[b]Super Chargers (1-1-1)[/b] vs [i]Philanthropic Blowhards (0-3-0)[/i]<br />[b]Ralph, Oath, Tony, Donut[/b] vs [i]LB, Armour, MadV, Mobius[/i]<br />A lot of this game depends on LordBritish being able to rally his team following Dr_Noob&#039;s dismissal from the league, which certainly hurts PBH greatly. Neither teams have raw power that would severely overwhelm the other, so this match will come down to adrenaline and teamwork, especially at the middle, which has proven in practice to be the point you absolutely must control. Lots of things have to go in favor of PBH for them to beat SUC in my opinion, including unrivaled sphere control.<br />[u][b]SUC 2-0[/b][/u]<br /><br />[i]Brokeback Cowboys (2-1-0)[/i] vs [b]Ricochet Rockets (1-1-1)[/b]<br />[i]Prime, Mantis, Gyross, Soul[/i] vs [b]Rust, Gilga, Mass, Reck[/b]<br />This is another matchup where raw power doesn&#039;t come as much into play as it is the teamwork, or lack thereof. I know that players like Gyross and Soul have impressive powerup timing and control compared to most American players, and that could be a great boon for BBC, but what I&#039;m concerned about is will their D/M force be capable enough to cover all angles at once to allow their runners with limited firepower due to latency to escape from those fragathon bases alive? I don&#039;t see it happening without BBC being caught far out of position by the capable Ricochet Rockets, but I do expect troubles in the first round due to a penalty served by MassVC, who is arguably one of the best players on their team.<br />[u][b]RRS 2-1[/b][/u]<br /><br />[b]Contraband (1-1-1)[/b] vs [i]The Cult of Bestism (0-2-1)[/i]<br />[b]Bones, Dev, Higgs, Denny[/b] vs [i]Saber, Jake, Nosturi, Blue[/i]<br />Well here&#039;s the thing. TCB is kind of down in dumps-ville from what I can tell due to repeated losses and general lack of wins, while I doubt Denny wants to repeat last week&#039;s disastrous connection problems that some claim cost them the game outright. The interesting thing about the way this map is laid out is that no one defender can lock down all entrances at once, unlike last week&#039;s map. Even with connection problems I can see Denny scoring many flags with Bones and DevastatioN locking down mid play. Dev in particular poses a large problem for all of TCB, his forte is spawn control and that is a significant issue with many spawns being of the forward type. I&#039;m predicting a steamroll.<br />[u][b]CTB 2-0[/b][/u]<br /><br />[i]Plasma Dicks United (0-3-0)[/i] vs [b]Killing Browns (2-1-0)[/b]<br />[i]Rus, Turska, Ladna, Devi[/i] vs [b]Tai, Blair, Junior, Null[/b]<br />I&#039;m trying to think of good things to say about PDU, but as of late it&#039;s been nothing but hardship for all involved. There&#039;s been little to no practice, and what practice there has been shows that there is a significant amount of work needed to be put forth by the team to get it together and compete in the league as a unit. Turska is a powerful player and I expect him to mainly run sphere control in this match, while Tai and Blair focus on trying to lock down the mid in its entirety, freeing up Junior or Null to run flags against a pinned-in defense. There&#039;s no strong defenders in PDU&#039;s lineup and you absolutely need powerful fraggers in this type of map to maintain any type of zone control. Another slaughter.<br />[u][b]KGB 2-0[/b][/u]<br /><br />[i]Fnordy Niners (2-1-0)[/i] vs [b]Super Shotgun Spurs (3-0-0)[/b]<br />[i]Strangle, White, Legion, WhiteMike[/i] vs [b]Hate, Stall, KF, BloodStrike[/b]<br />This game is going to be depressing to watch, to be perfectly honest. How on earth is anyone except White going to have a chance to defend against Hatred or Killforce? Both of them are potential MVPs in this match as running circles around KNF&#039;s defense or lack thereof will not be hard to achieve. If White is their only hope, there&#039;s not much hope overall, since he won&#039;t be able to cover every position at once. Even if Strangle and White manage to hold their flag back at their base, how is Legion or WhiteMike going to get past the wall of Bloodstrike and Stallion, two of the most potent fraggers in the league? There&#039;s no denying SGS&#039; pure frag power can keep most teams at bay, and in this map, where power can mean everything, it will lead to a very quick war of attrition.<br />[u][b]SGS 2-0[/b][/u]