Okeydoke. Excuse me if this post comes off as anything but respectful, but I still am baffled how you can be so shortsighted on this.<br /><br />[quote author=Hatred link=topic=545.msg5530#msg5530 date=1322758708]<br />And yes, I would want you to point this out to me. Maps like 29 give you pistol spawns but either way you run, you will pass a super shotgun en route to chasing the flag carrier.<br />[/quote]<br /><br />I will assume you mean your path takes you to a SSG on your side of the base rather than the map overall. Assuming this, and limiting it to pistol spawns only even though many players will for instance go for SSG off a SG spawn in map01 anyway, the following maps and spawn sets that meet this criteria (Pistol spawns, backtracking to a ssg being the only path to one on your side of the map, on maps not replaced in the wad) are as follows:<br /><br />I like to think MAP02 was played in a previous season, where there are multiple poor pistol spawns, but I will file it as uncertain in the criteria specified!<br />MAP08 (3 spawns)<br />You could argue that MAP15 has 4 spawns that fit this criteria, but it will be excluded because there&#039;s no real mid separating team-owned areas.<br />MAP16 (1 spawn, near soulsphere)<br />MAP17 (4 spawns)<br />While the most accessible SSG is in the middle in MAP18, you could spend time getting a SSG in the spawn alcoves, which would be backtracking from the 2 hallway spawns.<br />While you don&#039;t spawn on top of a SG in the MAP20 outside spawn, it is directly in front of you.<br /><br />So there you go, for that specific criteria, you have 3 well-played, often-picked (maybe not map16 so much) veteran maps with serious pistol spawn to SSG route problems! I anticipate your counter argument. I expect you to post specific theoretical movements defenders would take in each spawn.<br /><br />However, I think a better argument would be chasing without a weapon other than pistol in your &#039;pickup path of persuit&#039; at all! Upon which a few of those listed examples present themselves under that as well.<br /><br />In addition, I would like to pose the following question: What is a left for dead spawn? To me it&#039;s similar to when you get the far hallway spawn in map26 and helplessly watching the runner fly out of your base on the other side, well outside your range of engagement. Some good that SSG does!<br /><br />[quote]I didn&#039;t have a problem returning flags. ;)[/quote]<br /><br />Did I mention I did? If you want to bring this into play, I would figure after Turska demolished you in Week 2 of last season that you would at least recognize the dangers defense face no matter the spawn system on a map like that where spawns are wide and vulnerably placed. Your arguments to me are very poorly written and contrived. I could additionally go through all the maps and give you scenarios where spawns [b]with[/b] weapons can work against you due to their position in the map, but that would be a lot of conjecture.<br /><br />I&#039;ve pioneered a style of map28 defense that has been used effectively by myself and other defenders. Would this change using 6-spawns? I can&#039;t say. It&#039;s likely. I wonder why you are so afraid of this, if you don&#039;t have a problem returning flags and are quite fine with very disadvantageous spawns on other maps!<br /><br />What more would you like me to do?<br /><br />Edit: Oh great you edited after I had the reply box open while I went through all the maps. It is irrelevant. I accounted for this.