Yeah.&nbsp; IDL has some interesting problems because it&#039;s a draft league.&nbsp; Almost all other FPS events are team signups, so they just don&#039;t even attempt to tackle the issue of parity, it&#039;s 100% about letting the players decide, and then just seeing what happens.<br /><br />Along those lines, I was thinking about how signup leagues/tournaments work.&nbsp; If you&#039;re not very good, or you&#039;re not very likable, you probably won&#039;t be able to put together a strong team.&nbsp; If you keep losing, you probably won&#039;t go through the trouble of putting together a team, practicing, and paying the entry fee.&nbsp; Additionally, players will be very particular about which teams they join, because their success often rests heavily on the shoulders of their teammates.<br /><br />[hr]<br /><br />IDL doesn&#039;t really work this way.&nbsp; You can captain in IDL and have a long-lived history of sucking hard, and as long as you limp into playoffs every other season you&#039;re OK, and IDL has to suffer your tyranny for another 9+ weeks.<br /><br />In order to fix this, I would propose 2 things:<br /><br />&nbsp; - IDL dismisses all captains every season (just like seasons 1-4)<br />&nbsp; - IDL chooses the best captains out of all captain volunteers based (primarily but not solely) on:<br />&nbsp; &nbsp; - Total captaining record<br />&nbsp; &nbsp; - Total player record (if the player&#039;s never captained before)<br /><br />These grant IDL more capability to raise the captain quality, and therefore provide greater incentive to captains to perform better, including:<br /><br />&nbsp; - Persuading their players to show up<br />&nbsp; - Showing up themselves<br />&nbsp; - Coaching their players<br /><br />Captains are really the backbone of the IDL.&nbsp; Great captains inspire us to become the best players we possibly can be, and to destroy our opponents permanently and violently.&nbsp; Bad captains just make us want to quit.