Yes,&nbsp; it [b]was[/b] working. And now I find my account has been deactivated.<br /><br />I should have copied and pasted that whole post into a text file. I knew better, but I didn&#039;t do it. I know they lurk here.<br /><br />Ah well.<br /><br />Okay, here&#039;s the run down, what Alex said &quot;You do what I hypothesize ZDaemon does and do a clientside extrapolation of the laggy opponent, which you will miss if you shoot at it.&quot; is in essence correct, with the exception of when the player changes height, then it resyncs and you can shoot at a stair-hogging opponent without any issue.<br /><br />The higher your ping was in 1.08 the more detached the sprite was from where you needed to aim to hit the opponent. This mean that low ping presented even more of an advantage. Many euros can confirm this behavior. I had images and a lot more text more thoroughly explaining this but that&#039;s the gist of it.<br /><br />Unlagged from 1.06 to 1.08 was entirely an illusion clientside.