I&#039;m no developer but I&#039;ll bring up my thoughts.<br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]<br />- needs a menu for the changing of enemy/teammate color (wasn&#039;t ralphis supposed to do this)[/quote]<br />I agree, but I think the reason it is not in yet is because the menu code is planned to be reorganized or something.<br /><br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]- movement prediction could be cleaner. ask dew for more details of his experience with this[/quote]<br />Details Dew please. The only issue I see is when players drop connection for a short time and then jolt across the map because Odamex is trying to catch them up.<br /><br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]- need some sort of centralized guide for the networking options. whether ingame or some online walkthrough, it would benefit everyone that has played or plans to play odamex[/quote] Other than changing &quot;Bandwidth&quot; to default to 6.0mbps, I think the default settings are fine. The only other warning people might want to know about is &quot;Predict Weapon Pickup&quot; ON is a double edged sword. It will allow you to pick up a weapon and switch to it sooner because the client is predicting the pickup and then the server is syncing it based on when you touched the pickup, so the server will allow you to change to it and shoot it without the delay of &quot;OK client, you picked up this weapon on my end, so I will send the info that you can switch to it and fire it.&quot; The issue with that is that if your client predicts you picked up the weapon but the server thinks you did not, then you get a desync. The only way to resolve the issue is to immediately snap to the weapon you are truly carrying and the frame you would be showing had you shot it normally.<br /><br />If you want pickups to behave the way it does in Zanzan, turn it off.<br /><br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]- at long ranges it seems that shots don&#039;t seem to hit. for example, sniping people with the chaingun through the fence on map26 of the idlwad appears to either sporadically function or not damage at all. I&#039;m all for keeping it oldschool but shots should hit 100% if they are aimed at the player. I dont know if this is caused by blockmap or some other issue, but it should be looked into[/quote]<br />Possibly the 2048 limit...?<br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]- need a function to directly convert the mouse_sensitivity settings on one port to another.[/quote]<br />There is, set the mouse settings from Doom to ZDoom and bring in your mouse sensitivity just as you would bringing them from ZDaemon to Zandronum (or vice versa). The reason Doom is default is because the Odamex target audience is still oldschool Doomers that might want to bring in their settings from Vanilla Doom or Chocolate Doom. The ZDoom conversion function is just there to help those that have been playing the other ports adjust quicker.<br /><br />[quote author=Legion_ link=topic=811.msg8232#msg8232 date=1360126296]- autoaim is buggy.[/quote]<br />Intended behavior.