[quote author=Legion_ link=topic=815.msg8304#msg8304 date=1360403965]<br />because I think the idl has the chance to move forward for the first time since ever. taking the example of this relatively minor bug, the option to patch it our opt out of it for the idl servers presents itself. we can then improve the idl experience for everyone, making it more solid and functional, while removing the inconsistencies of zdaemon<br /><br />[quote author=Jarin_cz link=topic=815.msg8303#msg8303 date=1360403638]<br /><br />also dont say me that now we are more hook-up with dev team so can change everything. :D<br /><br />[/quote]<br />I will say it, because it was/is a huge factor in having idl on odamex rather than stagnation on zdaemon.<br /><br />I am [b]definitely[/b] not asking for something on the scale of overhauling the ssg&#039;s spread to be a consistent cone, or altering the player spawns in a fashion which would make them spawn out one area. I am merely asking for a few select artifacts to get patched which would make the games more tense and fun to watch/play.<br />[/quote]<br /><br />Ok, to fully disclose, the reason I didn&#039;t get at you for collision detection is because I don&#039;t disagree with you on that; I&#039;m no real coder, so I don&#039;t know how one would go about tweaking that, but I do think something different needs to be considered. THAT is what I define as a bug.<br /><br />So that said:<br /><br /> Stop calling the 2048 limit a bug if it was infact IMPLEMENTED by ID Software (aka Vanilla Doom) in the first place. I don&#039;t know if you think that&#039;s merely semantics, but there&#039;s a difference between calling something a bug or glitch and something intentional like a feature, and thus why people may have taken it the wrong way.<br /><br />And you did once say to keep &quot;zdaemon out of my odamex&quot;, even though we&#039;ve established this didn&#039;t originate from odamex. Ok, you want us to actually &quot;keep doom2.exe out of your odamex&quot;, fine. At least, again, stop making it sound like a bug off of any port, whether it be Vanilla, ZD, Zandro, etc. <br /><br />And yes...why do you want this? You claim it&#039;s not cause what WBuild does, but you did mention what it does in Zandronum, and somehow Soul Sucka&#039;s afraid of new things for shooting it down. Now you just went outta your way to defend it. Then, you go on to say &quot;Oh, don&#039;t do it cause WBuild does it, do it cause when you shoot a weapon, things should be damaged no matter what range you shoot it from&quot;. You said not like a sniper rifle, but in most games, only a sniper rifle can hit something from any range. You&#039;ve been playing Doom long enough to know hitscan weapons don&#039;t work that way, and thus people not understanding what you really want; you want something in-between; longer than hitscans but shorter than sniper rifles? Or do you infact want pretty much what WBuild does?<br /><br />Seriously, I&#039;m not necessarily saying that whether you want Odamex to do what WBuild does is bad, but if that&#039;s what you&#039;re trying to say, admit such please. Cause I WILL bitchslap you if you if you keep trying to pull that &quot;I want to promote better IDL play&quot; like some lame PR department person. Like you said, things like collision detection are more critical to that. A 2048 limit vs no limit (WBuild style or NOT) won&#039;t do the same effect, especially if ZD also had 2048. Yes, do what Xen said; think through what you really want, or at least...why you want it. <br /><br />Maybe you didn&#039;t make talk about this cause your team sucks, but people read you had some ulterior motive; you made it sound like it affected the way you could play and how it affects the outcome of games. Now true, it does affect games, but you made it sound like someone was taking your lunch. You sounded [b]SOFT[/b], and not really objective as far as wanting this changed (again why I don&#039;t appreciate you saying you want this done in the name of idl).