I admit to not looking too intensely at the entire &quot;guide&quot; here (but I did skim through it), but one thing that always gets lost in the shuffle in regards to DEFENSE is proper standoff technique.<br /><br />[quote author=MassVC link=topic=532.msg5226#msg5226 date=1320714214]Unless you are returning the flag, [b]do not leave D[/b].&nbsp; If your flag gets out, it is your first priority to go and get it back.&nbsp; (There are some maps on which this is arguable, and if your flag gets out, it is up to your mid and runner to get it back, and up to you to stay in the base and prevent successive flags from being stolen.) If you accomplish this and you are standing next to the enemy flag, you might as well take it and head back.&nbsp; Otherwise, you should never be found on the other side of the map; it is impossible to manage the the enemy runners from that far out.[/quote]<br /><br />In a situation where you have 3 players on a team, you&#039;ll likely have one dedicated defender (let&#039;s call him &quot;flag D&quot;), one offense, and depending on the strategy for the specific match, a guy who will either support D for a 2-man defensive formation/another fully-dedicated runner for 2 O, or a &quot;floater.&quot;<br /><br />Regardless of the formation, the actual FLAG D player should never, under [b]ANY[/b] circumstances leave his post during a standoff. You see it all too-often: There&#039;s a standoff and both teams empty their bases completely and leave their flag carrier running with his cold, shriveled-up and flaccid dick hanging out while trying to fend off as many as two enemies coming at him (or 3, if the other team is that stupid). In a standoff:<br /><br />-It should be the FLAG D guy&#039;s primary responsibility to clear the base or flagroom first and foremost.<br /><br />-Once the base is clear, follow the flag carrier wherever he goes in case he is killed or has low health. This increases the chance for a game-saving pickup or second chance at the flag (not to mention, the other team&#039;s carrier will likely abandon his hiding spot once he hears the enemy carrier dropped his flag). <br /><br />-On the other hand, it&#039;s important for the flag carrier not to move too damn much, as it hurts more to have a carrier and escort in the midfield of a map, only to come back to their flagroom to be greeted by shotgun blasts.<br /><br />-In the eventuality that the FLAG D guy does pick up the flag when escorting a carrier who dies, there has to be communication on the part of the remaining two players on the team to decide who takes over temporary defensive duties. This will typically be the floater or secondary offense (1st attacker should work tirelessly to return the flag).<br /><br />These guidelines ensure that the standoff does not become a simple game of luck. Emptying entire bases during one of these is textbook pub crap and looks quite hilarious in IDL matches to this day.