I think given how the IDL tactics and strategy have developed and the increase in general play skills that D based maps are generally grinds now.&nbsp; You can say they always were, but now the standard strategy is either 2D/1O or 1D/1mid/1O (usually with mid doing more D than O).&nbsp; A year or two ago I thought map01 was the de facto standard CTF map but now it&#039;s boring to me and played out.&nbsp; It&#039;s heavy on D now usually and hard to even get the flag very far off it&#039;s pedestal.<br /><br />I think overall the IDL is far more fun and action oriented when the flag is a big part of CTF instead of just frags.&nbsp; I&#039;m great at grind maps since I am great at fragging but I do find such maps boring.&nbsp; The maps this season were pretty good and actually I&#039;d say they were mostly what I consider offensive maps.&nbsp; I&#039;d drop ZDCTF map01 and ZDE map05 myself in replace of more offensive maps. I&#039;m starting to feel 32in24 map31 is becoming a grind as well since it is overly simplistic and while the teleport/RL option is nice it&#039;s not even as useful as the long hallway on ZDE map19.&nbsp; I love map31 since I do really well on it but I think there are better options with more flag action going on.<br /><br />The reason I&#039;ve really started to prefer offensive maps is you have a wide variety of options on them and playing D on them is an actual challenge.&nbsp; Map18 is probably the best example of a offensive map, almost every round, and indeed every round played on it this season went to 5 captures.&nbsp; I think that&#039;s a good thing.&nbsp; I always disliked playing map07 at the start of new seasons since it was a long match with little flag action and D was always stronger unless your team just utterly dominated the other one.&nbsp; On more O based maps you have a better balance of O and D where as on D/grind maps by default D is way stronger.&nbsp; On O based maps you can still play heavy D and have shut outs and low score grind based games but it is not going to be easy to do.&nbsp; Controlling the tempo on maps where the flag is often out of the main flag room is hard.<br /><br />TLDR summary:&nbsp; Offensive leaning maps are fun and dynamic, D based grind maps force you to play heavy D and are stale.&nbsp; Anyhow what do you guys think on this subject?