In regards to captaining, I&#039;m not really sure why nobody steps up. Part of it is the board not considering certain people, but thats a very small part. Most people don&#039;t want to have that type of responsibility, which is fine but don&#039;t be surprised when the league dies because nobody wants to captain. I captained for 5 or 6 seasons, and thats because I enjoyed putting a team together and contributing to the growth of the league. To be honest, I expected more people to step up and [b]want[/b] to captain, but I suppose I come from a different era of competitive doomers.<br /><br />Why do I say that? Most of the captains started playing online at a very similar time (myself included these past few seasons). It just doesn&#039;t seem like newer players have any desire to play competitively, which makes me wonder why they join the league in the first place. Now, I know I didn&#039;t captain this season, but my contribution to the IDL is quite large compared to other people. I got a little bored with captaining and decided to try something new; being a reliable player for seven seasons has earned me the right do that, I think!<br /><br />I very much expected some other guys to step up, and there certainly was a few. But what happens when these captains get bored, like I did, or just don&#039;t feel like doing it anymore? Well, the board reaches into their bag of previous employees and pulls out some old captains. Great! We have a captain! Just not growth or new leadership. People like Shakal won&#039;t always be there to bail the league out when 30 people dick around and won&#039;t step up. I had already franchised when another captain was needed, and I offered to do it, but how is that really helping? Is it possible to not have to rely on the same 8 people?<br /><br />Something I feel like needs to be done is expanding the season to 10-12 weeks. I have always had an issue with a season this short. It&#039;s difficult to have more than one bad week without it starting to change the playoff picture. I don&#039;t think teams have enough games to really gel and get to know how they play. I hope in the future there is also the possibility of having enough leaders and players to expand back to 12 teams.<br /><br />I also spent a lot of time thinking about franchises. I had my own selfish reasons for wanting the limit gotten rid of, but I really think this system needs to be thrown out. It&#039;s not a bad system, but I think its gone as far as it can. Playing with the same people for more than one season, for me, eliminates the type of spontaneity that was present during the earlier seasons. I was always very into building a team from the ground up and going into games with a well crafted beast that had people scratching their heads about what it could do. Part of the fun was playing against teams like this too. I just feel like a certain fun factor has been sucked out of the league. <br /><br />I mean sure, you can franchise someone for a second time and try to build on your success and find a player that better suits your team. But if it doesn&#039;t work out again, you&#039;re shit out of luck because two seasons of work goes down the drain. 