&lt;Ladna_&gt; i mean in zdctfmp.wad map01<br />&lt;Ladna_&gt; when you turn on realactorheight<br />&lt;Ladna_&gt; they&#039;re like little stubs<br />&lt;Ladna_&gt; and when you don&#039;t have it on<br />&lt;Ladna_&gt; you can&#039;t jump on them<br />&lt;Ladna_&gt; (trees)<br />&lt;Ralphis_&gt; yea i dont know why that is, that is something that only happens in single player<br />&lt;Ralphis_&gt; and i just found this out<br />&lt;Ralphis_&gt; but it definitely works online<br />&lt;Ralphis_&gt; im literally standing on a tree, not stub, right now<br />&lt;Ladna_&gt; weird<br />&lt;Ladna_&gt; rofl<br />&lt;Ladna_&gt; i am a pro tester<br />&lt;Ralphis_&gt; i think sean fixed this already anyway because of some weird prediction stuff we found out with trees<br />&lt;Ralphis_&gt; also<br />&lt;Ralphis_&gt; &quot;stats&quot;<br />&lt;Ladna_&gt; stats use zdaemon&#039;s log like<br />&lt;Ralphis_&gt; odamex outputs the same obits as zdaemon does with the exception of more detailed flag stats (which include times)<br />&lt;Ladna_&gt; if they&#039;re the same then it&#039;s fine<br />&lt;Ladna_&gt; but they have to like, really be the same<br />&lt;Ralphis_&gt; they are the exact same afaik<br />&lt;Ladna_&gt; yeah then no problem