I feel the same way.<br /><br />One solution is to have more teams.&nbsp; Some players (claim that they) aren&#039;t playing because we&#039;re using 12 instead of 8 teams.&nbsp; 14 teams is hard for the same reason as 10 teams: both would result in bizarre conferences/divisions (2 7-team divisions?).&nbsp; 16 is, I think, stretching things a little thin.&nbsp; We did say that we would decide whether to go back to 8 or 10 teams after the FA was posted, and we can safely say that we will do neither of those.&nbsp; I don&#039;t think there are 4 more people who actively want to be captains; if there were, I don&#039;t think those teams would be very good; I think the forfeit rate would go up.<br /><br />Another solution is to have more players per team.&nbsp; By itself, this doesn&#039;t do much.&nbsp; 4ths already get too little play time, so 5ths in this league would get even less.&nbsp; An accompanying solution to accommodate this would be to make this a 4v4 league.<br /><br />[quote=Ralphis]RRRRRAAAAAAARRRRRRGGHHHHHHHEUUUGHHH[/quote]<br /><br />As you can tell, this would incite some harumphing.&nbsp; Nevertheless, the institution of these ideas together would reduce the number of forfeits (especially with 6-player teams), increase the play time of non-starting-roster players, allow for more players to be involved in the league without compromising the division system or having to find more captains, allow for the appropriateness of larger (and good) maps like zd19, and possibly create new strategic elements in the game (now forward mid and back mid, etc.). But, elitist ctf minimalists will object. (Mocking voice: &quot;Well I&#039;m a 2v2 enthusiast.&nbsp; 3v3 is just a shit-fest grind machine; 2v2 is where the real strategy is at.&nbsp; Let&#039;s just have 32 teams.&quot;)<br /><br />Finally, we have the option of something IDL-R-esque.&nbsp; Two seasons ago, it didn&#039;t work so well because many of the FAs were inactive, nonexistent, or aliases for other players.&nbsp; Having a league that holds FAs to the same standards as drafted players is probably unwise.<br /><br />An alternative suggestion is to have something like IDLR priv sessions where players rack up points for being on the winning team.&nbsp; Obviously other regulations would have to be put in place.&nbsp; It could occur a couple times a week at such-and-such a time, players who didn&#039;t play last round would have to cap/get picked before players who did to even things out.&nbsp; What do you guys think.