx', 1);
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	(2410, 267, 1, 1283169273, 0, 2410, 'Re: ZDCTF MAP08', 'Fastidious', '', '76.224.17.2', 1, 0, '', '[quote author=Ralphis link=topic=267.msg2409#msg2409 date=1283159236]I&#039;m not a huge fan of the map but can see why it&#039;s important and, in all honesty, will probably always remain in the wad along with zdctf01 and zdctf04 on principle. With that said, this map hasn&#039;t been played in the IDL very much the past two years. [/quote]<br /><br />I think MAP01 should get the boot finally.&nbsp; It&#039;s a brain dead map, 31 is better and similar if you want to play a MAP01 style map.&nbsp; I say this as someone who used to love MAP01 and is really good at it.&nbsp; MAP04 has more depth in the gameplay with the sewers, dropping flags at middle/bridge and varied routes so it should remain for now.<br /><br />[quote author=Ralphis link=topic=267.msg2409#msg2409 date=1283159236]All of that aside, I cannot believe I&#039;m hearing somebody complain about how hard it is to stop offense on ZDCTF08. Most games I&#039;ve seen here (since maybe 2008) are basically scoreless or within a flag or two.<br />[/quote]<br /><br />I&#039;m not saying that at all if you are referring to me.&nbsp; I&#039;m saying the way you need to play MAP08 to be most successful on O is lame, stupid, and broken.&nbsp; It&#039;s like banging your head against the wall then finally you get lucky and the other team usually can&#039;t do anything about it.&nbsp; You have to play massive D on MAP08 since your goal there is to stop anyone from getting the flag with enough health to RJ.&nbsp; Once they get to the hump with the flag they have a very good chance of scoring if they know what they are doing and have good team play.&nbsp; If they can RJ again they should score.<br /><br />Quick RJs can still work as well but those are more of a luck thing since you&#039;ll need to exit the enemy base, cross middle and make it to your own flag often with low health.&nbsp; Getting a RJ up to an empty hump is the way to go.&nbsp; From there it&#039;s just a matter of you not fucking up and playing correctly.&nbsp; Easier said than done at times I know.<br /><br />I&#039;m just becoming more and more convinced as time goes on that the way we should be playing CTF is to force offensive style maps.&nbsp; The Q3/QL community has suffered greatly in CTF since it&#039;s turned into TDM more or less.&nbsp; I don&#039;t want the IDL to turn into TDM and super low scoring matches.&nbsp; I remember back in past seasons where running 2O setups was a common occurrence.&nbsp; Whenever we have crazy back and forth flag intensive game in priv I think people really enjoy it.&nbsp; Afterwards people make lots of comments and you can tell their interest and energy level is high.&nbsp; After a slow 15 minute frag fest grind in priv people want to go take revenge on LordBritish.', 'xx', 1);
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	(5282, 534, 1, 1320887747, 0, 5282, 'Higgs and Dev interview', 'Fastidious', '', '75.63.63.150', 1, 0, '', 'I figure most people have seen this already but if you haven&#039;t here is the link - http://www.esreality.com/?a=post&amp;id=2179236&nbsp; Go comment and flame away, etc aha!', 'xx', 1);
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	(8816, 858, 29, 1364675746, 2303, 8816, 'Re: New Event', 'Watermelon', 'watermelonst@hotmail.com', '99.239.182.148', 1, 0, '', '[quote author=Ru5tK1ng link=topic=858.msg8815#msg8815 date=1364674128]<br />yo yo, I told everyone &quot;mock&quot; ffa pick up. :P<br />[/quote]<br />DESPISE LEVEL = 10/10', 'xx', 1);
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	(5206, 530, 17, 1320525842, 0, 5206, 'Re: Some new official servers are on the way!', 'capodecima', '', '90.179.151.60', 1, 0, '', '[quote author=Fastidious link=topic=530.msg5205#msg5205 date=1320525528]<br />Maybe some Iceland servers so we can battle Euros with even pings? Haha..<br />[/quote]<br /><br />haha yes , i dont care where will servers , i know that is this american league and american players dislike hear complaints euro players about ping ', 'xx', 1);
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VALUES 
	(6787, 662, 18, 1336872590, 8, 6787, '[IDL] Chicago Servers', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'The day has finally come! [url=http://odamex.net]Odamex 0.6[/url] has officially been released, and that means we&#039;ve been able to put up the IDL servers we will be using next season. There are currently 4 IDL servers (A-D) for regular season play, and one Private CTF server. These servers are not hidden and should show up with whatever launcher you are using. If there are any issues with these servers, please let me know and I will fix them. I don&#039;t know about you guys, but I&#039;m really excited to priv!!!!<br /><br />:: [IDL] Chicago :: International Doom League A - 74.91.122.209:14000<br />:: [IDL] Chicago :: International Doom League B - 74.91.122.209:14001<br />:: [IDL] Chicago :: International Doom League C - 74.91.122.209:14002<br />:: [IDL] Chicago :: International Doom League D - 74.91.122.209:14003<br />:: [IDL] Chicago :: IDL2012 Private CTF - 74.91.122.209:14004<br /><br />The password to all these servers is seasontwelve.<br />', 'xx', 1);
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VALUES 
	(5200, 527, 1, 1320518623, 130, 5200, 'Re: My welcome back to priv (posted again after being deleted!)', 'nostar', 'nostarcast@yahoo.com', '65.214.200.140', 1, 0, '', 'Fast don&#039;t be too offended by this. There has been an obscene amount of criticism leveled at the people who do the most for this league lately and while I personally know that you have done a lot and want to do more for this league some people aren&#039;t as aware because you&#039;re been a little less vocal about it lately. <br /><br />Everything the board thus far has done has been to make IDL more fun and more accessible for the players who play in it. Whether there is a league-wide or even board-wide agreement about this or not isn&#039;t something we can see to and still get things done. We know we don&#039;t always do the best job. No one always does the best job. In the future consider that we&#039;re trying to make a really good league for you guys to play in and it might be worth cutting us some slack now and again. One such consideration might be not posting every drunken priv log on the forums :)<br /><br />Trashing the maps is a time honored tradition and people have been more than living up to it this year, myself included. Fast I don&#039;t think you meant to do that but amid the firing squad of negative criticism some valuable constructive criticism can get lost. For instance last night I played in a priv with whiteboy and dewww and we played the libraries map (map24). White and I commented that the map was really stupidly bad and dewww was a little offended by that. ALL of the parties involved had a great deal to do with picking maps for considering. Dew and I personally voted on the maps in that made it in yet we were found in a server arguing the merits of the map while playing it. <br /><br />What I&#039;m trying to say is that it&#039;s not that we don&#039;t want to field criticism, we do. We just want you guys not to be giant jerks about it. And statements like &quot;Did you even playtest these maps?!&quot; are a little insulting. Drunken Mass definitely overreacted but the point stands. If you really want to find out why we choose some maps, post here and ask or irc us. If you just want to call us stupid you shouldn&#039;t expect anything different in return.<br /><br />Again I want to reiterate that I don&#039;t take what you guys do for granted. I&#039;m glad Fast is playing again and I&#039;m glad he&#039;s a part of IDL. Ditto for White and Chain. The board has been a contentious place lately and any constructive criticism should be met with appreciate and consideration. I&#039;ll do my best in that regard and I assume the other board members will as well, sans Gin.', 'xx', 1);
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	(5201, 527, 1, 1320520943, 10, 5201, 'Re: My welcome back to priv (posted again after being deleted!)', 'Ralphis', 'ralphis@gmail.com', '64.141.192.13', 1, 0, '', 'Two things:<br /><br />1) Fastidious did [url=http://wiki.intldoomleague.org/index.php?title=Players]this recently[/url]. One of my favorite community contributions in some time.<br /><br />2) I take responsibility for some of the confusion over map11 in the wad. I actually put a different version of map11 (4ctfepic) into the 2012 compilation after finding out that the 3wtfctf version was purely cosmetic. Since this was the case, I used the 4ctfepic one since I already had all of the necessary textures for it in the compilation wad. I will re-add the blue armor in the next version. No big deal, this is why we have test runs before the final wad release.', 'xx', 1);
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	(5938, 582, 20, 1326595365, 2, 5938, 'Re: Player of The Week Discussion', 'mikefails', 'fearedful12@yahoo.com', '24.18.104.99', 1, 0, '', 'This is a really cool idea and would be an awesome promotional item for the league, besides likely being a lot of fun!', 'xx', 1);
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VALUES 
	(2400, 267, 1, 1283136736, 0, 2412, 'Maps...', 'Fastidious', '', '76.224.17.2', 1, 1283177071, 'Fastidious', 'I think this map is broken now with the excessive RJing people do on it.&nbsp; To play O here you basically just zombie RJ rush and if you get too much damage you suicide and start over.&nbsp; RJing from the flag up to the hump area isn&#039;t a problem, I think that works gameplay wise.&nbsp; The problem is you can do a very low self damage RJ from the two side areas up to the middle wall then cross very easily.&nbsp; One side connects to the high area in your own base allows you to cap with virtually no opposition.&nbsp; I think these middle area walls should be blocked off from RJing as they are cheap and there is no real defense against them.<br /><br />Once you get the flag up the hump area you can restore your health usually and take your time to pick a path to your own base.&nbsp; Even if the middle walls were blocked off so you couldn&#039;t RJ up onto them and go across middle easy you still have a huge advantage.&nbsp; You have numerous ways you can go, you have height advantage which provides both tactical advantages and sight, while you can restore your health, and you can hide up there or in other areas easily.&nbsp; Aren&#039;t these options a big enough reward for a runner RJing up to the hump without a near unstoppable path across the middle on each wall?<br /><br />I think MAP08 as it is now sucks for competitive play.&nbsp; The balance just isn&#039;t there anymore.&nbsp; The RJ abuse at middle is too strong and near unstoppable.&nbsp; I think the map could be fixed but I wouldn&#039;t mind seeing it retired either.&nbsp; What does everyone else think?', 'xx', 1);
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	(2454, 271, 1, 1283396440, 0, 2454, 'IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'OK this is in the very early stages but I am convinced I can do this.&nbsp; If it will be good or not who knows.&nbsp; I will probably just use the last few seasons as those are the demos on the IDL site.&nbsp; After that I&#039;ll use my own archive for a separate video of just my own POV.&nbsp; I think I have mastered basic editing but hopefully I can do some cool stuff too.<br /><br />Small test video I made - [url=http://www.youtube.com/watch?v=hvkB63fbDIw]http://www.youtube.com/watch?v=hvkB63fbDIw[/url]<br /><br />I&#039;m mainly looking for people to remember leet moments from certain games or better yet be able to tell me exact times when shit happens in a demo that is cool.&nbsp; I&#039;ll mainly be doing player POV but I might add some free floating camera work too.', 'xx', 1);
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VALUES 
	(4661, 494, 17, 1314810693, 0, 4661, 'Re: Booting out unwanted maps.', 'Fastidious', '', '76.217.100.164', 1, 0, '', 'Quite a few of the maps I marked in my own list for maybe/nuke is to make room for new maps.&nbsp; I&#039;m still waiting on the board/bones to chime in more to give us some hints at what they are considering.&nbsp; Are we adding 5 new maps, 10, 20, etc?&nbsp; My list was to do maximum purge, it&#039;d be a lot different if I had a set amount to replace.<br /><br />Just to reply to nostar a little here is some reasoning (funny I see you listing 01/04 as out too!).&nbsp; For example 01/04 I listed as maybe but not because they are bad maps at all, in fact classic maps, but because they are over played and boring.&nbsp; It would be no crime to keep them but I&#039;d rather play a new map.&nbsp; Similarly 15/16 aren&#039;t bad maps but while unique I don&#039;t see them unique in a good way.&nbsp; 15 does have a lopsided flow but if you play it right much of that goes away.&nbsp; 16 is about megasphere control but if we wanted a megasphere map 13 is a lot better.&nbsp; Yet 13 plays like a Quake map, if I wanted to play Quake I would.<br /><br />One funny thing about Quake is I have no problem playing the same maps there forever but that&#039;s probably because Quake is a much deeper game skill wise than Doom.', 'xx', 1);
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VALUES 
	(8753, 861, 25, 1363825666, 10, 8753, 'Re: Season 13 / Winter 2013 - MASTERBOWL XIII - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '24.45.4.169', 1, 0, '', 'The only thing getting dunked is your dreams and hopes', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6813, 658, 22, 1337387067, 2267, 6813, 'Re: IDL Summer 2012 Signups', 'SouLjA', 'kevinstahlbrand@hotmail.com', '99.228.22.224', 1, 0, '', 'Name: Crashy (SouLjA)<br />Country: Canada<br />Email contact: kevinstahlbrand09@gmail.com<br />IM contact: IRC quakenet #idl<br />Regular Availability: after 3:30 on weekdays on weekends free', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9411, 958, 3, 1381362994, 2275, 9411, 'Re: Hi all :D', 'Perrondon', 'pmcd_perrondon@hotmail.com', '189.211.113.237', 1, 0, '', 'welcome to this place, probably this is almost dead... but lets try to keep this alive :)', 'xx', 1);
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VALUES 
	(5202, 528, 17, 1320523237, 130, 5202, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'nostar', 'nostarcast@yahoo.com', '65.214.200.140', 1, 0, '', 'This is a really excellent thread! <br /><br />It&#039;s interesting to see what the board says about this because there has been somewhat of an internal disagreement about whether even current players (last season and next season) should have a say in how IDL is run.<br /><br />One way to find out what people think in an orderly manner is the do forum polls. A poll gives the active players in the community a way to make their voices heard and allows the administration a way to easily (without reading a novel) gauge the overall opinion(s) of the player base. It also gives each opinion the same weight, which in some cases is a good thing and in some cases a bad thing. Polls are a useful tool.<br /><br />A way for the players to make their ideas know is to simply talk to the administrators. We&#039;re all on a lot and afaik none of us mind talking about what we do and why we do it. For instance I had a conversation with Jenova this afternoon about servers. It went swimmingly. The past two days I&#039;ve chatter with Saber about maps. These guys are smart and have an interest in IDL, why not listen to them?<br /><br />Mass&#039;s point is that players who aren&#039;t actively supporting IDL with their presence/efforts shouldn&#039;t be given the same status as those who are. Jenova&#039;s point is that we should do whatever we can to make IDL better, regardless of where the ideas come from. I agree with both of these positions. I do not find them to be mutually exclusive.<br /><br />We should give credence and consideration to any idea that is good whether it comes from Capodecima or Chaindude. The idea that one person&#039;s opinion should be disregarded because they didn&#039;t play for one or two seasons is ridiculous. If DomRem showed up and started participating in IDL for the first time in almost 5 years I&#039;d listen to his ideas. I&#039;d also treat him with some respect and I&#039;m sure he&#039;d reciprocate. I do care what Fast and White and Chain and Jenova think. Regardless of their previous season sabbaticals I think they all have the intention of playing this upcoming season and I&#039;m looking forward to their ideas about what would make this season better. Even if they didn&#039;t I&#039;d still hear their ideas. I&#039;m a people person.<br /><br />Bear in mind when you do offer your opinions you should do it in a respectful way. While I think the players should have a paramount role in shaping the league I also have some inclination to not cater to people who are rude, much as I&#039;d like to rise above it. In general I have very little problem with people stating their ideas to me nicely with the exception of Jenova of course. He&#039;s a douche to everyone as I understand it so I take little offense.', 'xx', 1);
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VALUES 
	(6446, 628, 17, 1331222307, 75, 6446, 'Re: Dew, calm the fuck down', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'http://www.youtube.com/watch?v=WfpyGyb1J4I&amp;', 'xx', 1);
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VALUES 
	(5939, 583, 1, 1326595413, 75, 5939, 'Re: How old are you', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'i am 17 or something.', 'xx', 1);
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VALUES 
	(2418, 267, 1, 1283205967, 0, 2418, 'Re: Maps...', 'Fastidious', '', '76.224.17.2', 1, 0, '', 'Nostar I appreciate your input but I&#039;d like to hear your own thoughts on maps instead of just saying &quot;Fast has opinions and opinions are, well you know, opinions!&quot;.&nbsp; I do try and be objective when I judge maps but I&#039;m only human.&nbsp; I think there is a clear preference and trend towards &quot;better&quot; maps going on.&nbsp; A lot of maps are ruined by some stupid stuff.&nbsp; A good example is ZDCTF27 it might kick ass if the flag wasn&#039;t at the end of a long hall way with only one way in and out.<br /><br />The problem is the increase in defense because defense is what wins matches.&nbsp; Back in old seasons you saw teams running 2O a lot, and 2D was almost unheard of.&nbsp; The trend in Q3/QL is towards TDM style CTF and you often see now people are just grinding away at low scoring maps.&nbsp; Railgun and slower speeds makes this much worse than ZDaemon CTF could ever be.&nbsp; Now in the IDL you see 2D fairly standard along with 1D 1M 1O.&nbsp; 2O is almost a thing of the past and a way to instantly lose often times.<br /><br />The big thing I really like to see on maps is the flag carrier being able to grab the flag without stopping and then make a decision on a variety of options on what to do next.&nbsp; Most CTF maps put the flag at a dead end where you need to turn around or stop before you can make your next move after picking it up.&nbsp; Of course defense is almost always gonna shove a SSG up your ass since you are predictable target having to get the flag but the fact you need to stop or change direction just means there are a few moments when your speed is slow as shit.&nbsp; Some maps still work great even with dead ends due to spawn placement or variety in routes out of the base.&nbsp; It&#039;s all about balance and variety but at the end of the day I think we should push for maps which encourage flag action not just mass fragging.', 'xx', 1);
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	(2421, 267, 1, 1283212704, 0, 2421, 'Re: Maps...', 'Fastidious', '', '76.224.17.2', 1, 0, '', '[quote author=mikefails link=topic=267.msg2413#msg2413 date=1283185632]<br />map04 is the grindiest crap ever. running on 2 guys with ssg spawns who are probably camping you in some form?[/quote]&nbsp; <br /><br />MAP04 can be bad I agree but it can also open up at times with chaos and it is possible to score there versus 2D.&nbsp; If it wasn&#039;t such a classic I&#039;d probably move it to the maybe pile.&nbsp; MAP01 just doesn&#039;t hold up as well even with it&#039;s legendary status.<br /><br />[quote author=mikefails link=topic=267.msg2413#msg2413 date=1283185632]Map08 is pretty grindy now too, as is any ctf map that a team wants to slow down, where you only have 1 pretty good offensive strat.[/quote]<br /><br />That&#039;s the real key, defense is just too strong now if teams play 2D or near it.&nbsp; <br /><br />[quote author=mikefails link=topic=267.msg2413#msg2413 date=1283185632]Oda02 is pretty good, it takes 2o to have a chance really and 07 is more of a sneak map than a power map.&nbsp; blah<br />[/quote]<br /><br />I think ODA02 is a huge grind.&nbsp; Middle is a massive frag fest and the flag room is wide open to shots from middle too.&nbsp; SSG spawners usually cut down any enemy in the base as well.<br /><br />Here are some interesting stats I just compiled.&nbsp; Total capture percentage by season:<br /><br />W2007 293/1501 19.52%<br />S2007&nbsp; 649/4227 15.35%<br />W2008 545/4192 13.00%<br />W2009 532/3508 15.17%<br />S2009&nbsp; 406/2942 13.8%<br />W2010 406/3262 12.45%<br />S2010&nbsp; 420/3236 12.98%<br /><br />There is obviously a downward trend going on.&nbsp; Maps have a huge impact on these numbers.&nbsp; If we played a grinding low scoring map all season they might be as low as 0-5%.&nbsp; I think the maps this season might have been the most offensive leaning of any season, yet it still has the second lowest cap percentage ever.&nbsp; I think we need to select maps which encourage flag action.<br /><br />Ladna seemed to hint that fixing maps was a possibility in his post, any truth to this?&nbsp; I thought authors would sternly object to this even if it&#039;s a valid way to make their map IDL worthy.&nbsp; I think a lot of maps could easily be fixed with small changes but I&#039;m not sure of the feasibility or authors allowing it.&nbsp; A lot of maps have really bad spawns which put a guy right on your face in the flag room too much.<br /><br />Ladna do you dislike any map?&nbsp;  ???&nbsp; I don&#039;t mean to be a dick but I always have a hard time believing people&#039;s opinions on maps if they don&#039;t hate a map or two!', 'xx', 1);
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VALUES 
	(2463, 267, 1, 1283454488, 0, 2463, 'Re: Maps...', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'Ye lets move to IDL to ST and AOW2!!!1!&nbsp; &nbsp; :D ;D 8)', 'xx', 1);
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VALUES 
	(5203, 527, 1, 1320524268, 0, 5203, 'Re: My welcome back to priv (posted again after being deleted!)', 'Fastidious', '', '76.222.63.172', 1, 0, '', 'Soulsucka also helped me some with that wiki work, I still did most of them but he just made me feel like I wasn&#039;t doing it alone which helped a lot.&nbsp; Nostar I still haven&#039;t changed yours because I&#039;m a lazy mofo but I will get around to it sometime soon, been out of the Doom loop for a while.&nbsp; Ralphis seems to remain thoroughly convinced you were Kubrick however.<br /><br />Anyhow, this is all water under the bridge now me and Mass had a private chat about it.&nbsp; I&#039;m not mad I posted this however and it&#039;s not like it wasn&#039;t already public, there were probably 12 people in the server the time it happened.', 'xx', 1);
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VALUES 
	(6812, 658, 22, 1337272435, 1322, 6812, 'Re: IDL Summer 2012 Signups', 'SwiftShot', 'markwwfc1992@hotmail.com', '86.20.15.87', 1, 0, '', 'Name: SwiftShot<br />Country/State: England<br />Email Contact: markwwfc1992@hotmail.com<br />IM Contact: QuakeNet #idl #altdeath #odamex<br />Regular Availability: Since i&#039;m atleast 5 hours ahead of most IDL players, i&#039;ll try and be around for early morning GMT times<br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6945, 667, 23, 1338582147, 2174, 6945, 'Re: Blue Division Results &amp; Demos', 'Decay`', 'systemdecay@hotmail.ca', '99.254.95.70', 1, 0, '', 'Decay 0 - 2 Nautilus<br /><br />Exposed 25-50<br />Moo2d 26-50<br /><br />demos<br /><br />http://speedy.sh/CeKHb/vsNaut.zip', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5207, 515, 17, 1320540445, 165, 5207, 'Re: New team names?', 'TheKillerNacho', 'timothyjsharpe@yahoo.com', '71.207.36.16', 1, 0, '', 'Personally, I like the current names. I&#039;ve always liked how they&#039;re all related to NFL teams.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5284, 528, 17, 1320892822, 30, 5284, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Beast', 'kjolly@uwm.edu', '24.209.160.160', 1, 0, '', 'This topic is stupid, not directed and anyone, I&#039;m just sayen. Listen to all and do what is logical. Some things that are logical aren&#039;t necessarily what the players who play want but it has to be done.&nbsp; <br /><br />However the suggestion of playing 3v3 on every map is not that far fetched and or stupid. Its actually what should be done. You don&#039;t have to play the fucking map pack for 16 straight hours. Play the maps during the offseason and make your decisions towards the end of the offseason. <br /><br />Also did I just see nostar talking about being rude.....your kidding right? Wait now I can see if its completely off the wall but I think we all know how to have an intelligent conversation even if its riddled with hate at times. Its the people that fill there post with hate and no content that I would focus on. <br /><br />at the end of the day we are all here debating about it because we love it<br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5287, 528, 17, 1320915045, 19, 5287, 'Re: Should people who don''t play in the IDL have a say in the IDL?', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', 'I have a say in the IDL, and I am not playing actively. Why am I on the board? Bones asked me to! I guess because I&#039;ve played a lot and know a lot and think a lot and whine a lot. Thing is, what reason would I not have to give input and opinion on whatever? It&#039;s up to other people if they want to take it into consideration.<br /><br />It sounds to me like the people arguing that you shouldn&#039;t have a say in the IDL if you don&#039;t play in it for a length of time are the same type of people that would subvert and manipulate the votes and choices board members generally make and twist them for their own benefit. I do not see an issue in experienced, weathered veterans (Take hatred for instance) pitching in on matters that can affect a wide variety of players. Because they&#039;re capable of standing back and asking &#039;How would this affect everyone / these angles /etc&#039; instead of stroking their Jafar beard and selfishly voting for what would tip the scales in their favor in the season ahead.<br /><br />I do not believe there is a middle ground. One or the other!<br /><br />I would like to echo Beast&#039;s entire post, basically. Dude owned the thread. If the board/commissioner doesn&#039;t want your opinion, they/he doesn&#039;t want it. I think that&#039;s the deal.', 'xx', 1);
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VALUES 
	(5940, 574, 20, 1326597707, 11, 5940, 'Re: Week 2 (JAN 9 - Jan 15) : SmartCTF01 (MAP06) - Discussion and Results ', 'Doomguy666', 'xdoomguy666x@hotmail.com', '76.198.245.192', 1, 0, '', 'ggs... shit happens Saber... I would certainly know lol', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2448, 270, 1, 1283320506, 0, 2448, 'Re: Voice for IDL matches', 'Fastidious', '', '75.4.135.68', 1, 0, '', '[quote author=LordBritish link=topic=270.msg2443#msg2443 date=1283308065]<br />i don&#039;t use ts, i&#039;m a sound player.&nbsp; i hear lots of shit.&nbsp; i&#039;d probably be better if i used ts but that&#039;s not possible.&nbsp; plus i&#039;m not gonna change the way i&#039;ve played for almost 6 years<br />[/quote]<br /><br />You just need to tweak your setup so you can hear everything good.&nbsp; Anyhow it won&#039;t change how you play but it will make you play better.<br /><br />[quote author=Ralphis link=topic=270.msg2445#msg2445 date=1283314942]<br />The best usage of TS/vent in IDL games I&#039;ve had has been between defenseman/mid player with the runner typically being silent.[/quote]<br /><br />It depends how a team is focused.&nbsp; If you have two players leaning or playing D then yeah it makes sense for the majority of voice communications to be about that.&nbsp; If you are running heavier mid or O then it&#039;ll focus more on where the players are.<br /><br />[quote author=Ralphis link=topic=270.msg2445#msg2445 date=1283314942]Runners need to do their own thing and shut the hell up[/quote]<br /><br />Depends on the setup.&nbsp; If it&#039;s just 1O then yea they only need to say a little.&nbsp; Mainly when leaving with the flag what route they are coming out via and when they are going.&nbsp; Listening gives them a lot of extra information to help them too.&nbsp; If mid can tell them it&#039;s clear now or clear at this route that&#039;s a HUGE advantage.&nbsp; You can have the best players in the world but if the other team keeps going around them with flags it won&#039;t matter.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5205, 530, 17, 1320525528, 0, 5205, 'Re: Some new official servers are on the way!', 'Fastidious', '', '76.222.63.172', 1, 0, '', 'Maybe some Iceland servers so we can battle Euros with even pings? Haha..', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6946, 668, 23, 1338584655, 23, 6946, 'Re: Red Division Results &amp; Demos', 'Nautilus', 'knotilus@myway.com', '98.231.156.28', 1, 0, '', 'Nautilus vs. Decay<br />(2 - 0)<br /><br /><br />exposed: 50 - 25<br />moo2d: 50 - 26<br /><br />I don&#039;t think I got the demos. Fuck me..... shit.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8817, 871, 18, 1364689770, 75, 8817, 'Re: IDL Radio Relaunches April 7th, 2013', 'dew', 'dewww@seznam.cz', '90.177.185.199', 1, 0, '', '[quote author=Perrondon link=topic=871.msg8814#msg8814 date=1364664409]<br />Capo should be a guest<br />[/quote]<br />yes please. i swear i am not going to murder him.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8755, 861, 25, 1363835999, 216, 8755, 'Re: Season 13 / Winter 2013 - MASTERBOWL XIII - Discussion and Results', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.26.83.60', 1, 0, '', '[quote author=Fluffles link=topic=861.msg8747#msg8747 date=1363791215]<br />suc will win because bsk members will just start getting the urge to fuck eachother during the match while watching ralphis eat hotdogs<br />[/quote]<br /><br />i hope that this will be the mb. do not disappoint me', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5208, 530, 17, 1320611916, 2073, 5208, 'Re: Some new official servers are on the way!', 'Nati46', 'yerom8@walla.com', '109.64.196.226', 1, 1320612206, 'Nati46', 'More east coast servers pleaseeeeeeeeeeeeee (the heck is a server in Missouri)<br />also<br /><br />[quote author=capodecima]<br />yeah i support washigthon DC bcz isnt so far as St. Louis and chicago . another call states can be Philadelphia,&nbsp; Baltimore , NY etc.. good hand when selecting HB<br />[/quote]<br /><br />not DC you dement he meant this :<br /><br /><br />[img]http://www.myonlinemaps.com/images/washington-map.gif[/img]<br /><br />So it&#039;s definitely not good for euros or most players for that matter.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5285, 532, 17, 1320893112, 30, 5285, 'Re: A CTF Guide For The New Guys', 'Beast', 'kjolly@uwm.edu', '24.209.160.160', 1, 0, '', '[quote author=TheKillerNacho link=topic=532.msg5280#msg5280 date=1320882564]<br />Yeah, I meant binds. I&nbsp; understand what it is. Obviously I want to practice with it before I include it in my &quot;A game&quot;. But it wouldn&#039;t hurt being able to get the extra speed in certain situations.<br />[/quote]<br /><br />let me know if you want to see my config, I use wasd and some surrounding keys plus my mouse to sr50 ', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5212, 530, 17, 1320677648, 19, 5212, 'Re: Some new official servers are on the way!', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', 'Everyone loved Red Nexus because it was based in New York, which interestingly added delay to a few west coast doomer&#039;s latency but I distinctly remember them saying it felt better than TT did. I guess routing may have been different. Euros liked it, and of course east coasters (The majority of Doomers are concentrated in the northeast United States, I&#039;d like to say) liked it a lot.<br /><br />One thing to compare is how many europeans we have competing compared to how many west coasters we have competing. That&#039;s a good way to look at picking a server&#039;s location.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5213, 530, 17, 1320681119, 267, 5213, 'Re: Some new official servers are on the way!', 'RecKle$$_', 'Aesthesic@hotmail.com', '189.217.50.180', 1, 0, '', 'Dallas TX pls!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2517, 275, 1, 1284161079, 0, 2517, 'More maps per match', 'Fastidious', '', '75.4.129.172', 1, 0, '', 'http://forums.intldoomleague.org/index.php?topic=194.0 has a poll from W2010 and some discussion about this already.&nbsp; From the poll results people had pretty mixed opinions.<br /><br />While I vastly prefer BO3 all season long with different maps being used each round I think at the very least the Masterbowl&nbsp; should feature more maps.&nbsp; Just looking at the MB this season shows why, MAP03 really favored BSK&#039;s play style and not EBL&#039;s.&nbsp; If it had been a map like say MAP31 EBL might have won instead.&nbsp; One way I can think of doing the MB, is this, each team has a homefield, right?&nbsp; So they each get to play their homefield once in the MB then the tie breaker if needed is chosen by the IDL.&nbsp; I think this would be much better and more fair to teams.&nbsp; There are many other ways to do it too, but that is one way I thought which worked great with the current homefield system.<br /><br />I&#039;d also love to see the IDL change and allow the regular season to feature a map pool which allows teams more flexability.&nbsp; This could be a large pool or small pool.&nbsp; Perhaps teams would be restricted to only picking the same maps so many rounds or something else to force some variety instead of a team picking MAP31 all season.&nbsp; This would do a couple things, it&#039;d promote selecting maps you think you can win on vs a certain team and also make practice each week not a grind fest on a MAPXX all the time.<br /><br />Thoughts?', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2486, 271, 1, 1283568941, 0, 2486, 'Re: IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'Also I&#039;m really looking for opinions on this -<br /><br />Should I record HD video?&nbsp; I&#039;m going to test it out right now but I&#039;m curious what people think.&nbsp; Youtube seems to butcher quality regardless but I&#039;ll obviously also release a high quality version for people to download.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2488, 271, 1, 1283578257, 0, 2488, 'Re: IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'I can record 720p fine, but 1080p has choppy moments so that seems impossible to fix.&nbsp; ZD doesn&#039;t perform that great when you have red screen and scoreboard on.&nbsp; 720p makes some stuff look really good like the maps and long distance views but some text, players, and weapons still are pixels.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2490, 271, 1, 1283677111, 0, 2490, 'Re: IDL Video', 'Fastidious', '', '76.224.11.90', 1, 0, '', 'There are a lot of demos from certain POVs I&#039;d like to have but they&#039;ve probably since been lost.&nbsp; Most playoff demos are not on the site we need to do a better job of that in the future (it also seems buggy not listing all playoff matches?).', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2489, 271, 1, 1283673276, 0, 2490, 'Re: IDL Video', 'Fastidious', '', '76.224.11.90', 1, 1283701300, 'Fastidious', 'http://www.youtube.com/watch?v=CmnOwsZEEJA Ralphis POV<br /><br />Consider this a test version and an idea of what is to come.&nbsp; I really need suggestions.&nbsp; This may or may not be the final version of Ralphis&#039;s video.&nbsp; I plan to upload high quality versions as well since Youtube kills the quality.&nbsp; The updated plan now is just to do every player individually though I might combine some players who I can&#039;t get much really good footage of.&nbsp; Many people will get 5-10mins though.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4469, 484, 16, 1312396090, 0, 4469, 'Re: Reinstate franchising and editing some of the IDL maps', 'Fastidious', '', '76.224.119.241', 1, 0, '', '[quote author=RustInPeace link=topic=484.msg4458#msg4458 date=1312347637]You don&#039;t even play anymore why do you bother posting?[/quote]<br /><br />Why aren&#039;t you saying the same thing to Chaindude, JKist, Jenova, or Ladna?&nbsp; What is this the ZDaemon forums?&nbsp; IDL should encourage anyone to post regardless if they are playing in the current season or not.&nbsp; A lot of people who currently aren&#039;t playing have done much more and will continue to do much more for the IDL than most players ever will.&nbsp; IDL needs discussions like this regardless of who takes part in them.&nbsp; Ideas and discussion are useful.&nbsp; BTW it&#039;s hard to play in the IDL from Asia with 400ms and with 12 hours difference in timezones.<br /><br />Overall though I think changing maps is a bad precedent and not something we should do.&nbsp; If a map really is flawed badly (14 isn&#039;t despite me not liking it) then it shouldn&#039;t be used.&nbsp; Making a workable map is for the original map author not us.<br /><br />[quote author=Jkist link=topic=484.msg4464#msg4464 date=1312390013]<br />Say what you guys want, have fun getting carried to a masterbowl while I actually put in the effort to win mine.<br />[/quote]<br /><br />Damn, when did JKist become the IDL Master Troll?&nbsp; That said I haven&#039;t seen JKist do anything on non-NS teams that was anything overly positive.&nbsp; In fact many people seem to believe JKist will intentionally play like shit if he is on a non-NS IDL team and JKist has all but said this as well.<br /><br />[quote author=Xenaero link=topic=484.msg4467#msg4467 date=1312394310]<br />Defense on both sides lose flags in every single one of these games on the maps you suggest to put lava switches in because D is too easy and you can quote camp out and never lose flags unquote.<br />[/quote]<br /><br />You gotta think like JKist to understand him.&nbsp; He&#039;s thinking what happens when team NS gets an IDL team going again and puts nostar together with chewy on D or plays 3D.&nbsp; That&#039;s why he wants lava switches since team NS likes insane D and he doesn&#039;t want it to be so effective.&nbsp; The IDL has shifted more towards offensive maps (for a long time map18 was not used for example) with less D focus than the past seasons.&nbsp; If you want to see a lame match of supreme D on both sides watch DMR vs SUC season 5, week 8, map27.&nbsp; I think there was one capture by both sides despite both teams have top runners.&nbsp; Such occurances are rare however so I doubt lava switches are really needed.&nbsp; In this case however you had team NS put everything into their D and DMR played to match it, then it was further compounded by the fact map27 is very defensive.&nbsp; It was a great match but if every match was like that I doubt many people would play in the IDL.', 'xx', 1);
