As an outsider looking in, since I wasn&#039;t present, I see that entire debacle that was BSK/BBC as being handled as best as it could have. The main reason I am posting this is because I read some comments about the Administration dropping the ball and being severely incompetent in handling this ordeal. Taking some factors into consideration, however, brings the whole thing into a new light.<br /><br />The fact that Tosen was using a proxy, coupled with the unusual ban system, made any sort of IP banishment difficult. I think even nostar would have had trouble getting rid of him on TT. After the proxy was discovered and the password changed, the damage had already been done. While an event like this isn&#039;t unprecedented, it was was quite unfortunate for both teams despite the round being reset. While the actions of the Administration are always open to criticism, there has to be examples of what should have happened instead. But first, a quick recap for those who weren&#039;t there.<br /><br />The score was tied in the 2nd round of map08 when Tosen joined the server aliasing as Mobius and started playing for BBC. Soul stopped playing and amidst the confusion, BBC scored a flag. Tosen rejoined with a different IP and continued his antics and eventually he was banned and the server password was altered. There is no arguing that the damage was done the first time around. But again, what other possible course of action could have taken place? The flow and momentum of the game and teams was ruined. Anyone who&#039;s played competitively for a long time knows that once it&#039;s gone, it just doesn&#039;t come back. No type of reset can undo that. As for the flags, any scores made after he joined were rightfully made null. What could have possibly undone the damage brought into the game?<br /><br />Nothing really. The entire series could not have been reset at all. Especially considering that the first round was a tie game. The game itself had no chance of being rescheduled. Nothing like a free flag for 1 team or both or anything of that nature had a chance of occurring. Perhaps a 5-10 minute break could have occurred but that would not have solved the problem of both teams&#039; spark either weakening or dying completely. There was no real alternative to moving forward and both teams were forced to get themselves back together or fall to pieces and unfortunately that&#039;s the way it had to be.<br /><br />The 8 player limit was criticized as well, but the limit has been in place forever. In fact, I can remember times back on zd when that extra player spot came in handy when a 4th on a team filled in for a teammate who was timing out. Even more so, I can recall times when a team got screwed for a random zd crash that ruined a play or a teammate timing out and returning the next day (aka several minutes later). Oh how quickly we forget the lessons learned from our not so long ago zd days.<br /><br />Events like this happen and it just comes with the territory. That&#039;s just the way it is. Perhaps a big lesson learned tonight is perhaps that revamping of the console and ban system is needed. But in any case, should a similar situation happen during any of the remain game, the administration is well prepared for it.