Fast I liked your contest map and I tried to play it seriously a few times. If you make another map don&#039;t put a berserk tunnel in. That will prevent some of the nonsense we saw.<br /><br />I want to talk a little about my map preferences. Because while I care about what you all think, I also want to play maps I like in IDL. Most of the maps I enjoy are maps where the defense gets to move around a lot. I like thinking about doom instead of just standing in the same 3-4 places and shooting. I know, my camper reputation is being tarnished but it&#039;s true. I don&#039;t like stand and shoot maps. They&#039;re boring and if you look down at my map selections you can see what I picked what I did.<br /><br />In that vein I hate every map that White listed. I voted every one of them out of the wad this year. Fortunately for you guys (I guess) there were cooler heads and they prevailed. So you get to keep the worst zdctf maps and the most bland 32in24 map. Yippie.<br /><br />This is just me as a player talking but I looked at the maps we removed and the ones we added. My personal opinion is that I like about 70% of the changes we made. Maybe this is hindsight, maybe I voted this way, someone will have to check the votes if they care but I looked at the map evolution thread Mass made and I really only disagreed with 4 of those changes and 2 of those 4 I wasn&#039;t upset about, I just wouldn&#039;t have done it. I&#039;m pretty sure I personally voted out zd7 zd18 zd19 zd25 zd27. On average, each of those maps were voted against by 3 board members (different members per map). Keep in mind that we have a rather balanced voting block in a euro, an offensive minded player, two defenders and a mid player. <br /><br />Out of the previous wads 32 maps I only wanted 14 of them back in the wad. That means I wanted 18 maps gone, mostly the ones you guys like. Now before you get your pitch forks I&#039;ll tell you that there is a balancing force for good on the board. Mike voted for 28 of the maps back from the 2011 wad. He and I were the extreme ends of the voting. From the 5 board members votes the average maps to keep from the previous wad was roughly 18. When we voted we also took the votes of Humanbones and Whiteboy and their votes added in changed the average from 18.5 to 18.3. If any of you had been in the server with us I imagine we would have taken your votes too. If any of you want to submit your votes now I encourage you to. Giving the board more data to work with is always a positive thing. It&#039;s why we have polls and why we have forum discussions. Doing this before wad creating is a better idea than doing it now, but this is how leagues grow and get better.<br /><br />Anyway back to maps. The averaged board member wanted to cut 13.6 maps. We cut 13. This should illustrate a number of things. First, that we spent at least some time on map selection. We really did I assure you. Not only did we all individually dig through 13 wads we also play tested the ones that garnered interest, and then repeated that process at least 2 more times to come to the 13 replacements that were made. Second, the maps added were roughly equal to the # of maps that the averaged board vote wanted to get rid of. This is because we picked the top 10 of our larger list, discussed the changes, added in the contest maps and voila!<br /><br />One of my strategies in voting was to focus on a select few maps that I personally really enjoy, that I think the league would enjoy and that would be good for 3v3. I came up with roughly 15 maps out of 13 wads that fit the bill. After several elimination rounds&nbsp; I whittled the maps down to 3. Those maps were ZDCTF02, ZDU34 and SmartCTF01 (aka The Christmas Map). Those were the maps I really wanted to see in IDL2012.wad. When it came time to vote, I made it a point to put an emphasis on those maps and there you have it! Nostar&#039;s map selection process.