Some of the maps are built with railgun in mind, but I suspect if you removed the rail from a few of the maps, it might actually improve the gameplay (map01 is a good example). The only concern I have about the wad is that it&#039;s so ACS heavy, half of the spawns don&#039;t even work in ZDaemon. Some of them won&#039;t even work in local-mode, so that is something that would need to be addressed even before play-testing. Overall, the maps are okay - most aren&#039;t built for 3v3 or IDL in mind but a few could play fairly decent in 3v3 IDL style. 