I&#039;ve played tested most of the new maps and don&#039;t care for most of them. Realistically, only 3 of them can I give you legitimate reasons as to why I think they are unfit for IDL. The others, it&#039;s simply a matter of preference and should not be the sole reason alone to include or exclude a map (while important as players&#039; preference may be). I&#039;ll go over my list of disappointing maps:<br /><br />BPCTF:<br /><br />Most people agree it&#039;s bad. I&#039;ve given example after example of why I think it&#039;s bad and there&#039;s no reason to go into it anymore. If anyone would be interested in hearing those reasons, I will happily direct them to the appropriate thread.<br /><br />Libraries:<br /><br />While I think this map gets a bad rep, the RL Spawn literally breaks this map. But as previously stated, the IDL generally stays away from editing maps. <br /><br />SmartCTF02:<br /><br />It&#039;s just broken, man. It&#039;s ridiculously difficult to defend and some of the respawn spots put you in a terrible position to recover and return a flag. It would become completely chaotic with flag standoffs galore. The difference between flag standoffs here and flag standoffs in a map like ZDCTFMap18 (another chaotic map) is that ZDCTFMap18 still has the ssg in the middle worth controlling. It gives your flag carrier breathing room if you&#039;re controlling it and offers your flag seeker a better opportunity to return your flag. SmartCTF02 does not offer this. I suspect no amount of practice, coordination and research can be done to give your defender(s) an opportune chance of success - not in 3v3 anyway. When it boils down to it, this map is eye candy and that&#039;s all it really offers. Hey, that&#039;s real purty&#039;.<br /><br /><br />Some of the maps that have been shot down by the general player base are thirty7-05 and &quot;brick run v2.&quot; I think thirty7-05 offers a stalematish style of play (I don&#039;t think it&#039;s completely stalematish but it&#039;s certainly not easy to score on) that most of the maps don&#039;t. I haven&#039;t played brick run v2 at all, so I really can&#039;t comment. Some of the side areas in mid seem useless though. <br /><br />Those are really my only comments as far as the maps go. While there are roughly 5 new maps I don&#039;t like, I think most people can point to IDL wads in the past and suggest at least 10 they haven&#039;t liked or would gladly remove. The bigger issue here is that historical maps got the boot. Or at least, from a spot of general observation of the player base, that&#039;s what I&#039;ve concluded. In truth, I hated zdctfmap07 and zdumap30 being removed. If I could have those two maps back, I would buy each board member a mighty fine drink!<br /><br />