I agree regarding the speed of Doom when compared to Source games. This type of unlagged handling works well with those types of games because the game play is much slower.<br /><br />Although I haven&#039;t verified it, I have heard that skulltag implemented this sort of behavior in one of its past releases. I&#039;m not certain about what exactly one of the devs did, but he more or less made the &#039;perfect unlagged&#039; code less perfect. <br /><br />I understand wanting to make the playing field equal for pingers, but it seems that the ship has crossed into the territory of interfering with the gameplay itself. One of the things I remember from ZD during my days on dialup was that there was a lack of real &#039;unlagged&#039; code. Yet, I was able to have consistent shots because the lag was tolerable and was usually the same granted my ping didn&#039;t go over 1000. Perhaps there are other ways to make the game pinger friendly instead of utilizing the perfect system currently in place.