[quote author=Ru5tK1ng link=topic=716.msg7333#msg7333 date=1345477460]<br />I don&#039;t see it being pointless at all. Last year, the contest had 23 submissions. If they weren&#039;t compiled into a single wad, everyone who wanted to play them would have had to download 23 single map wads. [/quote]Or one archive with all wads in. But the reason I suggested it was this:[quote]if you give me 20 textures I will tell you to re-texture your map.[/quote]My only interpretation of this is &quot;I can&#039;t compile wads&quot;. But if you don&#039;t want to bother with it, why not put ones with custom textures in separate wads?<br />[quote author=Ru5tK1ng link=topic=716.msg7333#msg7333 date=1345477460]As for the IDL wad, although we could utilize a multi-wad maplist, it would mean everyone would have to download several MBs of wads (in some cases for only 1 map) to play in the server.[/quote]Given that players put up with idl2012-.wad (it&#039;d take a hour to download in-game) it would be OK to bundle all those in an archive. idl2012-.zip is ~58 MB. Music in idl2012-.wad is ~46 MB when zipped. So actual maps take just ~12MB compressed, together with textures. (~1/5 of idl2012 download size) So you can actually have a lot of maps. Just think about it:[list]<br />[li]no more arguments about what maps to remove.[/li]<br />[li]no one needs to compile a wad. (If necessary, a few patch wads which contain just a fixed map can be made.)[/li]<br />[li]map numbers are set in stone. No need to memorize new numbers each year. [/li]<br />[/list][quote author=Ru5tK1ng link=topic=716.msg7333#msg7333 date=1345477460] Plus, callvoting would be a nightmare in priv [/quote]www.youtube.com/watch?v=-YfUIhwSgos Doesn&#039;t look like a nightmare to me. Also, if someone likes to memorize numbers you could have a standard maplist.