[quote author=ItalianStallion link=topic=622.msg6401#msg6401 date=1331080314]<br />ST&#039;s ssg is just awful.&nbsp; Shoot someone point blank and they won&#039;t die.&nbsp; You probably just like it because it&#039;s so much easier to run on, because defenders are at such a disadvantage because shots that would normally kill you, won&#039;t. <br />[/quote]<br />incorrect, you should aim better (you&#039;re a defender, right? lol)<br />I have never had a problem with killing people on skulltag at all, you either have had sucky teams or you sucked. in skulltag you have to rely more heavily on your team instead of the raw skill of just one superstar. I think its all the better for that<br />[quote author=Hatred link=topic=622.msg6410#msg6410 date=1331111662]<br />ST was never really built to support a hardcore competitive community. It&#039;s always been geared toward supporting more ZDoom features with some whacky gamemodes. It&#039;s survival coop is second to none and hide-and-seek has become big as well. Modes like that will prevail in ST, competitive modes like 1vs1, CTF and even TDM won&#039;t.&nbsp; <br /><br />[/quote]<br />I find this funny because pretty much any game can be hardcore competitive with the right mindset and right community. people play WOW competitively, tf2 competitively, hell they probably play tetris competitively. for example if the entire idl and mindset they have migrated to skulltag then skulltag would undergo a morph into a more diverse and a deeper skillset. unfortunately people are so stuck on a few minor differences that they cant take it seriously. for shame