[quote]If you want to hit people from across the map and kill them with one shot in CTF, then play capo&#039;s IDL Railgun Server.[/quote]<br />I wasn&#039;t really wanting the shots to kill people in one hit from across the map. all I am asking is that shots do damage when they are supposed to.<br />[quote]Also, didn&#039;t ZDaemon have the 2048 unit limitation? It was never a problem for all those years and seasons. Taking this into consideration, your &#039;not good for idl&#039; statement doesn&#039;t really hold up.[/quote]<br />I&#039;m pretty sure I complained about dropped shots all the time on zdaemon. it was a problem for ME, and other people probably had such issues as well, they just don&#039;t pay attention enough to bother, and/or just live with attacks not doing damage<br /><br />this is odamex, where we have the option to fix these things or at least give the league the option to opt out of such bugs. if I wanted to play zdaemon, I would play zdaemon. please keep zdaemon out of my odamex<br />[quote]I think it&#039;s obvious you don&#039;t realize that Doom is built on randomness. If you want static behavior, go play Quake.[/quote]<br />if you haven&#039;t noticed, I&#039;m not asking for things like patching the ssg to do a consistent cone of damage, for all players to spawn in one location on the map, et cetera. I&#039;m asking for shots to not disappear into the ether<br /><br /><br />my point is randomness doesn&#039;t have to be so random that it can affect the outcomes of games