Ladna great post.&nbsp; OK here are some of my thoughts in regards to CTF:<br /><br />[b]Defense[/b] - When you are confused or don&#039;t know what to do, play more fucking defense.&nbsp; After you&#039;ve locked the D down, then go ahead and start taking back the rest of the map.&nbsp; It only takes one flag to win or lose.&nbsp; The best winning setups in a 3v3 are going to be closer to 2D 1O than 1D 1M 1O or god forbid 1D 2O.&nbsp; You can&#039;t play offense to make up for defense and trying to do so will generally get you owned.&nbsp; A good example was when SUC was all cocky pre-season and played KGB with 2O, we lost a bunch of games horribly.&nbsp; We learned from it and went on to win the MB but it just goes to show even the best team of the season couldn&#039;t make 2O work.<br /><br />There is a reason Nostar does so good in the IDL and that is because he can always play solid D.&nbsp; Few other players can do that or are willing to do it.&nbsp; Better to play 2D and lose 1-0 than play 1D and lose 5-0.&nbsp; Anytime you can keep a game close you have a much better chance to win.&nbsp; You never know when your runner will get lucky.<br /><br />There are two theories of defense floating around right now I&#039;d say.&nbsp; One is lure the enemy as far into your base as you safely can and try and keep them there alive for as long as possible.&nbsp; This means even if you die you&#039;ll respawn on their ass and take them out whenever you want basically.&nbsp; This allows your O to get into the enemy base without much resistance and usually means there will not be many people respawning on him in there.&nbsp; This works great but it is risky and hard to do.&nbsp; If you allow people into your base you can risk getting over run.<br /><br />The second theory is to control the map and just push the enemy team back so far they are cowering on their own flag.&nbsp; This takes a lot of brute fragging power or coordination.&nbsp; Your team can do pushes where everyone pushes up across the map clearly as they do.&nbsp; This can work just as well but only the strongest teams can pull it off in more than timed pushes.&nbsp; The risk here is if you push up and someone sneaks by your push they get a free run at your flag.&nbsp; Not only is that going to be bad but likely you will have no clue where they are going with the flag.&nbsp; A smart enemy runner will play tricky and hide until his own team can push back your own push to clear the way for him.&nbsp; Sometimes a runner can just hide for a long time and your team will get so confused he can almost walk back to his base.<br /><br />[b]Middle[/b] - This is the position I usually play, and my ego aside I think I&#039;m one of the best, if not the best here.&nbsp; Why do I love middle?&nbsp; I think it&#039;s the most dynamic position and takes the most awareness.&nbsp; You need to fill the gaps on D and O on occasion, but overall middle is a defensive position.&nbsp; I usually like to play middle at middle if possible but on many maps there is no middle area.&nbsp; Instead you have a zone running from your base to the enemy base.&nbsp; You can to keep moving around in this zone hitting targets.&nbsp; Your goal is usually to take off 95% of the enemy runners health then let them waste time crossing the map only to die to your D.&nbsp; You should get up close to their D and take off 95% of their health so your runner can one shot them at his leisure.<br /><br />Balancing this is hard and when in doubt play more D.&nbsp; A successful middle player will go for covering his own flag carrier over flagging himself.&nbsp; It is much better play to get pickup flags off your own dead runner than to try and extract them yourself as middle.&nbsp; You should have the most frags as middle but a worse frag ratio than your D yet a much better frag ratio than your O.&nbsp; You can get up in people&#039;s faces and provide constant pressure on both the enemies runner and defense.&nbsp; Camp the occasional spawn frags if you think it&#039;s fucking with their heads.&nbsp; Go for map control, push or lure people into traps for your own D and O.&nbsp; You know situations where your own team will win out, as middle you can influence the flow of battle.<br /><br />One of your main objectives to soak up damage as middle.&nbsp; You want the enemy gunning for you, not your O or D.&nbsp; This requires you stick out your neck and die a lot.&nbsp; Better you die than anyone else on the team.&nbsp; Your body is a meat shield, let Denny feast on your corpse than the tasty runner SR50ing away.&nbsp; <br /><br />[b]Offense[/b] - There are a couple difference strategies on O.&nbsp; One is to be a zombie runner.&nbsp; The best examples of this are Ralphis and Potent.&nbsp; As a zombie runner you SR60 like LordBritish to the enemy flag without looking back over and over and over and over and over and over ad nauseam.&nbsp; You want to wear down the enemy D through sheer flag touches.&nbsp; You know you will fail 85%-99% of the time but all it takes is one flag to win a game.&nbsp; Through sheer attempts and repetition you will eventually get lucky.&nbsp; Even the worst flag runners usually can score if they touch the flag 200 times a round.&nbsp; Zombie running only works if your own D is strong.<br /><br />Next is what I would call the finesse runner, they will time their runs and do all sorts of nice tricks.&nbsp; They are not looking for high touches necessarily but the right touches.&nbsp; These guys mix it up with the enemy D.&nbsp; The risk here is if your runner can&#039;t beat the enemy D they often don&#039;t get in enough touches to get lucky.&nbsp; Variety is the spice of life however and eventually they usually trip up the D on their varied and numerous attempts to get a flag out.&nbsp; The best way a finesse runner can run a flag is without being shoot at or seen.<br /><br />A finesse runner worries about timing a lot so they often are free to make defensive plays if a flag gets out of your own base.&nbsp; They need to play a little bit like middle at times.&nbsp; A zombie runner needs to keep on constant pressure and max out their flag touches.&nbsp; A zombie runner seems almost as likely to score when the enemy team has 3D as when they have 1D.<br /><br />[b]Exceptions[/b] - There will be times when your team can just own the other team.&nbsp; Then most of these tactics and strategies go out of the window.&nbsp; They are still valid but usually when teams are lopsided to a large extent any strategy will work.