the late corner shots stall describes are quite pronounced with higher ping, so i definitely agree on that.<br /><br />also i personally cannot stand how oda&#039;s hitscan prediction mixes with absolutely no prediction for projectile weapons. dodging rockets or plasma cells is impossible once your ping climbs high enough... they just hit you when you&#039;re in a probability cloud around them, or something. the same goes for players killing you with the bfg even when you think you already ran past them.&nbsp; i assume these issues are all tied to finetuning the netcode.<br /><br />lastly i&#039;d like to make a feature request for idl&#039;s sake - a sitrep table with my team&#039;s H/A/flag indicator. it is good.