The reason to not change map28 is simple. It is now a historical IDL map that has been played and practiced on over the past year. The two spawns ARE the map. There is little reason to change a map that had multiple playoff games played on it as well as a number of regular season games.<br /><br />Map32, ZDU34, is a different case. First off, the map has never been played in any IDL contests. Second, Doom&#039;s renderer wasn&#039;t built for ugly single color textures. Doom is not a modern game with a modern renderer, it is an ugly software rendered beast with a limited range of colors. In addition to this, aside from the textures, there is zero structural or physical change to map32. This makes it a different case when compared to something like the map28 &quot;fix&quot; in my opinion.<br /><br />2-spawn 28 and retextured 32 is the right option. I hope that others will agree with me.