map01 - ZDCTF01 keep<br />map02 - ODACTF02 out<br />map03 - ZDCTF03 keep<br />map04 - ZDCTF04 keep<br />map05 - CC01 keep<br />map06 - MADCTF11 out<br />map07 - ZDCTF07 keep<br />map08 - ZDCTF08 keep<br />map09 - ZDCTF09 keep<br />map10 - ZDU10 out<br />map11 - ZDCTF11 keep<br />map12 - THIRTY4-16 keep<br />map13 - THIRTY4-13 keep<br />map14 - THIRTY4-09 out<br />map15 - ZDCTF15 keep<br />map16 - ZDCTF16 keep<br />map17 - THIRTY4-17 keep<br />map18 - ZDCTF18 keep<br />map19 - ZDCTF19 keep<br />map20 - ZDECTF2-01 keep<br />map21 - REAKUCTF01 out<br />map22 - THIRTY7-22 keep<br />map23 - ZDU08 maybe (not played much but I like it)<br />map24 - CC07 out<br />map25 - ZDCTF25 out<br />map26 - ZDCTF26 keep<br />map27 - ZDCTF27 keep<br />map28 - CC11 keep (controversial)<br />map29 - ZDECTF2-19 keep<br />map30 - ZDU30 out (I&#039;d say keep/maybe for its uniqueness but it could be done better)<br />map31 - THIRTY4-31 keep<br />map32 - THIRTY7-27 maybe<br /><br />I have a lot of keeps as you can see. The reason for this is mostly because they have become standard classics over the years, and like Star said a lot of maps people hate are just because they&#039;re not of the norm. I think it is critical for IDL to always have mixed maps as some maps may cater to player styles more than others. Someone may have great aim but they could rely on it too much and have their brains scrambled on a more complex map. Just because a map is different doesn&#039;t mean that it&#039;s good though, so maps like 14 need to go.<br /><br />This post is very poorly written but I&#039;m just trying to throw some of my ideas and views out there. Also I know you didn&#039;t want a list but it still gives a player&#039;s view.<br />