This will be directed at Ralphis.<br /><br />First of all, the distinction between essays and bullet points is swiftly blurring.<br /><br />Yes, you are great.<br /><br />Yes, you made the IDL.<br /><br />You and Ladna made decisions in the best interest of the IDL.&nbsp; So do we.&nbsp; Nobody said you didn&#039;t.<br /><br />You and Ladna care about the players.&nbsp; So do we.&nbsp; Nobody said you didn&#039;t.&nbsp; You didn&#039;t hold public discussions with them to find out what they want, but I&#039;m sure you gathered this through conversation and educated guessing.<br /><br />You seem upset that we don&#039;t &quot;straight up tell people that we were making the decisions and that&#039;s the way it was,&quot; and that we are checking our decisions with the players instead.<br /><br />What does Rust&#039;s thread have to do with anything?&nbsp; Are you suggesting that I didn&#039;t recommend any maps for inclusion or exclusion?&nbsp; That is obviously false.&nbsp; I didn&#039;t do it in that thread, but why should I?&nbsp; Players don&#039;t need to know my opinions; I need to know theirs.<br /><br />And we did read that thread, and the maps we discarded are often mentioned there, the maps mentioned there commonly discarded.&nbsp; That is not a coincidence, but straightforward evidence.&nbsp; Of course, it wasn&#039;t our only source of selecting maps to remove--that would be absurd--but we took it into account along with several other mediums of player feedback.<br /><br />The thing is, I honestly don&#039;t care whether players suggest new maps or not.&nbsp; My point is that, if they don&#039;t suggest new maps, then they have no place to stand and complain about the new maps.&nbsp; And they still haven&#039;t.&nbsp; Although I&#039;m glad that Gilgamesh is taking this in a productive direction.<br /><br />You told me, if we keep any map, we have to keep map32.&nbsp; Do you really think &quot;the players&quot; wanted map32 to stay?<br /><br />I playtested every single map.&nbsp; Several times.<br /><br />We introduced more than one map players are uncomfortable on.&nbsp; Some maps still haven&#039;t gotten a single serious game, and I can&#039;t take their rejection very seriously until they do.<br /><br />I really never said anything about transparency, so should I just ignore those comments?<br /><br />Edit: Oh, you mean that voting thread I made two months ago.&nbsp; Yeah, I did do that.&nbsp; But that clearly was an instance of transparency, and I don&#039;t think it&#039;s ever been done before either?&nbsp; And I have the logs somewhere to show that those are accurate.<br /><br />I don&#039;t know what all of this (mostly incorrect) Albatross business has to do with my ability to legislate.&nbsp; I think it has to do with the fact that I&#039;m involved and attentive, and that I&#039;ve played more priv (and heard more comments about these maps) in the last year than anybody except maybe Prime.<br /><br />Being permanently banned from ZDaemon, on the other hand, forces us to use private servers and prevents us from advertising our league anywhere within the ZDaemon community.&nbsp; If we could advertise universally to users of the port on which our league is run, we could attract more new players and encourage league growth.&nbsp; But we can&#039;t.&nbsp; That is an example of an actual detriment to the league.<br /><br />Let&#039;s reevaluate in 2016.&nbsp; We slightly changed the draft format, put a cold period on all free agents, and put ZDCTF Map02 in the wad.&nbsp; Let&#039;s see whether this completely destroys the league or makes it slightly more fair and fun, OR makes it slightly less fair and fun.&nbsp; PROBABLY NOT THE FIRST THING.&nbsp; If you don&#039;t like the maps, don&#039;t play them.&nbsp; Or, let&#039;s just keep using idl2011.wad.&nbsp; Or, suggest better maps.&nbsp; I honestly don&#039;t understand what everybody is crying and peeing about.