[quote author=Ladna link=topic=173.msg1532#msg1532 date=1266874140]<br />Things we&#039;re talking about right now are:<br /><br />[list]<br />[li]Expanding to 12 teams[/li]<br />[li]Repealing the franchise system[/li]<br />[li]Making the season shorter or longer[/li]<br />[li]Changing from 3v3 to 4v4 (or some other configuration)[/li]<br />[li]Setting up a system to pick the maps for the season, like community voting or something[/li]<br />[li]Banning games that aren&#039;t 3v3 (so 3v2 or 2v2 games aren&#039;t allowed, any team that can&#039;t get 3 players on forfeits, meaning double forfeits are possible)[/li]<br />[/list]<br />[/quote]<br /><br />Okay well 12 teams, while I know people want it to happen, has a&nbsp; couple of interesting ramifications. The first problem is the franchise system, because there are about 5 franchises that will dominate the IDL in a 12 team system, which means 7 teams are crap. If the franchise system disappears...then there will be about 3 teams that will dominate and 9 teams making up the actual league. Either way I think at this point we&#039;d struggle to fill up 12 teams with [b]active players[/b]. <br /><br />Personally I feel like the franchise system makes IDL more competitive, and maybe for a lot of people less fun. For some people the franchise system just lets other teams stack against them. For some people it allows them to play primarily with their friends. I personally think the franchise system has seen it&#039;s day. People aren&#039;t as dedicated as they need to be and random teams (assuming the seasons are shorter) will make for a more explosive and engaging league.<br /><br />I like the concept of&nbsp; short (and more frequent) seasons. The only reason shorter ones make more sense is to preserve the player base. Good teams will have the same awesome games and bad teams won&#039;t have to suffer 4 months of badness followed by 3 months of off season.<br /><br />This is going to sound arrogant I guess but 3v3 has too much individual responsibility for most of you to beat me and bones and Ralph and white. It&#039;s just not in the cards. If you wanna win in a 3v3 league you&#039;re going to have to hope each of those players are on a team by themselves and you have a substantially better team. 4v4 on the other hand is a totally different beast. I personally feel like 4v4 would be a blast and would like to at least try it in a league format.<br /><br />Community map voting is a good idea. The board is complete crap and they all have brain tumors.<br /><br />Anything less than a 3v3 isn&#039;t a fun game. Double forfeits are a good incentive for teams to get their people on. There should also be a rule where if a captain has multiple forfeits he gets impeached, if there isn&#039;t already one. the base of IDL is showing up. If you can&#039;t do it, don&#039;t join.<br /><br />Also I want to address Fast&#039;s notion of removing captainships. I have no conception of how the league would work without captains. I guess you could put all the things captains do on Ladna or Ralph (scheduling, drafting), and try to have a communal strategic approach along with group home-field selection. If Ladna and Ralph want to schedule with (8 teams) 24 (max 32) players instead of 8 captains that is great. If Fast is willing to take over the scheduling duty I see that being far more likely as I know dealing with scheduling already sucks. Maybe if you convinced Ladna to write a web form so that every player in IDL can sign in, select availability on an hour to hour basis from Thursday through Sunday and then output the results to the site that would be nice. I doubt players would keep up with that very well though. My perspective is that captains make the league run smoother and take some of the work off Ladna and Ralph (mostly Ladna because Ralph is a slackass).<br /><br />More people need to post about these things too. Get to typing lameasses!