[quote author=Fastidious link=topic=494.msg4607#msg4607 date=1313864105] HOLY FUCK[/quote]<br /><br />04, the most popular map of all time is a maybe?<br />08, the best map of all time is a nuke?<br />13, a former masterbowl and a map only smart players like...nuke?<br />15/16 NUKE ARE YOU KIDDING?<br /><br />And after all that you&#039;re keeping Cab&#039;s 2 (ok 3) spawn shitass corectf map? I really think you must have been on drugs or something.<br /><br />To all of the people who said zdctf09 is a snooze and trolls priv, it&#039;s a different map 3v3, which few privs are. It is one of the few ctf maps we have with a bfg in it. zdctf16 falls into a similar unique space being larger, having a megasphere and being spammy. It is fun 3v3, and bad with more.<br /><br />On the contrary map11 is awful 3v3 and really fun with 4 or more and it requires a fair amount of team work being large and having an open middle.<br /><br />Map13 is a good, interesting, unconventional map that makes players do more than camp their base, or camp mid, or zombie run. It involves item control, multiple ingresses/egresses to the base and middle, lifts, warps, all the guns except the bfg, and from a defensive standpoint, is a total pain in the ass. It&#039;s unlike any other map IDL has seen so far (somewhat like zdctf16 actually) and trashing it because idiots like Stallion and Mantis can&#039;t hack it on that map is silly. <br /><br />Map15 is maybe the least conventional map in the zdctf wad having such a strange spawn/base structure. It&#039;s not ideal for offense or defense, it&#039;s got items but not unbalanced, and it has useful warps which were under-represented in zdctfmp and ctf maps as a whole.<br /><br />After being exasperated I realized people are just picking maps they don&#039;t like to play, which is fine, but should not be gospel by any means. There was really no reason or rhyme to the shit lists here. Just the &quot;unfun&quot; opinions of the authors. By that standard I don&#039;t see the point in removing any of the maps, or all of them.<br /><br />My personal list goes something like this:<br /><br />[size=1]map01 - ZDCTF01 out<br />map02 - ODACTF02 out<br />map03 - ZDCTF03 keep<br />map04 - ZDCTF04 out<br />map05 - CC01 out<br />map06 - MADCTF11 out<br />map07 - ZDCTF07 out<br />map08 - ZDCTF08 keep<br />map09 - ZDCTF09 keep<br />map10 - ZDU10 out<br />map11 - ZDCTF11 keep<br />map12 - THIRTY4-16 keep<br />map13 - THIRTY4-13 keep<br />map14 - THIRTY4-09 out<br />map15 - ZDCTF15 keep<br />map16 - ZDCTF16 keep<br />map17 - THIRTY4-17 keep<br />map18 - ZDCTF18 out<br />map19 - ZDCTF19 keep<br />map20 - ZDECTF2-01 out<br />map21 - REAKUCTF01 out<br />map22 - THIRTY7-22 out<br />map23 - ZDU08 keep<br />map24 - CC07 out<br />map25 - ZDCTF25 out<br />map26 - ZDCTF26 keep<br />map27 - ZDCTF27 out<br />map28 - CC11 out<br />map29 - ZDECTF2-19 keep<br />map30 - ZDU30 out<br />map31 - THIRTY4-31 out<br />map32 - THIRTY7-27 out[/size]<br /><br />I don&#039;t enjoy playing the maps I outed (roughly 60% of the wad), and maybe by that # I don&#039;t really enjoy doom anymore. [b]That does not mean the league should rid the wad of those maps.[/b] Lots of idiots like map14 and map30. On the other hand pretty much everyone hates both Reaku and his map so that is a no-brainer. Fortunately we have the IDL Board to step in and make a judicial and thoughtful selection for idl 2012. Removing maps like THIRTY4-13 because people dislike it is really silly. Keeping maps like 19 because it was the 1st masterbowl is silly too. <br /><br />So board guys when compiling the new wad try to represent all the styles of play for IDL&#039;s competitive integrity. I mean if doom really just came down to speed and shot don&#039;t you think LB would have 9, and soon 10 masterbowls already? We need some tactically complex maps the likes of 8, 13, 15, 17, 22, 26, 32, to counterbalance the adrenaline rushes of 1, 4, 14, 18, 20 and 31. Considering item and weapon representations as well as tactical and even topographical (vert maps) aspects will give us a really good cross-section of maps to judge the skill of our player base and legitimize the competitive spirit of our league. 