I guess he suggested playtesting the maps 3v3.<br /><br />The problem with that is getting everything coordinated, and then playing Doom for &gt; 16 hours (seriously).&nbsp; You also have to take notes between maps, or take shittier notes afterwards.&nbsp; I don&#039;t know how many WADs/maps were evaluated, but it was well over 100.&nbsp; Playing 100 10 minute matches is 16.5 hours, and that&#039;s losing no time whatsoever between maps.&nbsp; It&#039;s also hosting servers for like 8 WADs (because ZDaemon is retarded and has no on-the-fly WAD loading).<br /><br />It&#039;s really just an extremely time-consuming process, and it typically gets shoehorned into a couple weeks.<br /><br />[hr]<br /><br />Anyway to be topical, I think anyone who&#039;s interested in IDL ought to have a say.&nbsp; There are a lot of players who have played in previous IDL seasons, or who are involved with other Doom communities that might join IDL (again) were some things slightly tweaked, so it&#039;s in IDL&#039;s interest to keep abreast of those things.&nbsp; I don&#039;t know if that&#039;s &quot;having a say&quot; though, but really the only people that have a say by that definition are the admins.