[quote author=Xenaero link=topic=815.msg8300#msg8300 date=1360400039]<br />This entire thread is really dumb, but I saw this in the first post and was confused:<br /><br />&quot;an arbitrary distance where shots go through people should not exist imo&quot;<br /><br />Do you know what arbitrary means in your presumably luck-based environment in regards to the distance limitation on hitscan weapons? That&#039;s a rhetorical question. Of course you don&#039;t. If you did, you would have realized how contradictory and defeated it made your post sound.<br /><br />All this blow trading over hypothetical in-game situations is pretty ridiculous. What makes it skyrocket into absurdity is the talk in the following posts of dropped shots on ZDAEMON OF ALL PORTS.<br /><br />Goodness. Get a grip on yourself. All of the posts are basically just directionless thrashing about like a really upset Magikarp. Nothing you are saying is going to get anything done be it for better or for worse. In fact I&#039;m confused on what you actually want done since you&#039;re jumping in and out of 5 separate arguments and points that have little correlation with one another.<br /><br />Please make a concrete suggestion and/or point based off something other than &#039;this is because I think so&#039;. It would go such a long way to helping everyone involved. If you want people to take your suggestions seriously at least sit down and think about it, then [b]don&#039;t post it[/b], get up, leave, come back, sit down, and think about it [b]some more[/b].<br /><br />Here&#039;s a helpful thought process you should have undergone before making this string of barely-controlled posts: Examine exactly why this hasn&#039;t been an issue (or even mentioned) in the past several years of the League&#039;s history. Will the result of this examination shed light on your presumed changes? If not, why wouldn&#039;t it?<br />[/quote]<br />for being retired from doom you sure are interested in it<br /><br />I said arbitrary because, while doom2.exe having it is not considered arbitrary at all, odamex keeping ancient artifacts like limited distance is fully up to the discretion of the dev team. ergo: arbitrary<br /><br />so, what -I- would like done is the removal of said projectile limit from gameplay altogether. personally, I feel it would help odamex become a better port (among other things, see: feedback thread), as well as make the idl more competitive to include an opt out, and have this opt out enabled for idl<br /><br />[quote]Here&#039;s a helpful thought process you should have undergone before making this string of barely-controlled posts: Examine exactly why this hasn&#039;t been an issue (or even mentioned) in the past several years of the League&#039;s history.[/quote]<br />personally, I feel this was because zdaemon had far greater issues to worry about. walking dead, anyone?<br /><br />but I digress with the following statement: it&#039;s not that big of a deal when you put something like the autoaim bug, or the bugged collision detection beside it. this entire 4 page diatribe/debacle was caused because some people decided to pick up on something I said and how I said it. the other issues I had listed in the feedback thread were much more severe than this one singular and relatively minor criticism.<br /><br />carry on<br /><br />[quote author=Jarin_cz link=topic=815.msg8301#msg8301 date=1360402580]<br />Lol yeah it looks like he said 1001 arguments and bullshits after someone started talked about wbuild. And he was like yeah wbuild on odamex now. I really dont understand change behaviour ssg. Maybe on zandronum it works but its newschool port there always ssg worked like sniper gun. On odamex its different. But i know what he is talked about probably if i understand right. Probably change bahaviour ssg on long distance, when ssg can hit at least 1 or 2 bullets. I really dont think this is what idl or odamex needs. There is still sg on longer distance and also maps in ctf are so small that this situations is really little.<br />[/quote]<br />most of your post is incomprehensible dribble, but what little I could make out, the regular shotgun would also be affected by the range limit, as well as any other hitscan weapon. so ???