INSERT INTO idlsmf_messages
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VALUES 
	(8363, 815, 17, 1360827556, 163, 8363, 'Re: LIMITATION??', 'Hatred', 'jbetts21@live.com', '108.73.174.113', 1, 0, '', 'tl:dr version: Legion is mad because a short-ranged burst weapon doesn&#039;t hit someone from long range. ', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(4304, 455, 16, 1310248760, 19, 4304, 'Re: What exactly are the rules on trading?', 'Xenaero', 'Xenaero@gmail.com', '71.53.140.114', 1, 0, '', '[quote author=Tai link=topic=455.msg4300#msg4300 date=1310179916]<br />I think Stall&#039;s hating a wee bit too much on him, prolly cause Noob is from Skulltag, I dunno.<br />[/quote]<br /><br />A perfectly legitimate reason considering a majority of players from Skulltag play like you, as in they don&#039;t know how to play CTF effectively.', 'xx', 1);
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VALUES 
	(2430, 265, 12, 1283230100, 163, 2430, 'Re: IDL S2010 MasterBowl VIII', 'Hatred', 'jbetts21@live.com', '72.240.150.213', 1, 0, '', 'http://www.speedyshare.com/files/24048449/EBL-BSK_MB8_IDL2010_Hatred.108.zdo<br /><br />ggs congrats bsk ', 'xx', 1);
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VALUES 
	(5777, 552, 17, 1324671756, 163, 5777, 'Re: Montreal Server', 'Hatred', 'jbetts21@live.com', '76.233.133.120', 1, 0, '', 'Bones, Ill only hang you if it means we can be hung together...naked..<br /><br />In all seriousness, I think Montreal is okay. As I said earlier, I am totally bias in this regard because even when TT isn&#039;t performing well, I still get decent packet transfer for obvious reason. That being said, aside from like Monday, TT has been very unstable as of late - even for somebody on my latency. I have no idea how these things work or what can resolve it so I tend not to be like &quot;wtf you idiotz doin wit total 2trash???????&quot; I just don&#039;t know.<br /><br />Montreal is stable it seems. While the higher latency is something I&#039;m not happy about, it&#039;s a decent trade off for it&#039;s stability when TT isn&#039;t running so hot. Whether it be placebo affect, lack of ability to play on higher latency anymore, combination of both or millions of other reasons, Montreal just feels downright different to me. Different to the point that it definitely affects my aim. Unless it becomes the default server sets, I simply will not play on it. Bottom line, I don&#039;t want to constantly have to get used to aiming differently depending on the server. Whichever becomes the default (and I&#039;m sure TT will remain sp) will be the server set I commit myself to. <br /><br />Also, it would be appropriate to thank whoever it is whom is hosting the servers. They aren&#039;t free (and in the same breath, give thanks to JKist, Ladna, Nostar for financing/maintaining TT).<br />', 'xx', 1);
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VALUES 
	(4524, 489, 17, 1312846236, 213, 4524, 'Re: Forfeits, etc.', 'MassVC', 'vcmassvc@gmail.com', '174.103.4.230', 1, 0, '', 'Before I read this and give it sincere and sober consideration I just want to say, YOU sign up for IDL, motherfucker.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4300, 455, 16, 1310179916, 16, 4300, 'Re: What exactly are the rules on trading?', 'Tai', 'Tai223236@yahoo.com', '99.56.231.81', 1, 0, '', 'Dr Noob&#039;s a good player, no doubt. I think Stall&#039;s hating a wee bit too much on him, prolly cause Noob is from Skulltag, I dunno.<br /><br /> I still think Hatred got away with an illegal trade, though.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3954, 424, 18, 1303513716, 235, 3954, 'Re: IDL Summer 2011 Signups Open', 'Godsdoomer', 'sean20202@hotmail.com', '98.216.201.83', 1, 0, '', 'Name: Godsdoomer<br />Country/State: USA<br />Email Contact: sean20202@hotmail.com<br />Instant Message Contact: sean20202@hotmail.com (msn)<br />Regular Availability: Most evenings and weekend (may change)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8172, 797, 25, 1358970936, 2084, 8172, 'Re: WEEK 3 - MAP26 ZDCTF26: Status: Idle (JAN 21 - JAN 27) - Discussion and Results', 'EmZee712', 'Aishiteru712@yahoo.com', '98.218.137.45', 1, 0, '', 'You&#039;re so cute capo', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6241, 136, 1, 1329453299, 49, 6241, 'Re: It''s coming', 'Killingblair', 'blair.cahue@gmail.com', '71.185.75.35', 1, 0, '', '[quote author=Legion_ link=topic=136.msg6111#msg6111 date=1327815455]<br />[img]http://i.imgur.com/oJ5Ih.gif[/img]<br />[/quote][img]http://i.imgur.com/k57kG.gif[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6375, 136, 1, 1330884295, 19, 6375, 'Re: It''s coming', 'Xenaero', 'Xenaero@gmail.com', '71.55.229.21', 1, 0, '', 'yo. get fuckin hype. not even kidding with this post. get hype. you&#039;ll see soon<br /><br />[img]http://i.imgur.com/3pCDs.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8460, 834, 1, 1361302750, 19, 8460, 'Re: Would you play in the IJL?', 'Xenaero', 'Xenaero@gmail.com', '184.1.248.204', 1, 0, '', 'I don&#039;t accept Zeny as a primary form of currency, I apologize, but I would decline the invitation.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2379, 264, 3, 1282684639, 147, 2379, 'Re: Expansion Names', 'LordBritish', 'a_west_2007@hotmail.com', '24.93.251.5', 1, 0, '', 'Deadskins.&nbsp; (or Foreskins) [DED] ([FOR]) - Washington Redskins<br /><br />Rambos [RMB] - St. Louis Rams<br /><br />Cardinal Sins (or Directions) [SIN] (rofl) ([CRD]) - Arizona Cardinals<br /><br />Spreehawks [SPH] - Seattle Seahawks<br /><br />Bronco Busters [BRB] - Denver Broncos<br /><br />Chief Executives [CHX] - Kansas City Chiefs<br /><br />Faguars [FAG] - Jacksonville Jaguars<br /><br />Coltcabanas [CCB] - Indianapolis Colts<br /><br />Bungholes [BNG] - Cincinatti Bengals<br /><br />69ers [69R] - San Francisco 49ers', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2380, 265, 12, 1282688166, 30, 2380, 'Re: IDL S2010 MasterBowl VIII', 'Beast', 'kjolly@uwm.edu', '129.89.125.201', 1, 0, '', 'I think fast is pretty much on point with his thoughts, Although the main runner, probably the best in the IDL this season Jenova is capable of fragging heavy if need be. I think his tactics and Stallions fragging ability will keep EBL out if need be. <br /><br />I think that due to Jenova&#039;s runnign style of attack attack attack, it won&#039;t allow EBL to setup camp in BSK&#039;s base. I know how to hold players back opn this map but it requires two ppl, one at the SSG and another at the middle and the vets in this game on both sides are not afraid to use the sg so I don&#039;t see it happening. <br /><br />I would actually think they would try to lock the D with whiteboy and send both hatred and xen. If you go t Saber floating around and Stallion sitting back I don&#039;t think one person is getting by them. Even if that one person is whitboy. I see Jenova duking it out against whiteboy while xen and hatred duke it out with saber and Stall.<br /><br />Another setup for EBL woudl be to sit Xen back and send in hate and white, that would be a heavy rush but at the same time Xen would have to deal with Jen and it would be up to saber and whoever else is at the middle to make plays and get the flags. This would also make the game a bit wild and crazy as opposed to the pro grind. I would enjoy either. I doubt either team wants to play the championship game wild and crazy though. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2381, 264, 3, 1282692459, 19, 2381, 'Re: Expansion Names', 'Xenaero', 'Xenaero@gmail.com', '71.55.3.36', 1, 0, '', 'I [b]just[/b] realized I&#039;ll prolly have to do logos for these new teams. Fuck.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2382, 264, 3, 1282698701, 73, 2382, 'Re: Expansion Names', 'Quiksilver', 'joshbryantmusic@gmail.com', '68.57.224.163', 1, 0, '', 'Colt 45&#039;s [C45]<br /><br />I did like the Deadskins. I can easily foresee that one being used.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8844, 876, 1, 1364961712, 8, 8844, 'Re: HOLA!?', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'Hi MB!!!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3831, 410, 14, 1300388921, 130, 3831, 'Re: Free wins....', 'nostar', 'nostarcast@yahoo.com', '38.109.187.5', 1, 0, '', '[quote author=BloodStrike link=topic=410.msg3830#msg3830 date=1300388621]<br />So...Do we all agree that GayStar is a douche bag?<br />[/quote]<br /><br />You I like. GO TO HELL BLOOD!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2385, 264, 3, 1282713476, 214, 2385, 'Re: Expansion Names', 'RustInPeace', 'sindeception@yahoo.com', '70.242.5.54', 1, 0, '', 'Killo Meters [KMS]<br />AK 47s [AKS]<br />Ripping Corpse&nbsp; [RPC]<br />Rusted Pieces [RIP]<br />Storm Riders [STO]<br />Sweating Bullets [SWB]<br /><br /><br /><br />[color=white]Ban Hammers [Kilgore][/color] :P', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3836, 412, 1, 1300465342, 216, 3836, 'Re: Help!!', 'ThatsJustPrime', 'shma_man@hotmail.com', '65.92.125.172', 1, 0, '', 'Nice track man<br /><br />Good luck on winning the contest :)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4083, 437, 16, 1306138516, 20, 4083, 'Re: Post-Draft Discussion', 'Mantis-X', 'nesman90@aol.com', '24.148.177.169', 1, 0, '', '[quote author=Ralphis link=topic=437.msg4082#msg4082 date=1306134354]<br />I don&#039;t know how much money Nostar had to give MassVC for that trade, but Mass just threw his season away<br />[/quote]<br /><br /> ;)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4421, 457, 16, 1312243760, 25, 4421, 'Re: Demo Uploading', 'Killemall', 'nlonz@yahoo.com', '173.11.157.234', 1, 0, '', 'I get &quot;No forum user found&quot; when I try logging in', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3709, 406, 14, 1299827360, 214, 3709, 'Re: Regular Season Discussion', 'RustInPeace', 'sindeception@yahoo.com', '70.242.4.222', 1, 0, '', 'You see, this is why we lose. You&#039;re too busy writing IDL novels instead of practicing your reflexes. &gt;:(', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3650, 398, 14, 1299436248, 163, 3650, 'Re: That time of year again..', 'Hatred', 'jbetts21@live.com', '99.67.243.70', 1, 0, '', '[quote author=Ralphis link=topic=398.msg3648#msg3648 date=1299394555]<br />Third, anyone that says RottKing was &quot;Comeback Player of the Year&quot; doesn&#039;t know much about IDL or is just following popular opinion. He was instrumental in his teams going to back to back conference championships in 2010?[/quote]<br /><br />While it&#039;s true he has been on a ton of decent teams the last few seasons, the reality is that he&#039;s been the major exploit for those teams. He&#039;s been the reason why they&#039;ve lost because of his inability to defend whereas this year, that hasn&#039;t been the case. He&#039;s returned close to his form of 4 years ago or so, when he was a fragging machine and you&#039;d be lucky to get past him. Sure, Dev qualifies for this, too, but I don&#039;t think anybody expected Dev to do poorly this season like they expected Rott to. Gilga also qualifies for this but the reason I selected Rott over Gilga is pretty much the same reason I selected him over Dev. Gilga is also having a fantastic season, he&#039;s not fragging as much as RottKing but he&#039;s still doing very well and he also makes one hell of a runner. Again, I expected this from Gilga. So that is why the award, in my opinion, should go to RottKing. If you don&#039;t like it, go make another bone-headed decision like making LB MVP! <br /><br />', 'xx', 1);
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VALUES 
	(3955, 425, 16, 1303533662, 163, 3955, 'How to be a good captain', 'Hatred', 'jbetts21@live.com', '76.233.132.179', 1, 0, '', 'So often we find ourselves wanting to be the &quot;lead guy,&quot; or &quot;the man in charge,&quot; if you will. You want to be the best in your profession, the top-dog, the [b]man.[/b] But, here you find yourself reluctant to step up and take charge because you&#039;re afraid of it being too overwhelming and sometimes you&#039;re afraid you&#039;ll back down when your men look to you for answers. Fear not! I know how to help you guide yourself away from the dark and toward the light. What does this light contain? Well, you&#039;ll have to do the work once you arrive in this lite fixture, but I can tell you it has a nice, blue book written in fancy letters on the cover stating &quot;HOW TO BE A GOOD CAPTAIN.&quot; What I plan on discussing here is what to expect as a new captain if you&#039;re wishing to go on this endeavor. <br /><br />One of the most frequent things I hear from people who&#039;ve been asked to cap is &quot;no man, it&#039;s too much work and I don&#039;t have time!&quot; While it can be a bit more than a simple player in an awesome league, being a captain requires little more effort than being your average Joe around here. The requirements in terms of league rules are pretty straight forward for you as a captain: you simply give the commish&#039; your team&#039;s availabilities. So, in reality, all you really do is learn your team&#039;s schedule, give it to the commish&#039; and he&#039;ll do the rest of the work. The rest will take care of itself. In the end, to be a successful captain whom ab dies by IDL policy and procedure, you simply need to be responsible - that&#039;s it!<br /><br />Now, that&#039;s what will be on your plate in terms of required work to get the ball rolling but I won&#039;t lie: it takes a ton of effort to be a good captain and even furthermore, a great leader. The hardest thing you will have to do as a captain isn&#039;t defend the flag, not capturing 50 flags in a season, not leading the league in frags, no, it is before any of this happens. The hardest thing you will have to do is draft. The draft will make or break you as a captain. If you select good players with poor attendance or lack of commitment, you probably won&#039;t do too well. But, if you&#039;re determined and you think you can get them to change your ways, depending on the player and his ability, this might be worth the risk. As a captain, you have to analyze this player-by-player as picks come to you - meaning, every time you step to the podium to announce your pick, you need to know who you&#039;re getting, why you&#039;re getting him and what he can do for your team. But before you even pick anybody, you need to have an identity as a player. For example, are you a defender? Are you a Runner? Do you consider yourself a Mid-mixture of all of the above sort of player? This should be what leads to the type of players you draft given their styles. For example, if you&#039;re #2 overall and you&#039;re one of the top fraggers in the league, but not so great of a runner, your best bet is a great runner since you&#039;ll be picking so high. This works vice-versa, if you&#039;re a great runner, you&#039;ll probably want a great defender or perhaps even a great mid, depending on who is available and what they can do for your team. The reality is, I watch captains on occasion pick guys and it makes you scratch your head - not because you&#039;re unaware of what a player&#039;s capabilities are, but why would you pick them? <br /><br />This leads me back to last season. While Rus made a bold move to move up to the #1 slot to get NoStar, the pick and overall trade didn&#039;t make much sense considering Rus is most effective as a defender. You have to also consider he would have had an opportunity to snag a runner like LB, which would have given TKV what they needed since their problem was lack of offense all season. That being said, they were still a decent offensive team but it&#039;s the fact that they lacked that go-to guy when they needed a flag most. And I&#039;m not knocking Nostar as the #1 overall pick, the guy is a 3-time MB champion who does nothing but win, but I&#039;m just not sure it was what Rus really needed. You can debate this all you want and perhaps if a few things went differently, we could be talking about Nostar winning his 4th championship and how great of a move Rus&#039; trade was. I&#039;m merely pointing out what I see go wrong a lot of times even though this is one of the few exceptions given the fact that Nostar is a proven winner and they were the most dominant team in fragging, which can lead to a ton of wins as well. But this comes down to what you believe in and I believe balance is key, not just 3 guys who can spawn rape you all day. Regardless, you get the point though: know who you&#039;re picking and know why you&#039;re doing it. <br /><br />Now, the biggest key to having a successful draft is scouting players across the field. If you&#039;ve got 12th overall pick, you&#039;re not going to get LB or mikehail but you&#039;ll get back-to-back picks and your talent level won&#039;t have a significant drop-off like it would from #1 overall to not picking again until what, 23, 24? Pretty big difference! But nonetheless, it&#039;s imperative that you know what people&#039;s capabilities are, what [b]their schedule is like[/b] and how [b]reliable they can be.[/b] Don&#039;t pick somebody if you literally cannot practice with them. It will do you no good. Practice is huge and the team that practices the most is often the most prepared and sometimes, preparation alone can be the difference of winning and losing, even if the margin of talent between teams is great. I&#039;ll go over what I did last season as an example because it was a very controversial draft for me, most viewed it as a botch while I viewed it as a success given my position and schedule.<br /><br />When I did my scouting, there were two guys I knew I could get if I truly wanted them: RustInPeace and Higgs. I knew what Rust could do, I played along side the guy for 5 years so nothing he did was a shock to me. However, most people didn&#039;t and having in-depth knowledge of guys like that can often lead to steals. Higgs, on the other-hand, was more of a risk-reward sort of player. I knew I could have him with my 4th pick. I also knew the reality was, he&#039;d most likely become my starting 3rd regardless of who I selected with #11 or #14. But if I could get somebody who could step in immediately and produce, I would go that route so I left both options open. Higgs biggest flaw was inexperience. His movement wasn&#039;t always the greatest but he had savvy when it came to running flags. He was very methodical and every touch he had was a quality touch because of that. Also, he was a Quake player and let&#039;s be real, Quake player&#039;s transferring to DooM generally have a ton of success if they put a little work in. But again, I knew he&#039;d be a risk because I knew his commitment would be to Quake given he had a much bigger tie to that community - and for obvious reasons. Which was fine, I knew that going into the draft and I felt if it came down to it, with a little coaching and some practice, the guy could produce enough for us and give us an opportunity to win. I knew Rust could be a decent runner in some maps but I also knew his SSG was powerful. Initially, I hadn&#039;t planned on him being a defender because I wasn&#039;t sure he&#039;d be willing to or even be ready to. But with practice and time, it seemed to be his calling-card in some maps. So that worked out even better since I could defend some maps, too. So in my mind, given the picks I had with my schedule, I got the best I could get. 3 People who could be on late like me and practice during those hours whenever. Now, onto the &quot;botch.&quot; There&#039;s no denying it, Metalhead was a total bust. But once again, consider my position here: could you justify picking higgs #14 overall? Possibly now given his performance from last season but as of then? Absolutely not. And as I stated, I wanted to see if I could possibly get someone who could step in and produce right away as well as be willing to practice whenever. I trusted Metal to do so because I&#039;ve met her in real life and quite frankly, I didn&#039;t want to draft Mid or Mass because I couldn&#039;t trust Mid&#039;s attendance, which has been atrocious to say the least and I wasn&#039;t sure Mass could produce right away and I didn&#039;t want to have an entire team full of rookies (even though the reality is, Rust isn&#039;t a rookie). Regardless, I felt Metal was a safe pick at #13 because she had a strong SSG and I could possibly put her on D. Right away though, I realized I was wrong. She wasn&#039;t reliable when it came to practicing, she wasn&#039;t very good on defense because she was out of shape and made hardly any effort to get back into shape, she wasn&#039;t a good runner even though she claimed to be and she just had no place on the team as we continued to practice. It became apparent to me that Higgs would have to step in and fill her shoes because she wasn&#039;t going to get it done. However, Higgs was pretty busy and initially I did a bad job of keeping him in the loop because I trusted Metal enough to stay in-line and work out with practice. This was a mistake on my part, of course I couldn&#039;t have foreseen her basically saying &quot;yo real life is happening, I can&#039;t play&quot; but I should have known given her recent activity, chances were she wasn&#039;t going to go through with this. Thankfully, mike helped me out and Higgs got back on the bandwagon even though I did a poor job of keeping him informed. I corrected this immediately and within a few days, it was apparent he would be our 3rd. Moral of the story? That&#039;s why your last pick is important and with some good scouting, you may be able to find someone like a Higgs with your 4th pick who could save your season when someone else pretty much leaves you high and dry. Even though it was a bit bumpy, things worked out and I learned from my mistake. <br /><br />Now, given the fact that this has been a huge essay, I want to begin closing this out before the rambling gets out of control. The reality is, I think a lot of guys here are capable of being captains - they&#039;re just lazy or scared. But one of the most important things to remember here, given the information above is this: Leaders are only as good as the people who follow them. Don&#039;t pick players with shitty attitudes, don&#039;t pick people you can&#039;t practice with and most of all: [b]listen to your guys.[/b] If Higgs was having problems scoring, Rust and I would say &quot;yo what can we do to make this easier,&quot; and through practice, we&#039;d try different things. While we weren&#039;t the most talented team, we were always as best prepared as we could be and it made a big difference. We were hardly blown out and we were one of the hardest teams to beat even when we lost because we never gave up and we kept playing until the final second. It&#039;s tough but I will say the reward you get isn&#039;t always winning it all: sometimes the bond you can build with guys on a team can be a cool thing and even though we didn&#039;t win, I considered this past season a success because I got to play with 3 awesome dudes and had a blast even until the final seconds. So, people, let&#039;s take this in and look forward to a great season. I hope all you captains work your asses off, that way, we have a fantastic season again! See ya&#039; on the field.', 'xx', 1);
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	(4078, 437, 16, 1306124113, 8, 4078, 'Post-Draft Discussion', 'HumanBones', 'zachbandle@rocketmail.com', '24.147.28.219', 1, 0, '', 'The Summer season is officially underway, with Week 1 beginning June 6! I think this was a pretty interesting and surprising draft, from Ralphis stealing two great players to round out one of the best teams in the league, all the way up to Nautilus drafting capodecima and the trade that sent Mike/Noob over to Mass, and Star/Collision to LB.<br /><br />...What do you think?', 'xx', 1);
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	(4301, 439, 16, 1310183426, 69, 4301, 'Re: DEMO INFRACTION LISTING', 'Goatface', 'roger.banango@gmail.com', '76.178.184.215', 1, 0, '', '[b]WEEK 1 DEMOS[/b]<br />SXP vs. KNF Nosturi<br /><br />[b]WEEK 2 DEMOS[/b]<br />BBC vs. FLS Mandolore<br /><br />[b]WEEK 3 DEMOS[/b]<br />KGB vs. EBL Junior<br />DMC vs. DMR LordBritish<br />KGB vs. EBL Tai <br />KGB vs. EBL Bloodstrike <br />DMC vs. DMR Nostar <br />KGB vs. EBL Mantis-X <br /><br />[b]WEEK 4 DEMOS[/b]<br />DMR vs. SPE Nostar <br />TKV vs. KGB Junior <br />EBL vs. FLS Mobius <br />DMR vs. SPE LordBritish <br />BBC vs. KNF MadV <br />TKV vs. KGB Bloodstrike <br />DMR vs. SPE MassVC ', 'xx', 1);
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	(4418, 478, 16, 1312240171, 216, 4418, 'Re: Theory of the downfall of IDL and what it means for Winter 2011', 'ThatsJustPrime', 'shma_man@hotmail.com', '67.68.35.162', 1, 0, '', 'rofl tony that&#039;s an awesome gif', 'xx', 1);
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VALUES 
	(2384, 262, 26, 1282710244, 2, 2384, 'Re: Some cool capture stats', 'mikefails', 'fearedful12@yahoo.com', '71.217.52.171', 1, 0, '', 'yeah give josh his goddamn flag you nazis CHRIST.&nbsp; zdstack is communism, down with ladna!!', 'xx', 1);
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VALUES 
	(4696, 483, 16, 1315336165, 3, 4696, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'http://www.speedyshare.com/files/30207864/idljoshctf6.wad<br /><br />Changes are: Shotgun in the barren back room, a stimpack in the barren back room, armor bonus by left entrance/exit, tree in the middle(do the hop across), three stims on the stairs to rocket room. I think that&#039;s it. Oh sg turned to ssg by the green armor.', 'xx', 1);
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VALUES 
	(4525, 489, 17, 1312846984, 0, 4525, 'Re: Forfeits, etc.', 'Fastidious', '', '75.4.137.116', 1, 0, '', 'Ladna can&#039;t play IDL anymore after I made a movie showing his look at walls while flag running across the middle exploits.&nbsp; Now people know about his secret move.', 'xx', 1);
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	(8944, 839, 18, 1366924279, 216, 8944, 'Re: Week 6 Demos', 'ThatsJustPrime', 'shma_man@hotmail.com', '70.26.77.203', 1, 0, '', '[quote author=Watermelon link=topic=839.msg8943#msg8943 date=1366906496]<br />[quote author=RecK link=topic=839.msg8942#msg8942 date=1366902181]<br />&lt;capo|laptop&gt; you know HumanBones you are only good at ctf 5vs5 <br />&lt;capo|laptop&gt; i will never respect this old dudes<br />[/quote]<br />[img]http://humanbones.mancubus.net/pics/kent-brockman.jpg[/img]<br />[/quote]<br />[img]http://images.alexonsager.net/pokemon/fused/9/9.80.png[/img]', 'xx', 1);
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	(2388, 266, 26, 1282764575, 2, 2475, 'Average Draft Results', 'mikefails', 'fearedful12@yahoo.com', '71.217.52.171', 1, 1283490968, 'mikefails', 'These are results compiled by draft order per season with regard to post season performance.&nbsp; 12 team seasons are set aside along with the premier season, but still considered in the 8 team overall average.&nbsp; These were collected using standard tie breaking procedures and giving priority to post season performance.&nbsp; If teams had identical post season records (for example, they both lost first round wildcard) and had identical records, standard IDL tiebreaking was used to determine position.&nbsp; The only anomaly existed with BSK, as they outperformed BBC one season, but forfeit IDL and their playoff position, thus they were ranked 7th.<br /><br />Premier Season Draft Outcomes<br />1st Draft: 1 = 1<br />2nd Draft: 7 = 7<br />3rd Draft: 5 = 5<br />4th Draft: 2 = 2<br />5th Draft: 6 = 6<br />6th Draft: 3 = 3<br />7th Draft: 4 = 4<br />8th Draft: 8 = 8<br /><br />12 Teams Draft Outcomes<br />1st Draft: 5, 5, 5 = 5<br />2nd Draft: 2, 9, 8 = 6.3333<br />3rd Draft: 7, 8, 1 = 5.3333<br />4th Draft: 8, 3, 10 = 7<br />5th Draft: 9, 1, 4 = 4.6667<br />6th Draft: 3, 10, 3 = 5.3333<br />7th Draft: 4, 4, 9 = 5.6667<br />8th Draft: 6, 6, 2 = 4.6667<br />9th Draft: 1, 11, 11 = 7.6667<br />10th Draft: 12, 2,12 = 8.6667<br />11th Draft: 11, 12, 7 = 10<br />12th Draft: 10, 7, 6 = 7.6667<br /><br />Premier + Franchise Era + Post Franchise Era Draft Outcomes<br />1st Draft: 1, 7, 8, 2, 2 = 4<br />2nd Draft: 7, 6, 4, 3, 8 = 5.6<br />3rd Draft: 5, 5, 5, 6, 6 = 5.4<br />4th Draft: 2, 2, 2, 4, 1 = 2.2<br />5th Draft: 6, 3, 3, 8, 3 = 4.6<br />6th Draft: 3, 8, 7, 7, 5 = 6<br />7th Draft: 4, 4, 6, 5, 7 = 5.2<br />8th Draft: 8, 1, 1, 1, 4 = 3<br /><br />Franchise Era + Post Franchise Era Draft Outcomes<br />1st Draft: 7, 8, 2, 2 = 4.76<br />2nd Draft: 6, 4, 3, 8 = 5.25<br />3rd Draft: 5, 5, 6, 6 = 5.5<br />4th Draft: 2, 2, 4, 1 = 2.25<br />5th Draft: 3, 3, 8, 3 = 4.25<br />6th Draft: 8, 7, 7, 5 = 6.75<br />7th Draft: 4, 6, 5, 7 = 5.5<br />8th Draft: 1, 1, 1, 4 = 1.75<br /><br />There are obviously a ton of factors from the outside influencing these overall rankings and these stats mean little at best.&nbsp; It is interesting to note, that draft positions in a 12 team setup over 3 seasons averaged an outcome that at most deviated 5.3333 final standing positions apart whereas in the franchise season over 4 seasons, the draft positions averaged an outcome that at most deviated 5 final standing positions apart.&nbsp; If we discard the obvious outlier in 8th draft pick, the standings still deviate at least 4.25 (if BSK loses) and at most 4.5 (if BSK wins) positions apart.<br /><br />It is worth noting, that a middle position has NEVER won a Masterbowl outside of the 12 team system, interesting to see if this trend continues.&nbsp; Other interesting trends are noticeable as well, 1st pick has never done better than 5th in the 12 team system, while 3rd pick in the 8 team system has always made wildcard but never beyond that.&nbsp; If EBL wins the Masterbowl, this would make 1st, 4th, 5th, and 8th, the most productive average draft spots in our 8 team system.&nbsp; Premier season records also suggest this to be the case.&nbsp; 6th draft pick is by far the worst, having only made playoffs a single time in the franchise system and only twice ever including the Premier season, while every other team has made at least one more playoff appearance.<br /><br />All in all, this data is likely highly misleading as the sample size is not nearly large enough to produce reliable trends that are resistant to significant external variables.&nbsp; I do find it quite entertaining and hope that others will enjoy it as well.&nbsp; Good luck to the captain of BBC next season, you will have the dreaded 6th position if the move to 12 teams is not completed.&nbsp; I may attempt to analyze this further, but there is little more to be gained so have fun!', 'xx', 1);
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	(2386, 262, 26, 1282724251, 131, 2386, 'Re: Some cool capture stats', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', '[quote author=Fastidious link=topic=262.msg2373#msg2373 date=1282597971]<br />One thing I find interesting is looking at this then comparing it to the average draft order.&nbsp; Guys like Saber, Mantis-X and Oath seem a bit under rated in the draft.&nbsp; Just for comparison Gyrossman who is a EU player, and obviously less versatile due to ping, has been picked quicker on average even though as a primary O player he has done less in average caps per season.<br />[/quote]<br /><br />If anything, it means I&#039;m the highest picked benchwarmer in IDL history. In first two seasons I only played 12 rounds combined, don&#039;t you have stats on that?&nbsp; ;)', 'xx', 1);
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	(3130, 357, 1, 1293702159, 163, 3130, 'Re: Kilgore Klassics', 'Hatred', 'jbetts21@live.com', '99.67.244.200', 1, 0, '', 'If you mods have any respect for these forums or yourselves, you&#039;ll remove Quik&#039;s post as it was nothing more than cry-baby material + dumb false quote. ', 'xx', 1);
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	(8285, 815, 17, 1360373856, 157, 8286, 'LIMITATION??', 'Legion_', 'skulltaglegion@hotmail.com', '108.12.69.67', 1, 1360374201, 'Legion_', '[quote author=Soul Sucka link=topic=811.msg8282#msg8282 date=1360371970]<br />[quote author=Legion_ link=topic=811.msg8275#msg8275 date=1360367038]now, in zandronum (wbuild 1.3 anyway), the ssg&#039;s spread is [i]vanilla[/i] and it still will only land a pellet or two on a retreating enemy around 45-50% of the time. in odamex, zdaemon, and whatever else is like it, the shots [i][b]don&#039;t even land at all[/b][/i]. [b]this[/b] is what I&#039;m referring to that should be fixed or given an option to opt out of[/quote]<br />Wow... Seriously? Well, I&#039;ve seen enough stupidity from your end, so I am not surprised that you were alienated to the point of thinking that WBuild is the messiah of Doom competition.<br /><br />I&#039;d rather not derail this into a WBuild bashing thread. However... You are basing your reasoning for requesting longer ranges solely on the behavior of a newschool port mod. It is simply ridiculous you would consider it more vanilla than ZDaemon and Odamex (the latter is also open sourced, so you can actually see for yourself how things work instead of just going by what others told you).<br />[/quote]<br />hey shithead, are you acting illiterate on purpose or is it just a natural brazilian thing? I am not praising wbuild as the end all, be all doom competitive thing. try to fucking read the countless descriptions I&#039;ve posted to you. <br /><br />here is my stipulation:<br />The ssg spread in wbuild is vanilla. A pellet or two will hit from an extreme distance up to a maximum of half the time. In odamex, the shots would not land at all. In my opinion, a pellet or two should land on the opponent around half the time from that distance, not because wbuild does it, but because when you fire a weapon things should get damaged, and shots shouldn&#039;t just disappear into the ether.<br /><br />what you are saying:<br />wbuild is NOT vanilla, therefore any criticisms YOU have are null!!!!! ANYTHING wbuild might bring to the table or change gameplay with IS BAD!!! I HATE NEW THINGS AND I LIVE IN BRAZIL!!!<br /><br />to note: wbuild also fixes the autoaim bug described [url=http://www.doomworld.com/vb/doom-general/62808-vanilla-doom-autoaim-glitch-bug/]here[/url]. are you saying that you would like odamex to continue to use this bug, or do you think the dev team would like to fix that at some point?<br /><br />[quote author=Soul Sucka link=topic=811.msg8284#msg8284 date=1360372419]<br />Where&#039;d you get that from? I&#039;m fairly sure no one here even hinted at the paranoid backdoor claims from some time ago.<br />[/quote]<br />I posted that because the whole opensource wbuild thing is old and a terrible argument about anything ever. its the whole paranoia thing and it&#039;s already been debunked as false.<br /><br />[quote]<br />Now we know that you only suggested such a thing because you&#039;re a bitch. Just because WBuild makes it easier for you doesn&#039;t mean Odamex should do the same.<br />[/quote]<br />missing the point entirely<br /><br />[quote]You are now suddenly an expert on Doom mechanics because you observe weapon behavior without actually looking at code?[/quote]<br />you are no more qualified to comment on anything than I am. this is an opinion thread that people are taking as some sort of affront. <br />I posted a lot of &quot;imo&quot;s and [quote]this is what I&#039;m referring to that should be fixed or given an option to opt out of[/quote]<br /><br />in the end, the dev team will decide what to do. all I am trying to bring to the table is feedback, things that might change the competition to be more consistent and fun. instead, I&#039;m bashed in over the head because I deviate from the norm that everyone gulps in without question', 'xx', 1);
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	(3272, 369, 14, 1295317180, 19, 3272, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 0, '', 'Sucks BloodStrike can&#039;t get his shit together for a game scheduled [b]6 days in advance[/b].<br /><br />[img]http://www.upload3r.com/serve/170111/1295317243.png[/img]<br />[img]http://www.upload3r.com/serve/170111/1295317112.png[/img]', 'xx', 1);
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VALUES 
	(2389, 243, 12, 1282768561, 22, 2389, 'Re: IDL SUMMER 2010 ALL-STAR SELECTION', 'Shadow_Ghost', 'Denny_1020@hotmail.com', '64.229.21.129', 1, 0, '', 'sickkk, im not on a roster and got voted, eat shit suckas', 'xx', 1);
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VALUES 
	(2390, 265, 12, 1282769307, 22, 2390, 'Re: IDL S2010 MasterBowl VIII', 'Shadow_Ghost', 'Denny_1020@hotmail.com', '64.229.21.129', 1, 0, '', 'Bamm my MB prediction was EBL vs BSK and you guys didnt let me down! :)<br /><br />I like everyone on both teams, but I think BSK will take it 2-1', 'xx', 1);
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VALUES 
	(3832, 412, 1, 1300400830, 64, 3832, 'Help!!', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 0, '', 'Hello everybody..<br /><br />If most you haven&#039;t known, I&#039;m part of an electronic/trance/progressive trance group called Euphoric Nation. <br /><br />Recently we remixed a song and need your vote! Please go to http://www.talenthouse.com/creativeinvites/preview/a15dbc5c44d991adde98c447ee5998e2/172?referral=fb_wall_vote_link&amp;refId=1<br /><br />and using your facebook or twitter account, please vote for us! We need to get up to 60 votes to be considered for winning this contest! If you actually like trance music, or any sort of electronic music, add us on facebook at www.facebook.com/euphoricnation or follow us on twitter at www.twitter.com/euphoricnation<br /><br />IT would be very appreciated if you guys could help me out! Thanks!<br />', 'xx', 1);
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VALUES 
	(3559, 390, 14, 1298263994, 213, 3559, 'Re: WEEK 7', 'MassVC', 'vcmassvc@gmail.com', '75.186.106.4', 1, 0, '', 'Blair:<br />[img]http://i1125.photobucket.com/albums/l594/massvc/blairhatesdenver.jpg[/img]', 'xx', 1);
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VALUES 
	(8286, 815, 17, 1360373950, 2303, 8286, 'LIMITATION??', 'Watermelon', 'watermelonst@hotmail.com', '99.239.182.148', 1, 0, '', 'I was summoned to provide input.<br /><br />If this helps the conversation, right now wbuild follows completely vanilla standards for weapon stuff, the spread code here is:<br /><br />[code]A_CustomFireBullets( self, angle_t( 11.2 * ANGLE_1), angle_t( 7.1 * ANGLE_1), 20, 5, PClass::FindClass(&quot;BulletPuff&quot;), true, 0, false );[/code]<br />You can find it here on line 378:<br />https://bitbucket.org/Water_Melon/wbuild/src/58c09c0a7d1c738326fa04a4a380c00be33a7a86/src/g_doom/a_doomweaps.cpp?at=default<br /><br />The spread there is identical to vanilla spread. I have no idea where to find it in the Odamex code because it&#039;s not visible (I&#039;m probably blind) in p_pspr.cpp, but they should be identical. <br /><br /><br /><br />In the past however (around 2+ weeks ago) I used the ZD spread, but changed that since it through time brought its own problems (though there&#039;s a cult following who loved it).<br /><br />There is one thing that is [i]not[/i] vanilla that I currently have no compat flag for, which is autoaim triggers vertically always. There&#039;s a glitch in vanilla doom where there&#039;s a deadzone right next to the player that refuses to trigger vertical autoaim. This I have &quot;fixed&quot; by request. In addition I added the old &quot;buggy&quot; (in quotation marks) jump code from old ZDoom/ZD/Oda that disallows jumping from the base into the window on map26.<br /><br /><br /><br />To possibly move this back on topic:<br />I feel like Odamex shots just don&#039;t connect properly. I don&#039;t know what it is, but ZD and Zan allow me to hit properly when I aim at their sprite. Well, ZD is finicky, but on Zandro I find it generally the best for me out of all 3 online active ports. In Odamex the shots feel like they whiff through or just miss. It could easily be my internet, could be my unfamiliarity with the port, or could possibly be code in the port.<br />I don&#039;t know nor can I make any kind of educated guess at this point, so here&#039;s a hamster face: =^_^=<br /><br /><br /><br />My question is why do a majority of players I talk to always complain about the ssg on here? Is there too much spread? Is the spread random seed different? I think we need a developer of oda in here to clear this up IMO.<br /><br /><br />Also:<br />Backdoors. Must have.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4079, 437, 16, 1306124223, 89, 4079, 'Re: Post-Draft Discussion', 'Solar_Flare', 'cdstrangle@gmail.com', '70.241.30.1', 1, 0, '', 'I&#039;m gonna win despite popular belief (mainly mikehail)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3544, 348, 14, 1298078456, 69, 3544, 'Re: W2011 Free Agents - Trade History - Waiver Wire', 'Goatface', 'roger.banango@gmail.com', '76.178.184.215', 1, 1298079389, 'Goatface', '[b]Fnordy Niners[/b]<br />Dosu dropped from the Fnordy Niners for Devisin. Dosu is on the waiver wire until Monday the 21st. Bids for Dosu go to Ralph.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4216, 446, 16, 1309074253, 49, 4216, 'Re: IDL.org Outage', 'Killingblair', 'blair.cahue@gmail.com', '71.185.75.35', 1, 0, '', 'FreeBSD crew reppin&#039;.', 'xx', 1);
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VALUES 
	(4302, 460, 17, 1310247707, 213, 4302, 'Trade Rules', 'MassVC', 'vcmassvc@gmail.com', '174.103.6.16', 1, 0, '', 'Hi kids!&nbsp; I am not concerned with any trade in particular here (especially not any involving my team!), but it seems that the rules of our beloved league regarding trades may need to be updated, clarified, and/or revised.&nbsp; <br /><br />To facilitate discussion about this multifarious issue, I have divided it into separate topics:<br /><br />[b][size=5]1. Trade Definition[/size][/b]<br /><br />What [i]should[/i] constitute a trade?&nbsp; (Note that the question is NOT, &quot;What [i]currently[/i] constitutes a trade?&quot;!)<br /><br />This is only an issue because there has been so much discussion about it, but we should nail down what exactly constitutes a trade and then include that definition in the rules.&nbsp; Two teams trading one player for one player must be a trade.&nbsp; Should two teams trading two players for two players be a trade, or two trades?&nbsp; Should one team trading two players to two different teams be considered one trade or two?&nbsp; Should there be such a thing as a 3-way trade of 1, 2, or 3 players?<br /><br />I am partial to the definition that a trade is one team trading one player to one other team for one other player because all trades can be expressed in terms of this sort of trade.<br /><br />[b][size=5]2. Trade Limiting by Quantity[/size][/b]<br /><br />This is the biggest issue at hand, in my opinion.&nbsp; Should teams only be allowed one trade per week?&nbsp; (This, of course, depends on the solution to Issue 1.)&nbsp; What is the benefit of this rule?<br /><br />At this point I do not see any benefit of this rule that could not be achieved by simpler and less restrictive rules.&nbsp; Many of the following are just such rules.<br /><br />[b][size=5]3. Trade Limiting by Type[/size][/b]<br /><br />Besides a given number of trades per week or season, what other restrictions should be put on trading?<br /><br />At this point, two captains could feasibly trade their entire teams back and forth every week.&nbsp; I&#039;m certain that if this were to happen, there would be a sense of outrage from IDL players who detect something wrong.&nbsp; Is there something wrong with it?&nbsp; We are trying to promote team-strengthening through trading while preventing a slimy brand of wheeling-and-dealing.<br /><br />I think that if Captain 1 trades Player A to Captain 2 for Player B, then Captain 1 should not be able to make a trade for Player A the following week.&nbsp; In fact, I don&#039;t think he should be able to trade for Player A for the rest of the season.&nbsp; This prevents two things:<br /><br />It prevents player-borrowing, which is not restricted by any current rules or any other rules mentioned here.&nbsp; This is where Prime trades me Stallion for Reckless for a week so I can easily beat FLS and help out BBC&#039;s division standing (and he is not worried about winning without Stallion), on the condition that I trade him back the next week.<br /><br />It prevents tricky dealing.&nbsp; If Captain 1 trades Players A and B to Captain 2 for players B and C, and later in the season trades players B and C to Captain 2 for players A and D, all that really happened was that Captain 1 traded Player B to Captain 2 for Player D.&nbsp; But this might not be a trade that either Captain 1 or 2 would agree to.&nbsp; One of them may have been swindled by the other, and we are trying to promote fair and honest trading.<br /><br />[b][size=5]4.&nbsp; Trade Limiting by Quality[/size][/b]<br /><br />It has been suggested many times that some trades are so one-sided that the administration (whether the commissioner or the board) should intervene and veto because one captain is clearly taking advantage of another.&nbsp; Most trades (like Collision for Gyrossman, Sabertooth for Dr_Noob, Mantis-X for MadV) are not clearly of this type.&nbsp; If there is any [i]reasonable doubt[/i] as to whether the trade is unfair, it should not be prevented.&nbsp; Some trades (Potent for Godlike, Whiteboy for Asgar, Chaindude for Goatface) are clearly of this type, and there is no reasonable doubt that they are unfair.&nbsp; These trades lead the league away from parity, they stack one team and leave another bare, and they hinder competition.<br /><br />One way of doing this is by a board vote or a commisioner decision.&nbsp; Another way of doing this is to prevent trades of a one-level pick for an another-level pick.&nbsp; For example, you can&#039;t trade a 2nd for a 3rd or a 2nd for a 4th.&nbsp; Because of the variability of captains&#039; ability to draft and player skill level, this could be problematic and would prevent trades like Saber/Noob, MadV/Mantis, and Gyrossman/Coll, which may or may not be a good thing.<br /><br />[b][size=5]5. Free Agent Cold Period[/size][/b]<br /><br />When a player is traded to the FA, and a free agent is picked up, the traded player suddenly becomes available to other captains.&nbsp; Currently, the captains who are at liberty to take the player are the captains who happen to be online at the time, be it 3 PM or 3 AM EST or GMT.&nbsp; After that, it is whichever captain PMs bones first by typing the fastest or being the most brief.&nbsp; This is an unhelpful thing to reward.&nbsp; Specifically, I am thinking of Strangle dropping Nosturi in an emergency and Bones picking him up 15 seconds later.&nbsp; Other captains wanted to pick up Nosturi (Clim for one), and other teams would have benefited more from having him as a player.<br /><br />Instead, when players enter the FA, there should be a period of time (24 hours or 48 hours) where all captains are given the opportunity to become aware of the free agent and decide whether they want the player or not.&nbsp; During that time, any captain can make a claim for the player, and to whom the player is awarded can be determined by some means other than the order in which the claims were made.&nbsp; This order could have something to do with current team standings or the draft order.&nbsp; It is up to us to discuss and decide.<br /><br />The next two are ideas raised by the trade discussion.<br /><br />[b][size=5]6. Player Game Limit[/size][/b]<br /><br />A player should not be able to play more than one game per week.&nbsp; (Is this a rule?&nbsp; I skimmed but did not see.)<br /><br />Even with a 1-trade limit, one player could play 18 games in a season by playing before and after each week&#039;s trade.&nbsp; Without a trade limit, one player could play 54 games in a season (on 6 different teams a week).&nbsp; 42 of these would be preventions of other players from playing their games.&nbsp; There is no reason why this should be allowed to happen.<br /><br />[b][size=5]7. Instantaneous Free-Agent Substitutions[/size][/b]<br /><br />The number of forfeits this season is outrageous, and we would all like to see more games getting played.&nbsp; I would like to propose that if a team is short a player, they may use a player from the free agency for their game.&nbsp; I am not talking about a trade.&nbsp; The team roster would remain the same.&nbsp; The free agent would merely act as a substitute for the absent player for those 20 or 30 minutes.&nbsp; This would serve many of the same purposes as IDLR without all the hassle.&nbsp; The team using the substitution could be penalized in some other way such a power play, although the use of a free agent may be punishment enough.<br /><br /><br />[b][size=4]Guidelines for Having a Discussion:[/size][/b]<br /><br />Although I expressed many opinions above in order to begin discussions, and everyone may do the same, please try not to respond with &quot;I like that,&quot; or, &quot;I don&#039;t like that.&quot;&nbsp; The IDL is not democratic and we are not voting.&nbsp; Try instead to provide arguments to support your views, such as &quot;This would promote competition because...&quot; or, &quot;This would be unfair because...&quot;', 'xx', 1);
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	(4182, 447, 18, 1308263811, 130, 4182, 'Week 2 (Jun 13 - Jun 19) : CC11: Isolation (MAP 28) - Discussion and Results', 'nostar', 'nostarcast@yahoo.com', '69.160.204.4', 1, 0, '', '[center][b][size=5]Official Servers for Week 2 of IDL Summer 2011[/size][/b]<br /><br />[color=red][:: TotalTrash Chicago :: IDL- A][/color]<br />[b]66.225.195.41:11022[/b]<br /><br />[color=blue][:: TotalTrash Chicago :: IDL- B][/color]<br />[b]66.225.195.41:11023[/b]<br /><br />[color=red][:: TotalTrash Chicago :: IDL -C][/color]<br />[b]66.225.195.41:11024[/b]<br /><br />[color=blue][:: TotalTrash Chicago :: IDL- D][/color]<br />[b]66.225.195.41:11025[/b]<br /><br />[center][b][size=5]Alternate Servers for Week 2 of IDL Summer 2011[/size][/b]<br /><br />[color=blue][NJ FUNCRUSHER + || IDL Practice][/color]<br />[b]66.45.244.218:10663[/b]<br /><br />[color=red][NJ FUNCRUSHER + || IDL Summer 2011][/color]<br />[b]66.45.244.218:10662[/b]<br /><br />[color=blue]&lt;Doomed Smurf Dallas&gt; - IDL - A[/color]<br />[b]184.75.249.169:11022[/b]<br /><br />[color=red]&lt;Doomed Smurf Dallas&gt; - IDL - B[/color]<br />[b]184.75.249.169:11023[/b]<br />=======================================================<br />[b]<br />Demonic Colts vs. Fnordy Niners <br /><br />Berserker Packers vs. Spread Eagles (DIV)<br /><br />Killing Browns vs. Sexual Panthers<br /><br />Super Chargers vs. Doom Raiders (DIV)<br /><br />Brokeback Cowboys vs. Flag Steelers (DIV)<br /><br />Techno Vikings vs. Electric Bills (DIV)[/b]<br /><br />=======================================================[/center]', 'xx', 1);
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	(6649, 645, 21, 1333897680, 213, 6649, 'Re: Week 1 (APR 9 - APR 15) - ZDCTF04 (MAP04) - Discussion and Results', 'MassVC', 'vcmassvc@gmail.com', '97.92.40.97', 1, 0, '', '[quote author=RecKle$$_ link=topic=645.msg6646#msg6646 date=1333817775]<br />Hey deww dont you dare benching capo<br />[/quote]<br />[quote]<br />Traded Capodecima to Free Agency in exchange for Dannyboy (April 7)<br />[/quote]<br />bam', 'xx', 1);
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	(4217, 448, 18, 1309084757, 0, 4217, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'capodecima', '', '88.103.101.55', 1, 0, '', '[img]http://img864.imageshack.us/img864/6888/ctf20110626051632.png[/img]<br />[img]http://img202.imageshack.us/img202/9300/ctf20110626052440.png[/img]<br />[img]http://img198.imageshack.us/img198/8760/ctf20110626053009.png[/img]<br /><br />[url=http://www.mediafire.com/?sf5yy6cc0k1ohcl]demo my POV[/url]<br />GG ', 'xx', 1);
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VALUES 
	(2397, 264, 3, 1282940528, 30, 2397, 'Re: Expansion Names', 'Beast', 'kjolly@uwm.edu', '129.89.125.201', 1, 0, '', 'Boomstick Vikings <br />Chaingun Vikings<br />Big Booty Vikings<br />Crazy Killer Vikings<br />Unholy Bears&nbsp; <br />MMMMMonster killing Bears<br />Dead Simple Texans<br />Barrels o&#039; Falcons<br />Wicked Sick Saints<br />Weapons of Mass Destruction<br />Bitches N BBQ Buccaneers <br />', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(3131, 357, 1, 1293737359, 145, 3131, 'Re: Kilgore Klassics', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '188.28.4.221', 1, 0, '', 'kilgores always been nice to me, dunno how you guys can have so many problems with him', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2404, 250, 12, 1283140232, 89, 2405, 'Re: Dumb Flames S2010', 'Solar_Flare', 'cdstrangle@gmail.com', '70.241.29.182', 1, 1283142865, 'nostar', 'In other news I&#039;m extremely gay.', 'xx', 1);
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	(3273, 369, 14, 1295325625, 64, 3273, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 1295326135, 'BloodStrike', '[quote author=Xenaero link=topic=369.msg3272#msg3272 date=1295317180]<br />Sucks BloodStrike can&#039;t get his shit together for a game scheduled [b]6 days in advance[/b].<br />[/quote]<br /><br />Sorry I had something planned for this weekend for about [b]4 months in advance[/b]..It wasn&#039;t my idea that IDL had a scheduled game for this date..I tried to make it, but like I said, I had something planned this weekend for 4 months..So don&#039;t talk about something you don&#039;t know about please.<br /><br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3833, 412, 1, 1300406055, 10, 3833, 'Re: Help!!', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'Voted', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4562, 483, 16, 1313351124, 3, 4562, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'Ah yeah I knew I wasn&#039;t using them right but they work for me as they are. I also know they&#039;re a bit too wide so there&#039;s a bit more black on one side. <br /><br />The main focus I had was overall flow with design including the map itself and the weapon/spawn placement, trying to balance for situations while giving some options. There are a lot of not so hidden medium skilled tricks throughout the map, just to give some additional options. Honestly I am really eager to try it with some people.', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(4219, 448, 18, 1309110766, 131, 4219, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', 'Use the site, dumbass.', 'xx', 1);
INSERT INTO idlsmf_messages
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	(4631, 496, 18, 1314345462, 0, 4631, 'Re: Season 10 / Summer 2011 Playoffs - MASTERBOWL X - Discussion and Results ', 'capodecima', '', '88.103.101.55', 1, 0, '', '[quote author=Xenaero link=topic=496.msg4630#msg4630 date=1314314866]<br />[img]http://xen.unidoom.org/doom/idl/playoff-brackets-s10.png[/img]<br />[/quote]<br /><br />oh yes ', 'xx', 1);
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	(3059, 348, 14, 1292629959, 10, 3544, 'W2011 Free Agents - Trade History - Waiver Wire', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 1298078639, 'Goatface', '[center][size=20pt][b]IDL Free Agency[/b][/size]<br /><br />Asgar<br />BrandonD451<br />Capodecima<br />Dawsonation<br />Fluffles<br />Goblin<br />GodsDoomer<br />Heavenwraith<br />HydrasFire<br />LordAtreyuDX<br />Mandolore<br />Mobius<br />Quiksilver<br />Reaver<br />Rexn0r<br />Swiftshot<br />Tavion<br />Treky<br /><br />[b][size=18pt]Withdrawn/Dismissed[/size][/b]<br /><br />Acolyte (Dismissed; Chronic Absence)<br />Fleshwizard (Dismissed; Chronic Absence)<br />Junior (Dismissed; Chronic Absence)<br />Metalhead (Withdrew)<br />Propane (Withdrew)<br />Sandblaster (Dismissed; Chronic Absence)<br />Shakal (Dismissed; Chronic Absence)<br />Tenchu (Withdrew)<br /><br />[hr]<br /><br />[b][size=18pt]WINTER 2011 TRADE HISTORY[/size][/b]<br /><br />[b][size=16pt][color=blue]International Doom Conference[/color][/size][/b]<br /><br />[size=12pt][b]Electric Bills (EBL)[/b][/size]<br />[list]<br />[li]Withdrawal by Metalhead; Roscoe chosen from Free Agency (Week 2)[/li]<br />[/list]<br /><br />[size=12pt][b]Killing Browns (KBG)[/b][/size]<br />[list]<br />[li]Traded Goblin to Free Agency for Souler (Week 4)[/li]<br />[/list]<br /><br />[size=12pt][b]Techno Vikings (TKV)[/b][/size]<br />[list]<br />[li]Traded Sabertooth + Midian to the Doom Raiders in exchange for Nostar + Dr_Noob (Pre-Season)[/li]<br />[/list]<br /><br />[size=12pt][b]Doom Raiders (DMR)[/b][/size]<br />[list]<br />[li]Traded Nostar + Dr_Noob to the Techno Vikings in exchange for Sabertooth + Midian (Pre-Season)[/li]<br />[/list]<br /><br />[size=12pt][b]Super Chargers (SUC)[/b][/size]<br />[list]<br />[li]Traded Reckless to the Sexual Panthers in exchange for Dew (Week 5)[/li]<br />[/list]<br /><br />[size=12pt][b]Demonic Colts (DMC)[/b][/size]<br />[list]<br />[li]Absence discharge on Shakal; Beast chosen from Free Agency (Week 5)[/li]<br />[/list]<br /><br />[b][size=16pt][color=red]World Doom Conference[/color][/size][/b]<br /><br />[size=12pt][b]Berserker Packers (BSK)[/b]<br />[list]<br />[li]Traded Dawsonation to Free Agency for Redshirt (Week 2)[/li]<br />[/list]<br /><br />[size=12pt][b]Spread Eagles (SPE)[/b]<br />[list]<br />[li]Dropped Mandolore to Free Agency; Nazz was drafted(Week 6)[/li]<br />[/list]<br /><br />[size=12pt][b]Sexual Panthers (SXP)[/b][/size]<br />[list]<br />[li]Traded Dew to the Super Chargers in exchange for Reckless (Week 5)[/li]<br />[/list]<br /><br />[size=12pt][b]Brokeback Cowboys (BBC)[/b][/size]<br />[list]<br />[li]None[/li]<br />[/list]<br /><br />[size=12pt][b]Flag Steelers (FLS)[/b][/size]<br />[list]<br />[li]Traded Beast to Free Agency for Killforce (Week 4)[/li]<br />[/list]<br /><br />[size=12pt][b]Fnordy Niners (KNF)[/b][/size]<br />[list]<br />[li]Dropped Dosu to Free Agency for Devisin (Week 7)[/li]<br />[/list]<br />[/center]<br /><br />[hr]<br /><br />[center][b][size=18pt]WINTER 2011 WAIVER WIRE[/size][/b][/center]<br /><br />Order as of Week 6<br /><br />1. Doom Raiders (0-4-1) [No waiver signings]<br />2. Flag Steelers (1-4-0) [No waiver signings]<br />3. Sexual Panthers (1-4-0) [No waiver signings]<br />4. Techno Vikings (1-3-1) [No waiver signings]<br />5. Killing Browns (2-3-0) [No waiver signings]<br />6. Demonic Colts (2-3-0) [No waiver signings]<br />7. Spread Eagles (2-2-1) [No waiver signings]<br />8. Electric Bills (2-2-1) [No waiver signings]<br />9. Fnordy Niners (4-1-0) [No waiver signings]<br />10. Brokeback Cowboys (4-1-0) [No waiver signings]<br />11. Super Chargers (4-1-0) [No waiver signings]<br />12. Berserker Packers (5-0-0) [No waiver signings]<br /><br /><br />', 'xx', 1);
INSERT INTO idlsmf_messages
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	(3651, 398, 14, 1299436583, 19, 3651, 'Re: That time of year again..', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.196', 1, 0, '', 'I made fresh pancakes! Who wants some? Stop fightin&#039; and come have some deeeeelish pancakes!', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(5778, 552, 17, 1324673615, 214, 5778, 'Re: Montreal Server', 'RustInPeace', 'sindeception@yahoo.com', '69.154.185.242', 1, 0, '', 'lol I think my post upset the fragile balance I once had.<br /><br />[img]http://209.85.48.8/1243/51/upload/p2104614.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(4303, 455, 16, 1310248116, 213, 4303, 'Re: What exactly are the rules on trading?', 'MassVC', 'vcmassvc@gmail.com', '174.103.6.16', 1, 0, '', 'http://forums.intldoomleague.org/index.php?topic=460.0<br /><br />[quote author=RoSKing link=topic=455.msg4293#msg4293 date=1310097008]<br />ROFL HATRED RAGE QUIT IDL. HYPOCRITE :DDDDDD<br />[/quote]<br /><br />Wait, who are you?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4210, 448, 18, 1308955355, 15, 4210, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'ItalianStallion', 'stalliondoom@gmail.com', '184.144.179.65', 1, 1308955511, 'ItalianStallion', 'I don&#039;t think prime is mad at tkv or the league for it&#039;s decisions.&nbsp; More about how some of our players didn&#039;t show for the scheduled time.&nbsp; It was short notice, but that has nothing to do with it.&nbsp; Both of our players agreed they would be here at that time.&nbsp; I&#039;m also to blame for the delay, it was 6:50 and I didn&#039;t think one of our team mates were going to show so I decided I can take a quick nap, and the game might get rescheduled.&nbsp; <br /><br />So dewww shows up I think 10 minutes after the game is scheduled on some crappy wifi connection.&nbsp; And I show up about 20 minutes later, after prime abused my phone with calls and texts.&nbsp; Sleepy stall, dewwww with even more connection issues than normal, compiled with shitty TT screwing up, and getting roflstomped by tkv wasn&#039;t a great experience.&nbsp; Like prime said, without all the crap that happened I also think it would&#039;ve gone a little bit different than it did.<br /><br />[EDIT]:<br /><br />Also I commend Rus and TKV for agreeing to switch to nj and waiting that long to play our game.', 'xx', 1);
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	(8630, 828, 28, 1362890268, 214, 8630, 'Re: Unlagged.', 'RustInPeace', 'ru5tk1ng@yahoo.com', '70.241.24.179', 1, 0, '', 'After discussing this recently, it seems that finding a solution that doesn&#039;t screw over anyone is going to take some time. The current unlagged code makes the playing field fair for high pingers and laggers, however the issue with Stall and some other players is that they feel robbed at the end of it all. Getting killed after taking cover only because a pinger still saw his target on his end seems a bit unfair. But, if any other type of unlagged (ping based or client based and what not) is implemented, there will still be issues. You might remove the behind walls shots, but players will definitely not be happy when they see their shots whiffing through players on their screen.<br /><br />Ultimately it comes down to one single fact: It is either one or the other. Just like flipping a coin or turning on a switch. It&#039;s either heads or tails or it&#039;s on or off and no in between. That&#039;s really just the way it is. Unless players are content with half of the pellets hitting behind walls.&nbsp; 8)', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2406, 267, 1, 1283146995, 7, 2406, 'Re: ZDCTF MAP08', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.189', 1, 0, '', 'Defense against middle wall rj is easy, mid player just says &#039;rl&#039; or &#039;lift&#039; when they see it.&nbsp; No they won&#039;t see them all, but a proficient top D shouldn&#039;t be surprised when they see a runner on the base hump.<br /><br />MAP08 is basically top d, floating, defensive mid, and 1 runner w/ the rl.&nbsp; If your runner doesn&#039;t have an rj then you better hope the other team doesn&#039;t either so you can run 2 O.&nbsp; I don&#039;t know if that&#039;s broken, in fact, I think all the rj options make that map playable at all, as opposed to a horrible grind.&nbsp; I mean, is the argument that Doom isn&#039;t about rj&#039;s or that it&#039;s too easy to score (don&#039;t hear that too often heh)?&nbsp; Like Strangle said, that map ends up a low-scoring game more often than not, it&#039;s just difficult to get a flag grab with enough health to rj out (once, let alone more times).&nbsp; What&#039;s really broken is the ST version, the rl ledge jump is way too easy and it&#039;s impossible to keep the flag in your base.<br /><br />I&#039;d like opinions on all the maps in the IDL WAD, because it&#039;s up for review after the MB.&nbsp; Any cuts/additions?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
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	(3132, 357, 1, 1293744707, 3, 3132, 'Re: Kilgore Klassics', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'As much as I don&#039;t agree with Kilgore&#039;s ways with most people, I do find it really entertaining. I think it was the end of the first &quot;yo yo&quot; thread or something when he ended it off with a bang, slamming everyone individually then locking the thread. Almost had to get the popcorn out for that one.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7102, 684, 22, 1340730426, 75, 7102, 'Re: Draft Results Speculation Thread', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'sgs and their ballsy plan for this season:<br /><br />[img]http://i.imgur.com/v97Wa.gif[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2461, 267, 1, 1283442183, 75, 2461, 'Re: Maps...', 'dew', 'dewww@seznam.cz', '213.168.180.96', 1, 0, '', '[quote author=Gyrossman link=topic=267.msg2457#msg2457 date=1283422544]<br />And please fuck no, don&#039;t you dare edit any of the classic maps. We don&#039;t need no bullshit lavabuttons in ctf...<br />[/quote]<br />on the other hand... flooding bases in map01 so only the pedestals are safe... fuck, i&#039;d make the lava permanent there. and airstrikes on mid.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3834, 412, 1, 1300428802, 19, 3834, 'Re: Help!!', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.152', 1, 0, '', 'Voted! gl', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4209, 448, 18, 1308932474, 130, 4209, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'nostar', 'nostarcast@yahoo.com', '69.160.204.4', 1, 0, '', '[quote author=ThatsJustPrime link=topic=448.msg4199#msg4199 date=1308876336]<br />Most BS game of doom i&#039;ve played in my life. p much got fucked over from all directions. its a shame because a real game played out would&#039;ve been interesting<br />[/quote]<br /><br />I watched the demo and here is what I saw.<br /><br />[list]<br />[li]Game 1: TT freaks out, [u][b]for everyone[/b][/u], BBC insists on server change.[/li]<br />[li]Game 2: TKV agrees to server change and wins by even more than on the first game on the previous server.[/li]<br />[/list]<br /><br />Now, I understand people get upset when circumstances prevent them from playing their best. However, in this instance the circumstances were equally shitty for all players. On top of that I am told that TKV made concessions to BBC as to scheduling (waiting to play for a half hour) and then, after a successful game 1 under duress, agreed to a server change. The result was the same. <br /><br />I would say all of this adds up to an unfortunate but fair result. To be honest you&#039;re lucky you didn&#039;t play a nostar-based team. At least TKV played the 2nd round. Nostar is all about free winz. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4200, 448, 18, 1308878416, 10, 4200, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[center][b][color=green]Fnordy Niners[/color][/b] vs. [B][color=orange]Flag Steelers[/color][/B][/center]<br /><br />FLS is due. Come on Chewy, work your magic. Euro squad not to be underestimated however. <br /><br />FLS wins 2-1.<br /><br />[center][b][color=brown]Killing Browns[/color][/b] vs. [B][color=black]Electric Bills[/color][/B][/center]<br /><br />Probably a close game. KGB will likely win if Junior doesn&#039;t bunny hop all game. But he probably will bunny hop so...<br /><br />EBL wins 2-1.<br /><br />[center][b][color=purple]Sexual Panthers[/color][/b] vs. [B][color=lightblue]Spread Eagles[/color][/B][/center]<br /><br />SXP should win this but for some reason I think SPE wins. I dunno.<br /><br />SPE wins 2-1.<br /><br />[center][b][color=gray]Doom Raiders[/color][/b] vs. [B][color=blue]Demonic Colts[/color][/B][/center]<br /><br />I would absolutely love to see DMC win this game. I hope that it happens some how. However, the odds of me betting in their favor are very very low.<br /><br />DMR wins 2-0.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6650, 645, 21, 1333917842, 267, 6650, 'Re: Week 1 (APR 9 - APR 15) - ZDCTF04 (MAP04) - Discussion and Results', 'RecKle$$_', 'Aesthesic@hotmail.com', '189.245.123.86', 1, 0, '', 'yah that totally broke my heart', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4526, 489, 17, 1312847081, 7, 4526, 'Re: Forfeits, etc.', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.242', 1, 0, '', 'Rofl, fortunately those walls were like, the outer walls of the map.&nbsp; Otherwise I&#039;d have been outed!<br /><br />I&#039;ll sign up for IDL when it uses an open port.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3274, 350, 14, 1295350921, 0, 3274, 'Re: W2011 Suicide League', 'capodecima', '', '88.103.101.55', 1, 0, '', 'week3 --sxp', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2409, 267, 1, 1283159236, 10, 2409, 'Re: ZDCTF MAP08', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'I&#039;m not a huge fan of the map but can see why it&#039;s important and, in all honesty, will probably always remain in the wad along with zdctf01 and zdctf04 on principle. With that said, this map hasn&#039;t been played in the IDL very much the past two years. <br /><br />ZDCTF08 made absolutely no showing in either of the two 2010 seasons. It made one showing as a playoff map in Winter 2009 (DMR @ SUC; IDC Conf. Champ). It was played in week 6 of the Summer 2009 season and made one showing as a playoff map (EBL @ SUC; IDC Conf. Champ).<br /><br />ZDCTF08 has made minimal appearances in the past two years and will likely remain in the wad for use as a homefield.<br /><br />All of that aside, I cannot believe I&#039;m hearing somebody complain about how hard it is to stop offense on ZDCTF08. Most games I&#039;ve seen here (since maybe 2008) are basically scoreless or within a flag or two.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6651, 645, 21, 1333961792, 163, 6651, 'Re: Week 1 (APR 9 - APR 15) - ZDCTF04 (MAP04) - Discussion and Results', 'Hatred', 'jbetts21@live.com', '99.18.47.242', 1, 0, '', 'Is there anyway you could post the scheduled times for each game? If I can make it, I&#039;d still interested in watching the games! ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7331, 715, 17, 1345472168, 8, 7331, 'Re: I''m banned', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', '[quote author=&quot;Xyltol&quot;]Just to further this..Bones doesn&#039;t seem to mind going back on his word after talking with both captains in the event of a change (I suppose as Rust would say holds no merit anymore), as in DG&#039;s last season against Prime on map09 Bones let Xenaero control the entire team when DG/Bones/Prime agreed to postpone the match in the event that myself and DG could not make the game (which ended up happening), and Prime didn&#039;t agree to it when it was actually necessary..but Bones forced our team to play because Xenaero was willing to play &quot;with or without his team&quot;, while I was talking to Bones about the circumstances involved (which ended up costing us a loss on a game that should not have happened).<br />[/quote]<br /><br />Let&#039;s talk about this for a second. First, rescheduling a game is more or less between captains. I am fine with any rescheduled time as long as both captains agree to it, and I don&#039;t step in unless both captains can&#039;t find a new gametime. Second, Prime said he was &quot;open to rescheduling&quot;. His teams availability was up in the air until after the next Tuesday.<br /><br />13[21:15] &lt;HumanBones&gt; [21:08] &lt;Doomguy666_&gt; i know i said anytime<br />13[21:15] &lt;HumanBones&gt; [21:08] &lt;Doomguy666_&gt; but i just remembered i MIGHT have to help someone this friday<br />13[21:15] &lt;HumanBones&gt; [21:08] &lt;Doomguy666_&gt; but this is a big maybe<br />[21:15] &lt;ThatsJustPrime&gt; dude wth<br />[21:15] &lt;ThatsJustPrime&gt; ahahah<br />[21:16] &lt;ThatsJustPrime&gt; i dont think we will be available until like tuesday<br />[21:17] &lt;ThatsJustPrime&gt; after tuesday<br />13[21:24] &lt;HumanBones&gt; well<br />13[21:25] &lt;HumanBones&gt; are you open to rescheduling just in case something pops up<br />[21:25] &lt;ThatsJustPrime&gt; after friday i meant<br />[21:25] &lt;ThatsJustPrime&gt; i gues so<br />[21:25] &lt;ThatsJustPrime&gt; what is it as of now?<br />13[21:25] &lt;HumanBones&gt; i really don&#039;t care i just want to schedule this, rescheduling is between you guys<br /><br />[21:08] &lt;Doomguy666_&gt; i know i said anytime<br />[21:08] &lt;Doomguy666_&gt; but i just remembered i MIGHT have to help someone this friday<br />[21:08] &lt;Doomguy666_&gt; but this is a big maybe<br />13[21:23] &lt;HumanBones&gt; hmm<br />13[21:23] &lt;HumanBones&gt; [21:16] &lt;ThatsJustPrime&gt; i dont think we will be available until like tuesday<br />13[21:23] &lt;HumanBones&gt; [21:17] &lt;ThatsJustPrime&gt; after tuesday<br /><br />I then informed Doomguy they would be open to rescheduling. This was on Tuesday. We waited all week for Doomguy to let us know if something was going to come up, and he didn&#039;t say anything. We didn&#039;t know anything was wrong until GAMETIME on Friday, at which time BBC was not going to be available at all for the next 5 days. Doomguy frequently disappears and does not inform me of his whereabouts usually until it is too late. I did feel bad that he could not make the game, but the rest of your team was present. The fact that BBC was not going to be available after that date was a well known fact.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3133, 350, 14, 1293744828, 49, 3133, 'Re: W2011 Suicide League', 'Killingblair', 'blair.cahue@gmail.com', '216.164.140.107', 1, 0, '', '[quote author=Milo XDonut link=topic=350.msg3117#msg3117 date=1293431618]<br />KGB for Week1<br /><br />Because Im that batshit insane.<br />[/quote]<br /><br />[img]http://i.imgur.com/SegoI.jpg[/img]<br /><br />Put me down for KNF week 1', 'thumbdown', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3835, 412, 1, 1300430508, 89, 3835, 'Re: Help!!', 'Solar_Flare', 'cdstrangle@gmail.com', '70.241.28.51', 1, 0, '', 'Voted<br /><br />Nice track btw', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4082, 437, 16, 1306134354, 10, 4082, 'Re: Post-Draft Discussion', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', 'I don&#039;t know how much money Nostar had to give MassVC for that trade, but Mass just threw his season away ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4305, 460, 17, 1310252200, 10, 4305, 'Re: Trade Rules', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '#5 is basically waiver wire style rule', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3779, 411, 14, 1300311659, 0, 3779, 'Re: Season 9 / Winter 2011 Playoffs: The Semifinal Round - Discussion and Results', 'capodecima', '', '88.103.101.55', 1, 0, '', 'my first short PRE&nbsp; ::)<br /><br />TKV-SUC <br />SUC wins 2-0 <br />map: isolation<br />this will very quick and easy win for SUC <br />hero match: ralphis <br /><br />BBC-BSK<br />BBC wins <br />map: magical ice forts<br />this will very long match with strong def on both sides but i believe more BBC <br />hero match: Stallion<br /><br />lol<br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4782, 483, 16, 1316543203, 3, 4782, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'If this is still going on I&#039;ll probably have a different type of map done soon.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4229, 451, 18, 1309445593, 10, 4229, 'Re: Week 4 (Jun 27 - Jul 3) : THIRTY722:Gargantuan Retarded - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[img]http://asianman.webs.com/photos/my-photo-shoped-pics/retard%20trophy.jpg[/img]<br /><br />[b]Doom Raiders vs. Spread Eagles[/b]<br /><br />I want the Eagles to win, but they&#039;re gonna have a hard time defending against the sheer power of the Doom Raiders. Just one more notch towards the week 6 divisional title game for the IDC South ;]<br /><br />2-0 DMR<br /><br />[b]Techno Vikings vs. Killing Browns&nbsp; (DIV)[/b]<br /><br />Tai defense against TurSKA, who is paced to smash league records in the offensive category? Come on, are you serious bro?<br /><br />2-0 TKV<br /><br />[b]Brokeback Cowboys vs. Fnordy Niners (DIV)[/b]<br /><br />BBC 2-0.<br /><br />[b]Electric Bills vs. Flag Steelers[/b]<br /><br />EBL&#039;s recent trade looks good, but so does FLS&#039;! The answer here is Chewy on mid, Legion on D, and Goat full time running. If they do anything but this, they have no chance. So, assuming my advice is heeded:<br /><br />FLS 2-1<br /><br />[b]Beserker Packers vs. Sexual Panthers (DIV)[/b]<br /><br />BSK busts out a surprise on SXP<br /><br />BSK 2-1<br /><br /><br />[b]Super Chargers vs. Demonic Colts (DIV)[/b]<br /><br />Duh', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5780, 563, 20, 1324683838, 147, 5780, 'Re: Winter 2012 Draft Results', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', '[quote author=mikefails link=topic=563.msg5771#msg5771 date=1324630791]what if you are better in all 3 areas!???!! [/quote]<br /><br />You will likely win an mvp or a masterbowl.&nbsp; At least I will.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6917, 673, 17, 1338076418, 7, 6917, 'Re: is odamex ready for idl competition?', 'Ladna', 'ladna@intldoomleague.org', '38.109.187.5', 1, 0, '', 'Well, the &quot;getting shot around corners&quot; is a combination of unlagged and clientside prediction.&nbsp; You might think you&#039;re around a corner, but the server doesn&#039;t.&nbsp; You&#039;re always a little behind where you think you are, and this varies based on your lag (more lag, further behind).&nbsp; In this respect, ZD and Oda - and really any modern FPS - are the same.<br /><br />Odamex has a command buffer that helps to cut down on other players skipping around.&nbsp; The downside of that is that commands don&#039;t always arrive on time, maybe 10 of your commands arrive in a single TIC, so you move 10x as fast for that command.&nbsp; Normally that causes a noticeable skip (whooooa Shakal and his PrtScn hax!!).&nbsp; Odamex fixes this by not running all 10 at once.&nbsp; The downside of that is it adds [b]EXTRA DELAY[/b] on top of your normal ping.&nbsp; This is surprisingly common actually, even on good, solid connections, and you notice it particularly with projectile weapons like plasma or the rl.<br /><br />Really the &quot;fix&quot;, if you will, is to implement prediction for hitscan and projectile weapons; prediction is the answer to all lag problems.&nbsp; EE implements hitscan weapon prediction as an option (ZDaemon predicts but it&#039;s forced on, Odamex doesn&#039;t predict AFAIK).&nbsp; We&#039;re still kicking around projectile prediction because it&#039;s kind of hairy, but we&#039;ll probably get there, and I assume the Oda team has ideas about it as well.<br /><br />In the meantime, I agree with Ralphis.&nbsp; Odamex has well-established infrastructure and conventions for bug reporting.&nbsp; The IDL forums are really not for this kind of thing.&nbsp; Even though I think player dialogue is good (see Stallion/Saber), posts like Legion&#039;s (this sucks but guess what &quot;this&quot; is) feel like they&#039;re designed to rabble-rouse, and I don&#039;t see how that&#039;s helpful.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8631, 828, 28, 1362925177, 2174, 8631, 'Re: Unlagged.', 'Decay`', 'systemdecay@hotmail.ca', '99.243.48.212', 1, 0, '', 'This is why I do my utmost to play with low ping players :)<br /><br />Bunch of ping cheaters~', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8879, 879, 18, 1365880842, 8, 8879, 'IDL Radio #2 - 4/14/13', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 1365880961, 'HumanBones', 'The second installment of IDL Radio will air live tomorrow, April 14th, at 5pm EST. Join Dew, Stall, Watermelon, and myself as we continue to engage in [b]very serious[/b] discussions! You can listen to the first episode [url=http://www.twitch.tv/idlradio/b/388001004]right here[/url].<br /><br />[center][url=http://www.twitch.tv/idlradio/]http://www.twitch.tv/idlradio/[/url][/center]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2411, 267, 1, 1283171323, 75, 2411, 'Re: ZDCTF MAP08', 'dew', 'dewww@seznam.cz', '213.168.180.96', 1, 0, '', 'don&#039;t touch map08, you faggots. what the hell?<br /><br />- rocketjumping saved this map as the flagroom is an unbreakable hell without it. it [i]was[/i] a broken mess on par with map06. the flagroom is a horrible, horrible one way trap and the base entrance is another badly designed chokepoint - the ledge gives you not just an escape route, also two new entry points! if anything, this &#039;new&#039; aspect to the map requires constant focus and the ability to go where you are needed at the moment. i don&#039;t see how rj zombie running is any different from pure ssg grind like fortress collision or mount zero. ditch those maps, they are not broken, because there&#039;s nothing to break. zero design shit on par with 1on1&#039;s shoot.wad. see what i did there?<br /><br />- you ended up on that ledge with 29% despite restoring your health. those medikits wouldn&#039;t be there in a proper game most of the time - you need to be lucky or run against stupid defence. a sg or a short cg burst would end you even at long distance, i even remember some legendary pistol saves. it&#039;s not easy to get there and a good defender has many different ways of intercepting the hurting you. he HAS to take some risks though, like coming to mid with weaker/precision weapons where opponent&#039;s support might arrive. [b]that is a sign of good ctf design[/b], even if by ignorant chance.<br /><br />- i could show you jumps that&#039;d stop your heart, but they are much slower to carry out and if the defender let&#039;s me do them, he sucks ass. in zdaemon. skulltag rocketjumping/scriting is a joke, so let&#039;s not go there. funny thing is - i don&#039;t rj at map08 much these days, i just pretend/distract and let others do it (yes, a second attacker!). people like nostar just learned ways to counter me (i could almost say specifically me) and i have to look for different tactics. this cannon/armor race is yet another sign of good ctf balance, imo.<br /><br />- this map is open, fast, requires constant concentration and skill. yet two good teams will cancel each other out and only a few flags will be grinded through. so what exactly is the problem? cheap tricks? they hurt as hell and take skill and luck with the defenders as well. grind nature and few flags scored? bah, there&#039;s so many worse (read: almost all of them). the better [b]team[/b] comes on top here. i see conflicting arguments here, you can&#039;t call it cheap/undefendable [b]and[/b] a zero flag grind.<br /><br />map08 rocks, don&#039;t embarrass yourself by insulting it.', 'xx', 1);
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	(6337, 619, 20, 1330503965, 7, 6337, 'Re: yo yo', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'I&#039;ve kind of held off commenting in this thread because I was hoping people would have a chance to get things off their chest, and then we could have a real discussion about how to improve IDL for the next season.&nbsp; We do this every season and I think it&#039;s great; IDL always gets better as a result of these threads.<br /><br />But this season I guess it doesn&#039;t matter because IDL is dead:<br /><br />[2012-02-27 18:35:56] &lt;AlexMax&gt; yo dewww <br />[2012-02-27 18:36:07] &lt;AlexMax&gt; you realize that the solution to this stupidity<br />[2012-02-27 18:36:14] &lt;AlexMax&gt; is to reinstate ralphis as the commish again<br />[2012-02-27 18:36:19] &lt;AlexMax&gt; and disband the board<br />[2012-02-27 18:36:21] &lt;dewww&gt; alex<br />[2012-02-27 18:36:22] &lt;AlexMax&gt; ante bellum<br />[2012-02-27 18:36:27] &lt;dewww&gt; ralphis resigned for a reason<br />[2012-02-27 18:36:50] &lt;dewww&gt; he was tired of managing the league for 9 seasons<br />[2012-02-27 18:37:20] &lt;AlexMax&gt; dewww: Except now there is a very good chance that he&#039;s probably going to start something similar over on odamex in a few months after NADA is off the ground.<br />[2012-02-27 18:37:21] &lt;dewww&gt; do you actually believe such nonsense that we disposessed him of the commish throne and instated a puppet bones?<br />[2012-02-27 18:37:29] &lt;HumanBones&gt; AlexMax you couldn&#039;t pay someone to do this job now<br />[2012-02-27 18:37:34] &lt;HumanBones&gt; honestly<br />[2012-02-27 18:37:36] &lt;AlexMax&gt; Oh no, I think he resigned thinking you guys could handle things<br />[2012-02-27 18:37:39] &lt;HumanBones&gt; you could not pay someone.<br />[2012-02-27 18:37:39] &lt;AlexMax&gt; Whoops<br />[2012-02-27 18:37:48] &lt;dewww&gt; alex, he voices his dissent with some of our decisions<br />[2012-02-27 18:38:12] &lt;dewww&gt; but that is very different from him actively striving to reinstate himself as a commish<br />[2012-02-27 18:38:14] &lt;AlexMax&gt; dude he&#039;s going to start up an alternative CTF league and he has enough sway to get people to play in it.<br />[2012-02-27 18:38:25] &lt;HumanBones&gt; alex you are very out of the loop<br />[2012-02-27 18:38:33] &lt;dewww&gt; yeah<br />[2012-02-27 18:38:48] &lt;AlexMax&gt; I&#039;d be very surprised if it didn&#039;t happen.<br />[2012-02-27 18:39:05] &lt;AlexMax&gt; But the current course is pissing people off.<br />[2012-02-27 18:39:12] &lt;HumanBones&gt; I&#039;d be very surprised if IDL had a season 12<br />[2012-02-27 18:39:38] &lt;HumanBones&gt; so the alternative league idea isn&#039;t going to be much of an alternative<br />[2012-02-27 18:41:03] &lt;AlexMax&gt; HumanBones: So basically Ralphis will have to rebuild everything?<br />[2012-02-27 18:41:19] &lt;AlexMax&gt; IDL&#039;s site already exists<br />[2012-02-27 18:41:26] &lt;HumanBones&gt; AlexMax: do you think things in its current form are going to work anyway?<br />[2012-02-27 18:41:27] &lt;AlexMax&gt; the structure already exists<br /><br />Apparently this season is a total goddamn failure because of some textures:<br /><br />[2012-01-09 17:52:03] &lt;Ralphis&gt; if that shit map32 goes in with solid textures<br />[2012-01-09 17:52:07] &lt;Ladna&gt; moving 3 spaces up or down in the draft was mikehail<br />[2012-01-09 17:52:08] &lt;Ralphis&gt; im out<br />[2012-01-09 17:52:12] &lt;Ralphis&gt; also<br />[2012-01-09 17:52:19] &lt;Ladna&gt; are we really quitting idl over some textures in a map<br />[2012-01-09 17:52:20] &lt;Ralphis&gt; what about asking me to put a map in the wad that was never even played on zdaemon<br />[2012-01-09 17:52:21] &lt;Ralphis&gt; ever<br />[2012-01-09 17:52:22] &lt;Ralphis&gt; yes<br />[2012-01-09 17:52:25] &lt;Ralphis&gt; because it is on the schedule<br />[2012-01-09 17:52:27] &lt;Ladna&gt; that&#039;s so lame<br />[2012-01-09 17:52:30] &lt;Ralphis&gt; maybe<br />[2012-01-09 17:52:33] &lt;Ralphis&gt; also<br />[2012-01-09 17:52:33] &lt;Ladna&gt; yes it is<br />[2012-01-09 17:52:35] &lt;Ladna&gt; 100% lame<br /><br />[hr]<br /><br />I really have no idea what&#039;s happening.&nbsp; Is Bones killing IDL so Ralphis can start a different CTF league on Odamex?&nbsp; Why is that OK?&nbsp; Why doesn&#039;t Ralphis just resume his position as IDL commissioner?&nbsp; Why don&#039;t we just use ZDaemon until we can use Odamex (we can&#039;t even use it for Private CTF right now)?&nbsp; Did I and everyone else in IDL miss the memo where we move IDL to Odamex?<br /><br />What the fuck is going on?<br /><br />[hr]<br /><br />[02:35:03]	&lt;Jenova&gt;	i just want to play some doom where there arent complete assholes running it<br /><br />Can we get back to this please?', 'xx', 1);
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	(727, 93, 10, 1240299218, 0, 727, 'Re: IDL Signups Open', 'capodecima', '', '90.176.146.186', 1, 0, '', 'name: capodecima<br />country: [img]http://www.rd-fifa.eu/imgs/flag-cze.gif[/img]<br />email: capko@seznam.cz<br />IM: icq: 281478729 or irc #LM<br />Availability: weekends (evening)', 'xx', 1);
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	(3134, 350, 14, 1293744992, 3, 3134, 'Re: W2011 Suicide League', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'Is that Jazzy Jeff?', 'xx', 1);
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VALUES 
	(3275, 369, 14, 1295370691, 19, 3275, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 1295370951, 'Xenaero', '[quote author=BloodStrike link=topic=369.msg3273#msg3273 date=1295325625]<br /><br />Sorry I had something planned for this weekend for about [b]4 months in advance[/b]..It wasn&#039;t my idea that IDL had a scheduled game for this date..I tried to make it, but like I said, I had something planned this weekend for 4 months..So don&#039;t talk about something you don&#039;t know about please.<br />[/quote]<br /><br />Alright, haha, let me tell you how it is if you wanna act like a big man. This is how the things in the league [b]work[/b]: You have something big like that planned for what you say is months in advance, you did [b]not[/b] tell your team captain about it despite being notified when the game was taking place. On top of [i]that[/i], if you still want to be a disrespective bitch, do [b]not[/b] sign up for a league that requires 30 minutes of your time per week if you cannot make that happen considering you knew what was going down.<br /><br />There&#039;s absolutely no reason for you to hurt your team when you sign up basically consenting to not being a huge dickweed. Thanks.', 'xx', 1);
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VALUES 
	(3286, 369, 14, 1295504739, 163, 3286, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Hatred', 'jbetts21@live.com', '99.67.247.148', 1, 0, '', 'Tai what the fuck is wrong with Thomas&#039; eyes?', 'xx', 1);
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VALUES 
	(4232, 451, 18, 1309613387, 0, 4232, 'Re: Week 4 (Jun 27 - Jul 3) : THIRTY722:Gargantuan Retarded - Discussion and Results', 'capodecima', '', '88.103.101.55', 1, 0, '', 'DMR vs. SPE --- DMR wins 2-0<br />EBL vs. FLS&nbsp; --- ???<br />BBC vs. KNF --- BBC wins 2-1<br />SUC vs. DMC --- SUC wins 2-0<br />BSK vs. SXP --- tie <br /><br /> ???', 'xx', 1);
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VALUES 
	(4246, 454, 18, 1309809104, 0, 4246, 'Re: Week 5 (Jul 4 - Jul 10) : CC01: Data Core Delta - Discussion and Results', 'capodecima', '', '88.103.101.55', 1, 0, '', 'Super Chargers vs. Electric Bills (CONF) --- SUC wins 2-0<br />Sexual Panthers vs. Brokeback Cowboys (CONF) --- BBC wins 2-0<br />Demonic Colts vs. Techno Vikings (CONF) --- TKV wins 2-0<br />Doom Raiders vs. Killing Browns (CONF) --- KGB wins 2-1<br />Berserker Packers vs. Flag Stealers (CONF) ---&nbsp; ;D<br />Spread Eagles vs. Knordic Fnords (CONF) --- SPE wins 2-0', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8880, 879, 18, 1365898568, 157, 8880, 'Re: IDL Radio #2 - 4/14/13', 'Legion_', 'skulltaglegion@hotmail.com', '71.170.7.139', 1, 0, '', 'what is the planned itinerary of discussion going to be over', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2413, 267, 1, 1283185632, 2, 2413, 'Re: Maps...', 'mikefails', 'fearedful12@yahoo.com', '71.217.52.171', 1, 0, '', 'map04 is the grindiest crap ever. running on 2 guys with ssg spawns who are probably camping you in some form?&nbsp; Map08 is pretty grindy now too, as is any ctf map that a team wants to slow down, where you only have 1 pretty good offensive strat.&nbsp; Oda02 is pretty good, it takes 2o to have a chance really and 07 is more of a sneak map than a power map.&nbsp; blah', 'xx', 1);
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VALUES 
	(2414, 265, 12, 1283194411, 10, 2414, 'Re: IDL S2010 MasterBowl VIII', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'To touch on this game briefly, I really think that both teams are well suited for this map and it will be a fight for both. If any player lets up at any time, it will probably result in losing a championship game.<br /><br />I really think that both teams match up well, EBL on the defensive side against BSK&#039;s elite offense. I have to give a slight nod to BSK in this game because I feel that Saber/Stall will be able to hold off any of EBL&#039;s runner(s) longer than EBL can hold off Jenova, but as I learned last week, it&#039;s best not to underestimate the team with the #1 and #2 overall draft picks.', 'xx', 1);
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VALUES 
	(2415, 267, 1, 1283199069, 130, 2415, 'Re: Maps...', 'nostar', 'nostarcast@yahoo.com', '69.160.204.189', 1, 0, '', 'Fast lobbies for maps he likes. Let&#039;s throw out the pretense of maps being &quot;super defensive&quot; and say that he&#039;s just telling you from a player standpoint what he likes to play. Subjective things like this, while not something you should legislate, are useful in determining how to retain players. So let&#039;s hear more of it.<br /><br />As far as the content goes, you can&#039;t in the same breath lambaste ZD08 (which is a surprisingly balanced map when you include rjs) and 34map12 (a super-offensive map) and ODA02/ZD24 (ridiculous grinds). Really at some point the entire thought process you might have had for a cohesive point is gone. I like the idea of players posting their most and least favorite maps but let&#039;s not get caught in the fallacy that there is any kind of a common thread to these maps outside of &quot;Fast likes these maps&quot;. I want to emphasize that I don&#039;t think his post is wrong or bad, I actually agree with a lot of it. I think more ppl should post with their map opinions, likes/dislikes, etc. It&#039;s just not something that is objective at all. As dewww pointed out, map08 is a classic that many people still enjoy. Same with map01 (see endurance ctf) and map04 (every priv ever played in the history of priv). I&#039;ve played a lot of ql ctf and fast is right, it&#039;s TDM for the most part. There are very few players who have a strategy more than &quot;shoot better and whore items&quot;. The player location arrows make hiding or camping pretty much a bad strategy and really it comes down to an ST mentality, run away while shooting or have the best shot/connection. Gay and gayer.<br /><br />Aside from the map conversation, it would be nice if Fast would be a larger part of IDL though. He seems like the dedicated type and should be put to good use. Let&#039;s use this thread to rope him into doing more things.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3135, 350, 14, 1293751033, 130, 3135, 'Re: W2011 Suicide League', 'nostar', 'nostarcast@yahoo.com', '69.160.204.189', 1, 0, '', 'No', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3276, 369, 14, 1295375423, 157, 3276, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Legion_', 'theomegaantin00b@gmail.com', '71.115.99.7', 1, 0, '', 'the way it turned out:<br />I get text from blood either late tuesday or early wednesday telling that he will be on a trip all weekend and he&#039;d be back afterwards, I say ok, I try to get our game scheduled for wednesday and that fell through so I asked for monday; waiting until monday; I get text monday that bloodstrike will be on at 10 cst (11 est), 2 hours after gametime was planned<br /><br />that was a bit untimely with the text but I can live with it, I&#039;ll get shit moving again in no time<br /><br />however things will be different week 3 and I will make sure of it', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3287, 369, 14, 1295506411, 130, 3287, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'nostar', 'nostarcast@yahoo.com', '69.160.204.189', 1, 0, '', '[quote author=Hatred link=topic=369.msg3286#msg3286 date=1295504739]<br />Tai what the fuck is wrong with Thomas&#039; eyes?<br />[/quote]<br /><br />ROFL. This might be the best post/avatar on the idl forums. Xen needs to top it with some more butts.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3546, 389, 14, 1298101253, 213, 3546, 'Re: Totaltrash Server Expansion', 'MassVC', 'vcmassvc@gmail.com', '75.186.106.4', 1, 0, '', 'Any customer can have a car painted any colour that he wants so long as it is black.', 'xx', 1);
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VALUES 
	(3653, 398, 14, 1299440263, 15, 3653, 'Re: That time of year again..', 'ItalianStallion', 'stalliondoom@gmail.com', '76.65.91.246', 1, 0, '', '[quote author=RustInPeace link=topic=398.msg3647#msg3647 date=1299384895]<br />The only thing dumb is someone getting butthurt and taking a leave after getting burnt on irc.&nbsp; ::)<br />[/quote]<br /><br />I like rust now. ;D', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3837, 413, 1, 1300490164, 213, 3837, 'The birth of Lord British...', 'MassVC', 'vcmassvc@gmail.com', '75.186.106.4', 1, 0, '', '[center][IMG]http://i1125.photobucket.com/albums/l594/massvc/LBisborn.jpg[/img][/center]', 'exclamation', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4220, 448, 18, 1309194466, 19, 4220, 'Re: Week 3 (Jun 20 - Jun 26) : ZDCTF01: Fortress Collision - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.53.140.114', 1, 0, '', 'Good lord the gamma', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4084, 437, 16, 1306142878, 15, 4084, 'Re: Post-Draft Discussion', 'ItalianStallion', 'stalliondoom@gmail.com', '76.65.89.89', 1, 0, '', 'What better way to start the season.&nbsp; Another dumb trade..', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5781, 563, 20, 1324687988, 7, 5781, 'Re: Winter 2012 Draft Results', 'Ladna', 'ladna@intldoomleague.org', '65.214.200.140', 1, 0, '', 'rofl', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4306, 455, 16, 1310253633, 27, 4306, 'Re: What exactly are the rules on trading?', 'CabooseA7X', 'Theron.Stein@gmail.com', '98.243.212.191', 1, 0, '', '[quote author=Xenaero link=topic=455.msg4304#msg4304 date=1310248760]<br />[quote author=Tai link=topic=455.msg4300#msg4300 date=1310179916]<br />I think Stall&#039;s hating a wee bit too much on him, prolly cause Noob is from Skulltag, I dunno.<br />[/quote]<br /><br />A perfectly legitimate reason considering a majority of players from Skulltag play like you, as in they don&#039;t know how to play CTF effectively.<br />[/quote]<br /><br />and yet. [R] owned [UD] with tai all day long. FUNNY HOW STUFF WORKS OUT. also to all other fags tl;dr stop making paragraphs for my one liners. I kno ur all jealous that i&#039;m just so gewd. it&#039;s okay bros, I would be 2. I have demos of beating evuryone hurr so it no longer affects me. my penis is just to big 4 u gaiz', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8845, 877, 29, 1365021900, 214, 8845, 'April ''13 Mayhem Tournament', 'RustInPeace', 'ru5tk1ng@yahoo.com', '98.197.197.44', 1, 0, '', 'Yo just a little reminder of this month&#039;s event. I&#039;ll be looking to run 2 pick-ups between Fri-Monday. The first wad featured will be Exec while the second pick up will run Onslaught. Keep an eye out for #idl and #odamex highlights. ', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6338, 619, 20, 1330507020, 163, 6338, 'Re: yo yo', 'Hatred', 'jbetts21@live.com', '99.34.209.72', 1, 0, '', 'I lied, I will post some more!!&nbsp; ;D<br /><br />There was some good discussion that took place on TS last night and I&#039;ll go over some of the stuff I covered with Mass:<br /><br />-Map32 mspaint textures<br />-Map28 spawns being &quot;fixed&quot;<br />-Possible patch for the map32 textures<br />-General overview of the IDL2012 wad<br /><br /><br />[i][b]Map32 mspaint textures[/b][/i]<br /><br />It&#039;s something we&#039;ve all discussed. We all know the majority of the players hate the textures so that&#039;s about that. I suppose the biggest grievance I had was that most players did not want the mspaint textures. I am aware of the poll&nbsp; and that it didn&#039;t suggest there was so much dislike for the textures. It&#039;s true, there wasn&#039;t but the sample was recorded from such a small base as it was, it&#039;s really hard to gauge from that alone either way. That being said, the general public was against the idea of the textures and we really shouldn&#039;t need a poll to reflect that. Players talk in several channels and amongst each other. Some players make their feelings known elsewhere and aren&#039;t always avid forums users. Basically, it was well-known they weren&#039;t liked.&nbsp; It&#039;s hard to believe the board was not aware of that. If they weren&#039;t, then there&#039;s certainly a massive disconnect from the player base and the board which is an entirely different problem itself. I&#039;ll let others chime in on that, however. <br /><br />The solution? It might be too late but it was suggested last night that a patch be made with Ralph&#039;s textures instead. Mass seemed open to it but there might not be enough time to get it voted on, passed, created and so on. But maybe there is, I don&#039;t know. This depends on how fast the voting process would take place I suppose. <br /><br />[b][i]Map28 Spawn &quot;fixes&quot;[/b]<br /><br />This one didn&#039;t make much sense to me. The map had already been played for two season, hosted one of the greatest play-off matches of all time and has always made for good matches. There really wasn&#039;t any need to tweak this to begin with. Some of the spawns didn&#039;t work and normally, a map adjustment should be done before the map is introduced - not after it&#039;s been played for two seasons. <br /><br />In doing so, those changes literally destroyed the maps gameplay. Nobody wants to play it with the two lower area pistol spawns. I actually would have used it as a homefield map without the fixed spawns but didn&#039;t want to touch it because of that. So this change basically nuked a map within the wad. <br /> <br />The 28 spawn fixes were included in the map32 textures poll and as I mentioned above, going off of a small sample of players won&#039;t really give you anything conclusive on how the players feel. It had a little more support than the 32 textures but was still generally not accepted. Regardless, it shouldn&#039;t have been suggested to fix it to begin with. <br /><br />[b][i]IDL2012 Wad[/b]<br /><br />As I stated before, I don&#039;t hate the wad that much. I have my complaints I suppose. But this probably isn&#039;t the place to list what maps I&#039;d like to see in the wad. Ladna created a separate thread for that. <br /><br />The only complaint I had was that some good, proven maps were taken out while some other less-played, less-liked maps remained. As far as those maps not well-liked go, my personal list would have been to remove map09, map14, map15 and so on. The board did a good job on kicking out some ugly ass maps, too. Such maps from last seasons wad includes: map06 (ugly caves), map10 (THOSE DAMN TREES) and a few old, less-played ZDCTF maps. <br /><br />But regardless, maps are generally rotated in and out and I&#039;m sure some of the maps that weren&#039;t even touched this season for the schedule or homefield will see their way out in future versions. I just think this wad could have had better maps than&nbsp; 21, 23-25, 27, fixed 28, 30 and 32 (too chaotic, even with fixed textures). That&#039;s my own personal opinion. As far as maps being added in their places? I&#039;ll come up with a list for Ladna&#039;s separate thread. ', 'xx', 1);
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	(3961, 424, 18, 1303600261, 0, 3961, 'Re: IDL Summer 2011 Signups Open', 'Soul Sucka', '', '187.112.189.83', 1, 0, '', 'Name: SoulSucka<br />Country/State: Brazil<br />Email contact: raijinsc@gmail.com<br />Instant Message Contact: IRC, MSN (same e-mail)<br />Regular Availability: 5:30 PM to 10:30 PM on weekdays, literally anytime on weekends.', 'xx', 1);
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VALUES 
	(2416, 268, 12, 1283205362, 69, 2417, 'The Idaho Doom Association presents: IDL SUMMER 2010 ALL-STAR GAME', 'Goatface', 'roger.banango@gmail.com', '129.101.50.161', 1, 1283205548, 'Goatface', 'The game is scheduled for tonight, August 30th at 10 PM EST.<br /><br />Assuming everyone shows the teams will be:<br /><br />International Doom Conference<br />-------------<br />Ralphis - Captain<br />Hatred - Co-Captain<br />Whiteboy<br />Tai<br />Rottking<br />Joshsmith<br /><br />World Doom Conference<br />-------------<br />Mikehail - Captain<br />Nostar - Co-Captain<br />RussianDumbass - Co-Captain<br />Jenova<br />Ladna<br />LordBritish<br /><br />The contingency plan for no-shows and people unwilling to play is to let the players who received the next most votes play for their respective conferences.<br /><br />MAPS: 26, 23, 20, 09, and 31 will be played in that order.&nbsp; I picked them somewhat arbitrarily but I think they will all provide good games.<br /><br />4 vs. 4, captains decide how to rotate their players.<br /><br />The team scoring the [b]most overall flags [/b] will be declared the winner!<br /><br />GLHF', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3136, 350, 14, 1293766144, 205, 3136, 'Re: W2011 Suicide League', 'STINKBOMB', 'vandergriftmachine@gmail.com', '99.103.119.87', 1, 0, '', 'Is it Young MC?<br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2455, 271, 1, 1283420146, 131, 2455, 'Re: IDL Video', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', '[url=http://www.intldoomleague.org/stats/games/23]SUC v. KGB, week 7 of Summer 2009[/url]<br />maybe last 90 seconds of second round would suit your needs, if you fast-forward the blank spots where nothing really happens; but i dunno what exactly you&#039;re looking for, if that&#039;d be monster kills, then i&#039;m screwed, aha', 'xx', 1);
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VALUES 
	(2457, 267, 1, 1283422544, 131, 2457, 'Re: Maps...', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', 'I have a question, were you thinking about having plasmaguns instead of boomsticks in those towers on zde05? Switching weapons for railguns is completely fine with me [size=1](most of xsnake&#039;s maps needs [i]some[/i] IDLizing, because of his obsession with spawnfragging)[/size], but this way the mid is kinda non-existent.<br /><br />And please fuck no, don&#039;t you dare edit any of the classic maps. We don&#039;t need no bullshit lavabuttons in ctf...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2459, 270, 1, 1283441566, 75, 2459, 'Re: Voice for IDL matches', 'dew', 'dewww@seznam.cz', '213.168.180.96', 1, 0, '', 'i rarely need ts or even binds when playing with my clanmates, because i know full well what to expect of them in almost any situation. on the other hand it gives extra motivation in important matches, so i mostly agree with gyross. it&#039;s a powerful tool for teams that aren&#039;t so played out together.<br /><br />oh and ts sessions with ts king draza_jr were always like a holy mass for czechs, except with swearing and oneliners instead of preaching. people not playing or even watching the game were joining the channel, sometimes even the opposing team. fun times.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2462, 264, 3, 1283451825, 15, 2462, 'Re: Expansion Names', 'ItalianStallion', 'stalliondoom@gmail.com', '76.65.97.218', 1, 0, '', 'Buckshot Buccaneers<br />Probably was mentioned.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3288, 369, 14, 1295545625, 10, 3288, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'That&#039;s not Thomas dude it&#039;s one of the other jerk trains that always gets pissed off. Come on', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3654, 398, 14, 1299447851, 163, 3654, 'Re: That time of year again..', 'Hatred', 'jbetts21@live.com', '99.67.243.70', 1, 0, '', '[quote author=mikefails link=topic=398.msg3652#msg3652 date=1299438247]<br />I think Ralph was the only one who didn&#039;t vote for LB for MVP...&nbsp; Also Hatred, how many times have you ran against Rottking to know whether he is solidly defending or not?&nbsp; I think Dev is much more solid defensively&nbsp; :-\\<br />[/quote]<br /><br />Me personally? Zero. How many times have I been a solo runner in the past to know from personal experience mike? Zero. RottKing is solid but I&#039;m telling you that he&#039;s been a huge exploit in the past on his teams because of his inconsistent fragging/defensive abilities whereas, say 3 or 4 years ago, he was one of the most dominant fraggers there was. I&#039;m not knocking the guy, he was mostly out of shape/lacked practice and that&#039;s why he was so inconsistent. This season though, from what I&#039;ve seen on demos and in person, he&#039;s been much stronger on defense as well as in any fragging position. If you don&#039;t like RottKing as a candidate for Comeback player of the year, vote for someone else. I also considered Humanbones as well as gilga but I feel like RottKing has simply played too well when expectations of him as well as BSK weren&#039;t this high. <br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3547, 389, 14, 1298151621, 46, 3547, 'Re: Totaltrash Server Expansion', 'Roscoe', 'dalekcomander@gmail.com', '174.25.47.27', 1, 0, '', 'Thanks for the convenient .ini excerpt, star.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3838, 413, 1, 1300498502, 10, 3838, 'Re: The birth of Lord British...', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'aahahaha oh my.<br /><br />Make more of more IDL players please', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5199, 530, 17, 1320501342, 0, 5199, 'Re: Some new official servers are on the way!', 'capodecima', '', '90.179.151.60', 1, 0, '', '[quote author=HumanBones link=topic=530.msg5198#msg5198 date=1320470195]<br />There really isn&#039;t a middle ground. Chicago/St. Louis have so far been the best two locations. I&#039;m interested in something a bit more centralized, but it&#039;s difficult to find something that&#039;s in between TX and Chicago. I found some great Washington STATE servers, but that would cause miek to gloat like whoa. Like I said I&#039;m still searching, so you never know what&#039;s going to pop up in the next month.<br />[/quote]<br /><br />yeah i support washigthon DC bcz isnt so far as St. Louis and chicago . another call states can be Philadelphia,&nbsp; Baltimore , NY etc.. good hand when selecting HB ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4085, 437, 16, 1306143214, 75, 4085, 'Re: Post-Draft Discussion', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'the mass-lb trade makes perfect sense. they both grabbed the most valuable players available, but not exactly the best suited for them.<br /><br />mass and nostar is defensive overkill. when sxp experimented with mass&#039; position, he played a shaky 07, then had a breakthrough performance defending 30. it would be unwise from him to change what worked well, but that&#039;d mean star playing 2d or mid. the former could be really taxing on coll as the sole runner, the latter was tried last season when he fronted for rus... and the results were far from stellar, star seemed to hate playing mid and underperformed.<br />now he&#039;s got mike and noob. the raw power levels of spe dropped some, hardly any doubt about that. however the lineup seems better tuned. the doomsayers probably expect mike to run again and noob falling through on mid, but that&#039;s what was said about knf last season, wasn&#039;t it? and those of us with a brain knew mike would play mid, so guess where he&#039;s probably going to end up. mass is more disciplined than strangle and he won&#039;t have any trouble communicating with mike, so expect spe having a defensive zone larger than russia. i don&#039;t know what to expect from noob, but i bet he can get useful, even just as distraction for mike&#039;s pushes. and their fourth is reck, how the hell did he bubble through so low? this team is very capable if played right... if tt ever gets back on. they&#039;re fuckin dicked on nj, sorry.<br /><br />now let&#039;s have a look at dmr. original lineup of lb+mike+noob+bulb. let me ask you, who is the defender in here? surely not mike, the alltime record holder for flags per round and the spiritual mvp of last season for his mid performance. and lb ended 3rd in flags scored last season with ridiculous, unparalelled efficiency. he&#039;s a beast runner and his monovision focuses him on the task, sticking him in the net is a waste. not mentioning he gets overconfident there, shows off and leaks flags. so how about noob? when i watched him last season, i saw he could shoot, but he&#039;s moving around looking for frags too much and sometimes gets dumb ideas. so yeah bulb, people want to see you defend! this team was catastrophically imbalanced, too much offense and not enough defence.<br />after the trade ... yeah, everyone can see what is shaping up here. star can camp base again, there&#039;s probably going to be some experimenting with lb and coll switching mid/o. sounds like good times ahead.<br /><br />i think people are whining because they were afraid of lb, then his draft picks seemed chaotic and badly planned... and yet suddenly he has the powerhouse team everyone was scared of. this is yet another case of &quot;star gets traded? you just handed him the mb, idiots.&quot; it&#039;s getting old. actually... i&#039;d love to see the day when other caps wisen up and do the same thing. strangle holds two powerful european runners and lacks any sort of mid, he [b]needs[/b] to come up with something.', 'xx', 1);
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VALUES 
	(4221, 446, 16, 1309283477, 19, 4221, 'Re: IDL.org Outage', 'Xenaero', 'Xenaero@gmail.com', '71.53.140.114', 1, 0, '', '[quote author=Killingblair link=topic=446.msg4216#msg4216 date=1309074253]<br />FreeBSD crew reppin&#039;.<br />[/quote]<br /><br />Literally me when I was all over FreeBSD:<br />[img]http://i.imgur.com/tqgZo.png[/img]', 'xx', 1);
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VALUES 
	(4307, 460, 17, 1310258854, 8, 4307, 'Re: Trade Rules', 'HumanBones', 'zachbandle@rocketmail.com', '98.234.131.145', 1, 0, '', '[b][size=5]1. Trade Definition[/size][/b]<br /><br />A trade should be defined as one team trading one player to one team for one other player. That&#039;s as straightforward as it gets.<br /><br /> A lot of different types of trades have been presented to me this season, and the ones that intrigue me the most are the ones that involve 3 or more teams. I see no reason why 3-way or even 4-way trades can&#039;t become more popular . I think what holds people back in exploring these types of trades is that there are no guidelines or rules on them, or even a history of them occurring. <br /><br />I&#039;ve had some ideas, but nothing that has wowed me. For example, some captains use the draft as a starting point; that is, they draft players with the intention of using them as bait and trading for different players (see: DMR/SPE trade). My initial thought was to only allow multiple-team trades in the pre-season, since that (with the exception of this season) seems to be the most popular time to make roster changes. However, I personally would love to see a trade like that happen in Week 4 or 5. It&#039;s my belief that only smart captains would be able to work out a deal like that, which means I doubt we will see bad trades. <br /><br />Something to think about: do we let captains continue trading after a giant trade? <br /><br /><br />[b][size=5]2. Trade Limiting by Quantity[/size][/b]<br /><br />I don&#039;t think there should be limits to the amount of times a team can trade per week. Instead, I prefer the idea Mass laid out #3: There is no limit to trading, however once Captain 1 (stealing his set up too) trades Player A, they can&#039;t trade back for that player for the rest of the season. I think this solves the major issue, again pointed out by Mass: player borrowing. I don&#039;t like the idea of forcing a team to play with someone they traded for even if it doesn&#039;t work out. Teams should be given the best chance and opportunities to win.<br /><br />[b][size=5]3. Trade Limiting by Type[/size][/b]<br /><br />Basically covered in #2. This is the route I would prefer to go in, because it seems the fairest.<br /><br /><br />[b][size=5]4.&nbsp; Trade Limiting by Quality[/size][/b]<br /><br />Looking back on the trade last week between DMC and BBC, I don&#039;t feel like that was a trade I needed to step in and veto, which is why I didn&#039;t. To me, for anyone who had any issue with that I feel that is was blown out of proportion. I asked the board their thoughts on the trade, because I felt that although I didn&#039;t think it was the fairest of trades, I would be wrong to veto it. They told me I was wrong, and I listened. My opinion isn&#039;t always the best one, and that&#039;s why the board is there.<br /><br />Anyway, vetoing a trade based on player quality is something I actually have an issue with, and something I&#039;m not entirely comfortable doing. If a captain wants to trade Player A for Player B, that&#039;s his prerogative, not mine. I don&#039;t want someone else telling me how to captain my team, and I&#039;m sure everyone else feels the same. <br /><br />[b][size=5]5. Free Agent Cold Period[/size][/b]<br /><br />To make it as fair as possible, I would make it a 48-hour period where captains can become aware of players that become available, and subsequently put a bid in for that player. At the end of the 48 hours, the team with the lowest record who put a bid in will get the first shot at the player. I don&#039;t think the IDL should be about 4 unbeatable teams and 8 terrible ones; it should be about spreading the skill out as much as it can be. <br /><br />[b][size=5]6. Player Game Limit[/size][/b]<br /><br />I agree that a player should only be allowed to play in 1 game a week. It would be extremely unfair for that player to be shipped around to another team in the course of a few hours just to bolster the lineup.<br /><br />[b][size=5]7. Instantaneous Free-Agent Substitutions[/size][/b]<br /><br />I see no reason to further penalize a team; I think &quot;Free Agent Substitutions&quot; is certainly punishment enough. I have seen too many forfeits this season, and I think a lot of captains don&#039;t bother trading into Free Agency because it wastes a trade and they lose a player they probably didn&#039;t want to. Not only would this (should it work correctly) eliminate forfeits, I think it&#039;s a good way to make sure that teams don&#039;t get screwed because something came up for a certain player at the last minute.<br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3962, 424, 18, 1303608811, 130, 3962, 'Re: IDL Summer 2011 Signups Open', 'nostar', 'nostarcast@yahoo.com', '174.103.19.246', 1, 0, '', 'so far lb is dominating', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4777, 494, 17, 1316403908, 163, 4777, 'Re: Booting out unwanted maps.', 'Hatred', 'jbetts21@live.com', '99.18.44.230', 1, 0, '', 'Ladna, I love Denny, too.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5358, 540, 20, 1321271982, 0, 5358, 'Re: IDL Winter 2012 Signups', 'capodecima', '', '90.179.151.60', 1, 0, '', '[b]Name:[/b] capo<br />[b]Country:[/b] Czech Republic<br />[b]Email contact:[/b] capko@seznam.cz<br />[b]Instant Message Contact:[/b] IRC, #IDL jarin27 @qnet <br />[b]Regular Availability:[/b] Evenings ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5738, 565, 20, 1324400940, 0, 5738, 'Re: Preseason Award Favorites', 'capodecima', '', '90.179.151.60', 1, 0, '', 'Captain of the Year: LordBritish<br /><br />Rookie of the Year: Armour<br /><br />Defender of the Year: Tai<br /><br />Runner of the Year: Nosturi', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6652, 647, 18, 1334114780, 8, 6652, 'IDL-R Week 1 Gametimes', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 1334245945, 'HumanBones', 'Week 1 of the IDL-R kicks off this week, and we&#039;ve got two exciting games coming up. I&#039;d like to extend a special thank you to all of our captains for making this happen, it&#039;s a really great opportunity for the league. Let&#039;s get to when you can catch the action then, shall we?<br /><br />[b]Gotcha! City Goofballs vs Chaingun Rangers: Thursday @ 10pm<br />Moon Dolphins vs Boxers and Dooming: Sunday @ 7pm[/b]<br /><br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2417, 268, 12, 1283205505, 69, 2419, 'Re: The Idaho Doom Association presents: IDL SUMMER 2010 ALL-STAR GAME', 'Goatface', 'roger.banango@gmail.com', '129.101.50.161', 1, 1283208429, 'Goatface', 'In case of no-shows: http://pastebin.com/aNGyFPpD<br /><br />In case of a tie(like Mantis/Stallion at 5 votes each) it&#039;s up to the captain to decide which to take.<br /><br />This is the ideal method, if no one shows I told the captains to just pick whoever from their respective conferences.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2420, 242, 1, 1283208438, 7, 2420, 'Re: Remembering ex-IDL players', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.189', 1, 0, '', '[quote author=Fastidious]<br />BloodStrike - A real faggot if there ever was one.<br />[/quote]<br /><br />Isn&#039;t he gonna be in a gay porno?', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3137, 350, 14, 1293766448, 130, 3137, 'Re: W2011 Suicide League', 'nostar', 'nostarcast@yahoo.com', '69.160.204.189', 1, 0, '', 'Nope', 'xx', 1);
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	(3277, 369, 14, 1295377079, 64, 3277, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 1295377736, 'BloodStrike', '[quote author=Xenaero link=topic=369.msg3275#msg3275 date=1295370691]<br />[quote author=BloodStrike link=topic=369.msg3273#msg3273 date=1295325625]<br /><br />Sorry I had something planned for this weekend for about [b]4 months in advance[/b]..It wasn&#039;t my idea that IDL had a scheduled game for this date..I tried to make it, but like I said, I had something planned this weekend for 4 months..So don&#039;t talk about something you don&#039;t know about please.<br />[/quote]<br /><br />Alright, haha, let me tell you how it is if you wanna act like a big man. This is how the things in the league [b]work[/b]: You have something big like that planned for what you say is months in advance, you did [b]not[/b] tell your team captain about it despite being notified when the game was taking place. On top of [i]that[/i], if you still want to be a disrespective bitch, do [b]not[/b] sign up for a league that requires 30 minutes of your time per week if you cannot make that happen considering you knew what was going down.<br /><br />There&#039;s absolutely no reason for you to hurt your team when you sign up basically consenting to not being a huge dickweed. Thanks.<br />[/quote]<br /><br />And that&#039;s why you have 4 people on a team. Simple as that my friend. Clearly people have lives. I&#039;m not going to drop something that is very important to me for a video game that has no impact on my life what-so-ever..There are priorities higher than video games. Hopefully you feel the same way.<br /><br />And I actually told Legion on the 10th, which is a Monday, that because of school and something going on the weekend of the match, I would not be able to make it.<br />[URL=http://img692.imageshack.us/i/photohr.png/][IMG]http://img692.imageshack.us/img692/1751/photohr.png[/img][/URL]<br /><br />Descriptive enough?', 'xx', 1);
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	(3289, 369, 14, 1295548107, 19, 3289, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 0, '', '[quote author=Hatred link=topic=369.msg3286#msg3286 date=1295504739]<br />Tai what the fuck is wrong with Thomas&#039; eyes?<br />[/quote]<br /><br />It&#039;s Gordon you deprived child.', 'xx', 1);
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	(3839, 400, 1, 1300499831, 60, 3839, 'Re: For my fans...', 'Jkist3', 'jefferson.kist@duke.edu', '99.147.123.163', 1, 0, '', '[quote author=Fastidious link=topic=400.msg3799#msg3799 date=1300333176]<br />Haters!&nbsp; Why is it sad?&nbsp; Do you think Las Vegas, porn, or Charlie Sheen is sad too Bones?&nbsp; Lots of American girls would act like these girls do except you have to be a NFL/NBA player, some other celebrity, or just someone with a lot of money like a doctor.&nbsp; Girls the world over are the same everywhere.&nbsp; All of them chase money, they are just a hell of a lot more expensive in America.<br />[/quote]<br /><br />This might be the most accurate thing I&#039;ve heard anyone say about anything', 'xx', 1);
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	(4086, 437, 16, 1306153942, 19, 4086, 'Re: Post-Draft Discussion', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.152', 1, 0, '', 'I&#039;m going to punish LB for not drafting me. PUNISH YOU HEAR ME', 'xx', 1);
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	(4308, 460, 17, 1310259110, 2, 4308, 'Re: Trade Rules', 'mikefails', 'fearedful12@yahoo.com', '71.37.21.251', 1, 0, '', '[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />Hi kids!&nbsp; I am not concerned with any trade in particular here (especially not any involving my team!), but it seems that the rules of our beloved league regarding trades may need to be updated, clarified, and/or revised.&nbsp; <br /><br />To facilitate discussion about this multifarious issue, I have divided it into separate topics:<br />[/quote]<br />First of all, this owns.&nbsp; This level of organization needs to be present in all parts of the IDL, a large portion of problems are currently the result of poor structure or unclear roles and as a separate issue I think the board needs to look at this in general and find ways to maximize impact and clarity.&nbsp; I think this would also inspire additional board motivation and input, by making it so clear and easy to express different views without rehashing old arguments.&nbsp; This would also allow for more easy community involvement in heavily debated topics.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]1. Trade Definition[/size][/b]<br /><br />What [i]should[/i] constitute a trade?&nbsp; (Note that the question is NOT, &quot;What [i]currently[/i] constitutes a trade?&quot;!)<br /><br />This is only an issue because there has been so much discussion about it, but we should nail down what exactly constitutes a trade and then include that definition in the rules.&nbsp; Two teams trading one player for one player must be a trade.&nbsp; Should two teams trading two players for two players be a trade, or two trades?&nbsp; Should one team trading two players to two different teams be considered one trade or two?&nbsp; Should there be such a thing as a 3-way trade of 1, 2, or 3 players?<br /><br />I am partial to the definition that a trade is one team trading one player to one other team for one other player because all trades can be expressed in terms of this sort of trade.<br />[/quote]<br />I can&#039;t agree with this, at least without some further clarification.&nbsp; I am not sure I have a problem with this definition if we are willing to accept that contracts are going to be essential to trading in the future.&nbsp; This can range from extremely simplistic to quite complex, depending upon the quantities being traded between teams (2+).&nbsp; As long as this is included and the contract is simply used as the execution of the previously agreed upon terms approved by the commissioner, then I can see no problem with defining a trade as any 1 quantity for any 1 other quantity, but concessions would also need to be discussed and defined (and currently are in use, captains have previously traded homefield picks as incentives in deals).<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]2. Trade Limiting by Quantity[/size][/b]<br /><br />This is the biggest issue at hand, in my opinion.&nbsp; Should teams only be allowed one trade per week?&nbsp; (This, of course, depends on the solution to Issue 1.)&nbsp; What is the benefit of this rule?<br /><br />At this point I do not see any benefit of this rule that could not be achieved by simpler and less restrictive rules.&nbsp; Many of the following are just such rules.<br />[/quote]<br />I see no reason that teams should be making multiple roster moves within a single week, this adds a huge amount of confusion and chaos to the team itself and is likely counterproductive (as seen throughout the season so far).&nbsp; To me it comes down to whether more freedom is good or bad and while I think more freedom is generally better, I am not certain such a scenario should ever arise where multiple trades are needed if captains are cautious and well informed.&nbsp; Of course, the argument could be made that circumstances arise which require action that are largely unpredictable, but I might respond that a captain would accept this risk by trading earlier in the week.&nbsp; Also, by utilizing contracts we could largely circumvent this need for multiple trades per week.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]3. Trade Limiting by Type[/size][/b]<br /><br />Besides a given number of trades per week or season, what other restrictions should be put on trading?<br /><br />At this point, two captains could feasibly trade their entire teams back and forth every week.&nbsp; I&#039;m certain that if this were to happen, there would be a sense of outrage from IDL players who detect something wrong.&nbsp; Is there something wrong with it?&nbsp; We are trying to promote team-strengthening through trading while preventing a slimy brand of wheeling-and-dealing.<br /><br />I think that if Captain 1 trades Player A to Captain 2 for Player B, then Captain 1 should not be able to make a trade for Player A the following week.&nbsp; In fact, I don&#039;t think he should be able to trade for Player A for the rest of the season.&nbsp; This prevents two things:<br /><br />It prevents player-borrowing, which is not restricted by any current rules or any other rules mentioned here.&nbsp; This is where Prime trades me Stallion for Reckless for a week so I can easily beat FLS and help out BBC&#039;s division standing (and he is not worried about winning without Stallion), on the condition that I trade him back the next week.<br /><br />It prevents tricky dealing.&nbsp; If Captain 1 trades Players A and B to Captain 2 for players B and C, and later in the season trades players B and C to Captain 2 for players A and D, all that really happened was that Captain 1 traded Player B to Captain 2 for Player D.&nbsp; But this might not be a trade that either Captain 1 or 2 would agree to.&nbsp; One of them may have been swindled by the other, and we are trying to promote fair and honest trading.<br />[/quote]<br />This is a pretty interesting idea and something that probably should have been implemented many seasons back.&nbsp; I can&#039;t think of many arguments against this, perhaps the only one being if two captains got players that were unavailable to practice for a few weeks at an ideal time, it may be beneficial to switch players for a few weeks until they are once again available.&nbsp; This seems pretty what iffy though and player borrowing seems pretty slimy all around and easily rejected as not promoting a healthy league.&nbsp; In a slightly related but mostly unrelated issue, I was highly in favor of teams being required to give their 4th 1 or 2 games to play per regular season, if nothing else than to reward those dedicated 4ths who always show up and would love to play.<br /><br />Not sure if I am against tricky dealing or not, ultimately it is up to each captain to decide what is best for their team unless the league determines they are unfit for captaincy at which point they should be removed.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]4.&nbsp; Trade Limiting by Quality[/size][/b]<br /><br />It has been suggested many times that some trades are so one-sided that the administration (whether the commissioner or the board) should intervene and veto because one captain is clearly taking advantage of another.&nbsp; Most trades (like Collision for Gyrossman, Sabertooth for Dr_Noob, Mantis-X for MadV) are not clearly of this type.&nbsp; If there is any [i]reasonable doubt[/i] as to whether the trade is unfair, it should not be prevented.&nbsp; Some trades (Potent for Godlike, Whiteboy for Asgar, Chaindude for Goatface) are clearly of this type, and there is no reasonable doubt that they are unfair.&nbsp; These trades lead the league away from parity, they stack one team and leave another bare, and they hinder competition.<br /><br />One way of doing this is by a board vote or a commisioner decision.&nbsp; Another way of doing this is to prevent trades of a one-level pick for an another-level pick.&nbsp; For example, you can&#039;t trade a 2nd for a 3rd or a 2nd for a 4th.&nbsp; Because of the variability of captains&#039; ability to draft and player skill level, this could be problematic and would prevent trades like Saber/Noob, MadV/Mantis, and Gyrossman/Coll, which may or may not be a good thing.<br />[/quote]<br />I have said it before, I just don&#039;t know that uneven teams is bad for the IDL.&nbsp; Yes everybody should have a 100% equal chance to win the Masterbowl and yes I should be eating roast unicorn horn right now covered with fried dodo eggs.&nbsp; Both are probably possible, but is it willing the work required to achieve? I would also argue that besides being unfair to more skilled players, babying players and lesser captains in fact hurts the league by reducing competition between teams and muting the overall skill level of the league.&nbsp; If no one team can be better off than another team, the players and league as a whole may stagnate.&nbsp; While perhaps less than fair (or maybe the most fair method as it involves the least league intervention) I feel the benefits of differing skill levels brings more to the table than simple parity ever can.&nbsp; There are benefits to both sides, but I feel the current player base would agree more with me than with overadministration and complete league regulation to promote fairness.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]5. Free Agent Cold Period[/size][/b]<br /><br />When a player is traded to the FA, and a free agent is picked up, the traded player suddenly becomes available to other captains.&nbsp; Currently, the captains who are at liberty to take the player are the captains who happen to be online at the time, be it 3 PM or 3 AM EST or GMT.&nbsp; After that, it is whichever captain PMs bones first by typing the fastest or being the most brief.&nbsp; This is an unhelpful thing to reward.&nbsp; Specifically, I am thinking of Strangle dropping Nosturi in an emergency and Bones picking him up 15 seconds later.&nbsp; Other captains wanted to pick up Nosturi (Clim for one), and other teams would have benefited more from having him as a player.<br /><br />Instead, when players enter the FA, there should be a period of time (24 hours or 48 hours) where all captains are given the opportunity to become aware of the free agent and decide whether they want the player or not.&nbsp; During that time, any captain can make a claim for the player, and to whom the player is awarded can be determined by some means other than the order in which the claims were made.&nbsp; This order could have something to do with current team standings or the draft order.&nbsp; It is up to us to discuss and decide.<br /><br />The next two are ideas raised by the trade discussion.<br />[/quote]<br />I am not sure how much I like this idea, simply because strangle could have easily traded nosturi earlier in the week and instead was punished for being stupid.&nbsp; This is how poor captaining decisions should be rewarded, the only good way I could see this working was similar to waiver wire rules to prevent possible team stacking where teams that have picked up a &quot;cold&quot; free agent would be moved to the top of the picking order.&nbsp; Basically this refers to the earlier argument of fairness vs unfairness and the costs/benefits of each side and I think I already disclosed how I felt about that.&nbsp; Basically this would just reward inactive, crappy captains and help them become more crappy captains instead of being weeded out of the league.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]6. Player Game Limit[/size][/b]<br /><br />A player should not be able to play more than one game per week.&nbsp; (Is this a rule?&nbsp; I skimmed but did not see.)<br /><br />Even with a 1-trade limit, one player could play 18 games in a season by playing before and after each week&#039;s trade.&nbsp; Without a trade limit, one player could play 54 games in a season (on 6 different teams a week).&nbsp; 42 of these would be preventions of other players from playing their games.&nbsp; There is no reason why this should be allowed to happen.<br />[/quote]<br />There is already a rule which restricts this.<br /><br />[quote author=RULES]<br />If two teams trade and neither has played their game, that trade becomes effective immediately for both teams. Otherwise the trade is not effective until Monday 12:00:00am of the next week.<br />[/quote]<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=5]7. Instantaneous Free-Agent Substitutions[/size][/b]<br /><br />The number of forfeits this season is outrageous, and we would all like to see more games getting played.&nbsp; I would like to propose that if a team is short a player, they may use a player from the free agency for their game.&nbsp; I am not talking about a trade.&nbsp; The team roster would remain the same.&nbsp; The free agent would merely act as a substitute for the absent player for those 20 or 30 minutes.&nbsp; This would serve many of the same purposes as IDLR without all the hassle.&nbsp; The team using the substitution could be penalized in some other way such a power play, although the use of a free agent may be punishment enough.<br />[/quote]<br />I think this is an excellent idea, however while I agree with the powerplay idea or some similar penalty (woo penalties) I think another piece should be added, namely that if captains use a free agent for some number of games (lets say 2 or more) they must then trade for that player, sort of like how doing job responsibilities beyond your own for long enough results in an automatic promotion.<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]<br />[b][size=4]Guidelines for Having a Discussion:[/size][/b]<br /><br />Although I expressed many opinions above in order to begin discussions, and everyone may do the same, please try not to respond with &quot;I like that,&quot; or, &quot;I don&#039;t like that.&quot;&nbsp; The IDL is not democratic and we are not voting.&nbsp; Try instead to provide arguments to support your views, such as &quot;This would promote competition because...&quot; or, &quot;This would be unfair because...&quot;<br />[/quote]<br /><br />Make me some spicy salsa.', 'xx', 1);
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	(4227, 451, 18, 1309410327, 216, 4227, 'Re: Week 4 (Jun 27 - Jul 3) : THIRTY722:Gargantuan Retarded - Discussion and Results', 'ThatsJustPrime', 'shma_man@hotmail.com', '65.92.127.153', 1, 0, '', '<br />Stealing legions format bc im too lazy to care<br /><br />[b]Doom Raiders vs. Spread Eagles[/b]<br />This game should be interesting as it has both members of the pre season trade. SPE is pretty underrated and has the potential to create havoc. However, DMR is a powerhouse and SPE cannot handle them.&nbsp; <br /><br />2-0 DMR<br /><br />[b]Techno Vikings vs. Killing Browns&nbsp; (DIV)[/b]<br />These two teams are pretty evenly matched. I predict turska getting another ridiculous amount of caps and leading tkv to victory<br /><br />2-1 TKV<br /><br />[b]Brokeback Cowboys vs. Knordic Fnords (DIV)[/b]<br /><br />??? ??? ??? ??? ??? ??? ??? ???<br /><br />[b]Electric Bills vs. Flag Steelers[/b]<br />EBL&#039;s recent trade with DMC has made their team better, in my opinion. Although fls is coming off of a win, i believe EBL will be able to pull off their first win of the season<br /><br />EBL 2-1<br /><br />[b]Beserker Packers vs. Sexual Panthers (DIV)[/b]<br /><br />SXP is powerful. BSK isn&#039;t AS powerful. It will be interesting to see where clim puts mandolore, but i don&#039;t see them beating SXP.<br /><br />SXP 2-1<br /><br /><br />[b]Super Chargers vs. Demonic Colts (DIV)[/b]<br />DMC&#039;s recent trade may have made them better, but they are competing in the toughest division (and the hard conference where you have to earn your wins, as ralph puts it) and I don&#039;t see their trade giving them the edge in this game (or their division). <br /><br />2-0 SUC<br />', 'xx', 1);
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	(5342, 531, 1, 1321144808, 2196, 5342, 'Re: DTTC', 'thevarian', 'thevarian@Hotmail.com', '68.104.5.149', 1, 0, '', 'nah&nbsp; ;)', 'xx', 1);
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VALUES 
	(5386, 536, 20, 1321478519, 89, 5386, 'Re: Maps for this season', 'Solar_Flare', 'cdstrangle@gmail.com', '65.71.125.150', 1, 0, '', 'Map 14 should be in the list at least twice.', 'xx', 1);
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VALUES 
	(8173, 797, 25, 1358986257, 30, 8173, 'Re: WEEK 3 - MAP26 ZDCTF26: Status: Idle (JAN 21 - JAN 27) - Discussion and Results', 'Beast', 'kjolly@uwm.edu', '99.185.137.103', 1, 0, '', 'i cant logon to irc for some reason, I wanted to let Bones know that I will be out of town this weekend<br /><br />also please direct me where to upload my demo', 'xx', 1);
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	(7103, 684, 22, 1340744539, 16, 7103, 'Re: Draft Results Speculation Thread', 'Tai', 'Tai223236@yahoo.com', '98.216.91.67', 1, 0, '', '[quote author=Shane link=topic=684.msg7088#msg7088 date=1340410249]<br />[quote author=Sabertooth link=topic=684.msg7073#msg7073 date=1340243637]<br />[quote author=ItalianStallion link=topic=684.msg7072#msg7072 date=1340242548]<br />[quote author=Xenaero link=topic=684.msg7069#msg7069 date=1340226821]<br />[quote]ItalianStallion[/quote]<br /><br />[quote author=ItalianStallion link=topic=684.msg7068#msg7068 date=1340226624]<br />Can&#039;t wait to get into the grind with my boy saber. <br />[/quote]<br /><br />[quote author=ItalianStallion link=topic=684.msg7068#msg7068 date=1340226624]<br />b0yz 4 lyfe<br />[/quote]<br /><br />[img]http://i.imgur.com/I0kID.gif[/img]<br />[/quote]<br /><br />I LOVE IT<br />[/quote]<br /><br />I had no idea Shane was black.<br />[/quote]<br /><br />I&#039;ve always been black, and just like the black people I will be oppressed by all the other higher ranking white officials until eventually I show my superiority and conquer the entire competition using merely the colour of my skin to test your moral standards. I&#039;ll also march on yo bitch ass.<br />[/quote]<br /><br />Yea, maybe I should have drafted you, cause this post almost turned me gay.&nbsp; ;D', 'xx', 1);
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	(2422, 269, 1, 1283216492, 217, 2422, 'Hello everyone.', 'Valkynaz', 'master_of_puppets1992@yahoo.ie', '109.76.89.151', 1, 0, '', 'I&#039;m new around here &amp; thought I would just like to say hello.<br /><br />Hello.<br /><br />lol, not really sure what else to say then nice site and I look forward to using it more often :)', 'xx', 1);
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	(2423, 267, 1, 1283216796, 10, 2423, 'Re: Maps...', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'I&#039;m generally not in favor of modifying maps in extreme game altering ways. Chaindude&#039;s ZDE05 was the first time we&#039;ve ever really done this (replacing railguns with shotguns) and fortunately the map ended up playing really well. I do not personally want to get into modifying maps in a way that totally changes everything, like adding or removing architecture. <br /><br />I mostly like all types of maps and find that most maps in the IDL wad are pretty good. There are certain maps I hate with a passion and wonder how they ever got included at all (map06? what the hell IDL board...) but in general I feel there&#039;s a great mix. I&#039;d also rather not see a ton of 2O 4 minute games every week because that&#039;s not fun for anybody except teams with superstar offenses. Slower, grindier maps can level the playing field. A variety of all these types of maps throughout the season is best for the IDL in my opinion as it forces teams to play in a wider range of styles. As long as I make the schedule, I&#039;ll do my best to balance these types of play throughout the regular season. Come post season, it&#039;s up to the players :)', 'xx', 1);
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	(2424, 269, 1, 1283216960, 10, 2424, 'Re: Hello everyone.', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'Hi Valkynaz,<br /><br />Welcome and enjoy your stay :) Try to stop by irc.quakenet.org #idl if you&#039;d like to play private CTF games with most of us :)', 'xx', 1);
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	(3138, 350, 14, 1293811696, 19, 3138, 'Re: W2011 Suicide League', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 0, '', 'I can&#039;t wait until knf loses and 50% of the ppl are gone.', 'xx', 1);
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	(3278, 350, 14, 1295379739, 89, 3278, 'Re: W2011 Suicide League', 'Solar_Flare', 'cdstrangle@gmail.com', '129.7.185.60', 1, 0, '', 'kgb week 3!', 'xx', 1);
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	(3655, 398, 14, 1299449741, 75, 3655, 'Re: That time of year again..', 'dew', 'dewww@seznam.cz', '213.168.180.128', 1, 0, '', 'lb is a hatepick mvp. basically there was team stall and team mike... also team jen, cause it&#039;s probable at least one board member is a flaming homo (yeah yaeh, i know, we&#039;re all faggots). lb and blair kinda surfed along in people&#039;s picks. then jen got voted off and the butthurt fags had their revenge and eliminated mike, who didn&#039;t pick himself and missed that vote. so in turn team mike killed stall and suddenly it was blair vs lb in the final round. and people might have liked blair, so we voted for lb to finally and utterly ruin the board&#039;s reputation forever.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3840, 400, 1, 1300501500, 89, 3840, 'Re: For my fans...', 'Solar_Flare', 'cdstrangle@gmail.com', '70.242.7.85', 1, 0, '', 'Should be &quot;Fast&#039;s picture thread&quot;', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4422, 478, 16, 1312250076, 213, 4422, 'Re: Theory of the downfall of IDL and what it means for Winter 2011', 'MassVC', 'vcmassvc@gmail.com', '174.103.4.230', 1, 0, '', 'You mean Winter 2012.&nbsp; Winter 2011 was last season.<br /><br />That&#039;s not the only incorrect thing you said, just the first.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4465, 484, 16, 1312390162, 37, 4465, 'Re: Reinstate franchising and editing some of the IDL maps', 'Tony', 'red.doomer@gmail.com', '68.42.108.176', 1, 0, '', '[quote author=Jkist link=topic=484.msg4464#msg4464 date=1312390013]<br />Honestly the people against this need to get a better grasp on CTF. I&#039;ve played doom longer than most people here have, I&#039;ve won more masterbowls than most people here have, and I am a better dueler than everybody here.<br /><br />The lava switches are essential because right now it is too easy for D to just camp out and never lose flags. Map04 would be another good map to implement this. With 2d it is almost impossible to score. I know from personal experience.<br /><br />Having played very strong D and mid in my time, i think i can safely say that D is just too easy now. Unless you play map29 which is hard to D on the rest of the maps are a joke.<br /><br />Say what you guys want, have fun getting carried to a masterbowl while I actually put in the effort to win mine.<br />[/quote]<br />Can you keep your stupid ideas in zddl?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4563, 483, 16, 1313354570, 0, 4563, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '75.63.63.235', 1, 0, '', 'http://www.speedyshare.com/files/29867318/fastcontestmap1.wad<br /><br />Slight updated version, mainly texture alignments, and some added details.&nbsp; Tested it a lot so hopefully no stupid errors or anything.<br /><br />Most looking forward to testing my own map of course but I want to try Alex&#039;s 2nd map, Xen&#039;s 2nd map, Prime&#039;s and Josh&#039;s.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8364, 827, 17, 1360827654, 163, 8364, 'Re: Someone else quits', 'Hatred', 'jbetts21@live.com', '108.73.174.113', 1, 0, '', '[quote author=Xenaero link=topic=827.msg8361#msg8361 date=1360827176]<br />ill 1v1 everyone in this topic<br /><br />bad nerds<br /><br />kids cant play doom<br /><br />get on my level<br /><br /><br /><br /><br />accurate representation of everyone in doom<br />[/quote]<br /><br />Not Natural. If it was Natural, you would play one on mine and one on Maryland. But for not shut it down...', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3964, 424, 18, 1303637264, 131, 3964, 'Re: IDL Summer 2011 Signups Open', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', 'Name: Gyross<br />Country/State: CZ<br />Email Contact: mistero@seznam.cz<br />Instant Message Contact: #idl<br />Regular Availability: evenings, weekends', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4087, 435, 18, 1306154072, 19, 4087, 'Re: OFFICIAL SUMMER 2011 DRAFT: LIVE SUNDAY, MAY 22 @ 9 PM EST', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.152', 1, 0, '', 'I totally zoned out during the draft.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6954, 136, 1, 1338860846, 19, 6954, 'Re: It''s coming', 'Xenaero', 'Xenaero@gmail.com', '71.55.227.220', 1, 0, '', '[quote author=Legion_ link=topic=136.msg6892#msg6892 date=1337907667]<br />here lies xenaero. he was recently seen [url=http://www.youtube.com/watch?v=owSCPWSG0b4]comparing ireland to scotland [/url]and was viciously murdered with a frozen 4 leaf clover and a kilt. rip<br />[/quote]<br /><br />[IMG]http://i.imgur.com/6Zbg0.jpg[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9090, 910, 18, 1375675109, 216, 9090, 'Re: It''s coming...', 'ThatsJustPrime', 'shma_man@hotmail.com', '174.92.59.9', 1, 0, '', 'fake, thats a mcdonalds', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2426, 267, 1, 1283218185, 10, 2426, 'Re: Maps...', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', '[quote author=Quiksilver link=topic=267.msg2425#msg2425 date=1283217904]Exophase 3<br /><br />I would not miss for one second the middle of this map. I like the map, but its &quot;length&quot; is just no fun anymore. I like when theres a good chance to catch up to the enemy flag carrier within 30 seconds. If it takes a full minute (thats what it feels like sometimes) to traverse the map to get to the enemy base, theres an overwhelming feeling of helplessness when you have gotten into the middle after sprinting for a while, and then hear the enemy flag has been dropped. It almost doesn&#039;t matter what you do, because even if you wait for the full period for when the flag is returned automatically, you STILL haven&#039;t gotten to the enemy flag room.[/quote]<br /><br />I just ran the flag from one side to the other in 10 seconds about 5 times. You may want to reconfigure your controls. This is pretty much on par with most maps in the IDL minus some extraordinarily small ones like zdctf18 or 32in24-4 map31.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2427, 267, 1, 1283218464, 73, 2427, 'Re: Maps...', 'Quiksilver', 'joshbryantmusic@gmail.com', '68.57.224.163', 1, 1283218812, 'Quiksilver', 'I&#039;m being figurative. If you include any sort of gun fight in the time, I&#039;m sure running from one flag to the other would take longer than it does on say.... 04 or 31 (i&#039;m sorry I&#039;m using those examples again. <br /><br />Also, I was typing while the question of modifying maps was brought up. Like minds, and all that.<br /><br />EDIT- Fixed earlier post.<br /><br />Also, my memory could be skewed. I do know that if you aren&#039;t trying to get out of your base without being shot by someone running into the base simultaneously, you could run the length fairly quickly, but I cannot recall a time on that map, where I could traverse the map without having to do some rocket/plasma dodging, or having a quick SSG spar with someone right outside your base or any number of things that make this map take MORE than just 10 seconds. I may have to get it voted in priv to play it again, just to refresh my memory about how little I enjoy this map.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3139, 271, 1, 1293852667, 216, 3139, 'Re: IDL Video', 'ThatsJustPrime', 'shma_man@hotmail.com', '65.92.127.20', 1, 0, '', 'Jenova&#039;s compilation made me realize how well in flames goes with doom! <br /><br />nice vids fast (:', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2460, 271, 1, 1283441951, 75, 2460, 'Re: IDL Video', 'dew', 'dewww@seznam.cz', '213.168.180.96', 1, 0, '', 'summer 2009, week4, map12... nero made an awesome ghost run following jkist through the whole map. i wish i remembered which flag it was...', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8365, 827, 17, 1360828700, 19, 8365, 'Re: Someone else quits', 'Xenaero', 'Xenaero@gmail.com', '184.1.248.204', 1, 0, '', 'I remember Maryland.<br /><br />Way better than the servs of today.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6971, 136, 1, 1339374459, 75, 6971, 'Re: It''s coming', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '[quote author=GhostlyDeath link=topic=136.msg6970#msg6970 date=1339366122]<br />Great, a newfangled script kiddy that found UTF-8.<br />[/quote]<br />at least my mother isn&#039;t ISO-8859-16.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2481, 267, 1, 1283538009, 55, 2481, 'Re: Maps...', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.141.3', 1, 0, '', 'map 08 is overrated', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3279, 369, 14, 1295389384, 16, 3279, 'Re: Week 2 (Jan 10 - Jan 16) : ZDU30 (MAP30) - Discussion and Results', 'Tai', 'Tai223236@yahoo.com', '99.33.192.74', 1, 0, '', '[quote author=Xenaero link=topic=369.msg3275#msg3275 date=1295370691]<br />[quote author=BloodStrike link=topic=369.msg3273#msg3273 date=1295325625]<br /><br />Sorry I had something planned for this weekend for about [b]4 months in advance[/b]..It wasn&#039;t my idea that IDL had a scheduled game for this date..I tried to make it, but like I said, I had something planned this weekend for 4 months..So don&#039;t talk about something you don&#039;t know about please.<br />[/quote]<br /><br />Alright, haha, let me tell you how it is if you wanna act like a big man. This is how the things in the league [b]work[/b]: You have something big like that planned for what you say is months in advance, you did [b]not[/b] tell your team captain about it despite being notified when the game was taking place. On top of [i]that[/i], if you still want to be a disrespective bitch, do [b]not[/b] sign up for a league that requires 30 minutes of your time per week if you cannot make that happen considering you knew what was going down.<br /><br />There&#039;s absolutely no reason for you to hurt your team when you sign up basically consenting to not being a huge dickweed. Thanks.<br />[/quote]<br /><br />Rage?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3290, 375, 14, 1295555943, 19, 3290, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 1295558452, 'Xenaero', 'Much apologies for not posting predictions in week 2, I was struck down with a crazy illness so I wasn&#039;t able to push out my new prediction format out on time, but this week, it&#039;s here! On time! Oh fuck!!<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/fFAsu.png[/img][/center]<br /><br />Both the Spread Eagles and the Doom Raiders are coming off a Week 2 loss. One team will end their loss streak this week. In a map that requires more dynamic positioning than almost any other, I have a feeling the Raiders have the advantage there. Despite this, one cannot deny the important of pinning down spawns and general control over the middle, and I think that is what will give [b]the Spread Eagles their second win this season[/b].<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/bzhcD.png[/img][/center]<br /><br />[img]http://www.upload3r.com/serve/200111/1295555340.png[/img]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/dy2Y3.png[/img][/center]<br /><br />This one is gonna be funny. I think it really comes down to if Bloodstrike or Whiteboy hates their team more and throws the match due to their respective hatred for their teams. I&#039;m surprised a straight trade between these two teams for those players didn&#039;t happen this week considering what&#039;s happened before! The Browns have a lot of power here, and Tai knows the map well, so as long as White and Tai get along, I think the [b]Browns will squeak by with a victory on the third round[/b].<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/EFJyw.png[/img][/center]<br /><br />Game of the week, here. Coming off looking strong in week 2 is HumanBones-led Sexual Pwnlies, who face off against currently-undefeated powerhouse Berserker Packers led by not-so-much-but-still-comparatively-rookie captain Jenova. I think this really comes down to how Blair is going to play this map, because while almost all other players look solid to me from what I&#039;ve seen of them play so far in this map, Blair seems the most unfamiliar with it, so it might sink his team. Practice up, or else the [b]Packers continue their berserker-fueled rampage[/b].<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/QRetV.png[/img][/center]<br /><br />I will be really surprised if the Demonic Colts wrangle a round away from the Super Chargers. Bigger upsets have happened, it&#039;s true, but just looking at the rosters, I don&#039;t think the Colts have a chance. [b]Chargers sweep the Colts in a swift two-round domination.[/b]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/GU1K7.png[/img][/center]<br /><br />The Electric Bills have seemed really...discombobulated as of late. I&#039;m not sure why that is, but I think if Hatred pulls his group together, they&#039;ll provide some ample resistance to the Techno Vikings this week. The map is heavily stacked against them as Rus and Star are pretty powerful on open maps like this, while the opposite showed to be true during their Week 2 defeat. [b]I think it&#039;ll be a long, drawn out battle, but in the end the Vikings take another victory.[/b]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3841, 410, 14, 1300505798, 64, 3841, 'Re: Free wins....', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 0, '', '[quote author=nostar link=topic=410.msg3831#msg3831 date=1300388921]<br />[quote author=BloodStrike link=topic=410.msg3830#msg3830 date=1300388621]<br />So...Do we all agree that GayStar is a douche bag?<br />[/quote]<br /><br />You I like. GO TO HELL BLOOD!<br />[/quote]<br /><br />&lt;3', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4423, 440, 3, 1312250420, 213, 4423, 'Re: Offseason Projects/Ideas', 'MassVC', 'vcmassvc@gmail.com', '174.103.4.230', 1, 0, '', 'We could probably get some IDL retirees (whiteboy, fast?) to participate in this.<br /><br />If we&#039;re trying to start a string of tournaments, I don&#039;t know if coop should be the leading foot.&nbsp; Perhaps an IDL TDM?', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4088, 438, 16, 1306164195, 8, 4088, 'Re: S2011 FREE AGENTS - TRADE HISTORY - WAIVER WIRE', 'HumanBones', 'zachbandle@rocketmail.com', '24.147.28.219', 1, 0, '', '[b]Doom Raiders[/b]<br />Traded Mikehail + Dr_Noob to Spread Eagles in exchange for Nostar + Collision (Pre-Season)<br /><br />[b]Spread Eagles[/b]<br />Traded Nostar + Collision to Doom Raiders in exchange for Mikehail + Dr_Noob (Pre-Season)', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3965, 424, 18, 1303648128, 19, 4018, 'Re: IDL Summer 2011 Signups Open', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.152', 1, 1304531210, 'Xenaero', 'e: nvm', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4466, 484, 16, 1312394077, 89, 4466, 'Re: Reinstate franchising and editing some of the IDL maps', 'Solar_Flare', 'cdstrangle@gmail.com', '70.241.17.180', 1, 0, '', '[quote author=Jkist link=topic=484.msg4464#msg4464 date=1312390013]Say what you guys want, have fun getting carried to a masterbowl while [u]I actually put in the effort to win mine.<br />[/u][/quote]<br />Only when you&#039;re on team NS!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5782, 552, 17, 1324696243, 19, 5782, 'Re: Montreal Server', 'Xenaero', 'Xenaero@gmail.com', '76.4.113.34', 1, 0, '', '[quote author=MassVC link=topic=552.msg5775#msg5775 date=1324663050]<br />but it shouldn&#039;t be forced on someone in an IDL game.<br />[/quote]<br /><br />[img]http://www.iwatchstuff.com/2008/08/05/jackie-chan.jpg[/img]<br /><br />Forced??? How is that possible? It simply serves as an alternative should both captains (teams) choose to utilize it over the default (TotalTrash)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2458, 271, 1, 1283436007, 0, 2462, 'Re: IDL Video', 'Fastidious', '', '65.79.1.34', 1, 1283453912, 'Fastidious', 'Nah I am looking for any good competitive play.&nbsp; Even a fuck up or a LOL moment is great.&nbsp; Anything interesting.&nbsp; I&#039;ll try and add Jen&#039;s no enemy Masterbowl cap, etc stuff like that.<br /><br />[URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/937762034.png[/img][/URL]<br /><br />Gonna use my college&#039;s connect to upload the videos.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8112, 136, 1, 1357865247, 75, 8112, 'Re: It''s coming', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'http://www.youtube.com/watch?v=l7iVsdRbhnc', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2428, 267, 1, 1283219685, 89, 2428, 'Re: Maps...', 'Solar_Flare', 'cdstrangle@gmail.com', '69.154.186.4', 1, 0, '', 'Ooh if we&#039;re gonna post maps we like/dislike then I guess I&#039;ll throw in something.<br /><br />[b]Map01[/b]<br />It really is a classic, and it&#039;s true that it can be boring and it can be fun to be in/watch, just look at the map01 games for this idl season! There were two really good, close games. It should stay if anything.<br /><br />[b]Map02[/b]<br />D is the Easiest job in the world here, you get a good number of tried to stop intruders from running off with your flag. O grinds like hell to get the flags and you just have people falling asleep while doing D. I never had any good experiences here, I always do bad here but I kinda like running around it. It would be more enjoyable if I learned how to play the fucking map for once instead of running around it before someone picks another map for priv. <br /><br />[b]Map03[/b]<br />Waaay back when I first started, I liked it, But then I hated it after a few years because of pub but then I like it again because priv is not pub and I don&#039;t expect 3 people to be spamming down the hallway in an seemingly endless fashion. But I do still expect camping but there are a few different formats you can use 3v3 wise and still win.<br /><br />[b]Map04[/b]<br />Another classic, used to be my favorite map of all time for some strange reason but it&#039;s not anymore, but it can still be fun! But it can still be boring as fuck! Usually 2 D and 1 O is played on one side while you most likely have the other team doing the same thing as well. In non 3v3 2 D and the rest run and you could have better results.<br /><br />[b]Map05[/b]<br />Man I don&#039;t like this map at _all_, can&#039;t play it and I am glad I was able to sit this one when KGB had to play it. The only thing I like here is sitting in the tower and shooting everyone with the sg, I can hit people with it actually. It seems too big for 3v3 so it should be better for regular priv if anything.<br /><br />[b]Map06[/b]<br />Never played it...but it looks like it&#039;s be interesting to play<br /><br />[b]Map07[/b]<br />I have mixed feelings with this map, it totally depends on how I feel about play the map but mostly I&#039;ll be neutral at most. Flag can be hard to get to after you dodge all the plasma and such.<br /><br />[b]Map08[/b]<br />Boring as fuck, but I am also neutral here. I can barely make rj run so I just D which probably can be boring, or I mid which is slightly less boring for some reason or if those are already taken I go and perfect my rjing. Rocketjumpers are valued here. 1DMO usually.<br /><br />[b]Map09[/b]<br />It&#039;s very boring most of the time, but it can be fun sometimes. I usually quit pub when this map shows up because I&#039;m so sick of it but priv made me reconsider since priv is a totally different function that pub. The bfg makes everything a lot easier/harder for everyone.<br /><br />[b]Map10[/b]<br />In a pub setting it can be a headache, I don&#039;t recall playing it in a priv setting before but it probably would be a bit grindy at least.<br /><br />[b]Map11[/b]<br />This map would be a good map for regular priv since if a good priv is going on, the likely hood that you&#039;d have more than 3v3 is better but it is a little grindy too and could grow boring.<br /><br />[b]Map12[/b]<br />Don&#039;t like it, I think the map can be one sided just because there would be better players on that team. (EBL vs SUC) also the way it&#039;s designed it basically is if you let super whiteboy or super mike out the door it&#039;s over.<br /><br />[b]Map13[/b]<br />I like this one a little bit, I always have but it never grew completely on me, just is one of those maps you play every once in a while.<br /><br />[b]Map14[/b]<br />Obviously I like this map shit ton, but only because it can be hard to D on(if you are defending against really good runners) and it can be hard to Mid...and O..well fuck not everyone can Mid, D, or O great here but surprises can be pulled.<br /><br />[b]Map15[/b]<br />I always liked it but nobody really chooses it, not too big and not too small, unless you&#039;re shadow_ghost then it&#039;s a different story and you&#039;re fucked.<br /><br />[b]Map16[/b]<br />The worst map, or really a really bad map. The middle is a gayfest no matter what and matches go on for so long with just spamming and other crap. If anything I don&#039;t like it, but what I think would be interesting is the anthology version of this map to be played and see what people say.<br /><br />[b]Map17[/b]<br />Eh it&#039;s OK. 2 D 1 O is a nightmare that could go nowhere. Only played it a hand full of times.<br /><br />[b]Map18[/b]<br />A nice small map, should stay. You could run lb style and say all O or you could be smart and have a defender in your base but somehow both sides will bring in flags either way.<br /><br />[b]Map19[/b]<br />Plays a bit like map12 but without the super whiteboy and super mike<br /><br />[b]Map20[/b]<br />It&#039;s an ok map.<br />1D 1M 1O and it&#039;s whoever makes the best risky plays and who ever controls mid.<br /><br />[b]Map21[/b]<br />Priv played it once, I didn&#039;t like it. You have too many chances to get the flag back if you lose it once. The hallways on the inside are a bit too small and enemy spawns fuck you up on your hero run out of the base.<br /><br />[b]Map22[/b]<br />It&#039;s ok, started learning how to run there but other than that, it will be 1D 1M/O 1O most of the time and whoever can control the sphere wins.<br /><br />[b]Map23[/b]<br />I like it, only played it a few times though so I dunno what I can say about it.<br /><br />[b]Map24[/b]<br />3v3, 1 base D 1 outside D 1 runner, pretty boring. In non 3v3 scenario, 2-3 mid, rest are runners and it&#039;s the same result like the 3v3 format.<br /><br />[b]Map25[/b]<br />Kinda boring, 2 D guys can hold down the map while you have one runner or something. It is more fun in non 3v3 format.<br /><br />[b]Map26[/b]<br />Fun map but is hardly played. Can have 1D 1M/O and 1O and it shouldn&#039;t be too grindy. In non 3v3 usually 2 D and the rest run and it is a lot more grindy.<br /><br />[b]Map27[/b]<br />It&#039;s an ok map, can be grindy depending on the number of players. 3v3 isn&#039;t too bad as 1D 2O works here. Definitely better than what it could have been (zdctf_bsides map 37)<br /><br />[b]Map28[/b]<br />I like this one a lot but it&#039;s hardly ever played. I considered choosing this map in priv along with 14 and 29. It&#039;s apparently a better map01 but I dunno.<br /><br />[b]Map29[/b]<br />Fun map to play. At first it was not very fun but then when you learn it, it&#039;s really good. 1D 1M and 1O w/ armor and you&#039;re set. In Non 3v3 running base D, 2M 1O or 1D 1M and 2O either way it&#039;s gonna get a bit grindy.<br /><br />[b]Map30[/b]<br />I dunno I played it a few times but I did not like it. Base D is just too strong and getting out is too hectic when there is a good D.<br /><br />[b]Map31[/b]<br />The new map04 without the sewer part. It&#039;s fun, 1D 2O or 1D 1M 1O, fun map despite the grinding. non 3v3 something like 2M 2O works too.<br /><br />[b]Map32[/b]<br />It&#039;s a pretty big map, A few ways to get in, a few to get out, and rocketjumping makes this map a bit more harder to defend on. 1D 2O or something works or have a Mid or something. Neutral at best.<br />', 'xx', 1);
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	(6339, 619, 20, 1330535531, 209, 6339, 'Re: yo yo', 'AlexMax', 'alexmax2742@gmail.com', '70.60.122.135', 1, 1330535718, 'AlexMax', '[quote author=Ladna link=topic=619.msg6337#msg6337 date=1330503965]<br />But this season I guess it doesn&#039;t matter because IDL is dead:<br /><br />&lt;my chatlog&gt;[/quote]<br /><br />Keep in mind that anything that what I said in that conversation is just me guessing.&nbsp; Beyond doing a little bit of work on a website for Ralphis&#039; duel league (which I&#039;ve actually put on hold so I can finish up some Odamex stuff), you should take anything that I say about what Ralphis might or will do with a grain of salt.&nbsp; But between the good looks that NADA test runs are getting and Odamex being priv ready in months (not years), I&#039;m just adding 2 and 2 in my head.<br /><br />And believe me, in spite of the fact that I&#039;m not a very competitive player I [b]want[/b] to see the IDL succeed.&nbsp; And I can understand honest mistakes...to bring up the IDL WAD again I can understand things like not being up to date on the map04 fixes and incorrectly copied MAPINFO entries.&nbsp; But it seems like some of the things the administration has done has earned them the perception of being out-of-touch, and that&#039;s something I&#039;d be doing summersaults to try and fix if I was in their position.&nbsp; It&#039;s really all on them at this point.', 'xx', 1);
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	(2432, 265, 12, 1283235690, 158, 2432, 'Re: IDL S2010 MasterBowl VIII', 'Jenova', 'cya-nide@hotmail.com', '173.206.106.188', 1, 0, '', 'Intense games guys, really enjoyed them. GGs to EBL and good luck on future seasons (if you decide to play).', 'xx', 1);
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	(2433, 267, 1, 1283235974, 7, 2433, 'Re: Maps...', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.189', 1, 0, '', '[quote author=Fastidious link=topic=267.msg2421#msg2421 date=1283212704]<br />Ladna do you dislike any map?&nbsp;  ???&nbsp; I don&#039;t mean to be a dick but I always have a hard time believing people&#039;s opinions on maps if they don&#039;t hate a map or two!<br />[/quote]<br /><br />Oh man.<br /><br />Well let me start off by saying I have the same attitude about maps that the Celtics do about ref calls: they can be shitty, but you should just get better so it doesn&#039;t matter.&nbsp; A lot of things can go against you in a game, but losers whine and champions conquer.&nbsp; And besides, it&#039;s not like the other team is playing a different map.&nbsp; With very few exceptions, maps are exactly the same for both sides, so you&#039;re both working with the same pros and cons.&nbsp; Like, personally I wouldn&#039;t say &quot;200/200 runner on 3413 is impossible to stop&quot;, I would say, &quot;I&#039;m pretty awful at stopping a 200/200 runner, I need to get better&quot;.&nbsp; I mean, if your team&#039;s O is 200/200, and their team&#039;s O is 200/200, and you&#039;re losing... it means that the problem lies elsewhere (assuming O execution is equal).<br /><br />But if you were to ask me (and I think you did), I&#039;d have no trouble coming up with some maps I just don&#039;t like to play:<br /><br />MAP01<br /><br />Probably the most boring map ever created, I hate this map&#039;s guts.&nbsp; The middle sucks, the base sucks, the spawns suck, the running patterns suck, blah blah blah.&nbsp; It&#039;s like someone made a bet that they could make a map using only 10 linedefs and 3 rooms.&nbsp; Awesome.<br /><br />MAP07<br /><br />I don&#039;t really like this map - I don&#039;t fully agree it&#039;s a hellish grind, but it&#039;s boring to play.&nbsp; Yawn frag someone in base because they only have 5 hp left, yawn run 7000 miles to the other base, yawn get camped, repeat a million times.<br /><br />MAP10<br /><br />I think this map is a piece of shit.&nbsp; The spawn points are awful, the gun placement is awful, it&#039;s seriously a single hallway with no tricks to get around it - and there&#039;s a bonus rocket launcher right next to it!&nbsp; It should be called trench warfare, because like trench warfare it blows.<br /><br />MAP13<br /><br />I&#039;ll throwdown on this map, sure.&nbsp; It&#039;s too open for 3v3 (the two nearly-completely separate sides of the base make it nearly impossible to defend, there&#039;s huge amounts of health and a green armor to boot, the wallrun doesn&#039;t actually make a big gameplay difference, and the middle is like, clever for no reason - no one ever falls and you can shoot the runner the entire time they&#039;re on that platform so......&nbsp; You can think of it like MAP18 with no cool middle and a giant loop behind the flag room where you can whore health and hide forever.&nbsp; Fuckin gay as hell.&nbsp; Evenly matched teams will find themselves in standoff after standoff, and unlike cool, varied maps like MAP19 where the runner could be in lots of different places with different tactics, MAP13 it&#039;s just basically pole dancing, and I fucking hate to see Tai pole dance.<br /><br />MAP21<br /><br />It probably sucks, I&#039;ve only played it in a 5v5 (where Sabertooth owned like crazy).&nbsp; IDK though, generally when we get a claustrophobic map like this we evaluate the spawns to see if it&#039;s a grind, and this one doesn&#039;t look like the spawns allow a shutout... but other things like that fence, the huge middle, and the complete inability to dodge at all in those hallways sort of indicate that horrible things will happen.<br /><br />MAP23<br /><br />LB will hate me, but this map is retarded 3v3.&nbsp; Way too complicated.&nbsp; Then again there&#039;s really nowhere to hide so standoffs don&#039;t last forever... but there&#039;s 1000 points of health in the map so who knows.&nbsp; Not spawning on the gun really pisses me off too, the last thing I want to do when I&#039;m trying to RTF is pedal backwards to touch the wall the SSG is inexplicably embedded in.&nbsp; Any map that spawns me with a pistol should be stricken from the IDL WAD, even if a gun is like, inches away.&nbsp; Give me something, CG, SG, whatever.<br /><br />MAP24<br /><br />Sucks, boo.<br /><br />MAP25<br /><br />MAP25 is gay 3v3.&nbsp; 4v4 it&#039;s perfect I think, but 3v3 it&#039;s just too wide open and indefensible.&nbsp; After the O beats your D, there&#039;s this 20 seconds of panic where your team has no idea where the O is, and the rest of the enemy is rushing up the field to frag you in the back.&nbsp; IDK I&#039;m not solidly against this one, I just feel like there are no chokepoints, or perhaps too many for them to matter in 3v3.<br /><br />MAP30<br /><br />Yeah I hate the pit map too, especially because the stupid fence is the best way to run and I&#039;m terrible at it.&nbsp; If the lifts and fence were timed differently so it was easier for O to juke or pull off some SR50 move (like MAP09) that would be one thing, but there is no such trick.&nbsp; As soon as you touch the flag the announcer tells everyone you&#039;re in the pit, and 7 people shoot you all at once.&nbsp; Gay.&nbsp; And there&#039;s basically no way for M to help you, as soon as they run up 1 hallway the other team&#039;s O &amp; M run up the other hallway to 2v1 your D, and sure 99% of the time D is gonna win anyway but that just makes M feel like pushing up is pointless - why take the risk if the payoff is practically non-existent.&nbsp; And besides, to effectively cover for a runner there you have to kill like, 10 people in a row.&nbsp; That&#039;s possible maybe once every 3 games even for IDL&#039;s best fraggers.<br /><br />There&#039;s other ZDCTF maps I really dislike, but I&#039;m too lazy to go through them and find them.<br /><br />[hr]<br /><br />Also Ralphis makes a really good point - we basically don&#039;t make IDL maps because the shitstorm that would result would kill us all, so we like blaming other people for shitty maps... even though there&#039;s been talk about us doing so (everything is possible).&nbsp; What should probably generally happen is someone would take it upon themselves to change the maps around and maybe make a ZD3v3.wad or something (really I don&#039;t know).&nbsp; We basically just cherry-pick maps, the most extensive editing I think we&#039;ve done is to switch out those rails for SGs and move the flag back on MAP32 so you can&#039;t RJ from mid and flag grab anymore (which was cool... but broken).&nbsp; I didn&#039;t mean to give the impression that us editing and fixing maps is a normal thing or even a thing we do at all, my bad.<br /><br />And I haven&#039;t played enough SmartCTF games to really give an opinion; unlike most ZDCTF maps, SmartCTF maps seem to need a lot of experience to really understand, so I&#039;m withholding judgment until they&#039;re done and I&#039;ve played them enough.&nbsp; I do really like the concept though, often I get the feeling that a lot of mapping is like, &quot;Look what this new ZDaemon feature can do!&quot; and &quot;Whoa cool textures&quot; that really have nothing to do with gameplay, so I&#039;m excited that smart, experienced players like Chaindude, Fastidious and Humanbones are (see [url=http://forums.intldoomleague.org/index.php?topic=180.0]here[/url] for more info) putting more thought into map design.', 'xx', 1);
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	(2434, 264, 3, 1283256532, 61, 2434, 'Re: Expansion Names', 'Chain', 'luis_miguelito_@hotmail.com', '76.201.159.33', 1, 0, '', 'How about:<br /><br />-Tales From Texans<br />-Tourettes Skins (credit to Miek!)<br /><br />Could think up some more later :)', 'xx', 1);
INSERT INTO idlsmf_messages
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	(2435, 267, 1, 1283278125, 147, 2435, 'Re: Maps...', 'LordBritish', 'a_west_2007@hotmail.com', '24.93.251.5', 1, 0, '', 'ladna i will probably always hate you', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(2436, 264, 3, 1283286858, 213, 2436, 'Re: Expansion Names', 'MassVC', 'vcmassvc@gmail.com', '75.186.106.4', 1, 0, '', '<br />SR 49ers<br />Splash Damage Dolphins<br />Battering Rams<br />.45 Colts<br />Rocket-Jump Jaguars<br />Godlike Saints<br />Bang Bang Broncos (a variation)<br />Boomstick Buccaneers<br />Rocket Jets<br />Stripped Bears<br />Chronic Chiefs<br />Never Lions<br />Fat Texans<br />That&#039;s So Ravens (jk)<br /><br />+1&#039;s:<br />Spreehawks<br />Deadskins<br />Big F-ing Giants (We can bowdlerize this.)<br />Cyber Patriots<br />Sex Titans<br />Imp Chiefs<br />Lost Souls<br />Shotgun Vikings', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(3280, 362, 14, 1295402674, 2, 3280, 'Re: W2011 IDL-R Free Agent - Trade History', 'mikefails', 'fearedful12@yahoo.com', '71.217.36.217', 1, 0, '', 'Fluffles traded for Dannyboy.', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(3291, 375, 14, 1295558697, 10, 3292, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 1295559803, 'Ralphis', '[center][img]http://xen.unidoom.org/doom/idl/SuperChargers-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/DemonicColts-small.png[/img][/center]<br />[center][u]IDC SOUTH DIVISIONAL GAME[/u][/center]<br />[center][i]Thurs, Jan 20 @ 11PM EST[/i][/center]<br /><br />Neither of these two teams lead in any categories, except for the Super Chargers who are in a three-way tie in flag captures per round (3). Both of these teams shared a common opponent so far in the Doom Raiders, where both came out victorious.<br /><br />The Super Chargers lead the Colts in captures for per round, captures for %, touches against, captures against per round, and all flag differentials/toxicities. The Colts lead the Chargers in frags for per round, capture against %, and frags against per round. They also lead the Chargers in both frag differential and toxicity ratings.<br /><br />A Chargers win will put them up two games on the entire division with six to play, while a Colts win will result in a divisional tie between both teams at 2-1. The winner of this game will lead the division due to tiebreakers. <br /><br />[center]???[/center]<br /><br />[hr]<br /><br />[center][img]http://xen.unidoom.org/doom/idl/SexualPanthers-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/BerserkerPackers-small.png[/img]<br />[u]WDC EAST DIVISIONAL GAME[/u][/center]<br />[center][i]Sat, Jan 22 @ 7PM EST[/i][/center]<br /><br />The Berserker Packers come into this game leading many league stats while the Sexual Panthers lead nothing. In spite of this, this will likely be a close game that can sway either way. <br /><br />The Packers are a force to be reckoned with right now as they are tearing up the offensive stat charts. They are tied for league lead in captures per round (3.00) and flag capture differential (+7). They own the lead in flag capture toxicity at 240% (which means they score 2.4 times for every time they are scored on themselves). They also have the best flag defense after week 2 giving up only 4.50% of touches. <br /><br />The Panthers are statistically right in the middle of the pack but can break away this week with a second consecutive win. They are currently breaking even in flag capture differentials and are 1:1 in flag capture toxicity. They are the second best team in the league at getting to the flag but are only 8th in the league at converting touches into scores. To win against what is the strongest flag defense right now, they will certainly have to step it up this week.<br /><br />A Packers win will keep them up at least one game in their division and two games with a potential SPE loss. A Panthers win and SPE loss will put them in the divisional lead, while a Panthers win and SPE win would result in a three-way tie.<br /><br />[b]The Berserker Packers have a hot streak going right now and should squeeze out a close win against the Panthers this week.[/b]<br /><br />[hr]<br /><br />[center][img]http://xen.unidoom.org/doom/idl/ElectricBills-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/TechnoVikings-small.png[/img]<br />[u]IDC NORTH DIVISIONAL GAME[/u][/center]<br />[center][i]Sat, Jan 22 @ 11PM EST[/i][/center]<br /><br />The Electric Bills pulled off what many deemed to be a pretty big upset last week over the divisional rival Killing Browns while the Vikings fell to the Panthers. Now, both teams face off for the divisional lead.<br /><br />The Bills had a ridiculous resurgence mid-game last week, scoring an unanswered eight flags on the Browns after losing the first round despite a power-play advantage to start. They are currently third ranked in flag cap rate (13.83%). They have serious deficiencies in touches compared to other teams, ranking last in both touch differential (-46) and touch toxicity (67.14%). Something not reflected on the stat sheet is the Bills&#039; masterful control of the blue armor in week 2 against the Killing Browns, something that will be just as important this week.<br /><br />The Techno Vikings were on the flip-side of a collapse last week after losing their second and third rounds against SXP after winning a round in spite of a power play. The Vikings are 7th ranked in flag captures but show to be more efficient than their opponents with a 122.22% flag toxicity, ranked 5th in the league. Like EBL, their touches against their opponents&#039; thus far have been less than 100%, but still rank higher than EBL. TKV is one of the fraggier teams in the league, ranking second in frags for per round but are prone to being fragged themselves, ranking 7th overall in frag defense. <br /><br />With both teams at 1-1, the winner of this will have a 1.5 game lead on the division. This game could go a long way and have serious consequences come week 9 if both teams stay strong throughout the season. <br /><br />[b]Both teams match up considerably equal at this rate when looking at differentials and toxicity, but TKV should have the slight edge.[/b]<br /><br />[hr]<br /><br />[center][img]http://xen.unidoom.org/doom/idl/SpreadEagles-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/DoomRaiders-small.png[/img]<br />[center][i]Sun, Jan 23 @ 7:30PM EST[/i][/center][/center]<br /><br />The Doom Raiders are on an 11-game losing streak that spans three seasons. The Spread Eagles are on a losing streak that spans one week. Who can snap their streak this week? This could be a must-win situation for the Raiders to keep pace in their divisional race while the Eagles look to stay in the thick of things. <br /><br />The Eagles have dominated their opponents thus far with frags, posting a staggering 103 point differential. Their defense is formidable, only allowing a 9.90% capture rate against. In spite of their obvious fragging power, they have deficiencies in their offensive game. They have negative flag cap differentials and toxicities despite having respectable touch counts. They rank in the bottom third of the league in conversion rate (7.32%).<br /><br />The Raiders rank poor in both facets of the game as well. They rank 10th in the league at converting touches to points (7.23%) and 9th overall at frags per round (113.50). Defensively, they are ranked 10th at stopping the run, allowing 12.79% of touches to become scores (only worse than FLS and KGB). Perhaps the harshest stat against them is their flag cap toxicity at 54.55%, which means that they score almost half of what their opponents have thus far. However, this is most likely a roll over from week 1 where they scored no flags. These stats can easily jump this week with a strong performance.<br /><br />[b]It&#039;s hard to say that the Raiders are anything but the underdogs this week as they rank lower than the Eagles in almost every field.[/b]<br /><br />[hr]<br /><br />[center][img]http://xen.unidoom.org/doom/idl/FlagSteelers-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/KillingBrowns-small.png[/img]<br />[center][i]Sun, Jan 23 @ 10PM EST[/i][/center][/center]<br /><br />And then, there were two. This battle of two winless teams should ensure that there will be a maximum of two bottom dwellers left. Both are bottom two in almost all stats so this looks to be a toss-up at a glance.<br /><br />The Killing Browns have certainly had a terrible start to a season in which some predicted that they would win their division. That is beginning to look much more unlikely following two divisional losses and the likelihood of going down 2.5 games in their division this week. Despite favorable touch counts, the Browns just cannot score flags. They are 11th overall with a 5.22% conversion rate. They are 11th overall in frags for (102.67). They are average at stopping touches (6th overall with 20.17 touches against per round), but give up 13.22% of those touches. That&#039;s also 11th overall in the league. They are last in frag differential (-123) and 11th overall in frag toxicity (83.36%). They are 11th overall in flag differential (-9) and are scored on more than twice on average to each of their own scores (43.75% toxicity).<br /><br />The Flag Steelers are last in almost every statistical category and are the only team to have not scored a flag at all (11th overall total caps is DMR with 6). They have a -14 flag cap differential and 0% toxicity. They are ranked 12th overall in frags per round (80) and 11th overall in flag touches per round (16.00). They are ranked 2nd overall in touches against (13.75) and frags against (102.75), but this is due to the conversion rate that teams have against them, a disgusting 25.45%. The stats speak for themselves.<br /><br />[b]The ToiletBowl. Either team can probably win this and either team needs to in order to try and salvage this season.[/b]<br /><br />[hr]<br /><br />[center][img]http://xen.unidoom.org/doom/idl/FnordyNiners-small.png[/img] [size=8][b]VS[/b][/size] [img]http://xen.unidoom.org/doom/idl/BrokeBackCowboys-small.png[/img]<br />[u]WDC WEST DIVISIONAL GAME[/u][/center]<br />[center][i]Tues, Jan 25 @ 8PM EST[/i][/center]<br /><br />Just one of the four battles for the divisional lead this week. The Fnordy Niners, certainly this season&#039;s early surprise, are coming in hot against a rebounding Cowboys team on a fast paced map. <br /><br />Both teams have offensive players in the top 5 captures per round. The Niners lead the league in touches for (26.40 per round) and are tied for first in captures per round (3.00 per round). Both teams are also tied for league leads in point differential (+7). The Niners lead the league in flag touch differentials with a disgusting +68 while the Cowboys rank 8th overall with -13.<br /><br />Despite the Cowboys getting to the flag less than any other team in the league (13.20 touches per round), they have the only team capture percentage over %15 (21.21%). They also have the strongest frag defense in the league (87.80 frags against per round), the only sub-100 team. They lead the league in frag toxicity at 121.18%, surely due to Stall&#039;s ridiculous ~200% frag ratio. <br /><br />A Niners win will put them up two games on the entire division with six to play, while a Cowboys win will result in a divisional tie between both teams at 2-1. The winner of this game will lead the division due to tiebreakers. <br /><br />[b]This should be a good game, but the stats indicate to me that the Cowboys are ready to take the reigns of this division and stop the Niners&#039; hot streak.[/b]<br /><br />[hr]<br /><br />Statistical source: http://ralphis.unidoom.org/stuff/idl/w2011_teams.htm', 'xx', 1);
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	(3548, 390, 14, 1298152534, 157, 3548, 'WEEK 7', 'Legion_', 'theomegaantin00b@gmail.com', '71.116.8.22', 1, 0, '', 'Official Servers for Week 7 of IDL Winter 2011<br /><br />[International Doom League Week 7 - MAP20 - A]<br />66.225.231.106:11022<br /><br />[International Doom League Week 7 - MAP20 - B]<br />66.225.231.106:11023<br /><br />[International Doom League Week 7 - MAP20 - C]<br />66.225.231.106:11024<br /><br />[International Doom League Week 7 - MAP20 - D]<br />66.225.231.106:11025<br /><br />Week 7 - MAP28 CHAOSCORE11 ( FEB 14 THRU FEB 20 )<br />Fnordy Niners v Berserker Packers (CONF)<br />Brokeback Cowboys v Spread Eagles (CONF)<br />Flag Steelers v Sexual Panthers (CONF)<br />Super Chargers v Killing Browns (CONF)<br />Doom Raiders v Techno Vikings (CONF)<br />Demonic Colts v Electric Bills (CONF)<br /><br /><br />PREDICTIONS:<br />knf suicides before rottking&#039;s wrath, giving bsk the win<br />BBC puts a bullet in between the injured spread eagles&#039;s beak<br />[url=http://legion.doomcubed.net/dumbpics/gifs/Juke.gif]Flag Steelers v Sexual Panthers (CONF)[/url]<br />Whitney rages, Ralphis takes him for driving lessons<br />DMR somehow upsets TKV<br />EBL stomps DMC', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
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	(3842, 412, 1, 1300505847, 64, 3842, 'Re: Help!!', 'BloodStrike', 'fat1802002@yahoo.com', '71.63.215.76', 1, 0, '', 'Thanks!<br /><br />Get all your friends to vote! :P', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2431, 269, 1, 1283231955, 0, 2431, 'Re: Hello everyone.', 'Fastidious', '', '76.224.17.2', 1, 0, '', 'sup come play some CTF', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3966, 424, 18, 1303651953, 1969, 3966, 'Re: IDL Summer 2011 Signups Open', 'turSKA', 'friikki_eki@hotmail.com', '88.113.228.72', 1, 0, '', 'Name: turSKA<br />Country/State: Finland<br />Email contact/msn: friikki_eki@hotmail.com<br />Regular Availability: weekends', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4564, 483, 16, 1313355471, 141, 4564, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'X-Ray', 'jake.281@hotmail.com', '69.125.115.147', 1, 0, '', 'well this is my second map: http://www.speedyshare.com/files/29867697/xctf2.wad it&#039;s smaller for sure but meh : )', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
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	(2437, 270, 1, 1283288132, 0, 2437, 'Voice for IDL matches', 'Fastidious', '', '76.224.17.2', 1, 0, '', 'I&#039;ve had some great success with this, and attribute it to helping some of my IDL teams pull off big wins.&nbsp; Yet at the same time there are a lot of players who don&#039;t like it, refuse it or can&#039;t handle talking to people.&nbsp; I think it&#039;s great but it is like anything else, you need to practice it some before it really adds to your team.&nbsp; Just getting comfortable and spending time talking while playing and next thing you know it&#039;ll be second nature.<br /><br />RNB was helped a lot by voice even if White ended up just listening more often than not.&nbsp; I think BSK used voice to great effect in the playoffs and you could literally almost hear them talking to each other watching the Masterbowl as they synced up cover and defense.<br /><br />If I captain next season ability to and willingness to use voice will be a major factor in my prospects for picking players.&nbsp; I really think it&#039;s that much of a competitive edge.&nbsp; Granted if you are Whiteboy skill and refuse voice you&#039;ll be OK but everyone should use it.&nbsp; What does everyone else think?', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4697, 483, 16, 1315343058, 2165, 4697, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Dusk', 'arezey@gmail.com', '85.157.13.45', 1, 0, '', 'yay first post<br /><br />http://www.speedyshare.com/files/30209630/idl-dusk-c.zip<br /><br />map05: removed stair borders mid-field<br />map06: fixed: one of the spawns was facing into the base and the flag - this has been moved so that it faces outdoors. consistency is good.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4424, 440, 3, 1312253277, 0, 4424, 'Re: Offseason Projects/Ideas', 'Fastidious', '', '76.222.58.59', 1, 0, '', 'How does this work exactly?&nbsp; I am interested but I am terrible at doom and coop now.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8846, 876, 1, 1365024964, 86, 8846, 'Re: HOLA!?', 'metalblack', 'bartashiii@gmail.com', '71.76.238.161', 1, 0, '', 'Hey Bones long time no talk!!!! Hope all is well!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2439, 270, 1, 1283288487, 158, 2439, 'Re: Voice for IDL matches', 'Jenova', 'cya-nide@hotmail.com', '173.206.106.188', 1, 0, '', 'Personally I like listening to my own music while playing any game, but generally I&#039;ll hop on teamspeak as the benefits it provides outweigh music (even if I have to listen to legion talking). Any player that refuses to use voice is just pretty much. One cap I had against EBL I didn&#039;t even see any of the enemies, and that was mainly due to voice (and reading kill messages).', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3874, 414, 1, 1301070449, 14, 3874, 'Re: EVERYONE NEEDS A GHASTLY FUSION NOW!!!!', 'Gilgamesh', 'udgilgamesh@gmail.com', '67.163.166.130', 1, 0, '', 'Muk vagina.<br />[img]http://alexonsager.net/pokemon/images/fused/91/91.89.png[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2440, 267, 1, 1283301692, 73, 2440, 'Re: Maps...', 'Quiksilver', 'joshbryantmusic@gmail.com', '68.57.224.163', 1, 0, '', 'SmartCTF reminds me of another idea I had.<br /><br />Spacepirate has made a couple pretty tight maps recently that should be looked at. <br /><br />Other than those, perhaps we should reach out to see if any other mappers have wads that could be considered/playtested.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2441, 264, 3, 1283303666, 30, 2441, 'Re: Expansion Names', 'Beast', 'kjolly@uwm.edu', '70.92.140.141', 1, 0, '', '[quote author=Fastidious link=topic=264.msg2438#msg2438 date=1283288331]<br />I just want to see the 69erz for LB.<br />[/quote]<br /><br />win', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2442, 270, 1, 1283304002, 30, 2442, 'Re: Voice for IDL matches', 'Beast', 'kjolly@uwm.edu', '70.92.140.141', 1, 0, '', 'yeah I was on TS when BSK was playing the masterbowl outside of legion asking a dumb question it was great. I won&#039;t say what they were sayen unless they don&#039;t care if I do, it was a perfect set up.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2443, 270, 1, 1283308065, 147, 2443, 'Re: Voice for IDL matches', 'LordBritish', 'a_west_2007@hotmail.com', '24.93.251.5', 1, 0, '', 'i don&#039;t use ts, i&#039;m a sound player.&nbsp; i hear lots of shit.&nbsp; i&#039;d probably be better if i used ts but that&#039;s not possible.&nbsp; plus i&#039;m not gonna change the way i&#039;ve played for almost 6 years', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2444, 270, 1, 1283309008, 158, 2444, 'Re: Voice for IDL matches', 'Jenova', 'cya-nide@hotmail.com', '173.206.106.188', 1, 0, '', 'Just because you use ts doesn&#039;t mean you can&#039;t hear sounds. I hear sounds just fine, and talking is usually kept to a minimal.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2445, 270, 1, 1283314942, 10, 2445, 'Re: Voice for IDL matches', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'The best usage of TS/vent in IDL games I&#039;ve had has been between defenseman/mid player with the runner typically being silent. I feel like my Winter 09 FLS Squad (Oath, Gilgamesh, Iceykiller). Gilgamesh and I would typically name all routes in/out different short names and speak with short syllables to keep our messages quick but specific. Runners need to do their own thing and shut the hell up', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2446, 267, 1, 1283314993, 10, 2446, 'Re: Maps...', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', 'We&#039;re interested in looking at any finished IDL wads so other than corectf, if you guys know of some you should please let us know of course! We usually have a good idea of what has been released in the last year but it&#039;s certainly possible that things slip by us', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2447, 264, 3, 1283319648, 147, 2447, 'Re: Expansion Names', 'LordBritish', 'a_west_2007@hotmail.com', '24.93.251.5', 1, 0, '', '[quote author=MassVC link=topic=264.msg2436#msg2436 date=1283286858]<br /><br />Battering Rams<br />Stripped Bears<br />Fat Texans<br />That&#039;s So Ravens (jk)<br />[/quote]<br /><br />The best', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3140, 358, 14, 1293869761, 163, 3140, 'Demo submission in 2011', 'Hatred', 'jbetts21@live.com', '99.67.244.200', 1, 0, '', 'I know, you immediately see the word cheating and get angry! That&#039;s right! You should be!<br /><br />Okay, so in all seriousness, are we going to put an emphasis on uploading demos this season? I&#039;ve heard so but I don&#039;t think I&#039;ve ever seen the rules strictly enforced before (I could be wrong ofc). How soon do we have to upload them? Should we go back to posting demos on the forums immediately, say within 24 hours after the match? <br /><br />The only reason why I ask this is because I don&#039;t really recognize a lot of these people. Let&#039;s also face it, some of the people currently on rosters have been banned cheaters before and while I&#039;m willing to give them the benefit of the doubt, I still would like to see the rules enforced heavily given the amount of new faces and what-not. There have been some shady performances the past couple of seasons but I don&#039;t believe anyone has been convicted or proven of cheating. This is a good thing and I&#039;m happy people have been honorable but I&#039;m just putting it out there because I simply want to know. Will people be suspended if they don&#039;t submit demos in a timely fashion (seems a bit harsh, not saying I agree with it) or will they simply not be able to play a match until they do? What happens if someone &quot;forgets to demo?&quot; How is that treated? <br /><br />I&#039;m not sure which is more difficult on you guys but in order to get a quicker submission of demos, I almost wonder if going back to posting matches on forums immediately following a match is the best way. It&#039;s nice to have the matches uploaded via the IDL website but there was some trouble getting demos submitted last season and with a much larger IDL population and all the new players around, I&#039;d just like to see it enforced a little stricter. Call me what you will, just throwing it out there is all.<br /><br />Also, I should clarify that I am not saying you guys aren&#039;t doing a good job or anything, things have been fantastic. Again, I&#039;m just curious. Thanks!<br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3843, 411, 14, 1300524605, 163, 3843, 'Re: Season 9 / Winter 2011 Playoffs: The Semifinal Round - Discussion and Results', 'Hatred', 'jbetts21@live.com', '99.39.27.107', 1, 0, '', '[img]http://i.imgur.com/a1zk5.png[/img]<br /><br />Certainly a match-up with nostalgic value as Nostar&#039;s (Rus_ technically but we know how really runs the show) Vikings visit the homefield of his one-time teammate turned rival, Ralphis and the Super Chargers. Both sides are built around obvious philosophies that are very apparent upon a simple glance of each team. SUC likes to win with offense, pure junk rush, flag pressure and forcing the other offense out of their play to create havoc for the other team&#039;s base. TKV does it with pure fragging power, defense and grind-it-out ctf&#039;n. I truly believe we laid out the blue-print to beat SUC last week but our obvious inability to score in bunches showed -- that&#039;s okay, we held one of the leagues most powerful offense to 14 flags in 5 rounds -- which roughly averages out to 3 flags per round; it&#039;s not great but it certainly gives you good shot to win knowing they&#039;re not going to score 5 flags (if you can prevent them from doing so). That being said, I&#039;m not sure TKV as an entire team will be able to duplicate that. Nostar is certainly a great defender but Noob/Rus will really have to step it up a ton if they&#039;re going to play a 2d format to keep pace with SUC&#039;s blitzkrieg style of offense. It will also be imperative for whoever runs to beat SUC&#039;s solo D. If they can manage to keep SUC to 2-3 flags per game, TKV has a great chance at defeating SUC. If they can&#039;t, I don&#039;t see them outscoring SUC at all. And while what we did was successful defensively, it put a huge burden on our solo runner to get the job done. If TKV goes this route, it will be no different on their runner. And it&#039;s pretty much SUC&#039;s blue-print of beating everybody else: we&#039;re not convinced your solo O can outscore us on his own. It&#039;s not a very smart strategy quite frankly but when you have the Ralphoholic, it works beautifully. I have a ton of faith in Nostar to play very well but I don&#039;t have the same faith in noob/rus. TKV does have more overall fragging power than what we did but they&#039;re also nowhere near as coordinated as we were. Coordination will be key, if they do it well and their runner gets them enough offense, they&#039;ll pull off the upset; if they don&#039;t, SUC will win easily in 2 rounds. It&#039;ll be tighter than what most people think but I don&#039;t think you&#039;ll be seeing any 5 rounders here. SUC will win in two closely contended games. <br /><br />[img]http://i.imgur.com/vBtlp.png[/img]<br /><br />A match-up of last season&#039;s two key-competents in BSK&#039;s masterbowl season takes place when Jen&#039;s defending champion Pack&#039; host Stallion&#039;s Cowboys (also a rematch of last years conference championship but BBC is literally an entirely different team). BSK has been one of the most efficient teams this season whereas BBC has showed some signs of weakness at time with communication and coordination. LB has been able to pull his Boy&#039;s through it but their entire team will need to be on the ball to beat the Pack. Map04 is a classic, historic ctf map. <br />And with two long-time DooM Veterans in RottKing and DevastatioN, this would seemingly give BSK an advantage. However, as I stated last week, we haven&#039;t seen anybody play the map this season up until BSK defeated SXP in 2 closely contested rounds. I haven&#039;t gotten a chance to watch that match yet but I believe it&#039;s in BBC&#039;s best interest to go 2 O and let Stall solo defend. I believe he&#039;s got the aim to do it but he&#039;ll have to be much quicker to react with Jenova coming at him all the time. Both teams really need to be careful though, map04 can become very chaotic and historically, it seems to yield more rebound flag scores than any other map. So needless to say, coordination and discipline will need to be there for both sides. Honestly, I&#039;m at a loss here. I can&#039;t really seem to determine who has the favorable match-up here as both teams have pretty much the same strengths. I suppose you can label this as the battle of MVP&#039;s: this years regular season MVP against last year&#039;s MasterBowl MVP. Whoever wins that bout will most likely be celebrating a trip to the MasterBowl. In the end though, I can&#039;t help but pick BBC here. I love Jenny and Dev is my boy but Stall is very accurate and doesn&#039;t die very much: a key component to being a successful map04 defender. And I think this may be one of those games where a player goes absolutely ape-shit and you just sit back and go &quot;wow, is this really happening right now?&quot; And yes, I am saying LB will be a monster. LB will once again deliver for his team in glorious fashion. I see BBC knocking out BSK in what could possibly be an extended game with what both teams present. I&#039;m not sure how long or how many rounds it will take, but I see BBC winning in a thriller. <br /><br />Which means...<br /><br />MasterBowl 9 will be the Brokeback Cowboys vs the Super Chargers!', 'xx', 1);
INSERT INTO idlsmf_messages
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	(3292, 350, 14, 1295559211, 10, 3292, 'Re: W2011 Suicide League', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'Five players made an error in judgement last week and bit the bullet while one player forgot his log-on password.<br /><br />7 out. 11 in.<br /><br />4 Dogs, 2 Vikings, 2 Bolts, 2 Shiny Stars, and 1 lone Panther this week.<br /><br />http://ralphis.unidoom.org/stuff/idl/w2011_suicide.htm', 'xx', 1);
INSERT INTO idlsmf_messages
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	(2438, 264, 3, 1283288331, 0, 2438, 'Re: Expansion Names', 'Fastidious', '', '76.224.17.2', 1, 0, '', 'I just want to see the 69erz for LB.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4089, 437, 16, 1306175401, 213, 4089, 'Re: Post-Draft Discussion', 'MassVC', 'vcmassvc@gmail.com', '64.203.239.248', 1, 0, '', '[quote author=Ralphis+Mantis]<br />NAO TRADE BBAD[/quote]<br /><br />I just wanted to make sure everybody knows how this works.&nbsp; I didn&#039;t draft Nostar and Collision and [i]then[/i] decide to trade them for Mikehail and the doctor.&nbsp; Me, Nostar and Collision were never a team.&nbsp; I wanted Mikehail and the doctor, who I could only get with LB&#039;s pick.&nbsp; So I called up LB and said, &quot;Hey, cutie, I&#039;ll bet you want Nostar.&quot;&nbsp; And he said, &quot;Yes, I am cute.&quot;&nbsp; And that was that.&nbsp; Pretty soon I will start a thread to publicly discuss trading draft picks.<br /><br />So like, in capture the flag, somebody needs to stand near the flag and protect it, while [i]someone else[/i] has to go get the enemy flag and bring it back.<br /><br />I didn&#039;t want Nostar on my team, even though we have a sexual connection that transcends DooM Itself.&nbsp; Me and Nostar would&#039;ve been like Rus and Nostar, which did not work, except I&#039;m not nearly as good as Rus.&nbsp; This is because Nostar and Rus and I all do pretty much the same thing, which is mill around and shoot at people.&nbsp; I need someone to get the flag.&nbsp; I couldn&#039;t get Chewy (rofl btw), so I took the best [u]human[/u] runner in the agency.&nbsp; And then, because I am only an adequate murderer, I chose another murderer with a very bad attitude to help me out.&nbsp; And then another one (a Latin King) in case somebody doesn&#039;t show up.&nbsp; I could&#039;ve had Collision instead of Dr. Noob--both were available when LB made my pick--but, even though Collision is more murderous than Noob and I like him a little, he is just less reliable.&nbsp; I took the lower-risk, lower-return investment.&nbsp; Noob and I will be kind of near the flag, and Mike will go get the other flag for us.&nbsp; Maybe one of us will help him out sometimes; we&#039;ll see.<br /><br />LB can get the flag.&nbsp; He doesn&#039;t need somebody else to get the flag.&nbsp; He needed another murderer, so he got Nostar, the bitchiest murderer.&nbsp; Nostar&#039;s going to stand around the flag and protect it.&nbsp; LB&#039;s going to go get the other flag and bring it back to Nostar.<br /><br />I have many more things to say about the draft and what I think will happen this season, but I&#039;m exhausted from talking about how great I am.', 'xx', 1);
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	(7104, 667, 23, 1340764352, 145, 7104, 'Re: Blue Division Results &amp; Demos', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '86.129.23.230', 1, 0, '', 'Fluffles 2 - 1 Xenaero<br /><br />Moo2d: 50 - 34 Fluffles<br />Dwango5 Map01: 50 - 48 Xenaero<br />Exposed: 50 - 26 Fluffles<br /><br />No more perfect streak! Damn it Xen, nice games buddy lol :o<br /><br />[url=http://speedy.sh/j27tM/Xenaero-Fluffles-Blue.rar]http://speedy.sh/j27tM/Xenaero-Fluffles-Blue.rar[/url]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2449, 267, 1, 1283356516, 73, 2449, 'Re: Maps...', 'Quiksilver', 'joshbryantmusic@gmail.com', '68.57.224.163', 1, 0, '', 'I&#039;ll post his wad tonight in IRC so you can see it.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2450, 270, 1, 1283360745, 205, 2450, 'Re: Voice for IDL matches', 'STINKBOMB', 'vandergriftmachine@gmail.com', '99.36.9.151', 1, 0, '', 'I&#039;m surprised&nbsp; this isn&#039;t the standard.The ability to share information in real time with your teammates is a distinct advantage.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8977, 894, 17, 1368397329, 75, 8977, 'Re: How be good captain level 8', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'holy shit, level 8? that&#039;s way over my pay grade.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2451, 264, 3, 1283377970, 69, 2451, 'Re: Expansion Names', 'Goatface', 'roger.banango@gmail.com', '129.101.51.133', 1, 0, '', 'Tales From Texans was another one I suggested a while ago, in addition to Nobody Likes Texans. Definitely liking some of these. A great throwback name would be awesome, but I&#039;m convinced there isn&#039;t a good one left.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2452, 270, 1, 1283378354, 69, 2452, 'Re: Voice for IDL matches', 'Goatface', 'roger.banango@gmail.com', '129.101.51.133', 1, 0, '', 'I prefer voice chat, but it has to be used correctly.&nbsp; PAK used it pretty well, in practices we would define which route is &quot;high&quot; or &quot;low&quot; or whatever was needed to make them distinct, then just said the bare minimum so we could focus on in game sounds.&nbsp; &quot;Incoming!&quot; and &quot;help!&quot; binds do almost nothing for me. Eventually the chat sounds just turns into white noise and I ignore it.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3141, 358, 14, 1293875515, 38, 3141, 'Re: Demo submission in 2011', 'Sabertooth', 'ssj4chazou@hotmail.com', '66.211.46.100', 1, 0, '', 'I lie, I cheat, I steal~~~~', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3281, 348, 14, 1295402879, 10, 3281, 'Re: W2011 Free Agents - Trade History - Waiver Wire', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', '[b]Free Agency[/b]<br />The following players were dismissed for chronic absence (Week 3):<br /><br />Acolyte<br />Fleshwizard<br />Junior<br />Sandblaster', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3293, 362, 14, 1295568909, 145, 3293, 'Re: W2011 IDL-R Free Agent - Trade History', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '92.40.241.252', 1, 0, '', 'Fluffles is entriged and would love to join ex-enemy SDD in the battle for greatness. Thank you Swiftshot ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3844, 411, 14, 1300539797, 8, 3844, 'Re: Season 9 / Winter 2011 Playoffs: The Semifinal Round - Discussion and Results', 'HumanBones', 'zachbandle@rocketmail.com', '24.147.28.219', 1, 0, '', 'SUC/TKV<br /><br />This match should be interesting, but I feel like SUC has the clear advantage here. Having practiced with both teams, TKV&#039;s major challenge will be coordinating Rus and dr_noob. Together on defense, I see them being a difficult obstacle to overcome. However, if you separate them it will be much easier to exploit them and get away with a couple of flags. TKV needs to make sure they put their main focus on stopping SUC from scoring, because Ralph is a relentless runner. On the otherhand, EBL gave SUC a run for their money last week (in a game I&#039;m pretty PISSED about missing), and there seems to be a glimmer of hope to a season that has been nothing short of frustrating for TKV. <br /><br />My prediction: SUC edges it out 2-1.<br /><br />BSK/BBC<br /><br />I feel like this one could go either way. BBC&#039;s best bet here is to play 2D until RottKing starts running in with Jenova, leaving Dev alone defending in the flagroom. Rott/Dev is not a combo that is easy to defeat, clearly stated by my teams inability to score a single flag last week. However, stealing a flag from BSK is much easier when Rott is not in the base, and I think BSK should be careful about having him leave. Jenova is a strong enough runner that eventually he will score one no matter what BBC does, so they need to come up with a way to score before he does. Easier said than done. <br /><br />My prediction: BSK wins 2-0.', 'xx', 1);
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VALUES 
	(5783, 552, 17, 1324697134, 213, 5783, 'Re: Montreal Server', 'MassVC', 'vcmassvc@gmail.com', '98.222.82.216', 1, 0, '', 'Yes.&nbsp; Therefore, everything is as it should be.&nbsp; Nevertheless, let us never forget that everything may not have been as it should have been, but rather as it should not have been.<br /><br />How could it be forced on someone in an IDL game?&nbsp; Only if we forced people to play on it.&nbsp; I&#039;m sorry, I can&#039;t find more illustrative language than that--if they were [i]made[/i] to play on it, [i]only allowed[/i] to play on it, I suppose.<br /><br />Perhaps I am mistaken about the policy-relevant intention of this thread.&nbsp; Is it to confirm that we should do exactly as we are already doing, or is it instead to propose that we do something else?&nbsp; (see: my quote)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4090, 437, 16, 1306185376, 55, 4090, 'Re: Post-Draft Discussion', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.111.127', 1, 1306185607, 'ReXn0r', 'the only one who wins with this trade is LB and, sadly the only one who loses is Mike =(<br /><br />I still love Mass though :)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4310, 455, 16, 1310268920, 130, 4310, 'Re: What exactly are the rules on trading?', 'nostar', 'nostarcast@yahoo.com', '69.160.204.242', 1, 0, '', '[quote author=RoSKing link=topic=455.msg4306#msg4306 date=1310253633]<br />I have demos of beating evuryone hurr so it no longer affects me. my penis is just to big 4 u gaiz<br />[/quote]<br /><br />Where is your demo of winning IDL? Oh yeah you never have. Stop talking trash. You&#039;re an idiot who just shows up to make us all glad we don&#039;t live in Michigan. Go back to working the Burger King drive thru. Thanks!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3968, 424, 18, 1303684403, 214, 3968, 'Re: IDL Summer 2011 Signups Open', 'RustInPeace', 'sindeception@yahoo.com', '69.154.183.152', 1, 0, '', 'Ru5tK1ng returns to star in many more midnight 30 matches.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4425, 483, 16, 1312256672, 213, 4425, 'FIRST SEMI-ANNUAL MAPPING CONTEST', 'MassVC', 'vcmassvc@gmail.com', '174.103.4.230', 1, 0, '', '&lt;DEW NOT DELETE&gt;<br /><br />With this summer&#039;s IDL season collapsing into a grotesque clusterfuck of free wins, everybody&#039;s looking for something to do!&nbsp; Why not put your creative drive to work with some good, old-fashioned DooM mapping.&nbsp; That&#039;s right, folks, we are looking to remedy the banality of idl2011.wad with some fresh new ideas in idl2012.wad.<br /><br />[b]How do I play?[/b]<br /><br />1. Obain a copy of Doom Builder 2: [url=http://www.doombuilder.com/index.php?p=downloads]http://www.doombuilder.com/index.php?p=downloads[/url]<br />2. Download the texture wad: [url=http://static.totaltrash.org/ctftex1c.zip]http://static.totaltrash.org/ctftex1c.zip[/url]<br />3. Add the wad to the ZDoom (Doom in Hexen) format texture resources and paint your map with its colors.<br /><br />If you do not know how to map, it&#039;s easy.&nbsp; I strongly recommend Doom Builder&#039;s tutorials:<br />[url=http://www.doombuilder.com/index.php?p=tutorials]http://www.doombuilder.com/index.php?p=tutorials[/url]<br />and hesitantly recommend youtube tutorials:<br />[url=http://www.youtube.com/results?search_query=Doom+Builder+2+Tutorial&amp;aq=f]http://www.youtube.com/results?search_query=Doom+Builder+2+Tutorial&amp;aq=f[/url]<br /><br />Any further questions can be directed toward me or someone you think is smart.<br /><br />[u]You can submit up to two maps[/u].<br /><br />[u]The deadline is August 15th[/u].&nbsp; I want everyone to have enough time to make a good map, but I don&#039;t want the contest to drag on and on.<br /><br />The best map(s) will be determined by a vote of the IDL board or some other method.&nbsp; It depends on the number of submissions and who makes them, but I&#039;m really making this up as I go.<br /><br />[b]What do I win?[/b]<br /><br />Nothing--this is DOOM!&nbsp; However, the best map(s) will be put into next year&#039;s wad and very likely into upcoming regular seasons.<br /><br />[b]Tips on making a good ctf map:[/b]<br /><br />Keep it small--Sanguinary Longshot is not popular; ReakuCTF is not popular.&nbsp; Map31 is popular; Map04 is popular.<br />Keep it simple--Nobody likes getting lost in the middle of a map except Chaindude (JK PLEASE PARTICIPATE). It should be presently clear at all times where one is and where both flags are.<br />Keep it fairly plain--The success of map14 demonstrates that a map doesn&#039;t need a lot of fancy textures to be fun.&nbsp; The success of map22 demonstrates that maps can be considered good _in spite of_ those textures. (JK PLEASE PARTICIPATE) We are looking for structural playability more than good looks.<br />Keep it gay.<br /><br />[u]I uploaded an example map here[/u]: [url=http://www.altdeath.com/fluxbb/viewtopic.php?id=171]http://www.altdeath.com/fluxbb/viewtopic.php?id=171[/url]&nbsp; Is it a contest winner?&nbsp; Probably not, but it&#039;s also not my submission for the contest.<br /><br />(quote from Alex:)<br />[quote]Use CTF Standard things instead of keys and particle fountains.&nbsp; Easiest way to do it is to temporarily edit the map using one of the Skulltag modes in Doom Builder, since the Thing ID&#039;s for the standard are essentially the same as what Skulltag has been using for years.<br /><br />Keep in mind that if you use slopes in your map, they won&#039;t work in current versions of Odamex.&nbsp; I would recommend limiting your use of slopes to detailing, with an acceptable-looking fallback in case the port doesn&#039;t support slopes (which is pretty easy, since DB2&#039;s 3D editor doesn&#039;t support slopes either, so whatever you see there is how it will show up in Odamex).[/quote]<br /><br />I&#039;d also like to thank LordBritish for coming up with the idea for this contest and making a post about it, and AlexMax for compiling this resource wad and enduring months of spam in #altdeath--without him this wouldn&#039;t have happened.<br /><br />Disclaimer: I might change any details about this contest at any time.<br /><br />(from Alex about the resource wad:)<br />[quote]The textureset currently contains:<br /><br />[list][li]IDLCTF2011-: I took the wide banners from here.&nbsp; I originally made them for Odamex CTF, but I think the IDL ones are more port-agnostic and nicer looking.[/li]<br />[li]Nightmare Recolors: I don&#039;t use the entire recolor pack, rather I went through and picked out all the red and blue recolors texture by texture.&nbsp; This is a good thing, as there are a number of really odd texture recolors in the original set that make maps look terrible if used.&nbsp; There are also a few Doom 1 textures in here that I decided to use.[/li]<br />[li]Nightmare Textures 1: These are custom textures not based on any DOOM 2 textures.&nbsp; This set is what gives the textureset that unmistakable &quot;ZDCTF&quot; feel, as these textures were introduced around halfway through development of ZDCTFMP1 and thus you see these textures pop up again and again throughout the later maps.&nbsp; This time around, a few more textures should be usable since I copied the contents of the TEXTURE1 lump instead of just the patches.[/li]<br />[li]Nightmare Textures 2: A couple of animated textures.&nbsp; Falling water, falling snow, dripping blood, that sort of thing.[/li]<br />[li]Nightmare Useful Flats: Flats to go with textures that don&#039;t have flats to go with them.&nbsp; Pretty self-explanatory.[/li]<br />[li]ZDCTFMP3-: I took a fair number of homemade textures from this set.&nbsp; You&#039;ll recognize a lot of them too.&nbsp; However, I also purposefully left out a number of other textures, either because they were redundant or simply were not done very well.&nbsp; A good example is the &#039;bright&#039; variations of REDWALL, I think that Nick Baker&#039;s recolor looks much nicer on the blue side than the ZDCTF version, and I redid the red side based on Nick Baker&#039;s white recolor.&nbsp; I also do not include the Quake textures; they were a one-off for a single map and don&#039;t look that great side-by-side with Doom textures.[/li][/list]<br /><br />The following textures and flats have multiple recolorings that you should be aware of:<br /><br />[list][li]REDWALL has a bright red recolor as A_STONR[/li]<br />[li]FLAT5_3 has a bright red recolor as AFFT54R[/li]<br />[li]FLOOR1_6 has a bright blue recolor as AFFL16B.&nbsp; However, you should use the dark blue CEIL4_1 if you want to also use the dark blue FLOOR1_7 recolor NFFL17BL.[/li][/list]<br /><br />There is an included map which showcases most of the textures in action.&nbsp; There is a missing wall texture called SLIME14 which I meant to show side-by-side with the recolored floor and ceiling SLIME14&#039;s, but it&#039;s in the WAD, just missing from the demonstration map.&nbsp; Happy mapping![/quote]<br /><br />&lt;/DEW NOT DELETE&gt;', 'thumbup', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6340, 619, 20, 1330545155, 19, 6340, 'Re: yo yo', 'Xenaero', 'Xenaero@gmail.com', '71.55.224.113', 1, 1330549309, 'Xenaero', '[quote author=Hatred link=topic=619.msg6338#msg6338 date=1330507020]<br />The solution? It might be too late but it was suggested last night that a patch be made with Ralph&#039;s textures instead. Mass seemed open to it but there might not be enough time to get it voted on, passed, created and so on. But maybe there is, I don&#039;t know. This depends on how fast the voting process would take place I suppose.<br />[/quote]<br /><br />There already exists a patch. We were using it before the season began.<br /><br />http://static.totaltrash.org/wads/map32tex.wad<br /><br />I am tempted to use it for this week&#039;s games on Powerhouse.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8116, 136, 1, 1357927763, 75, 8116, 'Re: It''s coming', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', '&lt;mikehail&gt; but i didnt realize my dead sons wife was pregnant<br />&lt;mikehail&gt; so im 60 and married some 16 year old<br />&lt;mikehail&gt; knocked her up immediately<br />&lt;mikehail&gt; and now i have a grandson', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8356, 136, 1, 1360819768, 19, 8356, 'Re: It''s coming', 'Xenaero', 'Xenaero@gmail.com', '184.1.248.204', 1, 0, '', '[img]http://i.imgur.com/pA4ybMv.gif[/img]<br />[img]http://i.imgur.com/QPpUj6k.gif[/img]<br />[img]http://i.imgur.com/nSSIzRV.gif[/img]<br />[img]http://i.imgur.com/OBiY348.gif[/img]<br />[img]http://i.imgur.com/u90TF9T.gif[/img]<br />[img]http://i.imgur.com/SpWOfTt.gif[/img]<br />[img]http://i.imgur.com/mQDGOyM.gif[/img]<br />[img]http://i.imgur.com/fLwJrLF.gif[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2453, 270, 1, 1283380459, 3, 2453, 'Re: Voice for IDL matches', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'Caution always wanted us to get on TS, but I never wanted to as I felt that it&#039;d be distracting(especially with a whole gaggle of other people NOT in IDL in the same room as us), however our team results along with this thread shows me that we probably should have had SOME form of communication, as our teamwork was probably the worst this season. If I sign up for next season, I&#039;ll definitely consider it a lot more.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3142, 358, 14, 1293901339, 16, 3142, 'Re: Demo submission in 2011', 'Tai', 'Tai223236@yahoo.com', '99.127.26.56', 1, 0, '', 'I coulda sworn when something was wrong with the database, we were allowed to post our demos on the forums. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3876, 414, 1, 1301158205, 216, 3876, 'Re: EVERYONE NEEDS A GHASTLY FUSION NOW!!!!', 'ThatsJustPrime', 'shma_man@hotmail.com', '65.92.125.172', 1, 0, '', 'Butterape<br />[img]http://alexonsager.net/pokemon/images/fused/12/12.57.png[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2456, 270, 1, 1283420939, 131, 2457, 'Re: Voice for IDL matches', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 1283427307, 'Gyrossman', 'It really comes to who you&#039;re playing with. I mean put few czechs together and you can bet your ass they will distract each other with constantly joking about literally everything or bitching about the other teams defence/getting killed by 1-shot or w/e. Never was on voicechat with any of my IDL teams, because you don&#039;t exactly need benchwarmer with broken english or, as Ralphis said, pure runner to help you out. I would love to experience that though, so maybe next season, because...<br /><br />...I know for sure it can be extremely helpful, even though I HATE the delay teamspeak has (maybe it&#039;s better with vent?) - it&#039;s like two or three seconds. If you don&#039;t feel like that&#039;s alot, try out how much of a distance you can run in three seconds with sr50. However, it&#039;s not just the fact that you know where your opponent&#039;s coming from, when you&#039;re on lets say deep defence on map11: in the last euro ctf tournament (vendetta #3) I believe it was the TS which kept me, dew and Nero super-concentrated against frenchos, when some of us were getting mad about their 3D on an easily camped map. In IDL terms: you can do some sort of half-time speech what to do and whatnot in the next round, when you realize you have leaks here and there. That gives you THE edge against teams who don&#039;t use it.<br /><br />But just like LB, I&#039;m a sound-guy, I need to hear everything around me and when someone tends to talk shit ALL THE TIME, then for me it&#039;s better to use binds. Hell, even nobinds are better than listening to nonstop bitching, so with certain guys I&#039;d rather let the team-chemistry do the job.', 'xx', 1);
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	(3282, 365, 14, 1295450698, 149, 3282, 'Re: DEMO INFRACTION LISTING', 'DevastatioN', 'chrisfelix1337@hotmail.com', '131.137.162.51', 1, 0, '', 'Uploaded,<br /><br />Sorry.&nbsp; Thought giving my demo to Ralphis for initial upload meant I didn&#039;t have to upload it again!&nbsp; Which is why I wanted to give my demo to him, cause I&#039;m a lazy bastard!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3845, 410, 14, 1300558900, 35, 3845, 'Re: Free wins....', 'Whiteboy567', 'whiteboy567@msn.com', '99.240.85.23', 1, 0, '', 'Brace yourself, another free win inbound.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3656, 398, 14, 1299452521, 213, 3656, 'Re: That time of year again..', 'MassVC', 'vcmassvc@gmail.com', '75.186.106.4', 1, 0, '', '[quote author=Hatred link=topic=398.msg3650#msg3650 date=1299436248]...he&#039;s been the major exploit for those teams.[/quote]<br />[quote author=Hatred link=topic=398.msg3654#msg3654 date=1299447851]...he&#039;s been a huge exploit in the past...[/quote]<br />[center][IMG]http://i1125.photobucket.com/albums/l594/massvc/thatword.jpg[/img][/center]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4091, 437, 16, 1306186080, 213, 4091, 'Re: Post-Draft Discussion', 'MassVC', 'vcmassvc@gmail.com', '64.203.239.248', 1, 0, '', 'You are mistaken because you do not know all the details and angry because nobody picked you.&nbsp; I asked Mike if he felt like playing with me, and he said yes.&nbsp; I do not think he is upset because there are much worse captains.&nbsp; I did not expect to get with a #6 pick because, as we saw last season with the MVP dispute, he is better than people think.&nbsp; He is better than Nostar.&nbsp; You can ask him or you can ask Nostar about that.&nbsp; I did not want Nostar, and LB did not want Mike.&nbsp; I do not know if Mike wanted LB, but, if so, then, as they say, tough titties.<br /><br />But Dew is smarter than you.', 'xx', 1);
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VALUES 
	(4311, 438, 16, 1310272973, 8, 4312, 'Re: S2011 FREE AGENTS - TRADE HISTORY - WAIVER WIRE', 'HumanBones', 'zachbandle@rocketmail.com', '98.234.131.145', 1, 1310281675, 'HumanBones', '[b]Doom Raiders[/b]<br />Traded Asgar to Free Agency in exchange for Bulb (Week 5)<br /><br />[b]Flag Steelers[/b]<br />Traded Capodecima to Free Agency in exchange for Asgar (Week 5)', 'xx', 1);
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	(4426, 483, 16, 1312257001, 19, 4426, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', 'I POSTED A MAP HERE ONCE I DONT KNOW WHERE IT WENT', 'xx', 1);
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VALUES 
	(4467, 484, 16, 1312394310, 19, 4467, 'Re: Reinstate franchising and editing some of the IDL maps', 'Xenaero', 'Xenaero@gmail.com', '71.55.183.245', 1, 0, '', '[quote author=Jkist link=topic=484.msg4464#msg4464 date=1312390013]<br />Honestly the people against this need to get a better grasp on CTF.[/quote]<br /><br />Haha, yeah, you say this, yet...<br /><br />[quote author=Jkist link=topic=484.msg4464#msg4464 date=1312390013]The lava switches are essential because right now it is too easy for D to just camp out and never lose flags.[/quote]<br /><br />You are so unbelievably dead wrong. Let&#039;s look at the [b]facts[/b]. Here are the games from Map14 and Map26, the former being from a few seasons ago when Map14 was last played (Season 7) in the regular season, and Map26 from week 1 of this very season!<br /><br />Map14:<br />http://www.intldoomleague.org/stats/games/48<br />http://www.intldoomleague.org/stats/games/49<br />http://www.intldoomleague.org/stats/games/47<br />http://www.intldoomleague.org/stats/games/50<br /><br />Map26:<br />http://www.intldoomleague.org/stats/games/321<br />http://www.intldoomleague.org/stats/games/319<br />http://www.intldoomleague.org/stats/games/324<br />http://www.intldoomleague.org/stats/games/322<br />http://www.intldoomleague.org/stats/games/320<br />http://www.intldoomleague.org/stats/games/323<br /><br />Note how I linked every single game from the weeks showcasing said maps in said seasons mentioned. Both sides scored over the course of [b]every[/b] game. Clearly, you need your head examined. Defense on both sides lose flags in every single one of these games on the maps you suggest to put lava switches in because D is too easy and you can quote camp out and never lose flags unquote.<br /><br />And really this alone makes the rest of your post inconsequential. I&#039;m sure if I ran my own duel league with cherry-picked flags and modified maps I would be better at duel than everyone else, too. :)<br /><br />I think [b]you[/b] should get a better grasp on CTF, buddy. The alternative is just stop mouthing off because you&#039;ll just lose every time. The forums don&#039;t operate on JKist flags, after all.<br /><br />Peace.', 'xx', 1);
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	(4706, 483, 16, 1315409025, 0, 4706, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Fastidious', '', '76.222.63.6', 1, 0, '', 'I wish we could test these more seriously such as 3v3 only with people actually trying their best and playing like a real IDL match or at least serious priv match.&nbsp; A couple maps have gotten played a little but haven&#039;t had many serious games.&nbsp; When people don&#039;t know the maps and you just play them once 5v5 (and some people are fucking around) it doesn&#039;t really do much.&nbsp; I think we need some serious volunteers to play test 3v3 and try their best on the maps even if their initial reaction is &quot;meh&quot;.', 'xx', 1);
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VALUES 
	(6341, 619, 20, 1330550650, 214, 6341, 'Re: yo yo', 'RustInPeace', 'sindeception@yahoo.com', '65.71.126.54', 1, 0, '', '[quote author=Ladna link=topic=619.msg6337#msg6337 date=1330503965]<br />Apparently this season is a total goddamn failure because of some textures.[/quote]<br />Not even close. Allow me to get to 3 main core problems with this season.<br /><br />1. The Board being not being representative of the players<br />2. The Board generally being an unlikeable bunch<br />3. The Board being a mess<br /><br /><br />It&#039;s not just the textures alone. As hatred stated, its the fact that nearly all of the players despised the mspaint look of 32. Yeah there was a poll made. But it was made [u]AFTER[/u] the vote was made to keep the original textures. What does that tell us? They don&#039;t give a fuck about what we have to say. Even if it wasn&#039;t a large sample size, as hatred said, its quite obvious that players hate the textures. Just because board members didn&#039;t have a problem with it (aside from dew) doesn&#039;t mean its a great decision to make. In fact, I believe I was in the board channel when the vote on the textures were taking place. If I remember correctly, one member said something along the lines of:<br /><br />&#039;well the colors don&#039;t hurt my eyes so I vote original&#039;<br /><br />Ok well, it doesn&#039;t matter what [u]YOU[/u] think, it matters what the players think. Clearly this is an example of the type of problem with the board: they are out of touch of whats best for the league and whats best for the players. You have the map28 spawn issue which should not have even been an issue to begin with. The map was fine the way it was played and a lot of us had spent a whole year playing it and developing strategies for it. Whoever says that the 6 spawns doesn&#039;t change the map entirely needs doesn&#039;t know jack shit and needs to quit competitive CTF forever. By allowing the 2 lower pistol spawns, the map is pretty much broken. Even Xenaero, who was a major proponent of the 6 spawn system admitted it was stupid to have those 2 worthless spawns. Now the point is why destroy a map that had one of the best playoff games of all time (EBL vs SUC) and that quite often produced great matches. It was a great map for IDL in the state that it was and now its just filler in the wad. <br /><br />Now, I do not want to repeat myself about other maps like old 30 and 07 being removed because although it was something that pissed off some players, I believe there is a more important issue that needs to be addressed: the attitude of the board. I have already given examples of dewww and mike, but I&#039;ll give some verbal accounts that will help complete the picture of what is wrong with the attitude of the board:<br /><br />[hr]<br /><br />[size=4][url=http://rust.unidoom.org/map28spawns.ogg]Map 28 Spawns 2:16[/url][/size]<br />Summary: Board incompetence. Players&#039; opinions on maps do not matter until they playtest maps (via idl games). However, its obvious not even the board properly playtested certain maps. In addition the board once again fails to take note of player opinion.<br /><br /><br />[size=4][url=http://rust.unidoom.org/boardperception.ogg]Board Perception 1:13[/url][/size]<br />Summary: Board actions are okay because they do it despite it being the same actions deemed wrong because they were committed by a non-board member.<br /><br /><br />[size=4][url=http://rust.unidoom.org/boardattitude1.ogg]Board Attitude 1 2:19[/url][/size]<br />Summary: Ralph discusses the board&#039;s poor attitude towards players<br /><br /><br />[size=4][url=http://rust.unidoom.org/boardattitude2.ogg]Board Attitude 2 3:55[/url][/size]<br />Summary: Hatred gives another example of poor attitude.<br /><br /><br />[size=4][url=http://rust.unidoom.org/boardattitude3.ogg]Board Attitude 3 2:50[/url][/size]<br />Summary: Jenova gives an example of why the board has heat<br /><br />[size=4]<br />[url=http://rust.unidoom.org/boardattitude4.ogg]Board Attitude 4 1:07[/url][/size]<br />Summary: Jenova gives another scenario<br /><br /><br />[size=4][url=http://rust.unidoom.org/mikehailissue.ogg]Unnecessary Problems :56[/url][/size]<br />Summary: Mikehail spectator issue<br /><br />[hr]<br /><br />The above audio basically paints the picture of the attitude and actions of the board and why players dislike the board. One more thing I&#039;d like to touch on is the state of the board. There are 2 factions in the board currently and as a result it becomes hectic during discussions. Therefore, this hectic nature is reflected in the decision of the board such as the Libraries/Proctf event. <br /><br />I&#039;ll allow ralph to explain this more thoroughly:<br /><br />[url=http://rust.unidoom.org/boardproblem1.ogg]Problem 1:42[/url]<br />[url=http://rust.unidoom.org/boardsolution.ogg]Solution 2:11[/url]<br /><br /><br />The problem starts with members of the board and if they can&#039;t change their attitudes then players simply are not going to play in a league under them. It is simple as that.<br /><br />[quote=Ladna][quote]<br />[02:35:03]	&lt;Jenova&gt;	i just want to play some doom where there arent complete assholes running it[/quote]<br /><br />Can we get back to this please?[/quote]<br />Yeah, lets start by having board members change their attitudes and if they cannot, then they need to fuck off.', 'xx', 1);
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	(6919, 667, 23, 1338087076, 145, 6919, 'Re: Blue Division Results &amp; Demos', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '86.148.110.167', 1, 0, '', 'Fluffles 2 - 0 Spider<br /><br />Chill3: 50 - 23<br />Moo2d: 50 - 22<br /><br />Demo: [url=http://speedy.sh/z38Yp/Fluffles-VS-SpiderBlue.rar]http://speedy.sh/z38Yp/Fluffles-VS-SpiderBlue.rar[/url]', 'xx', 1);
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VALUES 
	(6920, 667, 23, 1338087417, 2210, 6920, 'Re: Blue Division Results &amp; Demos', 'Spider', 'arconte1337@hotmail.com', '190.47.72.163', 1, 0, '', 'Here&#039;s my demo: http://www.speedyshare.com/v6ucB/fluffl.zip<br /><br />GGs 8)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7105, 667, 23, 1340764542, 19, 7105, 'Re: Blue Division Results &amp; Demos', 'Xenaero', 'Xenaero@gmail.com', '71.55.227.220', 1, 0, '', 'My games vs Fluffles:<br /><br />http://imgur.com/a/uo7tG<br /><br />He won Moo, I won d5m1, he won exposed, screenshots should be in that order<br /><br />Demo: http://xen.unidoom.org/doom/mac/mac2012-xenvsfluffles.zip<br /><br />embarassing, i need to practice more it seems', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2466, 272, 1, 1283459873, 19, 2466, 'Re: 1st Annual McIntosh Duel Invitational', 'Xenaero', 'Xenaero@gmail.com', '71.55.3.36', 1, 0, '', 'From there Elisha went up to Bethel.&nbsp; While he was on his way, some small boys came out of the city and jeered at him.&nbsp; &quot;Go up baldhead,&quot; they shouted, &quot;go up baldhead!&quot;&nbsp; The prophet turned and saw them, and he cursed them in the name of the Lord.&nbsp; Then two shebears came out of the woods and tore forty two of the children to pieces.&nbsp; (2 Kings 2:23-24 NAB)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9050, 907, 17, 1370975357, 10, 9050, 'Re: QCon Boxing Tournament', 'Ralphis', 'ralphis@gmail.com', '98.225.132.74', 1, 0, '', 'Pending who&#039;s ass I get to kick', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2518, 275, 1, 1284161285, 61, 2518, 'Re: More maps per match', 'Chain', 'luis_miguelito_@hotmail.com', '99.154.1.65', 1, 0, '', 'I&#039;m more in favor of a map pool system for the *entire* season (although a small map pool at that...best of 3/match). The MB would benefit from having a best of 3 format by far. Say, the MB map is already chosen at season start, so that could be the tiebreaker if/after both teams split the first two rounds in their homefields.<br /><br />It was a huge letdown to see this year&#039;s MB become such a one-sided affair. Besides, by the time a season is about to wrap up, nobody has an excuse not to know the intricacies of any given map, so the whole &quot;augghh, more maps makes preparation harder!!!&quot; is total bs IMO.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3143, 358, 14, 1293904913, 19, 3143, 'Re: Demo submission in 2011', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 0, '', '[quote author=Tai link=topic=358.msg3142#msg3142 date=1293901339]<br />I coulda sworn when something was wrong with the database, we were allowed to post our demos on the forums.<br />[/quote]<br /><br />Yeah and then Ladna flipped out at us and told us to use the site cause we couldn&#039;t paste demos anymore!! And then they expired on the forums and he flipped out some more before he didn&#039;t save any when they were posted so they were lost in the WARP ZONE', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3283, 362, 14, 1295473806, 145, 3283, 'Re: W2011 IDL-R Free Agent - Trade History', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '188.28.157.243', 1, 0, '', 'Fluffles is a very sad abandoned cat who would like to find a new home..', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3294, 376, 1, 1295578391, 76, 3294, 'RUS WEBSITE', 'RussianDumbass', 'russiandumbass@gmail.com', '146.115.165.241', 1, 0, '', 'I DEMAND THAT EVERYONE GOES HERE AND READS MY SHIT DAILY<br /> ???<br />http://www.ignomy.net/<br /> ;D<br />http://www.ignomy.net/<br /> ;)<br />http://www.ignomy.net/<br /> :-*<br /> ::)<br /> :D', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3846, 410, 14, 1300561143, 75, 3846, 'Re: Free wins....', 'dew', 'dewww@seznam.cz', '213.168.180.128', 1, 0, '', 'i wonder if tai makes a new thread for stall, bRofist style.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3970, 400, 1, 1303697753, 89, 3970, 'Re: For my fans...', 'Solar_Flare', 'cdstrangle@gmail.com', '69.154.183.152', 1, 0, '', 'boosheet', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4092, 437, 16, 1306190487, 130, 4092, 'Re: Post-Draft Discussion', 'nostar', 'nostarcast@yahoo.com', '64.203.239.248', 1, 0, '', 'Thank you deww for not being a complete ass like the rest of this stupid league. <br /><br />[size=5][u][b]LOOK GUYS TRADING IS FUN AND YOU CAN MAKE YOUR TEAM BETTER TOO![/b][/u][/size] <br /><br />Ralph really just hates miek and thinks he can&#039;t win anything. I can tell you that miek is more than capable of winning things, he keeps up with the best players in IDL on a 140ms ping and you need to stop...as tai would put it, drinking HATERade. <br /><br />I really wish you all weren&#039;t such pussies sometimes. Then again if you weren&#039;t I wouldn&#039;t be able to get your goat every season. It&#039;s a tradeoff I suppose. <br /><br />See you in Conf. Ralph', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4322, 462, 18, 1310460659, 10, 4322, 'Re: Week 6 (Jul 11 - Jul 17) : ZDU10: Compatible Mainframe - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[b][size=4]Super Chargers vs. Doom Raiders (DIV)[/size][/b]<br />[color=orange][size=3]Prime time game of the week![/size][/color]<br /><br />[b]?[/b]<br /><br />[b][size=4]Demonic Colts vs. Sexual Panthers[/size][/b]<br />Unless Dew can take this team over and make something happen, DMC is done for the season. I wish DMC wasn&#039;t so horrible, I really do.<br /><br />[b]SXP 2-0[/b]<br /><br />[b][size=4]Berserker Packers vs. Spread Eagles (DIV)[/size][/b]<br />BSK has the tools but a beefed up SPE roster makes this look like trouble for BSK.<br /><br />[b]SPE 2-1[/b]<br /><br />[b][size=4]Techno Vikings vs. Electric Bills (DIV)[/size][/b]<br />If Turska plays, TKV blows EBL out. If Turska DOESN&#039;T play, EBL gets their first win of the season. <br /><br />[b]TKV 2-0[/b]<br /><br />[b][size=4]Brokeback Cowboys vs. Flag Stealers (DIV) [/size][/b]<br />FLS blows BBC up in what some might consider an upset. I believe FLS has better runners than BBC, so if FLS can put together a plan to neutralize BBC&#039;s slow ass team they can put this one away.<br /><br />[b]FLS 2-0[/b]<br /><br />[b][size=4]Killing Browns vs. Fnordy Niners[/size][/b]<br />It doesn&#039;t matter if Collision shows up for this game. The Browns are going to win. Tai has made a concerted effort not to leave D, Bloodstrike has been playing considerably well, and the biggest surprise of all has been Junior. Junior has shown some serious resolve and has proven to be a great viable third man after a ton of clutch plays against DMR in week 5. KGB blows KNF away<br /><br />[b]KGB 2-0[/b] ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2464, 271, 1, 1283454543, 0, 2464, 'Re: IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', '[quote author=Gyrossman link=topic=271.msg2455#msg2455 date=1283420146]<br />[url=http://www.intldoomleague.org/stats/games/23]SUC v. KGB, week 7 of Summer 2009[/url]<br />maybe last 90 seconds of second round would suit your needs, if you fast-forward the blank spots where nothing really happens; but i dunno what exactly you&#039;re looking for, if that&#039;d be monster kills, then i&#039;m screwed, aha<br />[/quote]<br /><br />Your POV right?&nbsp; Or should I watch someone else when I record?', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9351, 944, 31, 1379385391, 19, 9351, 'Re: congrats on kgb''s win', 'Xenaero', 'Xenaero@gmail.com', '71.53.242.178', 1, 1379385517, 'Xenaero', 'The vid was kinda funny, but you didn&#039;t need to make this topic. Makes you look like a real bad sport. Let&#039;s plan for next week and hope this kind of thing doesn&#039;t happen again.<br /><br />Bones brought up a good point, Shakal had similar lag in ZDaemon-based games for a while that caused a lot of grief.<br /><br />And a lot of the loss was due to my mental game being broken by small things like that. Stall was correct in that I had two shots and completely whiffed them. I wasn&#039;t able to re-focus after watching that from my POV. I&#039;ll take the blame for it. Let&#039;s just see what we can pull off next week. :)', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3144, 357, 1, 1293905421, 49, 3144, 'Re: Kilgore Klassics', 'Killingblair', 'blair.cahue@gmail.com', '216.164.140.107', 1, 0, '', '[quote author=Fluffles link=topic=357.msg3131#msg3131 date=1293737359]<br />kilgores always been nice to me, dunno how you guys can have so many problems with him<br />[/quote]<br /><br />[list type=decimal]<br />[li]E-Mail ID[/li]<br />[li]Refresh the forums[/li]<br />[li]Disagree with kilgore[/li]<br />[li]Be a Ladna-talker[/li]<br />[li]Be a Ralph-talker[/li]<br />[li]Be an IDL promoter[/li]<br />[li]Be an Odamex promoter[/li]<br />[li]Say &quot;Nazi&quot;[/li]<br />[li]Say &quot;Dictator&quot;[/li]<br />[li]Try to improve the community[/li]<br />[li]Be Swiftshot[/li]<br />[li]???[/li]<br />[li]Profit![/li]<br />[/list]<br />', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9364, 947, 17, 1380075845, 37, 9364, 'I''m on top - A public calling to rap battle with Xenaero', 'Tony', 'red.doomer@gmail.com', '108.178.43.15', 1, 0, '', '[20:03] &lt;nokupo&gt; xenaero<br />[20:03] &lt;Xenaero&gt; http://i.imgur.com/hmlOKHJ.png<br />[20:03] &lt;Xenaero&gt; I meant this<br />[20:03] &lt;nokupo&gt; i publically challenge you to a rap battkle<br />[20:03] &lt;Xenaero&gt; fucking clipboard<br />[20:03] &lt;Xenaero&gt; ok<br /><br />https://soundcloud.com/nokupo/im-on-top<br /><br />All you stupid faggots need to realize that imdabes and I&#039;m on top', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(9434, 954, 18, 1382381387, 216, 9434, 'Re: IDL Staff Update: Co-Commissioner Named', 'ThatsJustPrime', 'shma_man@hotmail.com', '174.92.58.50', 1, 0, '', '[quote author=Xenaero link=topic=954.msg9425#msg9425 date=1381711220]<br />Hey prime, cool it with the out of context stupid picture replies, okay?<br />[/quote]<br /><br />do i have to quote rusts post about posting pictures in the its coming thread? it kinda relates to that as i was posting it in response ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2467, 271, 1, 1283459888, 131, 2467, 'Re: IDL Video', 'Gyrossman', 'mistero@seznam.cz', '89.103.39.137', 1, 0, '', '[quote author=Fastidious link=topic=271.msg2464#msg2464 date=1283454543]<br />[quote author=Gyrossman link=topic=271.msg2455#msg2455 date=1283420146]<br />[url=http://www.intldoomleague.org/stats/games/23]SUC v. KGB, week 7 of Summer 2009[/url]<br />maybe last 90 seconds of second round would suit your needs, if you fast-forward the blank spots where nothing really happens; but i dunno what exactly you&#039;re looking for, if that&#039;d be monster kills, then i&#039;m screwed, aha<br />[/quote]<br /><br />Your POV right?&nbsp; Or should I watch someone else when I record?<br />[/quote]<br /><br />Right, mine.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3284, 375, 14, 1295475380, 214, 3284, 'Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'RustInPeace', 'sindeception@yahoo.com', '65.68.74.22', 1, 0, '', '[center][b][size=5]Official Servers for Week 3 of IDL Winter 2011[/size][/b]<br /><br />[color=red][International Doom League Week 3 - MAP29 - A][/color]<br />[b]66.225.231.106:11022[/b]<br /><br />[color=blue][International Doom League Week 3 - MAP29 - B][/color]<br />[b]66.225.231.106:11023[/b]<br /><br />[color=red][International Doom League Week 3 - MAP29 - C][/color]<br />[b]66.225.231.106:11024[/b]<br /><br />[color=blue][International Doom League Week 3 - MAP29 - D][/color]<br />[b]66.225.231.106:11025[/b]<br /><br />=======================================================<br />[b]<br />Spread Eagles vs. Doom Raiders<br /><br />Fnordy Niners vs. Brokeback Cowboys (DIV)<br /><br />Flag Steelers vs. Killing Browns<br /><br />Sexual Panthers vs. Berserker Packers (DIV)<br /><br />Demonic Colts vs. Super Chargers (DIV)<br /><br />Techno Vikings vs. Electric Bills (DIV)<br />[/b]<br /><br />=======================================================[/center]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2468, 271, 1, 1283469113, 69, 2468, 'Re: IDL Video', 'Goatface', 'roger.banango@gmail.com', '129.101.48.144', 1, 1283469284, 'Goatface', 'http://s3.amazonaws.com/idldemos/IDL-W2010-KGBvsSPE-week1-GoatfacePOV_idl2010.zip<br /><br />I know you hate ODA 02 but KGB vs SPE Week 1 of Winter 2010 had some great moments.&nbsp; I scored a tying flag at the end(about 1 minutes left) of round 1 catching Tai out of position.&nbsp; Tai had a great flag return in round 2(about 5 minutes in) to prevent us from scoring another tying flag, and then Denny had some good runs in round 3.<br /><br />I unfortunately lost the demo but I felt like round 2 of my week 5 game this season on DMR against FLS was one of my best IDL rounds ever.&nbsp; We lost but I had some great plays.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3295, 375, 14, 1295581875, 35, 3295, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Whiteboy567', 'whiteboy567@msn.com', '99.240.85.23', 1, 0, '', 'FRIG OFF STAT NERD. Do you keep track of your calorie stats too bitch', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3657, 398, 14, 1299452687, 69, 3657, 'Re: That time of year again..', 'Goatface', 'roger.banango@gmail.com', '129.101.16.204', 1, 0, '', '[quote author=dew link=topic=398.msg3655#msg3655 date=1299449741]<br />something that probably didn&#039;t happen[/quote]<br /><br />I didn&#039;t hatepick anybody.&nbsp; I voted for who I thought was best. When they were eliminated I voted for who I thought was best remaining on the list. This is what I assume everyone did(unless you are admitting to hatepicking?).', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8421, 136, 1, 1360982314, 2275, 8421, 'Re: It''s coming', 'Perrondon', 'pmcd_perrondon@hotmail.com', '187.167.7.118', 1, 0, '', '[quote author=dew link=topic=136.msg8420#msg8420 date=1360968803]<br />Perrondon Begins (in theatres this summer)<br /><br />[img]http://i.imgur.com/PeBoZRS.gif[/img]<br />[/quote]<br /><br />Awwww he still mad bcz his team can&#039;t hit me awww :c poor Dewww ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4427, 483, 16, 1312257618, 213, 4427, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'MassVC', 'vcmassvc@gmail.com', '174.103.4.230', 1, 0, '', '[center][color=pink]OH YEAH CTF, where new beginnings can come alive....[/color]<br />[IMG]http://i1125.photobucket.com/albums/l594/massvc/macho-man-and-new-wife.jpg[/img]<br />[url=http://xen.unidoom.org/doom/xenidlctf01.wad]http://xen.unidoom.org/doom/xenidlctf01.wad[/url][/center]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3971, 424, 18, 1303738922, 100, 3971, 'Re: IDL Summer 2011 Signups Open', 'Devisin', 'jacciedevil@hotmail.com', '93.160.238.150', 1, 0, '', 'Name: Devisin<br />Country/State: Denmark <br />I&#039;ll be on IRC whenever I&#039;m available!<br />Regular Availability: mostly midday/noon EST hours. Weekends more flexible', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2469, 271, 1, 1283481530, 0, 2469, 'Re: IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'The basic plan is 20mins of video set to music maybe some added images/text to set the context for the clip or introduce people, etc.&nbsp; Part of it will promote the IDL and our community but it&#039;ll also be nice to have a video of great moments in easy to view format.&nbsp; I&#039;ll also take music suggestions here too if anyone has some.&nbsp; I am undecided if I should post preview builds as I go or just keep it private until I release it 100%.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4313, 455, 16, 1310282917, 19, 4315, 'Re: What exactly are the rules on trading?', 'Xenaero', 'Xenaero@gmail.com', '71.53.140.114', 1, 1310370498, 'Xenaero', '[quote author=RoSKing link=topic=455.msg4306#msg4306 date=1310253633]<br />[R] owned [UD] with tai all day long.<br />[/quote]<br /><br />[IMG]http://i.imgur.com/GG6Vc.gif[/img]<br /><br />[IMG]http://i.imgur.com/Otqu1.png[/img]<br />[IMG]http://i.imgur.com/n5uMb.png[/img]<br />[IMG]http://i.imgur.com/xk2kH.png[/img]<br />[IMG]http://i.imgur.com/jUFlv.png[/img]<br /><br />[IMG]http://i.imgur.com/GG6Vc.gif[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4707, 496, 18, 1315409477, 147, 4707, 'Re: Season 10 / Summer 2011 Playoffs - MASTERBOWL X - Discussion and Results ', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'having aimbot ssg helps too', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5341, 531, 1, 1321144367, 130, 5342, 'Re: DTTC', 'nostar', 'nostarcast@yahoo.com', '173.89.198.215', 1, 1321144811, 'nostar', 'Your rule changes are accepted under one condition.<br /><br />1.) Any server is fine but it must be professionally hosted in a data center. Totaltrash can host if requested. <br /><br />We completely understand if you decline. I wouldn&#039;t play us either.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2470, 271, 1, 1283483334, 15, 2470, 'Re: IDL Video', 'ItalianStallion', 'stalliondoom@gmail.com', '76.65.97.218', 1, 0, '', 'Week 5 vs SUC, I&#039;m sure I got some monsters around their ssg. [url=http://s3.amazonaws.com/idldemos/IDL-S2010-BSKvsSUC-Week5-ItalianStallionPOV_idl2010.zip]http://s3.amazonaws.com/idldemos/IDL-S2010-BSKvsSUC-Week5-ItalianStallionPOV_idl2010.zip[/url]<br /><br />Conf game, got a rampage!&nbsp;  [url=http://s3.amazonaws.com/idldemos/IDL-S2010-BBCvsBSK-ConferenceChampionships-ItalianStallionPOV_idl2010.zip]http://s3.amazonaws.com/idldemos/IDL-S2010-BBCvsBSK-ConferenceChampionships-ItalianStallionPOV_idl2010.zip[/url]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2471, 271, 1, 1283484873, 38, 2471, 'Re: IDL Video', 'Sabertooth', 'ssj4chazou@hotmail.com', '66.211.46.100', 1, 0, '', 'BSK vs KGB week 7&nbsp; was some pretty interesting&nbsp; looking games&nbsp; low scoring with some odd shit going on but the best was with 1 minute left in the second round the score was 0 - 1 in BSK&#039;s favor. This Heartbreaker is worth the watch especially from my pov. ;)&nbsp; <br /><br />BSK v KGB http://www.sendspace.com/file/4ekzuj <br /><br />http://s3.amazonaws.com/idldemos/IDL-S2010-FLSvsBSK-Week1-SabertoothPOV_idl2010.zip <br />&nbsp; &nbsp; BSK vs FLS wasn&#039;t to bad but knocking Rus&#039;s cocky ass into the ground was quite the funny thing to see at the end of round 2 i think. There was some nice box playing by some as well but it didn&#039;t go to well in their favor so you might like that too.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2472, 271, 1, 1283485347, 158, 2472, 'Re: IDL Video', 'Jenova', 'cya-nide@hotmail.com', '173.206.93.222', 1, 0, '', 'I think I had like 3 caps in a row without dying in that BSK and FLS playoff game.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2473, 271, 1, 1283485998, 38, 2473, 'Re: IDL Video', 'Sabertooth', 'ssj4chazou@hotmail.com', '66.211.46.100', 1, 0, '', '[quote author=Jenova link=topic=271.msg2472#msg2472 date=1283485347]<br />I think I had like 3 caps in a row without dying in that BSK and FLS playoff game.<br />[/quote]<br /><br />Ya i think that looks better from my pov maybe i should put that up here as well&nbsp; or better yet a mixture of mine and yours would look really cool', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2474, 270, 1, 1283486486, 38, 2474, 'Re: Voice for IDL matches', 'Sabertooth', 'ssj4chazou@hotmail.com', '66.211.46.100', 1, 0, '', 'I think me and Jen will always remember.<br /><br /> Saber: &quot;Where are you at!&quot; *Jenova dies* Saber: &quot;Nevermind.&quot;&nbsp; Jenova: &quot;Maybe you shouldn&#039;t ask that.&quot;<br /><br />Saber: &quot;Jen where are you not?&quot;&nbsp; *Jenova scores*&nbsp; Saber: &quot;Ok, I think we&#039;ll stick with that.&quot;', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2475, 271, 1, 1283490658, 2, 2475, 'Re: IDL Video', 'mikefails', 'fearedful12@yahoo.com', '71.217.37.163', 1, 1283491170, 'mikefails', 'lol cocky rus??? also that rampage is probably pretty boring, I would figure he is looking for more intense clips.&nbsp; I think there was some really good moments in bbc vs spe, a couple of my rocket jumps I particularly enjoyed, also the flag dropping end was pretty intense.&nbsp; fls vs bbc week2 had quite a few last moment scores to tie the game, I had a pretty neat rocketjump vs suc on 32 that ended the second round.&nbsp; You should define exactly what you are looking for, I am sure you can find something memorable from nearly all of my games =)&nbsp; Collision probably had a sick demo on 18 vs bsk, too bad it got eaten up, he just chilled on the mound and raped everybody.<br /><br />I think I still have the demo where I swingshot denny camping the top tele on oda02, you want that????', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3145, 353, 1, 1293905801, 49, 3145, 'Re: Private CTF for dummies (inexperienced private ctf players READ HERE)', 'Killingblair', 'blair.cahue@gmail.com', '216.164.140.107', 1, 0, '', 'I got a few to add<br /><br />Offense:<br />- If your flag is out, [b]take the man[/b], don&#039;t worry about the flag. If you are dilly-dallying in the base while the flag is out this will provide ample time for help to arrive for the flag carrier setting up an attack. Most of the time the defense will pass you up after a passing shot, offering you a clean entrance into the base!<br /><br />- If it&#039;s been a while after the flag is out and your teammates are spamming &quot;help!&quot; binds, it&#039;s often smart to camp in a spot in the enemy base where you have clear sight of running lane where the flag carrier has to go to score. You can surprise attack and return the flag, or if you are outnumbered, take a pot shot and retreat into the base. This will slow down the run just enough time for help to arrive!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3285, 362, 14, 1295477059, 1322, 3285, 'Re: W2011 IDL-R Free Agent - Trade History', 'SwiftShot', 'markwwfc1992@hotmail.com', '82.30.151.199', 1, 0, '', 'I&#039;d like to start a petition to sign Fluffles up to SDD.<br /><br />Please sign below:', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3296, 375, 14, 1295586184, 10, 3296, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'I tried to track your mom&#039;s calorie stats but they don&#039;t make excel sheets that big', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3847, 410, 14, 1300583520, 147, 3847, 'Re: Free wins....', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'There are a few things to consider with this forfeit.<br /><br />First off, what are the reasons for delaying the game?&nbsp; This isn&#039;t discussed or mentioned and quite frankly, in future seasons I think this should be if the board wishes to take a stance such as this while trying to set a precedent.<br /><br />It also says in the rules that only a captain can determine when his team is available and/or reschedule if needed.<br /><br />The Reality:<br /><br />Here&#039;s the reality.<br /><br />I would hate to see such a wonderful season be tarnished by a post-season DQ. I know, that&#039;s a strong statement but I really would much rather see the match get played. We all know the MB will probably get delayed anyway - it pretty much seems to every season. So give them one last chance.<br /><br />I would just like to state that rescheduling in the playoffs has been done numerous times before. Even if it did delay the next round a bit.&nbsp; I would also like to officially announce that I will be captaining next season.&nbsp; Unless I see some changes.<br /><br />Sure, I&#039;m with you - I want to see the game get played.<br /><br />It&#039;s the quintessential risk/reward: how do you avoid having to forfeit games? Draft players who will show up.<br /><br />At least it&#039;s getting rescheduled.<br /><br />please don&#039;t go, stall, you are the heart and soul of the league. <br /><br />I feel for the image of this league, a forfeit shouldn&#039;t be just handed to a team.<br /><br />Ok for all of you who dont know the situation (Im referring specifically to the loud obnoxious ones) I will enlighten you.<br /><br />No one gets paid to play this.<br /><br />You should maybe try getting as good as Whiteboy, people tend to put up with his shit as a result.<br /><br />WE FUCKIN HATE FORFEITING GAMES SO MUCH<br /><br />I do, because it&#039;s been well-documented how quickly I want this season to end so I can focus on school this semester.&nbsp; My grades are pretty bad.<br /><br />I can&#039;t tell you guys enough how flaccid my dick has become for this match.&nbsp; The point is, I tried to count my dick today, and I didn&#039;t even get to one.<br /><br />I was just making a thread to stir up some shit.&nbsp; Also I was not trying to blackmail anyone by deciding to captain next season.<br /><br />You&#039;re an idiot Stall.<br /><br />I did tell Stall that he shouldn&#039;t have made this topic and I asked that he remove it if he didn&#039;t, so please don&#039;t tell me to read what I&#039;ve already read. <br /><br />What a joke.<br /><br />Also I dislike you.<br /><br />Why am I denied a spot to watch games?&nbsp; Could you image a private CTF server where it&#039;s 3 Rudys on one team and 3 on the other?', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3658, 398, 14, 1299452772, 19, 3658, 'Re: That time of year again..', 'Xenaero', 'Xenaero@gmail.com', '71.48.249.196', 1, 0, '', '[quote author=dew link=topic=398.msg3655#msg3655 date=1299449741]<br />utterly ruin the board&#039;s reputation forever.<br />[/quote]<br /><br />Don&#039;t worry, that already happened when you were put on the IDL board in the first place.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4565, 483, 16, 1313359344, 3, 4565, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 0, '', 'Updated version from last night, just fixed two misaligned textures in the red base, removed some rockets by RL, changed backpack to shotgun shells, and added a box of rockets on the mountains.<br /><br />3:10 pm PST - http://www.speedyshare.com/files/29868499/idljosh3.zip', 'xx', 1);
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VALUES 
	(3103, 353, 1, 1293238116, 145, 3145, 'Private CTF for dummies (inexperienced private ctf players READ HERE)', 'Fluffles', 'petefredericknewton@hotmail.co.uk', '188.28.117.173', 1, 1293906541, 'Fluffles', 'This small guide is a few tips which generally would help people adapt and try become a decent IDL worthy player. Learning and getting use to certain tactics and using your head will help you be picked in normal private ctf or even the next idl season. <br /><br />[color=red][u][b]OFFENCE[/b][/u][/color]<br />- If the player in defence never moves from position you&#039;ll always know where the player is. Use it to your advantage.<br />- Dont always take the easy route out, attempt to trick the player in defence on which way your going e.g zdctf map01 pretend to go out the side entrance but slip back and run out the front.<br />- If any powerups are available on the map your on try your best to get them then run and attempt your next run. This can easily make it a capture instead of losing the flag before capturing it.<br />- Get as many runs in as possible dont hang around.<br />- SR-50 when running with the flag is a MUST otherwise defenders will always catch you. If you dont know how to SR-50 find out about the bind (Think Jenova did one and made a topic about it once) or learn to use the buttons for it.<br />- If your flag is out, [b]take the man[/b], don&#039;t worry about the flag. If you are dilly-dallying in the base while the flag is out this will provide ample time for help to arrive for the flag carrier setting up an attack. Most of the time the defense will pass you up after a passing shot, offering you a clean entrance into the base! (KillingBlair)<br />- If it&#039;s been a while after the flag is out and your teammates are spamming &quot;help!&quot; binds, it&#039;s often smart to camp in a spot in the enemy base where you have clear sight of running lane where the flag carrier has to go to score. You can surprise attack and return the flag, or if you are outnumbered, take a pot shot and retreat into the base. This will slow down the run just enough time for help to arrive! (KillingBlair)<br />-<br />[color=green][u][b]MID[/b][/u][/color]<br />- Instead of one shotting someone coming into the base sometimes it&#039;s actually better to injure them as they wont get out. This doesn&#039;t always work on some maps as the base may have alot of health ready for them.<br />- Try to tell the defence if more than one player is coming into the base and you&#039;ve not been able to kill them off.<br />-<br />-<br />-<br />-<br />[color=blue][u][b]DEFENCE[/b][/u][/color]<br />- Dont get caught up where your not ment to be for example if you go ahead of your post then end up to their base your leaving the base undefended.<br />- Try to find a good &quot;outpost&quot; spot to find players going into the base and catch up to them the way you came in and shoot them in the face.<br />- Improve your aim to try and &quot;1-shot&quot; players attempting to take the flag. This can help demoralise the attackers and will make sure they gotta put more effort into getting the flag.<br />- Getting the flag back is your job, try not relying on others to get it back. As simple as it is I&#039;ve seen a few people do this.<br />-<br />-<br />[color=purple][u][b]Overall CTF Tactics (Common sense)[/b][/u][/color]<br />- Try your best to communicate with your team, if everyone knows what&#039;s happening at the time they&#039;ll try to sort out the problem with you.<br />- Doom skills you&#039;ve learnt from FFA/1-on-1/Coop can all be used in CTF. FFA - Spamming/Spawn Camping/1-shotting. 1-on-1 - Accurate Shots/Hiding and Luring/Dodging Skills. Coop - SR-40/50 by speedrunning. If no CTF is on try other gamemodes and improving your Doom skills. <br />- Your part of a team, if your team lose, you lost. Doesn&#039;t matter about how many points you had on your team you still lost.<br />-<br />-<br />-<br />Contribute what you want to any tactics or if any tactics on the list you would like to comment on just post on it. Discuss. Thanks in advance, Fluffles. :D<br /><br />Also I&#039;ll edit it whenever anyone has any tactics they wish to add.&nbsp; :)', 'xx', 1);
INSERT INTO idlsmf_messages
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	(2476, 270, 1, 1283531105, 19, 2476, 'Re: Voice for IDL matches', 'Xenaero', 'Xenaero@gmail.com', '71.55.3.36', 1, 1283533798, 'mikefails', 'In previous seasons I&#039;ve had both pretty great and terrible experiences with voice communication with my team, there&#039;s generally no gray area. It either works or it doesn&#039;t. This season it really wasn&#039;t going to work since we tried that method early on, but without white on, he wouldn&#039;t be able to hear what we had going on or if certain areas of the maps were clear or not. As a result we basically suffered, although when we picked up Hatred the chemistry level skyrocketed and we mostly had everything down pat.<br /><br />I don&#039;t think that it would have helped us in the Goatface Classic title game much, since the issues we had were mostly with positioning in the overall strategy we were trying to execute. Even still, voice chat can help, but at the same time there&#039;s a risk it&#039;ll just hurt your team more as well. (CRK) &quot;EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE&quot;', 'xx', 1);
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VALUES 
	(2477, 271, 1, 1283536984, 55, 2477, 'Re: IDL Video', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.141.3', 1, 0, '', 'I believe I could help with the edition... I was thinking on some parts of the video overlay all three team players if we could find a nice piece of teamwork, It would look awesome', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3667, 403, 14, 1299472473, 216, 3667, 'Re: IDL WINTER 2011 ALL-STAR SELECTION', 'ThatsJustPrime', 'shma_man@hotmail.com', '65.92.125.172', 1, 0, '', 'IDC<br />Ralphis<br />Hatred<br />Nostar<br />Sabertooth<br />X-ray<br /><br />WDC<br />Devastation<br />Stall<br />Jenova<br />mikehail<br />Blair ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2478, 270, 1, 1283537204, 158, 2478, 'Re: Voice for IDL matches', 'Jenova', 'cya-nide@hotmail.com', '173.206.93.222', 1, 0, '', '[quote author=Sabertooth link=topic=270.msg2474#msg2474 date=1283486486]<br />I think me and Jen will always remember.<br /><br /> Saber: &quot;Where are you at!&quot; *Jenova dies* Saber: &quot;Nevermind.&quot;&nbsp; Jenova: &quot;Maybe you shouldn&#039;t ask that.&quot;<br /><br />Saber: &quot;Jen where are you not?&quot;&nbsp; *Jenova scores*&nbsp; Saber: &quot;Ok, I think we&#039;ll stick with that.&quot;<br />[/quote]<br /><br />Haha that was so golden.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2479, 242, 1, 1283537292, 55, 2479, 'Re: Remembering ex-IDL players', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.141.3', 1, 0, '', 'I haven&#039;t played since season 2 and I&#039;m not here...I dislike you now fast :(', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2480, 267, 1, 1283537389, 158, 2480, 'Re: Maps...', 'Jenova', 'cya-nide@hotmail.com', '173.206.93.222', 1, 0, '', 'I think the maps are fine. Yeah there&#039;s a couple stupid ones that everybody hates, but it&#039;s just more of a challenge and reward when you win, something you need to get used to. Plus, everyone is probably too accustomed to the current maps anyways.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3297, 375, 14, 1295595973, 163, 3297, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Hatred', 'jbetts21@live.com', '99.67.247.148', 1, 0, '', 'I&#039;m going to totally rip off of Xen&#039;s images here because they are seriously that good.<br /><br />[img]http://i.imgur.com/fFAsu.png[/img]<br /><br />An intriguing match-up here for DMR. SPE is coming off of a disappointing loss last week, one in which they probably should have won. Nonetheless, here they stand at 1-1 and are in danger of falling down to 1-2 and being 2 games behind BSK.<br />I don&#039;t necessarily agree with DMR being more taylor-made for this map but I think given the fragging abilities of Saber/Mid, they can definitely make things difficult for SPE if they play a very aggressive game. Mantis and Chain are going to have to really start working well together, they don&#039;t have much time left to start figuring things out, evidence shows Jenova&#039;s Packers don&#039;t lose very often. While I do like the combination of Mantis and Chaindude, Prime really has to step it up. I love the experience on DMR, all 3 of these guys are veterans and Goat can be effective here as a runner. <br /><br />Prediction: [b]Upset Special of the week: DMR ends the losing streak and beats SPE 2-0.[/b]<br /><br />[img]http://i.imgur.com/bzhcD.png[/img]<br /><br />Strangle and co. have certainly come on strong, starting out 2-0 and showing people they&#039;re not going to be a pushover despite his inexperience. While BBC suffered a tough week 1 loss, they came on strong and had a great confidence booster with FLS (who wouldn&#039;t). Stall is very good here, LB loves this map and Xenaero makes awesome images. Mike is also good but Strangle and Coll working together will be key. If LB exploits them and causes confusion in mid/d, this game could get blown wide open really quick. It&#039;s important for KNF not to make mental mistakes, they aren&#039;t built to comeback from a deficit. Look for Stall to really frag it up here, I also think Xenaero could potentially have a big game here, too.<br /><br />Prediction: [b]BBC defeats KNF 2-0.[/b]<br /><br />[img]http://i.imgur.com/dy2Y3.png[/img]<br /><br />It&#039;s now or never KGB. You absolutely cannot afford to lose this match, TKV is very good and EBL has come on much stronger than most people have anticipated. KGB should win this. There is no question about it, there&#039;s absolutely no reason why they should lose.<br /><br />Prediction: [b]KGB wins.[/b]<br /><br />[img]http://i.imgur.com/EFJyw.png[/img]<br /><br />Jenova has his red-hot Berserker Packers on a roll again, winning 5 straight games dating back to last season. SXP is coming off of a huge victory last week over TKV and has to win here in order to keep pace with BSK. This might be the week where you see RottKings inconsistent fragging abilities be exploited this week. SXP can certainly frag when Mass is in that line up, they just have to really contain Jenova and not allow Dev to control the spawns. If they do that, I see SXP exploiting Rott and really running away with this one. I don&#039;t think it will happen to that degree but I picture SXP winning here.<br /><br />Prediction: [b]SXP wins 2-1[/b]<br /><br />[img]http://i.imgur.com/QRetV.png[/img]<br /><br />This one will be completely one-sided. Ralphis will manage to get about 8 caps, Gilga will find a way to sneak in 2, Josh will lead it with most frags as well as fragging ratio while X-ray and Aerial will manage to sneak in a flag a piece. This one will get ugly and get ugly fast. SUC is going to run away with this one.<br /><br />Prediction: [b]SUC wins 2-0 (5-1, 5-1).[/b]<br /><br />[img]http://i.imgur.com/GU1K7.png[/img]<br /><br />I&#039;m coming to get both of you Rus Butts!<br /><br />Prediction:&nbsp; ???<br /><br />', 'xx', 1);
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VALUES 
	(8422, 136, 1, 1360987619, 267, 8422, 'Re: It''s coming', 'RecKle$$_', 'Aesthesic@hotmail.com', '201.103.109.115', 1, 0, '', 'A- legion didnt had to shoot you cuz he was running<br />B-&nbsp; for me you were a pretty easy target (predictable and dumb) so i didnt had troubles hitting you either<br />C- deww was the only one who couldnt hit you and i wont blame him : you lagging like crazy + dewww-drunk&nbsp; = a blind guy trying to shoot a black cat with a blowgun in a dark room ', 'xx', 1);
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VALUES 
	(3659, 398, 14, 1299455633, 147, 3659, 'Re: That time of year again..', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', 'Wow what a bunch of dumbassery over an &quot;award&quot; that doesn&#039;t really mean anything.<br /><br />The solution:&nbsp; each player in IDL gets a vote for each award.&nbsp; The votes are sent to Ralphis privately, then tallied and scored.&nbsp; Sure, everyone is gonna claim &quot;popularity contest&quot;, but the fact of the matter is, nobody is that popular or unpopular.&nbsp; One of the most disliked people in the league is Jenova because he runs his mouth, yet from this thread he got lots of votes because he&#039;s a good player.&nbsp; I&#039;m pretty sure people aren&#039;t gonna say &quot;I like LB (cuz they don&#039;t) let&#039;s vote for him this year&quot;.&nbsp; Nobody is really liked THAT much, and while certain people may have a cult following, I for one want to believe that we can trust the masses (and MassVCs) to pick a deserving candidate.&nbsp; Not like it really matters.&nbsp; Also, nobody can deny that I had a really baller season this year, so it&#039;s not like somebody who didn&#039;t play was named MVP. But I digress.<br /><br />I&#039;m sure 80% of the population will agree that mikehail is the actual MVP, so let&#039;s just give it to him this year so I can go ahead and win it next?&nbsp; Also, since apparently nobody on the board can handle any responsibility (according to dew), either abolish it in general or get some new people in charge.&nbsp; I&#039;ll do it!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3549, 390, 14, 1298167027, 19, 3549, 'Re: WEEK 7', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.85', 1, 0, '', 'You didn&#039;t think I wasn&#039;t going to let you play games without some pretty images, did you?<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/JlfnF.png[/img][/center]<br />Tomorrow is a rough day for the Niners, their recent trade of Devisin for Dosu might afford the Niners some added oomph in their offensive lineup, but it doesn&#039;t even come close to the Packers still-undefeated masterbowl-bound lineup. As RottKing might say, [b]Heh heh, what a mess![/b]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/sOwp3.png[/img][/center]<br />[center][IMG]http://i.imgur.com/RagRT.gif[/img][IMG]http://i.imgur.com/uOQSf.gif[/img][IMG]http://i.imgur.com/m96Hf.gif[/img][IMG]http://i.imgur.com/Fjghe.gif[/img][/center]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/fpXLX.png[/img][/center]<br />This game will be pretty interesting. The Steelers have been working better together as of late, and Bones, the captain of the Panthers, has reportedly been losing interest in the league. What this might mean for the bottom line of their team is uncertain. I know that the Panthers have not been spotted practicing, and HumanBones is Missing in Action. I don&#039;t think he&#039;ll show up, so [b]I predict the Steelers to fight their way to a narrow victory.[/b]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/fRwSq.png[/img][/center]<br />This is tough to call. While the Chargers look strong here, this map is really tough to get out of your enemy&#039;s base with the flag due to the positioning of literally the only two enemy team spawns in the entire map, and Tai&#039;s defense is not something to be taken lightly. Nonetheless, [b]I don&#039;t see the Browns getting it together this week, while the Chargers put their practiced layout to good use.[/b]<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/cSN7g.png[/img][/center]<br />I don&#039;t care how much [b]the odds are stacked against Goat[/b], he&#039;s gonna win, damnit. Win, Goat, for the people!<br /><br />[hr]<br /><br />[center][IMG]http://i.imgur.com/0WLFB.png[/img][/center]<br />This is going to be an interesting game to watch. This is an exceedingly important game for both teams to win in order to secure their position for the IDC Wildcard as the playoffs rapidly approach. The map seriously requires a ton of coordination which the Colts don&#039;t seem to have obtained in recent weeks. The Bills are in the same boat. [b]I don&#039;t think either team will come away with anything more than a tie.[/b]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4314, 454, 18, 1310339508, 216, 4314, 'Re: Week 5 (Jul 4 - Jul 10) : CC01: Data Core Delta - Discussion and Results', 'ThatsJustPrime', 'shma_man@hotmail.com', '67.68.34.45', 1, 0, '', 'GGS SXP! <br />[img]http://i.imgur.com/CHFYO.png[/img]<br />[img]http://i.imgur.com/7lUrq.png[/img]<br />[img]http://i.imgur.com/4icwF.png[/img]', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2482, 269, 1, 1283556750, 46, 2482, 'Re: Hello everyone.', 'Roscoe', 'dalekcomander@gmail.com', '174.25.49.55', 1, 0, '', 'Yo, welcome!<br /><br />What Fast said. Come plaaaay!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(7805, 758, 25, 1352700762, 8, 7805, 'IDL Winter 2013 Signups', 'HumanBones', 'humanbones@intldoomleague.org', '108.207.0.195', 1, 0, '', 'Name: HumanBones<br />Country/State: USA<br />Email Contact: humanbones@intldoomleague.org<br />IM Contact: QuakeNet #idl<br />Regular Availability: Most evenings', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3973, 424, 18, 1303749875, 167, 3973, 'Re: IDL Summer 2011 Signups Open', 'mandolore', 'doom.candy@yahoo.com', '108.68.100.194', 1, 0, '', 'Name: Mandolore<br />Country/State: US of A<br />Email contact/msn: IRC<br />Regular Availability: pretty much everyday', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2483, 270, 1, 1283557093, 46, 2483, 'Re: Voice for IDL matches', 'Roscoe', 'dalekcomander@gmail.com', '174.25.49.55', 1, 0, '', '[quote author=Xenaero link=topic=270.msg2476#msg2476 date=1283531105] Even still, voice chat can help, but at the same time there&#039;s a risk it&#039;ll just hurt your team more as well. (CRK) &quot;EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE&quot;<br />[/quote]<br /><br />I feel your pain, brother.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2484, 242, 1, 1283557408, 46, 2484, 'Re: Remembering ex-IDL players', 'Roscoe', 'dalekcomander@gmail.com', '174.25.49.55', 1, 0, '', '[quote author=Fastidious link=topic=242.msg2327#msg2327 date=1282339794]<br />Roak - I had the pleasure of playing with Roak in season 2, and I honestly thought we were going to go to and win the MasterBowl up until my connection shit on me in the playoffs.&nbsp; Roak is the only player I ever played with who I felt absolutely confident in putting him alone on D.&nbsp; I think he was the best D player to ever grace the IDL.<br />[/quote]<br /><br />Roak d ffs!!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3147, 357, 1, 1293918956, 75, 3147, 'Re: Kilgore Klassics', 'dew', 'dewww@seznam.cz', '213.168.180.128', 1, 0, '', '[quote author=Killingblair link=topic=357.msg3144#msg3144 date=1293905421][list][li]Try to improve the community[/li][/list][/quote]<br />yo this point doesn&#039;t work as a standalone. i tried to improve the community and as a reward i got my own nazi dictator powers in my little corner of zdaemon!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3702, 403, 14, 1299718904, 149, 3702, 'Re: IDL WINTER 2011 ALL-STAR SELECTION', 'DevastatioN', 'chrisfelix1337@hotmail.com', '142.177.172.246', 1, 0, '', 'INTERNATIONAL DOOM CONFERENCE<br />Nostar<br />Ralphis<br />Hatred<br />Whiteboy<br />Tai<br /><br />WORLD DOOM CONFERENCE<br />LordBritish<br />Jenova<br />Humanbones<br />Mikehail<br />KillingBlair', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6342, 619, 20, 1330553200, 7, 6342, 'Re: yo yo', 'Ladna', 'ladna@intldoomleague.org', '208.54.40.189', 1, 0, '', 'I didn&#039;t mean to downplay the &quot;attitude&quot; or &quot;perception&quot; arguments, I totally agree that the board has serious PR problems and is internally dysfunctional.&nbsp; I wanted to draw attention to HumanBones saying he&#039;s not going to run IDL in the Summer because this season was such a failure.&nbsp; I don&#039;t think that&#039;s up to him; I actually don&#039;t think this season was/is a failure, and I&#039;m curious why he wouldn&#039;t run IDL next season because I think the issues everyone&#039;s talked about in this thread are really easy to fix:<br /><br />&nbsp; - IDL needs its own servers (including Private CTF servers)<br />&nbsp; - Commish, board head &amp; captains need RCON (limited or whatever)<br />&nbsp; - Board needs to seriously 180 the way they interact with the playerbase<br /><br />I think it&#039;s a good idea to get captains more involved.&nbsp; I even think it&#039;s a good idea to stop using #idlb, and create #idlc which is commish, board head and captains.&nbsp; I don&#039;t think the rest of the board is necessary if captains are more involved, like they can run stats &amp; things.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2487, 271, 1, 1283572431, 55, 2487, 'Re: IDL Video', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.160.197.107', 1, 0, '', 'well I really don&#039;t know if there&#039;s gonna be much diff with HD, at least in youtube...<br /><br />and on the other hand, about the overlay thing I was thinking, you know those score plays where the whole teams makes everything perfect, you know on the same screen three squares with each play, i.e. the defender, making an outstanding defense, the runner getting the flag ninja style and the mid covering the runner&#039;s back perfectly, you get the picture, all the play in three different squares on the screen with each player&#039;s POV', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3146, 358, 14, 1293912362, 35, 3146, 'Re: Demo submission in 2011', 'Whiteboy567', 'whiteboy567@msn.com', '99.240.85.23', 1, 0, '', 'nice ass', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3298, 375, 14, 1295607258, 49, 3298, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Killingblair', 'blair.cahue@gmail.com', '216.164.140.107', 1, 0, '', 'xen those look like they took fucking forever fucking around in CS to make', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4428, 478, 16, 1312257657, 16, 4428, 'Re: Theory of the downfall of IDL and what it means for Winter 2011', 'Tai', 'Tai223236@yahoo.com', '99.127.24.122', 1, 0, '', '[quote author=Ralphis link=topic=478.msg4408#msg4408 date=1312220295]<br />This thread in a nutshell<br /><br />[img]http://i.imgur.com/fH9e2.gif[/img]<br />[/quote]<br /><br />rofl, I laughed so hard in real life for like a whole minute. ', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3550, 389, 14, 1298168130, 49, 3550, 'Re: Totaltrash Server Expansion', 'Killingblair', 'blair.cahue@gmail.com', '216.164.140.107', 1, 0, '', 'TT Denver!!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4468, 478, 16, 1312395716, 147, 4468, 'Re: Theory of the downfall of IDL and what it means for Winter 2011', 'LordBritish', 'a_west_2007@hotmail.com', '24.209.35.212', 1, 0, '', '[quote author=Fastidious link=topic=478.msg4413#msg4413 date=1312233091]<br />I actually thought this was going to be somewhat serious but the more I read the more crazy it got.&nbsp;  &gt;:(<br /><br />[quote author=Mobius link=topic=478.msg4410#msg4410 date=1312224406][b]DAWSONATION[/b]<br /><br />[img]http://i.imgur.com/8nRy8.png[/img]<br /><br />Stats don&#039;t lie<br />[/quote]<br /><br />That doesn&#039;t make any sense, why wouldn&#039;t he win this season with stats like that?&nbsp;  ???<br />[/quote]<br /><br />because this season he got those stats playing 4v3', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3660, 402, 14, 1299456706, 130, 3660, 'A general response to server lag', 'nostar', 'nostarcast@yahoo.com', '38.109.187.5', 1, 0, '', 'Dearest disgruntled community:<br /><br />Recently I have noticed A LOT of people experiencing server lag. As the problem trends upward I thought I would respond with some ideas as to why individual server lag may occur and what you can do to isolate the problem(s). <br /><br />In my experience the problem is almost always local. By that I mean it&#039;s occurs between your computer and your ISP (Comcast, Qwest, Timewarner, etc). There are times when the large internet companies that control data transit are having issues. You can check for that by going to this website: http://internethealthreport.com/. Almost never is that the problem. Those companies have very complex routing schemes to avoid down time and latency. For more information research Border Gateway Protocol. It&#039;s an interesting read if you&#039;re a giant geek.<br /><br />I would venture a guess that a bulk of the issues people are having are with their own hardware and software. For instance, I personally use something called powerline ethernet adapters to get from my computer to my router. Recently I found out that when pinging my router I was getting 700ms ping. That indicated to me that someone was either raping my internal network (hulu, torrents, youtube) or that the powerline adapters were not functioning correctly. I checked for bandwidth abuses, yelled at Ladna and then replaced the adapters. I was back to normal within an hour. Some other things I&#039;ve found to hinder my network&#039;s performance include:<br /><br />[list]<br />[li]antivirus software[/li]<br />[li]spyware/malware/viruses[/li]<br />[li]the ide auto-refresh feature[/li]<br />[li]auto-refreshing webpages (javascript and flash)[/li]<br />[li]using wireless internet, especially wireless-N for some reason[/li]<br />[li]weather[/li]<br />[/list]<br /><br />I will say that some server hosts are better than others, and I too have been having some latency issues with Totaltrash this season. One of the things I did was fix what I had control of. I checked all my local settings and made sure that nothing in my control was causing the problems. This should be your first step when experiencing lag or packet loss.<br /><br />Overall the way to find problems is to run a couple of simple commands. Ping your gateway to find out if the problem is between you and your modem/router. Trace route is handy to find out what is happening past your modem and iperf will give you most of the information you need to know regarding zdaemon packetloss. <br /><br />[list]<br />[li]Ping is a simple command and you need no server assistance. Open a cmd window and type ping -t [server ip address]. This will give you an idea of your latency NOT your packetloss. These are icmp packets and are not the same as udp packets. [/li]<br />[li]For tracing you also need no assistance from a server. Just open the cmd window and type tracert [server ip address]. This will give you the mfkin hops so often referred to by Kenneth.[/li]<br />[li]Iperf is more complicated only because you need a server admin to run the server side command to get results. Iperf is used to measure packet loss (udp or tcp). Since zdaemon&#039;s netcode uses UDP packets we specify the upd flag and get a tidy little percentage of how many packets were received. If you have any interest in doing this contact your local server admin. If they like you they will try to help![/li]<br />[/list] <br /><br />Which leads me to the conclusion. The main reason for multiple servers is to not make both teams play on a server that is bad for them. So far I&#039;ve seen 1 game on another server (I think). This indicates to me that despite public outcry Totaltrash Chicago seems to be the lesser of evils. If I ever see Quik again I will talk to him about moving FDC, I haven&#039;t been too pleased with the server or the network and we had talked about moving the server if those issues didn&#039;t resolve. I encourage all captains to consult each other when scheduling games to find out if they agree on a different server. These servers are pretty much exclusively for IDL and can be used far more than they are being used now.<br /><br />If you&#039;re having trouble please feel free to drop me a PM. Despite my often offensive forum posts I am always willing to help people figure out their problems.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3848, 403, 14, 1300678977, 69, 3855, 'Re: IDL WINTER 2011 ALL-STAR SELECTION', 'Goatface', 'roger.banango@gmail.com', '129.101.19.171', 1, 1300731787, 'Goatface', 'Voting is closed. Results:<br /><br />[b][u]IDC[/u][/b]<br />Ralphis - 16<br />Hatred - 15<br />Whiteboy - 15<br />Nostar - 11<br />Gilgamesh - 5<br />Sabertooth - 4<br />RustInPeace - 3<br />X-Ray - 3<br />Joshsmith - 2<br />Midian - 2<br />Tai - 2<br />Dew - 1<br />Turska - 1<br /><br />[b][u]WDC[/u][/b]<br />Venova - 15<br />LordBritish - 14<br />Mikehail - 14<br />KillingBlair - 11<br />ItalionStallion - 10<br />DevastatioN - 6<br />HumanBones - 3<br />Xenaero - 3<br />BloodStrike - 1<br />Kov - 1<br />Legion - 1<br />MassVC - 1<br /><br />I don&#039;t know the number of players for each team; in the past it&#039;s been 5 or 6.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4341, 464, 16, 1311096879, 8, 4481, 'S2011 Homefield Map Selection', 'HumanBones', 'zachbandle@rocketmail.com', '98.234.131.145', 1, 1312500734, 'HumanBones', 'It&#039;s map selection time. Teams select in reverse order of the first round of the pre-season draft. Any map from the IDL wad may be selected, only by one team, with the exception of this season&#039;s MasterBowl map (Map29).<br /><br />Map selections will be posted as they are made.<br /><br />1. Super Chargers<br />[list]<br />[li][b]ZDCTF MAP01 (MAP01)[/b][/li]<br />[/list]<br /><br />2. Fnordy Niners<br />[list]<br />[li][b]ZDE MAP01 (MAP20)[/b][/li]<br />[/list]<br /><br />3. Techno Vikings<br />[list]<br />[li][b]ZDCTF MAP26 (MAP26)[/b][/li]<br />[/list]<br /><br />4. Killing Browns<br />[list]<br />[li][b]32IN24-4 MAP31 (MAP31)[/b][/li]<br />[/list]<br /><br />5. Electric Bills<br />[list]<br />[li][b]ZDCTF MAP18 (MAP18)[/b][/li]<br />[/list]<br /><br />6. Sexual Panthers<br />[list]<br />[li][b]CC MAP 11 (MAP28)[/b][/li]<br />[/list]<br /><br />7. Spread Eagles<br />[list]<br />[li][b]THIRTY4-13 (MAP13)[/b][/li]<br />[/list]<br /><br />8. Berserker Packers<br />[list]<br />[li][b]THIRTY4-09 (MAP14)[/b][/li]<br />[/list]<br /><br />9. Demonic Colts<br />[list]<br />[li][b]ZDCTF MAP16 (MAP16)[/b][/li]<br />[/list]<br /><br />10. Doom Raiders<br />[list]<br />[li][b]ZDCTF MAP03 (MAP03)[/b][/li]<br />[/list]<br /><br />11. Brokeback Cowboys<br />[list]<br />[li][b]CC MAP01 (MAP05)[/b][/li]<br />[/list]<br /><br />12. Flag Steelers<br />[list]<br />[li][b]THIRTY7-22 (MAP22)[/b][/li]<br />[/list]<br /><br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2485, 271, 1, 1283558839, 0, 2485, 'Re: IDL Video', 'Fastidious', '', '75.4.135.68', 1, 0, '', 'Could you elaborate more on that Rexn0r?&nbsp; I obviously want to try and show case team play as much as possible but finding the right moments and putting it all together so it makes sense on video sounds like a bitch.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2491, 271, 1, 1283727835, 89, 2491, 'Re: IDL Video', 'Solar_Flare', 'cdstrangle@gmail.com', '69.154.191.112', 1, 1283729376, 'Solar_Flare', '5-10 minutes, so how many players exactly will you be getting? And demo&#039;s from who&#039;s perspective exactly? Someone could fetch them for you if they still have it and it&#039;s not on the site. Also every player? That&#039;s a long video I think', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2492, 271, 1, 1283739135, 55, 2492, 'Re: IDL Video', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.116.138', 1, 0, '', 'well yeah, ralph&#039;s video looks great, but I was thinking about something more like the one Fsn made, I&#039;ll try to work in a demo a upload so u can check it out guys :)', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8013, 774, 25, 1356038633, 2084, 8013, 'Re: Meet the Free Agents . . .', 'EmZee712', 'Aishiteru712@yahoo.com', '98.218.137.45', 1, 0, '', 'Thats a pretty close description to Bojan, good job there Mass', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2503, 264, 3, 1283922383, 89, 2503, 'Re: Expansion Names', 'Solar_Flare', 'cdstrangle@gmail.com', '65.71.127.53', 1, 0, '', 'Shotgun Vikings', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2505, 272, 1, 1283955917, 144, 2505, 'Re: 1st Annual McIntosh Duel Invitational', 'James', 'jam3volution@hotmail.com', '92.17.36.202', 1, 0, '', 'It&#039;s finally here!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(8796, 811, 28, 1364270523, 214, 8796, 'Re: my feedback for odamex', 'RustInPeace', 'ru5tk1ng@yahoo.com', '98.197.197.44', 1, 0, '', 'That&#039;s pretty cool, good job. Just a quick question: lets say that in CTF a player sets both of those commands to true and blocks the other team and spectators as expected. What happens if his teammate sets off a series of non-team chat binds? I&#039;m assuming they will go through, right? I&#039;m not suggesting to make another var because these two are enough. I&#039;m simply curious.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2494, 271, 1, 1283777410, 19, 2494, 'Re: IDL Video', 'Xenaero', 'Xenaero@gmail.com', '71.55.0.167', 1, 0, '', 'It&#039;s cool to see the top moments of the various doomers in the league. I&#039;m particularly interested what you can dig up for players like gyross and dew, as working under their latency shots and plays from their view are probably pretty impressive.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2495, 271, 1, 1283779080, 75, 2495, 'Re: IDL Video', 'dew', 'dewww@seznam.cz', '213.168.180.96', 1, 0, '', '[quote author=Fastidious link=topic=271.msg2493#msg2493 date=1283757325]<br />I really just want to focus on pure Doom, IDL and CTF.<br />[/quote]<br />amen', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3299, 376, 1, 1295631993, 10, 3299, 'Re: RUS WEBSITE', 'Ralphis', 'ralphis@gmail.com', '207.172.194.119', 1, 0, '', 'no', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2496, 272, 1, 1283795665, 19, 2496, 'Re: 1st Annual McIntosh Duel Invitational', 'Xenaero', 'Xenaero@gmail.com', '71.55.0.167', 1, 1283797082, 'Xenaero', 'JKist entered. Tournament over. Here&#039;s your title! Thanks everyone for coming! See ya&#039;ll next year!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2497, 264, 3, 1283908791, 17, 2497, 'Re: Expansion Names', 'MionicDonut', 'Sparx7300@yahoo.com', '98.226.11.81', 1, 1283910336, 'MioDon 3.1 beta', 'Tales From Texans<br />Fozzie Bears (I did that one two years ago, It almost go t in)<br />Techno Vikings<br />Romero Rams<br />Splatterday Saints<br />Boomstick Buccaneers<br />Red Nexus Redskins<br /><br />-Callbacks-<br />Sexual Pwnthers<br />Frag Fags and Flaguars<br /><br />I REALLY like the BF Giants and UAC Hawks<br />', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3701, 402, 14, 1299718808, 130, 3701, 'Re: A general response to server lag', 'nostar', 'nostarcast@yahoo.com', '38.109.187.5', 1, 0, '', 'Okay I used netstats 3 to see this info<br /><br />[IMG]http://s4.postimage.org/352cgho9w/netgraph.png[/img]<br /><br />IN is what is being received by you the client, FROM the server.<br />OUT is what is being sent by you the client, TO the server.<br /><br />[url=http://www.dodbits.com/tutorials/netgraph.html]This[/url] tutorial will give you an idea of what you&#039;re looking at. Other games like TF2 and Counterstrike have more complex netgraph outputs so some of this stuff isn&#039;t applicable to us. <br /><br />My understanding of how it breaks down is that the 35 &quot;fps&quot; is actually the engine clock running at 35hz.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3551, 390, 14, 1298172042, 8, 3551, 'Re: WEEK 7', 'HumanBones', 'zachbandle@rocketmail.com', '75.67.12.148', 1, 0, '', 'Not losing interest at all. My hard drive on my 6 month old laptop died yayyyyyyyyyyyyy. But I just fixed it today, and I can&#039;t make tonights game. BUT I&#039;LL BE BACK MONDAY.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3661, 398, 14, 1299459601, 2, 3661, 'Re: That time of year again..', 'mikefails', 'fearedful12@yahoo.com', '71.217.51.218', 1, 0, '', 'ahah, lb pretty much nailed it.&nbsp; While I think the process used is great and I totally feel like LB is MVP, who didn&#039;t expect an &quot;awards&quot; thread to turn into this?&nbsp; LB has been showing up with little to no sleep to play for stallion and he plays exceptionally well AND he does something BBC needs done, otherwise they would not be half the team they are now.&nbsp; Any of you who think BBC could be anything besides shitty without LB are deluding yourselves, he really fits into that team perfectly and brings a huge part to the table that wouldn&#039;t have been brought by any other player available at that time in the draft.&nbsp; He totally deserves it and while you can make a strong case for a few other players, myself included, I think stats and temperament wise he has earned it.&nbsp; Also, LB FOR BOARD!!!', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(5343, 531, 1, 1321144828, 130, 5343, 'Re: DTTC', 'nostar', 'nostarcast@yahoo.com', '173.89.198.215', 1, 0, '', 'scared&nbsp; ;)', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4315, 460, 17, 1310347900, 75, 4315, 'Re: Trade Rules', 'dew', 'dewww@seznam.cz', '178.209.142.37', 1, 0, '', 'i&#039;ll keep it short, because of all the tl;dr. my opinions on all the questions should be considered as a whole, i would give different answers otherwise.<br /><br />[b][size=5]1. Trade Definition[/size][/b]<br /><br />[quote author=MassVC link=topic=460.msg4302#msg4302 date=1310247707]What [i]should[/i] constitute a trade?&nbsp; (Note that the question is NOT, &quot;What [i]currently[/i] constitutes a trade?&quot;!)[/quote]<br />&quot;trade&quot; = X teams moving Y players outwards into another team and receiving the same number back. this means any number of teams can be involved (2, 3, 12-way trades), but all of them have to use the same number of players in the trade (1, 2 or theoretically 3 if the commish/board go blind).<br /><br />yes, this conflicts with the ebl/2 teams trade. i want it clarified this way now and i don&#039;t claim any retroactivity, because this is just a discussion to fill gaps in leaky rules.<br /><br />[b][size=5]2. Trade Limiting by Quantity[/size][/b]<br /><br />none. the commish/board should intervene if a cap goes crazy and trades large quantities very often (=more than once).<br /><br />[b][size=5]3. Trade Limiting by Type[/size][/b]<br /><br />no player borrowing, therefore no retrading a player who was on your roster before in the current season. FA gets special treatment (doesn&#039;t count as a team).<br /><br />[b][size=5]4.&nbsp; Trade Limiting by Quality[/size][/b]<br /><br />no hard coded limits (#1round pick vs #3round pick), because stupid captains make a mockery out of that by over-/underrating players. i could rate everyone for such a table very reliably and with 100% precision, but i don&#039;t expect you to believe me. the commish/board should decide if the trade isn&#039;t completely retarded (e.g. chew for me).<br /><br />[b][size=5]5. Free Agent Cold Period[/size][/b]<br /><br />YES very much indeed, 24 or 48 hours i don&#039;t care. the nosturi case shows this is needed, however i don&#039;t agree with the waiver wire order, because results of the first 4 weeks can be grossly inaccurate. first come first served is brutal, because the board captains will whore their advantage. i proposed reversed draft order, but only because i don&#039;t have any better ideas. help?<br /><br />[b][size=5]6. Player Game Limit[/size][/b]<br /><br />a non-issue, yay!<br /><br />[b][size=5]7. Instantaneous Free-Agent Substitutions[/size][/b]<br /><br />yes, this is an excellent idea. i agree with mike&#039;s point, though. if a team uses the same sub twice, they should be forced to pick him up.<br /><br />[b][size=4]Guidelines for Having a Discussion:[/size][/b]<br /><br />i fart in your general direction.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2493, 271, 1, 1283757325, 0, 2493, 'Re: IDL Video', 'Fastidious', '', '76.223.244.94', 1, 1283760337, 'Fastidious', 'Fsn does a lot of tricks and editing.&nbsp; I really just want to focus on pure Doom, IDL and CTF.<br /><br />http://www.youtube.com/watch?v=zmc4RPNguJs Nostar', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2499, 273, 1, 1283917949, 10, 2499, 'Re: International Quitters League', 'Ralphis', 'ralphis@unidoom.org', '207.172.194.119', 1, 0, '', '[center][img]http://livingelpaso.files.wordpress.com/2010/03/haters.jpg[/img][/center]', 'xx', 1);
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VALUES 
	(2500, 273, 1, 1283919005, 157, 2500, 'Re: International Quitters League', 'Legion_', 'theomegaantin00b@gmail.com', '71.115.106.143', 1, 0, '', '[img]http://s265.photobucket.com/albums/ii221/kingofMUGEN/hatersgonnahate.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(3148, 358, 14, 1293919348, 75, 3148, 'Re: Demo submission in 2011', 'dew', 'dewww@seznam.cz', '213.168.180.128', 1, 0, '', '[quote author=Hatred link=topic=358.msg3140#msg3140 date=1293869761]There have been some shady performances the past couple of seasons but I don&#039;t believe anyone has been convicted or proven of cheating.[/quote]<br />cecil was. bwahahahaaaa... so we can safely assume [dmg]heretic is a cheating motherfucker as well. not idl, but possible zddl/mac connections.. just sayin&#039;.<br /><br />anyways, the current demo upload deadline is &quot;before the next round&quot;. what exactly will a 24hrs deadline achieve?', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(2502, 273, 1, 1283920446, 49, 2502, 'Re: International Quitters League', 'Killingblair', 'blair.cahue@gmail.com', '24.154.81.230', 1, 0, '', '[img]http://cdn1.knowyourmeme.com/i/000/039/101/original/Asinine-America-HATERS-GONNA-HATE.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(3552, 390, 14, 1298180645, 130, 3552, 'Re: WEEK 7', 'nostar', 'nostarcast@yahoo.com', '69.160.204.4', 1, 0, '', 'Bones yr a champ and you won anyway. Good work!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3300, 375, 14, 1295632342, 19, 3301, 'Re: Week 3 (Jan 17 - Jan 23) : ZDE19 (MAP29) - Discussion and Results', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.88', 1, 1295635590, 'Xenaero', '[quote author=Killingblair link=topic=375.msg3298#msg3298 date=1295607258]<br />xen those look like they took fucking forever fucking around in CS to make<br />[/quote]<br /><br />Bout 1.5-2 hours for the [url=http://xen.unidoom.org/idlpredictionheader.psd]entire template I use now[/url]. Of course the actual fun part of designing it took only like 5 minutes. Vast majority of the rest was the tedious work of making sure the team colors matched up with the logos and didn&#039;t conflict with other teams and actually making them aligned on both sides and dumb shit like making them look good. Glad you like &#039;em tho!<br /><br />Just wait till next season, you&#039;ll be blown away.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2507, 273, 1, 1283961238, 38, 2507, 'Re: International Quitters League', 'Sabertooth', 'ssj4chazou@hotmail.com', '66.211.46.100', 1, 0, '', '[img]http://www.threadbombing.com/data/media/71/Toad_-_Haters_Gonna_Hate.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
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VALUES 
	(2508, 273, 1, 1283966454, 19, 2508, 'Re: International Quitters League', 'Xenaero', 'Xenaero@gmail.com', '71.55.0.167', 1, 0, '', '[img]http://www.upload3r.com/serve/080910/1283966522.gif[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(6922, 673, 17, 1338161461, 10, 6922, 'Re: is odamex ready for idl competition?', 'Ralphis', 'ralphis@gmail.com', '98.225.144.111', 1, 0, '', '[quote author=Sabertooth link=topic=673.msg6915#msg6915 date=1338071856]<br />http://www.sendspace.com/file/3zabjj <br /><br />here is a demo of what i was talking about if you watch from Fluffes&#039; POV you can see it through out the first demo. Literally every min or so. It might be what sean is talking about which i think is more of a problem than it lets on imo.<br /><br />Also the What you can do made me laugh sean. &quot;Your options stand still or die. I would count hide as an option either since the shots go around corners.<br /><br />Here are the time stamps you can look at. <br />first demo: <br />2:18 Fluff&#039;s pov&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6:51 Fluff&#039;s pov&nbsp; <br />3:16 Fluff&#039;s pov&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7:20 Fluff&#039;s pov<br />4:18 Fluff&#039;s pov&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  9:18 Fluff&#039;s pov<br />4:34 Fluff&#039;s pov&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  10:31 Fluff&#039;s pov<br />6:33 My pov&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  10:54 Fluff&#039;s pov<br />[/quote]<br /><br />I have made a [url=http://www.youtube.com/watch?v=wWom9awZkb4]full video of the game comparing what you&#039;re seeing in your demo and what Fluffles was seeing on his demo[/url] (with his network settings). A lot of the things you think are broken are actually products of unlagged and interpolation - they are working as intended. I&#039;m sure Dr. Sean or even Ladna can possibly shed more technical light on these instances. I&#039;ll provide my own partially educated opinion of what happened at these spots:<br /><br />[center][html]&#13;<iframe width="560" height="315" src="http://www.youtube.com/v/wWom9awZkb4" frameborder="0" allowfullscreen></iframe>&#13;[/html][/center]<br /><br />[b]2:18[/b] - You had 10% health. Fluffles hit your foot going up the stairs. Only one pellet from the ssg would have been necessary. Fluffles could still see you at this time.<br /><br />[b]3:16[/b] - You had 15% health and Fluffles could clearly see you again. Clips you with a few pellets as you come around the corner behind the BFG. Unlagged seemingly working as intended.<br /><br />[b]4:18[/b] - Fluffles sees you in the stairwell. Hits you. Leaves you with 55% health.<br /><br />[b]4:34[/b] - You have 45% health when jumping off the upper ledge to the ground. Fluffles sees you and hits you dead on from his point of view. Unlagged seemingly working as intended.<br /><br />[b]6:33[/b] - N/A. Did not analyze your POV.<br /><br />[b]6:51[/b] - Fluffles comes down the stairwell and caps you dead on from his point of view. Unlagged seemingly working as intended.<br /><br />[b]7:20[/b] - Same as the other views. Fluffles hits you right on from his point of view.<br /><br />[b]9:18[/b] - Fluffles hits you at the top of the stairs from his point of view.<br /><br />[b]10:31[/b] - Fluffles hits you going up the back stairwell right before you reach the step from his point of view.<br /><br />[b]10:54[/b] - Direct shot from Fluffles&#039; point of view.<br /><br />Fluffles was playing with interpolation set to 4 tics (max on the slider). What this does is delay his game by an additional 112 milliseconds. Essentially, Fluffles was playing this game about 2/10th of a second behind the server. Odamex (and many other commercial games in which these behaviors are modeled after) was simply doing what those two features are meant to do. The video even proves that it was doing it rather well.<br /><br />If you watch your own demo back from the perspective of Fluffles, and set your network settings close to his (cl_interp = 4), you would see something more similar to what he actually saw (since your real pings were only about 30ms apart).<br /><br />The one thing that really came out of this little project is the creation of [url=http://odamex.net/bugs/show_bug.cgi?id=850]Odamex bug 850[/url], which proposes that a player&#039;s interpolation rate is used when playing back a demo to keep things more consistent.<br /><br />If you have any more questions about this game or others and are still having problems figuring out why it works that way, please feel free to ask more!', 'xx', 1);
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	(3662, 402, 14, 1299459680, 2, 3662, 'Re: A general response to server lag', 'mikefails', 'fearedful12@yahoo.com', '71.217.51.218', 1, 0, '', '*wriggles*', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4093, 437, 16, 1306193025, 55, 4093, 'Re: Post-Draft Discussion', 'ReXn0r', 'yannik_marcos@hotmail.com', '189.152.111.127', 1, 1306193197, 'ReXn0r', 'Nothing better to pump up this season than a lovely post-draft discussion.<br /><br />First,&nbsp; I knew beforehand I wasn&#039;t going to be picked bc of the following 3 reasons:<br /><br />[b]1.- I suck<br />2.- I never play<br />3.- ROFL<br /><br />and...4.- [i]I SUCK [/i]again<br />[/b]<br /><br />now, I never said mike sucks which is what you&#039;re implying mass, Mike is an awesome player, and a better cap, in fact, I&#039;m disappointed because he didn&#039;t sign up as a captain this season, because he would&#039;ve done a wonderful job, the problem here is that mike got traded ALONG, and I&#039;m not implying that either noob or reckless suck, no, no matter how much shit I can talk to them I can say they&#039;re great players, and they&#039;ve showed it; the question is and it goes straight at you, Is&nbsp; your team balanced? <br /><br />Only you can answer that question, I am not saying you made a dumb trade, trading Nostar into free agency and picking me, now THAT would&#039;ve been a DUMB trade; but from a personal point of view, the trade might have been slightly unbalanced, but, yes, I could be wrong as others who share my opinion are, but we could also be right, we won&#039;t know &#039;till the very end of the season.<br /><br />Still, here is where your skills as a captain come into play, you already have something in mind, you made a trade that has got people talking about, and now, the eyes of the league are on your team, so, in all honesty, I wish you the best and I hope you end up winning the mb, why not? :)<br /><br />on the other hand, all the parts that participated in the trade agreed to do so, that being the case, something must be on their minds, there is no way to tell what will happen until season takes off and we get to see these teams in action.', 'xx', 1);
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	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3849, 414, 1, 1300685285, 89, 3849, 'EVERYONE NEEDS A GHASTLY FUSION NOW!!!!', 'Solar_Flare', 'cdstrangle@gmail.com', '65.71.124.130', 1, 0, '', 'http://alexonsager.net/pokemon/?one=52&amp;two=43<br /><br />GO', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(4560, 483, 16, 1313299001, 3, 4565, 'Re: FIRST SEMI-ANNUAL MAPPING CONTEST', 'Joshsmith', 'tonihawker666@yahoo.com', '99.9.212.71', 1, 1313359437, 'Joshsmith', 'Newer than last night: http://www.speedyshare.com/files/29868499/idljosh3.zip<br /><br />Guess it&#039;s done, seems to be working correctly, feel free to tell me if there are any errors.<br /><br />Edit: Found an error already, well a red banner wasn&#039;t down all the way. Fixed in this edit.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2510, 271, 1, 1283990393, 7, 2510, 'Re: IDL Video', 'Ladna', 'ladna@intldoomleague.org', '69.160.204.189', 1, 0, '', '[quote author=Fastidious link=topic=271.msg2493#msg2493 date=1283757325]<br />I really just want to focus on getting my ZDaemon forums account deleted for no reason.<br />[/quote]<br /><br />Mission accomplished!<br /><br />All joking aside, these videos are really great, I particularly like the focus on the play instead of the player - definitely shows off teamplay and CTF more than your average &quot;highlight video&quot;.&nbsp; Nice work.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2504, 271, 1, 1283929473, 0, 2504, 'Re: IDL Video', 'Fastidious', '', '76.223.244.94', 1, 0, '', 'http://www.youtube.com/watch?v=BorwHSQCcM4 Mikehail<br /><br />Ginny up next!', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3976, 424, 18, 1303767040, 69, 3976, 'Re: IDL Summer 2011 Signups Open', 'Goatface', 'roger.banango@gmail.com', '129.101.18.12', 1, 0, '', 'Goatface<br />USA/Idaho<br />roger.banango@gmail.com<br />IRC: Goatface on irc.quakenet.org<br />Regular availability: TBD', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2509, 273, 1, 1283978655, 0, 2509, 'Re: International Quitters League', 'Fastidious', '', '76.223.244.94', 1, 1283988371, 'Fastidious', '[img]http://a.imageshack.us/img710/2149/haters112.jpg[/img]', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2520, 270, 1, 1284162368, 61, 2520, 'Re: Voice for IDL matches', 'Chain', 'luis_miguelito_@hotmail.com', '99.154.1.65', 1, 0, '', 'Voice is pretty valuable in high-stakes matches. As Goat mentioned, we made it a point to have a specific &quot;language&quot; that we would all understand so that we didn&#039;t clog the line with random crap (besides, the longer and more frequently you speak, the worse it gets--sounds start taking longer to get to your teammates).<br /><br />This, and having a designated &quot;talker&quot; (for example, the free-roaming/middle player) have helped me in the past. I&#039;ve never had a problem having music+sounds+voice going on at the same time, but I suppose it&#039;s people&#039;s preference to have the bare minimum in terms of possible distractions (these days I don&#039;t even play with headphones, but speakers, and I do just fine).<br /><br />Now that I have a good mic, I&#039;m looking forward to having more solid priv and pre-season games as I prepare for a possible return to the league 8)', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(2585, 290, 14, 1285566462, 163, 2585, 'Re: Winter 2011 Time Table', 'Hatred', 'jbetts21@live.com', '99.34.210.89', 1, 0, '', 'Ah cool..I&#039;ve heard some old faces will be returning...this will make for some exciting matches to watch this season I hope! Also, when are the final 4 teams names going to be decided? I look foward to it greatly!<br /><br />Oh, and the date of December 12th, 2010 is off - it says IDL Summer 2010 schedule! ', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3555, 390, 14, 1298251783, 19, 3555, 'Re: WEEK 7', 'Xenaero', 'Xenaero@gmail.com', '71.55.7.85', 1, 0, '', 'GGs, SPE!<br /><br />[img]http://i.imgur.com/nMEyp.png[/img]<br />[img]http://i.imgur.com/fJOYi.png[/img]<br /><br />I like how capo was playing in rnd 2. F&#039;in connection.', 'xx', 1);
INSERT INTO idlsmf_messages
	(id_msg, id_topic, id_board, poster_time, id_member, id_msg_modified, subject, poster_name, poster_email, poster_ip, smileys_enabled, modified_time, modified_name, body, icon, approved)
VALUES 
	(3663, 398, 14, 1299460198, 163, 3663, 'Re: That time of year again..', 'Hatred', 'jbetts21@live.com', '99.67.243.70', 1, 0, '', 'I should take this moment to clarify a few things while we&#039;re on the subject. <br /><br />1). LB is a friggin&#039; beast. He is one of the few guys who is capable of carrying a team because of his versatility and high level IQ play (even though he makes the occasional dumb play). I&#039;m not hatin&#039; on the guy at all, he&#039;s one of my favorite doomers to spectate and I&#039;ve always enjoyed competing with and against him (I hate competing against him more than anything because he&#039;s the biggest homo shit talker mid-game). Other than that, I can&#039;t really knock a guy for having a phenomenal season. <br /><br />2.) With the comeback player of the year vote, it&#039;s my opinion that this doesn&#039;t mean a player who&#039;s come back from a long time off or anything along those lines. In fact, the players who weren&#039;t playing last season who&#039;ve been candidates worth mentioning (i.e. Humanbones, Dev, Gilga) are players I expected to have good seasons. How can I label them as comeback players when they&#039;ve never really had bad seasons to begin with? That&#039;s why my vote went to RottKing. There&#039;s no doubt he&#039;s been stellar in the past and even last season, he was decent and played for a team that got to the conference finals. However, it&#039;s been pretty obvious the dude has played much better this season when you consider the fact that Jenova hardly frags. Last year, he had Ralphis running and Ralph frags a ton as a runner. He doesn&#039;t really frag it up like Whiteboy or some other aggressive runners do, but much more so than Jenova does. Also, I think it&#039;s fair to assume that most people didn&#039;t envision BSK being as successful as they were. Most people didn&#039;t expect RottKing to be has good as he has been either. So, in a few simply placed words, RottKing is the comeback player of the year because he&#039;s been ballin&#039; all season when nobody expected it. <br /><br />Now, back onto LB winning the award. As time has gone on and I&#039;ve had more time to watch some footage on him, I will say that I don&#039;t necessarily disagree with this pick. The issue I have with him being the MVP is that so many have made the claim that he&#039;s been the all-purpose guy for BBC. This is partially true but the reality is, BBC would be absolutely nothing without Stall.<br />People have made a big deal about his ping and spiking, but if that&#039;s the case, then if anything, it should even further make a case for Stall. He&#039;s had the highest frag ratio by far while also being 3rd in frags per round. The only reason why he isn&#039;t at the top of fraggers is because he&#039;s played in less rounds than most of those guys. So my argument for LB not being MVP is more because I feel like BBC literally couldn&#039;t replace Stall but they would still be semi-decent without LB. Would they be MB contenders without him? Of course not. That would be an idiotic claim. But as good as LB is, a flag runner is only going to cap as many flags as the defender keeps in base, and that&#039;s why Stall is so important to their success. <br /><br />The other argument is for/against mike. I would agree that mike has definitely been an MVP candidate this season but let&#039;s remember that both KNF and BBC have had FLS in their division. While I take nothing away from them, KNF definitely profited off of FLS being in their division than BBC did. Overall, BBC played a much tougher schedule as they had to compete against the best IDC team in SUC and against us, both of which were no easy matches. KNF, on the other hand, has had one of the easiest schedules in the league playing DMC once and FLS twice. 3 easy wins right there. So, let&#039;s put KNF in BBC&#039;s shoes and chances are, they have two less victories. That being said, regardless of the above mentioned facts, you can&#039;t really fault a team for who they play. And regardless, mike is truly the reason why BBC has been able to knock off good teams on occasion. And the reality is, LB has much better teammates around him. I know you could make the argument for mikehail based upon this and mikehails flag-cap amount is a perfect example of how critical it is to have a dominant defender (or at least a good one). He had nostar last season and almost eclipsed 50 flags if I&#039;m correct. He&#039;s done less than that this season mostly because he&#039;s been more all-purpose while not having the defense/mid-coverage he&#039;s had in the past. But, for me, the reality is that mikehail being off KNF means they&#039;re possibly winless or only would have managed a few while BBC without LB probably still makes the post-season. <br /><br />So yeah, I would have probably elected mikehail based on the argument of mike/LB. I still stand by Jenova as my pick because most people write the guy off because he&#039;s a dick on occasion. I know he&#039;s had good performances from Dev and Rott but let&#039;s be frank, Dev and Rott aren&#039;t even on the same level defensively as Stall and Xen. Jenova also took a risk in drafting Rott and he&#039;s been highly successful this season. I think that risk is worth considering as another reason why to elect him MVP since it paid off so well. He&#039;s also leading in flag caps and BSK has played in the least amount of rounds this season (last I checked like 2 weeks ago they were, that could have changed now though) so you have to really consider that as well. <br /><br />So, in closing, I&#039;ll say this: LB is the man. I still love the kid to death and I wish him well. Don&#039;t strip him of the award, it wasn&#039;t a bad pick, just not the best. Congrats to the MVP of the IDLW 2011 season, LordBritish. Heil Hitler and move at godspeed. ', 'xx', 1);
