[b][size=5]1. Trade Definition[/size][/b]<br /><br />A trade should be defined as one team trading one player to one team for one other player. That&#039;s as straightforward as it gets.<br /><br /> A lot of different types of trades have been presented to me this season, and the ones that intrigue me the most are the ones that involve 3 or more teams. I see no reason why 3-way or even 4-way trades can&#039;t become more popular . I think what holds people back in exploring these types of trades is that there are no guidelines or rules on them, or even a history of them occurring. <br /><br />I&#039;ve had some ideas, but nothing that has wowed me. For example, some captains use the draft as a starting point; that is, they draft players with the intention of using them as bait and trading for different players (see: DMR/SPE trade). My initial thought was to only allow multiple-team trades in the pre-season, since that (with the exception of this season) seems to be the most popular time to make roster changes. However, I personally would love to see a trade like that happen in Week 4 or 5. It&#039;s my belief that only smart captains would be able to work out a deal like that, which means I doubt we will see bad trades. <br /><br />Something to think about: do we let captains continue trading after a giant trade? <br /><br /><br />[b][size=5]2. Trade Limiting by Quantity[/size][/b]<br /><br />I don&#039;t think there should be limits to the amount of times a team can trade per week. Instead, I prefer the idea Mass laid out #3: There is no limit to trading, however once Captain 1 (stealing his set up too) trades Player A, they can&#039;t trade back for that player for the rest of the season. I think this solves the major issue, again pointed out by Mass: player borrowing. I don&#039;t like the idea of forcing a team to play with someone they traded for even if it doesn&#039;t work out. Teams should be given the best chance and opportunities to win.<br /><br />[b][size=5]3. Trade Limiting by Type[/size][/b]<br /><br />Basically covered in #2. This is the route I would prefer to go in, because it seems the fairest.<br /><br /><br />[b][size=5]4.&nbsp; Trade Limiting by Quality[/size][/b]<br /><br />Looking back on the trade last week between DMC and BBC, I don&#039;t feel like that was a trade I needed to step in and veto, which is why I didn&#039;t. To me, for anyone who had any issue with that I feel that is was blown out of proportion. I asked the board their thoughts on the trade, because I felt that although I didn&#039;t think it was the fairest of trades, I would be wrong to veto it. They told me I was wrong, and I listened. My opinion isn&#039;t always the best one, and that&#039;s why the board is there.<br /><br />Anyway, vetoing a trade based on player quality is something I actually have an issue with, and something I&#039;m not entirely comfortable doing. If a captain wants to trade Player A for Player B, that&#039;s his prerogative, not mine. I don&#039;t want someone else telling me how to captain my team, and I&#039;m sure everyone else feels the same. <br /><br />[b][size=5]5. Free Agent Cold Period[/size][/b]<br /><br />To make it as fair as possible, I would make it a 48-hour period where captains can become aware of players that become available, and subsequently put a bid in for that player. At the end of the 48 hours, the team with the lowest record who put a bid in will get the first shot at the player. I don&#039;t think the IDL should be about 4 unbeatable teams and 8 terrible ones; it should be about spreading the skill out as much as it can be. <br /><br />[b][size=5]6. Player Game Limit[/size][/b]<br /><br />I agree that a player should only be allowed to play in 1 game a week. It would be extremely unfair for that player to be shipped around to another team in the course of a few hours just to bolster the lineup.<br /><br />[b][size=5]7. Instantaneous Free-Agent Substitutions[/size][/b]<br /><br />I see no reason to further penalize a team; I think &quot;Free Agent Substitutions&quot; is certainly punishment enough. I have seen too many forfeits this season, and I think a lot of captains don&#039;t bother trading into Free Agency because it wastes a trade and they lose a player they probably didn&#039;t want to. Not only would this (should it work correctly) eliminate forfeits, I think it&#039;s a good way to make sure that teams don&#039;t get screwed because something came up for a certain player at the last minute.<br />