[size=4][b]IDL-R: The Reserve League[/b][/size]<br /><br />Due to a large number of players left in Free Agency (FA), a development league will be held. It will copy the system of IDL private games instead of the league itself. This means participation is strictly voluntary and the sessions aren&#039;t dependant on attendance of whole teams.<br /><br />[size=3][b]Organization:[/b][/size]<br /><br />The IDL-R privs are announced and organized by the commissioner and the board members on a convenience basis. Any one of the league administrators may organize an IDL-R priv by himself at a suitable time. The session needs to be supervised in the server all the time by a league admin or a deputized IDL player. The length of the session, maps used and player picks are to follow the customs of IDL privs. Any disputes are decided by the supervising admin or deputy. The IDL-R priv ends if there is no supervisor present.<br /><br />[size=3][b]Participants:[/b][/size]<br /><br />The reserve league is focused on developing FA players, therefore they take precedence over other participants. If enough FA players gather for an IDL-R session, the games should be played by them exclusively. The supervisor may allow the &quot;benched fourths&quot; to participate on an equal level. This means players on IDL team rosters whose games were already played and who weren&#039;t used for them. If no such players are around or there is not enough of them to proceed with the session, other IDL or even non-IDL players may be admitted in by the supervisor. The supervisor may allow or disallow additional players to play with the skill level of the free agency in mind.<br /><br />[size=3][b]Game system:[/b][/size]<br /><br />Team captains are selected via randcaps vote, the picking order is selected with a coinflip vote (regardless of pings). The first captain may pick a player or a map choice, which is selected after teams are filled.<br />[b]Games are played in a 3v3 format[/b] to mimic IDL.<br />[b]Games count towards player statistics.[/b] Rounds played, won, lost, tied and abandoned will be counted towards an IDL-R player ladder. This will help IDL captains in estimating player quality and activity. Non-FA participants will also be evaluated.<br /><br />[size=3][b]Supervising:[/b][/size]<br /><br />The supervisor stays on the green team, records a demo and logs the game. To ease up the evaluation process, he/she should also take screenshots of round results. Players disconnecting early will have the game count towards abandoned rounds. The supervisor polices the games, allows non-FA players to participate and disqualifies FA players if they break rules or behave in a disruptive manner.