[quote author=Soul Sucka link=topic=617.msg6309#msg6309 date=1330358633]<br />(though I believe this is fully because the authors themselves were inactive or just impossible to keep in touch with).<br />[/quote]<br />no, this is fully because ralphis didn&#039;t give a flying fuck about obtaining permissions.<br /><br />[quote author=Soul Sucka link=topic=617.msg6309#msg6309 date=1330358633]<br />If that&#039;s the case, then why still bother with integrity?<br />[/quote]<br />the idea of visual &quot;integrity&quot; is a recent one, introduced for the sake of arguing for the original map32 textures. no one gave a flying fuck about visual integrity before, as already proven on the examples of logo textures and flats and the starry sky. also the board immediatelly ruined the integrity precedent by including custom-textured proctf19. <br /><br />the only customary rule was not to change gameplay, because it&#039;d open doors to rampant subjective &quot;improvements.&quot; there are notable exceptions with critical issues like map11 nukage vs. lava, broken splash damage around the whole wad, fixed spawns in map28 and i dunno what else. although one might argue that giving mapEPILEPSY proper textures would alter its gameplay, because more people would be able to actually play it.<br /><br />(opinions and explanations presented in this post might not represent the official board stance)