[quote author=Ru5tK1ng link=topic=811.msg8481#msg8481 date=1361478625]<br />Currently there is a server variable entitled &#039; sv_globalspectatorchat&#039;. When this is set to true, messages from non-players will be broadcast globally and messages sent through team chat displays as messages between spectators. When it is set to false, spectators messages will not be displayed to players in game and therefore all chat generated between non-players remains in &quot;spectator chat&quot;. This seems like a good idea in theory, however there were times when I had to communicate to players who joined a game but couldn&#039;t due to the flag being 0. This sv would function better as a client-side var.<br />[/quote]<br /><br />As of r3742, there are two new clientside cvars: mute_spectators and mute_enemies