How is super defensive and &quot;grindy&quot; not a style? Is it just because the score won&#039;t be 5-4 at the end? If you want to use ZDCTF24 as an example, which was a great IDL map, it&#039;s still not that easy to defend. You still have to aim and shoot, and you still have to know where in the map to play defense. Not that it&#039;s such a bad thing for a map to be &quot;easy&quot; to defend; I don&#039;t understand why a map can&#039;t require tougher [b]O[/b]. <br /><br />I love all types of different maps, and I love all the different types of games each map provides. There is absolutely nothing wrong with a map that requires a runner to play to the best of their abilities, using mind and skill, to score a single flag. If anything, that&#039;s the true test of a great runner, not a map where every person on the team manages to score a flag. The point is that these types of maps [b]should never[/b] be excluded from the IDL wad. Ladna hit the nail on the head; we have a responsibility to include maps of every style.