I think this IDL has been very good, much better than in previous seasons.&nbsp; It had higher competition, and much better scheduling than before.&nbsp; In fact there isn’t really much I can think of to change as it&#039;s pretty damn good the way it is.&nbsp; There are a few issues I wanna talk about though.<br /><br />[b]Map Selection:[/b]&nbsp; Some people have asked for all new maps and others have even proposed doing away with non offensive maps.&nbsp; I think the map selection is perfect the way it is.&nbsp; In a league like this you want classic maps that define the game mode as well as a couple newer and lesser played ones to liven things up.&nbsp; With a good variety of maps new and old, big and small, it requires teams to develop many skills if they want to succeed: excellent aim, strong defense, fast movement, explosive offense, item timing, strategy, refining skills on classic maps that everyone knows, quickly learning and adapting to unknown maps, rocket jumping, etc.&nbsp; If such a wide variety of maps weren’t put in the league, teams could get away with being one dimensional and the competition wouldn’t nearly be as stiff.&nbsp; And this is vital for a COMPETITIVE league.&nbsp; With the current amount of skill on teams and the variety of map types, each week is a struggle.&nbsp; That is good.&nbsp; I joined this league for competition.&nbsp; If I wanted to just mindlessly frag away or be able to get away with being mindlessly one dimensional in some other aspect I could play public ctf and not worry about winning.&nbsp; Right now you have to work for the W, and that’s good.&nbsp; <br /><br />[b]4v4 Format:[/b]&nbsp; Get real.&nbsp; You guys write a whole page on how you want better scheduling and more players, and then ask for 4v4?&nbsp; Are you out of your minds?&nbsp; If you think matches are hard to schedule and the player base is thin now, good lord 4v4 will show you how good we have it.&nbsp; Personally, from a gameplay standpoint I think 3v3 is excellent.&nbsp; It might even be better than 4v4; however, arguing over which format is marginally better than the other hardly matters because 4v4 is just not realistic.&nbsp; The 3v3 ctf standard is mandated due to necessity.&nbsp; Practicing and scheduling games with other teams is hard enough in 3v3; adding more players severely reduces availabilities for both of these events.&nbsp; As a result 3v3 is the only way to play competitive ctf.&nbsp; <br /><br />[b]Increased Regulation:[/b] This hasn’t really been brought up.&nbsp; I think idl made up some new rule where you now can’t trade a franchise pick or gain your old franchise pick through any means in later seasons (mid season trade or anything).&nbsp; My view on this holds and would be the same regardless of if I been in a franchise player trading deal or not.&nbsp; A franchise pick holds value.&nbsp; If a team thinks it will better suit them to give up this value in exchange for value in another area they should be free to do so.&nbsp; Teams make trades if they think it is good for them.&nbsp; The ability to trade a franchise player might be good for a team, if it’s not a good trade for them they shouldn’t make the trade.&nbsp; If anything, this rule would screw over a team who would be better suited by trading a franchise player. It’s my guess the rule was implemented to protect bone headed trades.&nbsp; Let me tell you, if you have a bone headed captain he will find a way to screw his team over.&nbsp; The franchise trade rule won’t protect him one bit.&nbsp; Instead of implementing this rule, you should just more carefully select captains who will make good trades.&nbsp; <br /><br />And all that being said, I don’t know if this season blair trading his franchise pick (me) for draft picks was that bad of an idea.&nbsp; I think what screwed his team over was maybe who he used those draft picks on and then the fact that he never showed up.&nbsp; It should also be noted that it was a gamble that maybe didn’t go well for him.&nbsp; Draft pick order was supposedly random to start the season.&nbsp; He traded for nostar’s pick before anyone got their pick order.&nbsp; He coulda gotten the #1 pick from nostar, but he ended up getting the last pick instead just due to the random draft.&nbsp; Just cause the dice maybe went against him doesn’t mean that his initial trade was bad.&nbsp; Even that being said, he had picks 6,8,9.&nbsp; He could have had quite a competitive team with those.&nbsp; For instance he could have had a starting three of: Blair, Stallion, Ladna.&nbsp; That wouldn’t be a bad team.&nbsp; And he could have had a competitive team with other combinations as well.&nbsp; I’m not sure his initial trade with me was bad.&nbsp; It was how he managed everything after that franchise trade that screwed his team. Anyway, the overall point is that teams should be able to freely trade a lot of things including franchise picks.&nbsp; If you don’t trust captains to make good trades, they shouldn’t be captains.&nbsp; The problem is bone headed captains not the rules.&nbsp; <br />