Having one spawn alone that leaves you left for dead is bad. The 2-spawn version does not do this under any circumstance since you will be able to pick up an SSG on either side. If you spawn on the lower entrance part of the map with pistol only, back-tracking to get an SSG kills any chance of catching up to the runner - regardless of what exit they use (keep in mind, there&#039;s 3 different ways to exit the base). In my mind, that totally ruins the map. Sure, some maps put you in bad spots spawn-wise, but usually they give you a good weapon (sg/cg/ssg) to chase with either on the spawn spot or on the way out of the base. This spawn does not do this and spawning there after being fragged as a defender would probably result in giving away a flag. <br /><br />However, I agree that the other spawn spots aren&#039;t bad at all. I didn&#039;t mind them much but I am more for keeping it in it&#039;s original broken spawn form since it&#039;s proven. As I said, for me, the one bad spawn totally destroys the value of the other spawns, which sucks!