After discussing this recently, it seems that finding a solution that doesn&#039;t screw over anyone is going to take some time. The current unlagged code makes the playing field fair for high pingers and laggers, however the issue with Stall and some other players is that they feel robbed at the end of it all. Getting killed after taking cover only because a pinger still saw his target on his end seems a bit unfair. But, if any other type of unlagged (ping based or client based and what not) is implemented, there will still be issues. You might remove the behind walls shots, but players will definitely not be happy when they see their shots whiffing through players on their screen.<br /><br />Ultimately it comes down to one single fact: It is either one or the other. Just like flipping a coin or turning on a switch. It&#039;s either heads or tails or it&#039;s on or off and no in between. That&#039;s really just the way it is. Unless players are content with half of the pellets hitting behind walls.&nbsp; 8)