I don&#039;t understand the push to [b]REMOVE[/b] maps.&nbsp; I keep hearing &quot;change for change&#039;s sake is good&quot; and I agree with the spirit of that.&nbsp; But when you remove maps, you need clear reasons for doing so.&nbsp; <br /><br />I&#039;ve taken the liberty of summarizing and grouping maps and their reasons for removal:<br />&nbsp; - ZDCTF07, ZDCTF19, ZDCTF25, ZDCTF27: large, slow, old<br />&nbsp; - REAKU01, ZDU08, 3727, MADCTF11: unpopular<br />&nbsp; - ODA02, ZDU30: grind<br />&nbsp; - ZDU10: admins didn&#039;t like<br />&nbsp; - CC07: broken<br /><br />9 maps were removed for being either large, slow, old, grinds, or unpopular.<br /><br />[size=4][b]Old/Played Out[/b][/size]<br /><br />Here are some old maps that remain:<br /><br />1, 4, 8, 9, 11, 14, 17, 18, 26<br /><br />Clearly you guys have no problem with old maps.<br /><br />[size=4][b]Large/Slow/Grind[/b][/size]<br /><br />Not only did you keep Tribute (map11), but you [b]ADDED[/b] Deliverance and Libraries.&nbsp; You can also make grind cases for 1, 4, 8, 9, 14, 26 and 31.<br /><br />[size=4][b]Unpopular[/b][/size]<br /><br />I actually think you guys did a good job removing unpopular maps.&nbsp; Losing map32 was a shame because it was a unique, high-level map (like map13, map22, etc.) but I guess if it&#039;s violently hated - and it was - then it has to go.<br /><br />[size=4][b]Summary[/b][/size]<br /><br />You can&#039;t say, &quot;we removed ZDCTF07 because it&#039;s old&quot;, and then keep 11, 14, 26, etc.<br /><br />You can&#039;t say, &quot;we removed ODA02 because it&#039;s a grind&quot; and then put Libraries in the WAD.<br /><br />You can&#039;t say, &quot;we removed ZDCTF19 because it&#039;s huge&quot;, and then put Deliverance in the WAD.<br /><br />There obviously was no unifying idea behind map removals.<br /><br />How could there be?&nbsp; You guys evaluated what like, 180 maps or something?&nbsp; Seriously, just say each admin voted on all the maps, a good amount got playtesting, and these are the ones you liked and wanted to keep.&nbsp; Quit defending a broken process (that I came up with, in fairness :) )<br /><br />[size=4][b]32 Map Limit[/b][/size]<br /><br />Limiting the number of maps to 32 is dumb, especially when it forced MasterBowl map removal and especially when there was no cohesive rational for map removal.&nbsp; The idea that you have to remove a map to add a map is [b]totally, completely false[/b].&nbsp; There&#039;s nothing in the rules that even mentions the IDL WAD at all.<br /><br />If you want another reason, it&#039;s (extremely?) annoying having to remember new map numbers.