[quote author=Chain link=topic=178.msg1584#msg1584 date=1267230949]<br />[u][b]I. League Format[/b][/u]<br />What needs to be done away with is the franchise system and the excruciating length of the season. ~3 months is a long time to try and keep motivating yourself to play the game. The longer a season goes, the higher the chances are that there will be scheduling conflicts and so forth. A holiday falling on a match deadline, like Saturday or Sunday has happened before and will keep happening as long as the season drags for 1/4 of the year.[/quote]<br /><br />The IDL season really isn&#039;t that long. Even to the title game, it doesn&#039;t span three complete months. The regular season barely exceeds 2 months alone (This regular season started Jan. 4 and ends Mar 7) and teams are eliminated fairly quickly after that leading to the title game. <br /><br />I [i]personally[/i] feel like 9 weeks is a solid regular season. It allows teams enough time to flesh out how they operate. We&#039;ve seen teams start badly and finish strong towards the end of the regular season before. This is a league after all, not a monthly tournament. <br /><br />A regular season in the IDL takes up 17% of the year. If you count through until the title game, it can take up to a potential 23%. However, only eight players league wide will ever make it the full 12 weeks.<br /><br />[quote author=Chain link=topic=178.msg1584#msg1584 date=1267230949]<br />The maps in this league, and in Doom CTF in general, are pure garbage. If it&#039;s true that &quot;comprehensive&quot; playtesting or discussion is performed prior to making a map official, then I&#039;m afraid the &quot;effort&quot; put into that just doesn&#039;t cut it because the maps always end up playing the same.[/quote]<br /><br />Again, this comes down to the age old problem different preferences. Some people like some maps, some hate some maps. I&#039;m sure once SmartCTF, CoreCTF, and whatever other new wads are finished they&#039;ll be looked at. The selection that currently exists is relatively varied.<br /><br />[quote author=Chain link=topic=178.msg1584#msg1584 date=1267230949]<br />An interesting little fact I&#039;ve noticed since starting the SmartCTF project and heavily playtesting it (3v3 with 10+ people rotating between maps and at times for ~2 hours on some nights) is that some of the players named in this thread as being of a &quot;lesser&quot; skill tier have grasped the concept extremely well and are quite good in reality. Don&#039;t get me wrong, the top quality guys still rampage through the maps, but it&#039;s not a guarantee anymore.[/quote]<br /><br />It&#039;s not a guarantee in current maps either. The problem is that people never use these guys right in general, so they get bad reputations. I&#039;ve seen guys like Roscoe, Legion, Mistopher, Strangle, Killemall, and others (I could go on for a long time) be on 3v3 teams in priv and do very well. They&#039;re usually utilized wrong and most of them have the skills to do something important on almost any map played in the IDL, private CTF, or else where as long as they&#039;re put in the position to do well.<br /><br />If you put Roscoe on D against Bones and Shadow Ghost with no help, what do you think is going to happen?<br /><br />[quote author=Chain link=topic=178.msg1584#msg1584 date=1267230949]Ralphis is banned stuff<br />[/quote]<br /><br />You&#039;re mostly right about this. I&#039;m sure that my situation has likely held the league back in terms of growth as time has passed and I&#039;m sure a bit of selfishness plays into this on my part. It&#039;s probably best for the league to go public and maybe they will. If the board wants to do this I encourage them to.