I&#039;d say get rid of the time limit.&nbsp; None of the maps we are using are real slow maps.&nbsp; It&#039;s not like original doom2 map01 is part of the pool.&nbsp; Some games might naturally take 20 min but this isnt too bad.&nbsp; Plus its the way everyone has always played, and is imo the competitive standard in dueling.&nbsp; &nbsp; (Let&#039;s get real... the official server wasnt even up until yesterday.&nbsp; How were people supposed to prepare for the tourney? The best the could do was to practice the maps with the standard rules and hoped the gameplay transfered).&nbsp; Just change to the competitive duel standard settings.&nbsp; Overly long games wont be a problem with these maps and its the way people are used to playing, have always played, and have prepared for this tourney as well.&nbsp; Why mess up a good thing?<br /><br />Also, using the regular settings could enable players who are not masterbanned to play on a wider variety of servers in case tt isnt the best option for the 2 players involved (dui nj, dallas tx, unfy, etc) <br /><br />The time limits also bring about problems that haven&#039;t even been thought out....&nbsp; What happens if the game ends in a tie at the time limit?&nbsp; This is annoying but could probably have a workable solution (replay, overtime, allowing ties, etc).&nbsp; But a much more serious problem is what happens if someone crashes during a game (which unfortunately is a very common occurrence in zdaemon)?&nbsp; Normally they would just reconnect and play from the same score as when they left.&nbsp; That becomes impossible now with the time limit. I see no suitable fix to this problem.&nbsp; It&#039;s actually quite serious as it can literally destroy a match and even lead to significant moral hazards for players to &quot;crash&quot; depending on the state of their game. 