Well, the &quot;getting shot around corners&quot; is a combination of unlagged and clientside prediction.&nbsp; You might think you&#039;re around a corner, but the server doesn&#039;t.&nbsp; You&#039;re always a little behind where you think you are, and this varies based on your lag (more lag, further behind).&nbsp; In this respect, ZD and Oda - and really any modern FPS - are the same.<br /><br />Odamex has a command buffer that helps to cut down on other players skipping around.&nbsp; The downside of that is that commands don&#039;t always arrive on time, maybe 10 of your commands arrive in a single TIC, so you move 10x as fast for that command.&nbsp; Normally that causes a noticeable skip (whooooa Shakal and his PrtScn hax!!).&nbsp; Odamex fixes this by not running all 10 at once.&nbsp; The downside of that is it adds [b]EXTRA DELAY[/b] on top of your normal ping.&nbsp; This is surprisingly common actually, even on good, solid connections, and you notice it particularly with projectile weapons like plasma or the rl.<br /><br />Really the &quot;fix&quot;, if you will, is to implement prediction for hitscan and projectile weapons; prediction is the answer to all lag problems.&nbsp; EE implements hitscan weapon prediction as an option (ZDaemon predicts but it&#039;s forced on, Odamex doesn&#039;t predict AFAIK).&nbsp; We&#039;re still kicking around projectile prediction because it&#039;s kind of hairy, but we&#039;ll probably get there, and I assume the Oda team has ideas about it as well.<br /><br />In the meantime, I agree with Ralphis.&nbsp; Odamex has well-established infrastructure and conventions for bug reporting.&nbsp; The IDL forums are really not for this kind of thing.&nbsp; Even though I think player dialogue is good (see Stallion/Saber), posts like Legion&#039;s (this sucks but guess what &quot;this&quot; is) feel like they&#039;re designed to rabble-rouse, and I don&#039;t see how that&#039;s helpful.