One thing we could try doing is turning unlagged off for everyone in the server and see how it&#039;s handled.<br /><br />Times that I&#039;ve shot at people I swear it seems like my bullets just go completely through them and don&#039;t even register. This also happened on ZD at times but feels more frequent in Odamex. For some reason Zandronum actually treats me better but has it&#039;s own problems.<br /><br /><br /><br /><br />I have a few theories why things may mess up:<br />- When you bump into someone or are in proximity of someone, you will shoot at position (X,Y,Z), but the server has a different place for you because your client is predicting where you are going to be until it gets an update from the server. For people who have high ping/spike, they may shoot thinking they see them, but later they are nudged back to their &#039;actual&#039; location based on the servers over-riding control of what is supposed to be going on from it&#039;s collision detection and logic side.<br />Therefore when you fire, the server reconciles your shot properly but doing it based on the spot the server set you to be, not where your client saw when you fired, which is impossible to correct unless we go down a really dangerous path that no dev&#039;s will want to add.<br /><br />- Unlagged time gets messed up with packet arrival somehow due to internet quirkiness (if that&#039;s a word) and it gets reconciled to the wrong spot if the unlagged is based on the player ping. How this could happen, I have no idea, but I&#039;ve seen it where my shot gets reconciled to an area before I fired, which doesn&#039;t make sense. This occurs on oda and zandronum<br /><br />- Something is wrong with the engine causing hard whiffing and unlagged works just fine.<br /><br /><br /><br /><br />Zandronum on a whole tends to feel better for most people because you don&#039;t get hard whiffing (dropped shots completely), but rather soft whiffing (where you see tons of blood and there&#039;s no way they should live but they&#039;re stuck at 5 hp somehow when the odds are just against it, occurs almost always when someone is having packet issues)<br /><br />On the other hand, Odamex feels great when it *actually* connects, better than Zandronum. For some reason it has begun or is going down the ZD path where you see bullets just phase through them.<br />I remember shooting at someone facing their back with the shotgun while they were going away from me straight and it didnt register a single bullet when he was 64 map units from me, so it wasn&#039;t as if I shot at the side of him and it just missed, something completely dropped my shot and it wasn&#039;t unlagged since unlagged would not have mattered if it triggered on not.