[quote author=dew link=topic=741.msg7669#msg7669 date=1348791796]<br />[b]Rocket Splash: Ralph&#039;s Magicarp Experiment Gone Wrong?[/b]<br /><br />Some of you not limited to pure SSG droning may have noticed something weird about the RL: there&#039;s not enough splash damage. It&#039;s been lowered to 85% (I think) and it does indeed help rocketjumping as intended. I fear it may help [i]too much[/i] on map08 [i]and[/i] it carries over certain scandalous artifacts like surviving a suicide bombing run. You should not survive being in the center of an explosion. Anyways, do you think rocketjumps should be actively promoted with a higher partial value (9X%), or do you want the full power death stick back?<br />[/quote]<br /><br />Ralphis suggested the 82% splash damage setting after noticing Odamex&#039;s splash damage at 100% seemed more damaging than ZDoom 1.23. I&#039;ve looked at the code countless times and found nothing amiss but I haven&#039;t played enough ZDoom to really know how it should feel.<br /><br />My suggestion is to adjust sv_splashdamage during priv long before the start of the season until you find a suitable value, as sv_splashdamage 1.0 may not feel as you intend either.