I haven&#039;t finished mine yet; wait 100 years and it&#039;ll be done - just like 1.09, baby. However, I took a look at a few of the maps and thought that the authors would appreciate some feedback. I&#039;ll start in the order in which they were posted:<br /><br />[b]Xenaero (posted on behalf of the mASS):[/b]<br /><br />I genuinely like this map. It&#039;s simple, it&#039;s roomy and will definitely be a 31/18-like map with the mid being giant, giving it that slight twist to separate it from those maps. The size might be a bit of an issue, scaling it down might not hurt. As it stands now, if I had to play on it, it&#039;d be 2d/1o all the way. The map is big enough for single runners to get decent grabs in the base with no back-up - but they&#039;ll need D to move up for support, otherwise the flag attempt will be for nothing. It&#039;s kind of generic in the sense of it&#039;s layout (I have it without the texture lump added in so I am curious to see how it&#039;ll look with the textures in place) with a very Doomish look to it. Simplicity is key sometimes, I like where this one is going. <br /><br />[b]X-Ray:[/b]<br /><br />Overall, this isn&#039;t a half-bad map. The real issue I see coming to fruition with this map is it&#039;s size. This is simply not a 3v3 map. I do believe it&#039;d make a great 4v4 map and should be considered for that alone. And while I say it wouldn&#039;t be a 3v3 map, the reality is that we don&#039;t actually know until we play it a few times and develop some strategies for it. But I do like the map. The design is also nice. I suggest you try removing a few sectors and perhaps even scaling the entire layout down some - that is, if you feel it&#039;d be necessary to make it a good 3v3 map.<br /><br />[b]Mionic-D[/b]<br /><br />Doomed Granary: error message upon trying to view the map, something along the lines of an invalid argument. Probably a bad linedef action somewhere or some missing texture lumps - I don&#039;t remember the exact error messages since I haven&#039;t mapped much lately.<br /><br />Premeditated Mayhem:<br /><br />Don&#039;t take this the wrong way, Donut, but this is exactly what most mappers have a problem with: fancy look and abused zdoom features/sprite replacements with a bad layout and bad spawn/weapon placement. This is simply not playable. The ssg is too much of a pain to get and if a defender gets beat, scoring won&#039;t be much of a problem since it&#039;s so cramped. I understand what you&#039;re trying to accomplish by making people clean up their movement and play more tactical games by raping SSG lift but it&#039;s damn near to impossible to present a reasonable defense with the way those weapons are laid out. The map itself is too cramped and wouldn&#039;t really be any fun to play. You can try making the mid and the bases themselves a bit bigger and maybe that will fix a lot of things. But there simply has to be better weapon placement. I&#039;m not trying to rag on you, but this map as presented is not playable in CTF. <br /><br />