(Same thing as last time.)<br /><br />The map11 change was purely cosmetic, except for the blue armor, which might help with it being too big or difficult to score on.&nbsp; And it is too big for 3v3, but we did not replace it with a proper substitute because we could not find a suitable replacement.<br /><br />We tried to align map replacements stylistically as much as possible, but clearly some maps like ZD02 have no existing IDL counterparts.&nbsp; I would argue that 02 is better than 27, although only by a hair.<br /><br />07, on the other hand, is a pill.&nbsp; A big, giant, horsecock pill.<br /><br />We decided to keep maps like 01, 04, 14, and 31 because, while all on the board&#039;s shit list and candidates for removal, they retain their popularity.<br /><br />Fast, this may or may not be the trend among the maps selected, but it is certainly not the trend for IDL gameplay.&nbsp; Stats show a consistent decrease in flag touches as well as touch/cap ratios in the IDL, indicating that it is becoming more and more grindy/hard to score in from the beginning.&nbsp; Perhaps we are reversing some of this effect to return to earlier gameplay.