[quote author=Dr. Sean link=topic=740.msg7690#msg7690 date=1349149226]<br />To add to Xen&#039;s discussion of his slow-mo videos, the server calculates weapon hits based on when the client&#039;s SSG muzzle flash starts. As the video shows, the enemy player is aligned with the weapon sights when the muzzle flashes. However, some players are thrown off by the enemy player being behind a corner by the time the server tells the client to draw the bullet puffs after testing the hit collision.<br />[/quote]<br /><br />Just to put things in better perspective, this is about the point that the server calculates if the shot should&#039;ve hit or not. [url=http://ralphis.unidoom.org/stuff/img/notpossible_sarcasm.png]Click![/url] You can see that the shot makes a lot of sense to have killed the enemy here compared to when you actually see him die. True lag compensation!<br /><br />EDIT: AlexMax produced a fantastic explanation in video form of what Xenaero saw, why he thought it was wrong compared to what he&#039;s used to with ZDaemon, and why the Odamex way is actually super accurate. http://www.youtube.com/watch?v=DGC6ggGlul4