so unlagged + collisions = clusterfuck of random crap. [b]this needs to be addressed.[/b]<br /><br />basically this &quot;ideal&quot; unlagged oda boasts only works when you AND your opponent are NEITHER colliding with anything else NOR being pushed by 3rd party shots, otherwise the server will hamstring you by readjusting reality before taking your shots into account. well, that doesn&#039;t sound very &quot;unlagged&quot; and it can become VERY weak and ineffective in busy ctf settings.<br /><br />there needs to be a buffer to these collisions that will counter the unlagged position adjustments, otherwise it&#039;s like it isn&#039;t there at all except to confuse us.