I think this map is broken now with the excessive RJing people do on it.&nbsp; To play O here you basically just zombie RJ rush and if you get too much damage you suicide and start over.&nbsp; RJing from the flag up to the hump area isn&#039;t a problem, I think that works gameplay wise.&nbsp; The problem is you can do a very low self damage RJ from the two side areas up to the middle wall then cross very easily.&nbsp; One side connects to the high area in your own base allows you to cap with virtually no opposition.&nbsp; I think these middle area walls should be blocked off from RJing as they are cheap and there is no real defense against them.<br /><br />Once you get the flag up the hump area you can restore your health usually and take your time to pick a path to your own base.&nbsp; Even if the middle walls were blocked off so you couldn&#039;t RJ up onto them and go across middle easy you still have a huge advantage.&nbsp; You have numerous ways you can go, you have height advantage which provides both tactical advantages and sight, while you can restore your health, and you can hide up there or in other areas easily.&nbsp; Aren&#039;t these options a big enough reward for a runner RJing up to the hump without a near unstoppable path across the middle on each wall?<br /><br />I think MAP08 as it is now sucks for competitive play.&nbsp; The balance just isn&#039;t there anymore.&nbsp; The RJ abuse at middle is too strong and near unstoppable.&nbsp; I think the map could be fixed but I wouldn&#039;t mind seeing it retired either.&nbsp; What does everyone else think?