[quote author=Dr. Sean link=topic=811.msg8236#msg8236 date=1360129788]This is a new one to me. The IDL servers have co_blockmapfix enabled so it&#039;s likely that what you&#039;re experiencing isn&#039;t a blockmap issue. Vanilla Doom has a maximum distance for hitscan weapons of 2,048 units, though Randy increased this to 20,480 for ZDoom 2.1. There are a few places in MAP26 that would be beyond the 2,048 limit so that&#039;s my current hypothesis.<br />[/quote]<br />an arbitrary distance where shots go through people should not exist imo