[quote author=dew link=topic=483.msg4784#msg4784 date=1316565379]<br />map01 (decay) ... i like the layout, it&#039;s fast and some of the tricks are clever. gotta love how the lifts are done, 75% less annoying than usual! thing placement is unrefined, especially the ssgs spammed on every spawn are mehh. putting just two of them per base to interesting places a la zd01 or mid&#039;s map17 could&#039;ve made the map more complex. the rocket boxes in the sewer are a bad idea for standoffs, imo. the frosted glass is too opaque for my tastes and the detailing is just excessive, the moving parts are even a little disturbing to focus. it looks nice, but it&#039;s a bit overblown for ctf needs. could be better with finetuning. 7/10[/quote]<br /><br />To be fair, only 3/8 spawns are ssg starts. The thing placement definitely could&#039;ve had more thought though, especially the rockets in the sewers....<br /><br />[quote author=dew link=topic=483.msg4784#msg4784 date=1316565379]<br />map18 (decay) ... this looks like a rehash of decay&#039;s own map01 design with slight changes and a theme shift. i like attempt at haunting atmosphere, the chilling music is great, but the texturing is somewhere between &quot;too rich&quot; and &quot;garish&quot;. anyways, needs more originality to set it apart from map01 which has better ideas in addition to the overal layout, imo. 4/10<br />[/quote]To be honest, neither map came out the way I wanted it to. Using a bad outdated DB2, I couldn&#039;t mirror halves the way I really wanted to, resulting in the weird L block formation they both have now.&nbsp; Unfortunately its too late to change it to the way I really wanted to. Excellent reviews.