Nostar I appreciate your input but I&#039;d like to hear your own thoughts on maps instead of just saying &quot;Fast has opinions and opinions are, well you know, opinions!&quot;.&nbsp; I do try and be objective when I judge maps but I&#039;m only human.&nbsp; I think there is a clear preference and trend towards &quot;better&quot; maps going on.&nbsp; A lot of maps are ruined by some stupid stuff.&nbsp; A good example is ZDCTF27 it might kick ass if the flag wasn&#039;t at the end of a long hall way with only one way in and out.<br /><br />The problem is the increase in defense because defense is what wins matches.&nbsp; Back in old seasons you saw teams running 2O a lot, and 2D was almost unheard of.&nbsp; The trend in Q3/QL is towards TDM style CTF and you often see now people are just grinding away at low scoring maps.&nbsp; Railgun and slower speeds makes this much worse than ZDaemon CTF could ever be.&nbsp; Now in the IDL you see 2D fairly standard along with 1D 1M 1O.&nbsp; 2O is almost a thing of the past and a way to instantly lose often times.<br /><br />The big thing I really like to see on maps is the flag carrier being able to grab the flag without stopping and then make a decision on a variety of options on what to do next.&nbsp; Most CTF maps put the flag at a dead end where you need to turn around or stop before you can make your next move after picking it up.&nbsp; Of course defense is almost always gonna shove a SSG up your ass since you are predictable target having to get the flag but the fact you need to stop or change direction just means there are a few moments when your speed is slow as shit.&nbsp; Some maps still work great even with dead ends due to spawn placement or variety in routes out of the base.&nbsp; It&#039;s all about balance and variety but at the end of the day I think we should push for maps which encourage flag action not just mass fragging.