I don&#039;t know if I&#039;ll play next season but I think Hatred hit a lot of the key points.&nbsp; The biggest is definitely loss of talent.&nbsp; There is more ex-IDL talent by a large margin than talent playing in the league currently.&nbsp; Part of that makes sense since the IDL is an old league now but very few players come back after missing a season.&nbsp; There are a few notable new players but losing new people like Jenova, Higgs, Kov, etc after a season or two is bad.&nbsp; Hopefully we&#039;ll see more ex-IDL players return in the future.&nbsp; The league is also losing more core players (Chain, Rott, Cab, Beast, Doomguy, Ladna, Metalblack, Mid, Oath, Shadow Ghost, Shakal, Whiteboy, myself, etc), guys who have been around many seasons but maybe they&#039;ll be back someday too.&nbsp; I have no real stellar ideas to bring people back to the league other than personal appeals by other players or trying IDL changes to spark player interest.<br /><br />Agreed with letting bad people captain.&nbsp; Currently this seems like the biggest issue in the IDL draft.&nbsp; I proposed a similar idea to Hatred&#039;s in basically forcing the best players to captain.&nbsp; A lot of top players don&#039;t like to captain, myself included, but the truth is the best players usually do a lot better as captains if only for the reason that their teams won&#039;t automatically be behind in talent due to weak captain skills.&nbsp; It already happens a lot behind the scenes anyways, might as well force it to be official.&nbsp; I&#039;ve been on a few teams and seen many teams in the IDL where a weak captain all but gives up leadership in favor of a strong player who ends up making most decisions.<br /><br />Sad as it makes me IDL needs to stop being IFL (International Forfeit League) and either get more players or go back to 8 or 10 teams next season.&nbsp; The amount of forfeits is most likely the worse of any season.&nbsp; At week 7 currently almost 25% of the games are forfeits.&nbsp; Not being around much I&#039;m not sure for why there are so many forfeits.&nbsp; The teams don&#039;t look the strongest but I know most of those rosters can field three players.&nbsp; It seems to be exacerbated by the fact there are a couple really bad teams this season.<br /><br />I also think a shorter season is better.&nbsp; About 6 weeks into the IDL season you realize what is going to happen.&nbsp; I&#039;m not saying the last weeks aren&#039;t a fight for the playoffs for a few teams, but most teams have a really good idea what is going on by then.&nbsp; I also believe changing the map system might breath new life into the league.&nbsp; Going to a system where teams have flexibility to pick different maps each week instead of being stuck to one map a week would be a good thing.&nbsp; It&#039;ll lead to no grinding the same map over and over all week long in practice and matches.&nbsp; A large element of surprise and randomness would also likely be achieved if the system was done correctly which would bring back much needed excitement to the league.&nbsp; If a map is good enough to be played a lot in private it is probably good enough to be in the IDL if teams wanted to pick it.&nbsp; Oh and SmartCTF maps please.<br /><br />Most of these changes or suggestions have been discussed in depth in the past.&nbsp; Just reducing the teams to 8 or 10 is not enough.&nbsp; Just cutting teams is not going to make many players excited but others changes might.&nbsp; Given the current IDL difficulties it makes sense to try some new things and see what happens.&nbsp; I think the IDL should do at least one major change each season, if it works out keep it around, if it doesn&#039;t try something else next season.&nbsp; Stagnation will not fix or improve anything.