Hello there,<br /><br />I&#039;ve been doing some investigation because I believe that there definitely is a damage issue between odamex, and zandronum/ZD. Now in the data I will show you, I will let you decide for yourself, but I will present my thoughts at the end.<br />Before I begin with the data presentation, I personally believe that odamex (once it fixes the door issue in map03 and the lifts, which dr_sean is more than capable of), I think odamex has the best unlagged. It always reconciles for me properly where as Zandronum is okay and ZD it is a coin flip in 1.09 :(<br /><br /><br />How we did this is in king1, one of us would stand in the corner to the right of the rocket jail cell down on the ground, and the other on the shell box under the pillar near the ssg. Both players ensured they were in the corner and the firing person would aim at the center of the player sprite. From there one shot was taken and that data was recorded, and then the person was killed with another shot (or more if need be) and these were not taken into account. All the data points are from first shots with the player being 100 HP only. The rest was just tallying it and putting it into excel.<br />This is where we stood for graphical reference:<br />[img]http://img515.imageshack.us/img515/9400/king1distance.png[/img]<br /><br /><br /><br />The results:<br />It took usually two-shot kills to kill a person.<br />Out of 102 shots on odamex and ZD, the following stats were observed:<br /><br />ZD statistics:<br />- One shot kills: 12<br />- Three shot kills: 0<br />- Four shot kills: 0<br /><br />Oda statistics:<br />- One shot kills: 3<br />- Three shot kills: 22<br />- Four shot kills: 1<br /><br />[img]http://img7.imageshack.us/img7/8657/odavszd.png[/img]<br />IF IMAGE IS CUT OFF, VIEW IT HERE:<br />http://img7.imageshack.us/img7/8657/odavszd.png<br /><br />My thoughts:<br />So far the graph isn&#039;t easy to read, but the average damage between both SSG&#039;s was 5 damage higher on ZD. The standard deviations were around the same (20ish ZD vs 21ish on oda). The minimum damage on ZD was 20 (indicating that at worst 2 pellets always hit) and the minimum damage on oda was 5 (indicating that at worst, 1 pellet hit).<br />This data can be found in the excel file I will attach.<br /><br />What does this mean?<br />It appears that the odamex SSG for some reason hits way less than the ZD ssg. ZDaemon did not require 3 shots to kill someone, or even four. This indicates that the damage being handed out by odamex is somehow less. Just by looking at the numbers, ZD has way more one shot kills, and oda has so much more three and even four (!) shot kills. That means at that distance, it took me four shots with the ssg to kill someone. That means the average damage over those four shots was 25 in a row.<br /><br />What could this be? Is there some odd kind of spread? Is the damage not being handled properly? Is there a dropped shot?<br />I don&#039;t know, but I feel that this will hopefully bring to light that there is something different between ZD and Odamex. This could possibly be something inside their engine that we don&#039;t know about. The next test will involve zandronum since it&#039;s open source and uses the old random table.<br /><br /><br /><br />Despite the findings here, Odamex is a great port and I feel that with some discussion and direction we may be able to continue to raise the standard with Odamex. It&#039;s unlagged is unrivaled by anyone at the moment.<br /><br /><br />DATA:<br />- Up to date with graphs and all<br />http://dl.dropbox.com/u/87656485/ZDvsOda.xlsx<br /><br />- Only raw data for older comps<br />http://dl.dropbox.com/u/87656485/ZDvsOdaCompat.xls<br /><br /><br /><br /><br /><br /><br />EDIT: I typed 15 twice in the graph, it should be 20 because the 2nd one doesnt increase by 5. My bad.