This version boasts plenty of bug fixes as well as numerous new features. It is my intention to have the IDL servers updated immediately, and then we can priv a lot this weekend! Let&#039;s take a look at some of the changes:<br /><br />[list]<br />[li]Fix the Zdoom physics implementation to closely match Zdoom 1.23b33.[/li]<br />[li]Player colors are properly updated when a user uses r_forceenemycolor and the user changes teams.[/li]<br />[li]Fix a PWO bug that would switch to the wrong weapon if the player was already in the process of switching to a more preferred weapon when touching a less preferred weapon (MAP25).[/li]<br />[li]Fix a bug that caused the flag to sometimes move to completely unexpected locations when dropped in CTF.[/li]<br />[li]Add a cvar co_fineautoaim to make vertical autoaim more consistent at medium and far distances.[/li]<br />[li]Add a cvar sv_maxunlagtime that caps the latency used with backwards reconciliation.[/li]<br />[li]Users can privately message other players with the say_to command.[/li]<br />[li]Users can mute spectators or enemy players with mute_spectators &amp; mute_enemy cvars.[/li]<br />[li]Map restarts are now preceded by a short countdown.[/li]<br />[li]Change the default value of cl_prednudge to 0.7 and add a slider for it in the network options menu.[/li]<br />[/list]<br /><br />..and much more!<br /><br />[center][b][url=http://odamex.net]*********************DOWNLOAD ODAMEX 0.6.3*********************[/url][/b][/center]