Its a big improvement visually from the previous version. : )<br /><br />There&#039;s a few things I noticed while moving around the map. The entrance to the blue base has banners on the lights while red doesn&#039;t. The pillars and each platform in the red base use the blood fall texture instead of the CompRed(?) texture, and the candles are missing :p. Also the also the doorway in the red chaingun room has an alignment error (1px). Finally there&#039;s a brownwall texture next to the staircase where there should be a modwall texture and the top of the stairs uses a metal texture instead of the modwall. While these issues aren&#039;t anything really big there is one problem that will affect gameplay. The backside of the red lift lowers the blue lift instead and metal textures are missing in the inner walls of the lift sector. I&#039;m guessing you really hate the color red aha.<br /><br />The doortrack texture in the main hall ceiling is a bit odd and you should probably utilize the light textures in the bases for more lighting effects. Just fix the texture/alignment issues as well as the zero length linedefs and everything will be a-ok. :D