Yeah.&nbsp; I&#039;ve said this for a while and I&#039;ll say it again here.&nbsp; If IDL is gonna switch ports, we should priv on the new one first for a good long time.&nbsp; This lets players get used to it, and it lets the devs add features and fix bugs.&nbsp; I think it&#039;s fucked up our commish was just gonna lights out IDL until he decided all by himself to switch ports, but as long as the players are down I think it&#039;s great.&nbsp; I hear Odamex 0.6 is due in April, so if players think two months or so of priv is enough for IDL then OK.&nbsp; Personally I&#039;d like more time for stuff like making sure demos work well, players don&#039;t spontaneously turn invisible etc. (have a look at the Odamex bug tracker at http://odamex.net/bugs) but again if the community makes a decision about it then that&#039;s what we should do :) .<br /><br />[hr]<br /><br />I thought of two other things Odamex probably needs:<br /><br />&nbsp; - Firing stuff (hitscans &amp; projectiles like plasma or rockets) is lagged<br />&nbsp; - Stats<br /><br />I don&#039;t know how easy it would be to parse an Odamex log or if they&#039;re planning on outputting stats in a different way (I didn&#039;t see a bug/feature for it in the tracker) but IDL.org needs something like that.&nbsp; Nobody&#039;s approached me about how to do that so I assume either they haven&#039;t thought about it or (like switching ports or rules) nobody thought to ask me about it ::) .<br /><br />[hr]<br /><br />Something I think we should keep in mind is: why switch from ZDaemon when it currently does all the things we want Odamex to do?&nbsp; If we use ZDaemon, we have to convert [b]ZERO[/b] maps.&nbsp; If we use ZDaemon, we have to cut [b]ZERO[/b] maps.&nbsp; If we use ZDaemon, I have to do [b]ZERO[/b] work handling a new stats format (or making that new stats format in the first place).&nbsp; I don&#039;t think on-the-fly WAD downloading is worth all that work and sacrifice.