ZDaemon uses an Unreal-style announcer, so you get stuff like:<br /><br />&quot;Red Flag Taken&quot;<br />&quot;Blue Flag Taken&quot;<br /><br />This is nice and simple because it doesn&#039;t change based on what team you&#039;re on.<br /><br />Odamex uses a Quake-style announcer, so their events are like:<br /><br />&quot;The Enemy Has Your Flag&quot;<br />&quot;Your Team Scores&quot;<br /><br />Like Xenaero says, it&#039;s a fundamental difference in how announcer events are handled.&nbsp; It&#039;s not a big deal code-wise, but it&#039;s not as simple as cooking up a new WAD.<br /><br />You can probably come up with different phrases or whatever, that might work.&nbsp; I&#039;m just saying the fundamental event structure is different.