http://www.speedyshare.com/tGE5v/TripleJ-Donut-v1.wad<br /><br />Name of map:&nbsp; Triple Jeopardy<br />Build time: 11 hours over 3 days.<br />Music: Sabotage by Beastie Boys<br />Description:&nbsp; A concept Ive had floating in my head a few years, a smaller sized map (hurr hurr 3v3) with three major attack points on the flag, providing a difficult entry but a quick escape, can lead to some interesting showdowns in the event both flags are grabbed.<br /><br />Maps of influence:<br />Thirty4-09<br />That Lazarus SmartCTF map<br />zdctf19<br />ZDU12<br /><br />Left plenty of time for playtesting and item movement.<br /><br />For playtesting consideration:<br /><br />-Should the lift accessing the first teleport (to the flag) be accessible through the gates (You&#039;ll know when you see them)<br />-Lift Speeds.&nbsp; Are they all right,&nbsp; I tend to be awful with judging lift speeds.<br /><br />Repairs for future version.<br />Move up SSG and corresponding spawn in front of octagon lift about 8-16 units.&nbsp; It catches on the lift.