Defense against middle wall rj is easy, mid player just says &#039;rl&#039; or &#039;lift&#039; when they see it.&nbsp; No they won&#039;t see them all, but a proficient top D shouldn&#039;t be surprised when they see a runner on the base hump.<br /><br />MAP08 is basically top d, floating, defensive mid, and 1 runner w/ the rl.&nbsp; If your runner doesn&#039;t have an rj then you better hope the other team doesn&#039;t either so you can run 2 O.&nbsp; I don&#039;t know if that&#039;s broken, in fact, I think all the rj options make that map playable at all, as opposed to a horrible grind.&nbsp; I mean, is the argument that Doom isn&#039;t about rj&#039;s or that it&#039;s too easy to score (don&#039;t hear that too often heh)?&nbsp; Like Strangle said, that map ends up a low-scoring game more often than not, it&#039;s just difficult to get a flag grab with enough health to rj out (once, let alone more times).&nbsp; What&#039;s really broken is the ST version, the rl ledge jump is way too easy and it&#039;s impossible to keep the flag in your base.<br /><br />I&#039;d like opinions on all the maps in the IDL WAD, because it&#039;s up for review after the MB.&nbsp; Any cuts/additions?