New version (1s) now available! The changes are:<br /><br />MAP05<br />-Took out the rocket turrets in each base and replaced the rocket jump route to the top of the map with a map-induced Archvile jump. It&#039;s extremely intuitive but the hard part is timing it properly :).<br />-Widened up the corridor across from the BFG chamber that leads to the SSG junction<br />-Brand-new music by Stewboy!<br /><br />MAP03<br />-Swapped the previous techno-style song by Jimmy Paddock with Stewboy&#039;s new song. MAP08 now makes better use of the song by Jimmy, for now :)<br /><br />MAP08<br />-All-new MAP08! This is a playtesting version naturally, but the basic layout and structures are finished. This map makes great use of double jumps (approaching jump pad, then pressing and holding jump as you reach the ledge up top) and bouncing (stepping down on top of a jump pad and pressing/holding jump as you are about to hit the jump pad). These skills will be helpful in getting the Green Armor and Soulsphere at the center of the map!<br /><br />Screenies:<br />[URL=http://img153.imageshack.us/i/screenshotdoom201009191.png/][img]http://img153.imageshack.us/img153/8071/screenshotdoom201009191.th.png[/img][/URL]<br /><br />[URL=http://img231.imageshack.us/i/screenshotdoom201009191.png/][img]http://img231.imageshack.us/img231/8071/screenshotdoom201009191.th.png[/img][/URL]<br /><br />[URL=http://img833.imageshack.us/i/screenshotdoom201009191y.png/][img]http://img833.imageshack.us/img833/3469/screenshotdoom201009191y.th.png[/img][/URL]<br /><br />[URL=http://img842.imageshack.us/i/screenshotdoom201009191.png/][img]http://img842.imageshack.us/img842/8071/screenshotdoom201009191.th.png[/img][/URL]<br /><br />[URL=http://img843.imageshack.us/i/screenshotdoom201009191.png/][img]http://img843.imageshack.us/img843/8071/screenshotdoom201009191.th.png[/img][/URL]<br /><br />DISCLAIMER<br />-Some team banners might look a bit strange in Skulltag&#039;s software mode. I tried a quick fix that alleviated the problem temporarily, but then broke the WAD entirely in ZDaemon. A fix will be in place for next version, so I apologize for the aesthetic inconvenience :P<br /><br />Get SmartCTF(1s_) [url=http://sickedwick.net/uploader/files/sctf1s_.wad]here![/url]<br /><br />Props to Ladna and Konar6 for their continued help in hosting the test versions at TotalTrash and Grandvoid, respectively :)<br />Playtesting sessions are organized in #euro on ZDirc and #smartctf on irc.quakenet.org<br />All feedback is appreciated!