[quote author=Legion_ link=topic=815.msg8298#msg8298 date=1360392579]<br />have you ever actually shot at people, doing a huge amount of damage to them (say they&#039;re really low health, around 5-15), and then have them escape? it happens. the tactic to shoot them and kill them from that distance to at least delay while either you can try and run over there to pick it up, or have a teammate pick it up should be valid. this does indeed affect games.[/quote]<br /><br />Dude, what? The only maps I can think of that remotely have that kind of reach is:<br /><br />MAP01:... if you&#039;re going to chaingun from the flag pole to the other flag pole then you&#039;re dumb as fuck, and that&#039;s a score anyway. Oh! Flag to outside I guess, but that&#039;s better if they are coming and you don&#039;t wanna push up for whatever reason.<br /><br />MAP06: You seriously wanna camp that little wall that allows you to see all the way into their base to somehow delay the runner? Not only are there so many alternative routes, but they are already in their base for that to make any significant difference.<br /><br />MAP07: If you wanna be a bad D and camp against the wall and expect them to come out the right side, sure.<br /><br />MAP08: ROFL<br /><br />MAP09: You want to snipe from the rocket launcher to the middle?<br /><br />MAP10: You want to leave Blue Armor open for grabs to snipe into their base?<br /><br />MAP12: Do you really believe it&#039;s wise to snipe from the green armor, across the blue sphere, to their green armor and possibly ssg to do only maybe 3 to 5 health while the enemy team hides in all sorts of places?<br /><br />MAP13: Camp crates expecting a whole team to come out the middle area?<br /><br />MAP18: Against the wall in the cave to hit middle despite the two top parts?<br /><br />MAP19: A few places might allow this.. with the reduction of any mid or real D presence. Also, soul sphere.<br /><br />MAP22: Same problem as any map with sphere/armor control and plenty of hiding spots.<br /><br />MAP24: The only map I can see it be viable for if the entire enemy team is in their base and you have a few seconds to kill before you engage in close quarter. <br /><br />MAP25: If you expect the enemy to come out on middle through the top and you don&#039;t wanna push up.<br /><br />MAP26: Only euros do this, and it&#039;s only viable for blue armor tunnel.<br /><br />MAP27: I can see why you would want it here, but you&#039;re better off chasing then hanging back and expecting to shoot them by the time in they are in their base. <br /><br />MAP28: Gate snipe?<br /><br />By the time any flag runner is that far from you, it&#039;s already a cap. What the hell do you really want Legion? This isn&#039;t Team Fortress 2 or whatever you play. Doom is too fast pace to effectively snipe someone and expect the enemy player not to recap off the runner. Like.. I can&#039;t even imagine a situation where something like that was so effective that it became game changing. You&#039;re better off just going back into positions.