Eh, I know it&#039;s a cool fad to flame Fast and act like I am clueless but I will say this I ran leagues for Quake without major issues generally.&nbsp; We used many of the same ideas there to great effect.&nbsp; These leagues were bigger than the IDL as well.<br /><br />What I meant by connection quality is ping issues, we can&#039;t determine packet loss easily.&nbsp; If some guy is pinging 150ms to TT, when his normal is 30ms to TT, and only 50ms to RN then it is likely the match will be at RN barring other major issues.&nbsp; I think that&#039;s pretty obvious.&nbsp; I don&#039;t see why anyone would object to this.&nbsp; The whole point of submitting your average pings in advance is so servers would be known in advance.<br /><br />Most of the objections to my shit is just further people just objecting to win arguments.&nbsp; I&#039;ll just pick a couple easy ones as examples.<br /><br />[quote author=mikefails link=topic=178.msg1639#msg1639 date=1268245362]Popularity should never be valued over skill.[/quote]<br /><br />What does this even mean?&nbsp; Are you saying the captains right now are the best suited for the job?&nbsp; Are you saying people would just pick the most popular and therefore not qualified people as captains?&nbsp; How do we know until we try it anyhow?&nbsp; I think it would work pretty well.<br /><br />[quote author=mikefails link=topic=178.msg1639#msg1639 date=1268245362]why would any captain with a weak 4th ever play a 4v4 to increase their teams chances of losing?[/quote]<br /><br />For the simple reason the point of the IDL is to play Doom.&nbsp; If both teams have four the chances are both of their 4ths are going to be on the weaker side anyways.&nbsp; Then everyone is happy and gets to play if both teams want.&nbsp; I just find it funny how people take it like the IDL is some super competitive league when the draft decides who is going to win or lose most of the time anyways.&nbsp; Even teams that look good on paper don&#039;t always do well but the draft is the biggest single factor in the outcome of a season.<br /><br />[quote author=mikefails link=topic=178.msg1639#msg1639 date=1268245362]Also this voting can create problems either through a low turnout which would not accurately represent what the players want, or alienating players who get their favorite map edged out by something they deem to be CRAP.[/quote]<br /><br />Sure but at least people would have an official invite to participate in the process.&nbsp; There will always be objections to anything and everything, you can rationalize anything.<br /><br />[quote author=Ladna link=topic=178.msg1635#msg1635 date=1268201792]But it&#039;s an enormous amount of organization and work, especially for Ralphis (or whoever compiles the WAD).&nbsp; It&#039;s actually so much work that Ralphis only does it once a year, and hates it the whole time.[/quote]<br /><br />Yeah but someone is going to have to do it, I&#039;m sure someone will keep stepping up no matter what or we&#039;ll just end up using IDL2010h.wad forever.&nbsp; I don&#039;t think it&#039;d necessarily be anymore work if players managed and voted on most maps.&nbsp; That would remove most of the map picking process from the board.<br /><br />[quote author=Ladna link=topic=178.msg1635#msg1635 date=1268201792]It could also lead to a big bitchfest about what maps are chosen.[/quote]<br /><br />So?&nbsp; I think it&#039;d be great if people were move involved.&nbsp; I&#039;d rather have it be a big bitch fest than nothing.&nbsp; Even in the worst stupid flame wars or bitching sessions something good usually comes out of it.<br /><br />[quote author=Ladna link=topic=178.msg1635#msg1635 date=1268201792]What I guess I mean is it opens IDL up to the same kind of criticisms that ZDDL gets every year:[/quote]<br /><br />I don&#039;t buy that because the IDL would have 32 maps or whatever which is such a huge number.&nbsp; Most other competitive FPS games use 3 to 7 maps on average which are used over and over for years.&nbsp; RTS games use a ton of maps however which is cool.&nbsp; Personally I like to do new maps now and then but I don&#039;t like being forced to give up old favorites at the expense of questionable new maps.&nbsp; If teams had a large 32 wad of IDL approved maps to choose from there would be a lot of variety.&nbsp; Perhaps we could reserve 5 maps or whatever every season to maps not in the previous wad or new maps, etc so there would always be change.<br /><br />In general I also think a shorter season will cut down on teams needing to be reinforced.&nbsp; If teams have problems they should be forced to act quickly as well.&nbsp; In the past the league has let teams not replace players or just wait it out, which is utterly stupid since it hurts not just that team and their players but the league as a whole, especially if their team ends up doing a lot worse.&nbsp; It hasn&#039;t happened as much lately but it still happens.&nbsp; A good example this season would be Rosebird who should have been replaced.