[quote author=Fastidious link=topic=484.msg4453#msg4453 date=1312339384]<br />What happens when both flags are in there?&nbsp; Is that fun to you for 7 mins or whatever like it happened in one match?&nbsp; Obviously instead of adding lava switches to everything we should be adding one way teleport dead ends, since Tai thinks they are a credit to player skill.&nbsp; You are also suggesting the defense protect the enemy team&#039;s teleporter in their base?&nbsp; Maybe that&#039;s why you always leave defense, haha.<br />[/quote]<br />You don&#039;t even play anymore why do you bother posting? A standoff like that doesn&#039;t even last for more than 2 or 3 minutes usually. Just as you said, it only happened in 1 match out of how many? It&#039;s usually hard to make it from the enemy base back to your own teleporter room when you got enemies patrolling the mid while you wait for the slow ass lift. As hatred said, its meant to be a grind-fest anyway.<br /><br />[quote=hatred]But yeah, I&#039;m totally with Ladna on this one. People who&#039;ve suggested IDL needs new maps or need to edit the current ones are incorrect. The IDL has done nothing but introduce various maps into it&#039;s map-pack and we&#039;ve either loved them and kept them or we&#039;ve hated them and ditched them forever (probably what will end up happening to map05 this season).[/quote]You&#039;re out of your damn mind. Maps like 10, 11, 6, and 24 would go first before 5. Don&#039;t hate on 5 just because you got spanked there by a South American and a swamp man.<br /><br />[quote=Jkist3]Jkist types crap about lava.[/quote]<br />Also to add upon jk&#039;s brilliant ideas, I suggest for next season that we try our best to keep 12 teams. Once we do that, we can change the scheduling so that only division games are played. Each team will play their divisional rival twice and the top seed in each division will advance to the playoffs. It would make for short and sweet season utilizing a unique model that does not resemble zddl at all.